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Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
Release Date: Aug 20, 2012
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Buy Thirty Flights of Loving

$4.99

Reviews

"It’s made by someone who has spent a long, long time thinking about how to tell linear first-person stories, and who has found a new way to do it better than anyone else."
PC Gamer

"Chung spins a memorable yarn, delivers it with confidence and panache, and trusts you to put all the loose ends back together."
- Wired

"What's truly impressive is the narrative weight and emotional impact it delivers in such a short span of time."
- 8/10 ign.com

About the Game

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

PC System Requirements

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:1GHz
    • Memory:512 MB RAM
    • Graphics:60MB OpenGL-compatible
    • Hard Drive:90 MB HD space

Mac System Requirements

    Minimum:

    • OS:Mac OS X 10.5.8 or later
    • Processor:1GHz or faster
    • Memory:512 MB RAM
    • Graphics:800x600 or greater screen resolution
    • Hard Drive:200 MB HD space
Helpful customer reviews
119 of 188 people (63%) found this review helpful
927 products in account
7 reviews
0.7 hrs on record
This is the shortest 'game' I have ever played on Steam. I took about 20 minutes, and I did it all again to make sure I wasn't missing something. Seriously, when it ended, I simply couldn't believe it. It's shorter than most flash games.

However, even if you ingore its ridiculous length, you still have the fact that it's barely interactive enough to even be called a 'game' in the first place. You just run from one area to another and things happen around you, to an extent, but nothing much happens to you. In short, you are not even involved in this tiny title's escapades. merely a biwildered bystander.

Luckily, I got this in some bundle or other so it didn't cost me very much. For the poor shmucks who actually payed good money for it (15 dollars for 15 minutes (or so) 'fun' .... I feel genuinely sorry for them.
Posted: February 8th, 2014
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26 of 37 people (70%) found this review helpful
402 products in account
23 reviews
0.1 hrs on record
Thirty Flights of Loving: 3/10

Perhaps it was because I had gone into the game with high expectations (friends saying it was great, Extra Credits recommending it, and it having an overall 88/100 Metacritic score), but I expected a great game. A good game. At least a decent game… when I beat the game, I had a sour taste in my mouth, exclaiming “what the ♥♥♥♥? That’s it?!? …”. It’s difficult to say that I feel “burned” in my purchase due to the fact that I paid about $1.50 and the fact that I didn’t do any research other than “other people generally like it” (something I would chastise someone else doing)…but I feel incredibly disappointed in the game.

The first thing that I simply must state is the fact that it is short. I was “warned” of this beforehand, and I was cool with it. I’m fine with short games, so long as they “last” a bit (my view is one hour, thirty minutes and on is acceptable in most circumstances)…but this game lasted exactly 12 minutes. Yeah…12 minutes, from when I started it, to when I was done with the entire game. The ♥♥♥♥? I confused about the plot and game in general (I’ll discuss that shortly), so immediately after the game was over, I decided I was going to play it again to see what I was missing. Surely I missed something in regards to the plot or something. Thankfully, I thought, there’s a developer commentary, and so I selected that. Now, normally, this does a lot for me; as someone who’s obtained a degree in the field I find these things fascinating… but I was immensely disappointed in the commentary. Most of it was describing things that frankly wasn’t interesting (“Normally, ninety-degree angled hallways aren’t great, but after adding a bevel…”, “…I don’t approve of littering.”, etc.) and even after stopping to listen to the commentary, not only did it not shed any more light on the plot, but it lasted 15 minutes (with me taking my time and exploring, too). That adds up to 27 minutes. For beating the game twice. That’s not acceptable.

I was interested in reading some of the critic’s comments on why they enjoyed the game, and a reoccurring theme was that they enjoyed the ambiguous nature of the story, and the frequent use jump-cuts. I didn’t. Let me explain what happens in the story (spoilers, obviously): you start in a hallway, letting you learn the controls of the game (WASD for movement, mouse for camera, tough stuff). You then enter a bar, unable to interact with any of the characters, who oddly stare into your soul. All you can do is consume alcohol (which does nothing, I add, other than disappearing and making a sound), and interact with a fake painting (which is among numerous paintings), opening up a secret passage, leading to the introduction of two characters (which is, admittedly, my favorite part of the game, although that’s not saying much). After this, you board a plane, and, after you leave, you’re immediately thrown into an unknown situation: your romantic interest is pointing a gun at you, in a strange location, and bloody. This is just a short summary of what you’ll encounter. And, sadly, this is about a third of the game. There’s so many random cuts to different parts of the story that you never really learn enough about the characters to care about them (and, I’m not sure if I’ve emphasized this already, but the game is short). Perhaps, in a strange way, peeling oranges with your loved one might be an intimate moment between two characters and the player, but when you’ve known the character for about two minutes, it didn’t mean anything to me. Also, I simply have to pose the question: why the hell were there three rooms dedicated to “Bernolli’s Principle” (something to do about high and low air pressure)?

So…yeah…I tried to be objective about this game and find redeeming qualities, but I just don’t see any. I mean, it’s a functional game, I guess…?

TL;DR: Literally twelve minutes long, extremely brief and ambiguous plot, commentary about 90 degree hallways. Don’t waste your time with this game, no matter the price. Had I known what I know now, I wouldn’t have played the game even if it was free.
Posted: February 17th, 2014
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40 of 67 people (60%) found this review helpful
799 products in account
1 review
0.4 hrs on record
$5 for 5 minutes of what?!
Posted: April 14th, 2014
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13 of 18 people (72%) found this review helpful
295 products in account
47 reviews
0.3 hrs on record
I get it, concise and well-written stories can be better than drawn-out ones. This does not mean, however, that because this game was simple, used an old engine, did not have any elements of gameplay, voice acting, or interactivity; that it was any good. It is not a "game" there is nothing different you would experience from that of watching a video of a playthrough of it, so at best it could be considered a short viewer-driven films. Even then, the "story" depicted was bland, generic, cliche', any of the words you can think of to infer that it added nothing new to discuss beyond its almost complete lack of content and quality.

Normally this wouldn't be an issue, bad games are common, but when the "professional" reviews gush over how amazing it is; 9.5/10 and whatnot, you can't help but wonder if perhaps they are trying too hard to make "art" out of a joke.
Posted: March 9th, 2014
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13 of 19 people (68%) found this review helpful
115 products in account
2 reviews
0.7 hrs on record
The worst of the worst when it comes to "Arty" games.

Thirty Flights of Loving strives to be the game that leads the helm when it comes to the idea that games are art. Unfortunately, they not only fail, but actually insult the game industry as a whole. The fact that I spent actual money on this game disgusts me.

10 minutes of gameplay, a disoriented and uninteresting storyline, pointless characters that seem to be literally made out of cardboard, and an ending that was so presumptious I wanted to reach through the internet and punch the people who made it. Try as it might, it cannot hide behind the fasade of a "homage". It's franky embarassing.

Avoid at all costs.
Posted: February 12th, 2014
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142 of 170 people (84%) found this review helpful
145 products in account
120 reviews
0.2 hrs on record
you cant understand the voice acting in this game because everyone has a square head. really makes you think
Posted: September 9th, 2012
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