Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
User reviews:
Overall:
Mixed (1,134 reviews) - 65% of the 1,134 user reviews for this game are positive.
Release Date: Aug 20, 2012

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Reviews

"It’s made by someone who has spent a long, long time thinking about how to tell linear first-person stories, and who has found a new way to do it better than anyone else."
PC Gamer

"Chung spins a memorable yarn, delivers it with confidence and panache, and trusts you to put all the loose ends back together."
- Wired

"What's truly impressive is the narrative weight and emotional impact it delivers in such a short span of time."
- 8/10 ign.com

About This Game

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

System Requirements

Windows
Mac OS X

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:1GHz
    • Memory:512 MB RAM
    • Graphics:60MB OpenGL-compatible
    • Hard Drive:90 MB HD space

    Minimum:

    • OS:Mac OS X 10.5.8 or later
    • Processor:1GHz or faster
    • Memory:512 MB RAM
    • Graphics:800x600 or greater screen resolution
    • Hard Drive:200 MB HD space
Customer reviews
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Overall:
Mixed (1,134 reviews)
Recently Posted
glooga
( 0.7 hrs on record )
Posted: June 28
An unconventional small game that tells a small story very well. Great composition and sound design; a lot of work clearly went into it. Get it on sale if you need to, but do get it.
Helpful? Yes No Funny
Shawnecy
( 0.2 hrs on record )
Posted: June 26
A surprising lack of content and interactivity for a game rated so highly. It does have high points in that it's quick-cut action-style presentation is something I can't place in any other game. However, don't expect substantial meaty bits in between the quick cuts. Similarly, you'll have to contain your disbelief when the game ends in less than 15 minutes. Given just how very little game there is here and how much that contributes to an overall feeling of dissatisfaction when its over, I have to not recommend this.
Helpful? Yes No Funny
Esoteric Wombat
( 1.1 hrs on record )
Posted: June 18
After playing the ~20 minute long game, you're given the option to replay with developer commentary. This mode takes you from scene to scene, but allows you to step back and look at how the game is constructed, on both a technical and storytelling level. You can noclip around each scene to look around, and interact with text bubbles that highlight notable design decisions. I enjoyed the game, but I even more enjoyed digging into how the game was made.

Blendo is a smart indie dev, getting to look into his design process was well worth $5 for me.
Helpful? Yes No Funny
fido
( 8.2 hrs on record )
Posted: June 15
i have a weird love for this game

it's 15 minutes long and there's next to no gameplay. there's no bonus levels or unlockables. you probably aren't gonna be able to figure out what the heck is even going on until you've played it a few times. but for some reason, i keep coming back to this game.

TFOL oozes style. the whole game (and its predecessor Gravity Bone) is built around this meticulously created world of secret agents, double crossing, alcohol, alcohol-free alcohol, gun that you can pick up but not fire, blockheads, police chases, birds. the soundtrack is amazing, and despite its short legth and perplexing (but ultimately enjoyable) non-linear plot, TFOL is a game i'd recommend to anyone. even if you don't like it, it didn't take away too much time out of your life

TL;DR = this is a really fun, unique, and enjoyable experience. it is incredibly short, but if you're like me then you qon't mind coming back over and over and over.

(p.s. = you actually get 2 games here, TFOL and Gravity Bone. Gravity Bone is also a fantastic experience that has a little more play to the game, and while it's not necessary to play one before the other they do interconnect)
Helpful? Yes No Funny
kalle.wallin
( 1.2 hrs on record )
Posted: June 4
Really different (and a bit strange), but very interesting and quite an experience. Well made and well worth your time!
Helpful? Yes No Funny
aeonteamspuck
( 0.2 hrs on record )
Posted: June 4
Nothing really to see or to have fun with. You can play some free flash game with more content, or real games that you'll pay as much money with infinitly more depth story and gameplaywise.
This game is the only time I felt scammed on steam.
Helpful? Yes No Funny
Boomtwack
( 0.2 hrs on record )
Posted: June 4
It took me ten minutes to complete. It was short, confusing, and overall I didn't get anything out of it. Its got an 88 on metacritic and I do not understand what I am missing. Maybe I'm stupid? I can sometimes appreciate bizzarro art/story games but this one just wasn't for me.
Helpful? Yes No Funny
Tree
( 0.2 hrs on record )
Posted: May 22
A good game that takes 10 minutes to finish?

Dont spend more then $1
Helpful? Yes No Funny
Vulpes
( 1.2 hrs on record )
Posted: May 20
A much more artistic and film like way to approach game making. Both Gravity Bone(included) and Thirty Flights are extremely short, but surreal experiences. Is it worth the money? eh. If you think you'd like to fully experience the game then sure, but you can really just watch a youtube video. Not to forget the game is dissapointingly short. The game has many interesting and inspiring ideas that should be the creativity of most other games today.
Helpful? Yes No Funny
chipe
( 5.4 hrs on record )
Posted: May 19
Buy this game! It's very unique and artistic!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
205 of 280 people (73%) found this review helpful
17 people found this review funny
Recommended
0.2 hrs on record
Posted: September 9, 2012
you cant understand the voice acting in this game because everyone has a square head. really makes you think
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210 of 300 people (70%) found this review helpful
2 people found this review funny
Not Recommended
0.4 hrs on record
Posted: December 21, 2013
Thirty Flights of Loving is an indie art game which I found short, obtuse and largely uninteresting.

Speaking as someone who loved Dear Esther, and even Thirty Flights' developer's previous game ('Gravity Bone', which is included here as a free extra), I found myself thoroughly bewildered by Thirty Flights of Loving.

I was bewildered by the sloppy non-linear storytelling. The game hops, skips, and leaps, with all the grace of a big rig in a tutu. I've played through the whole game and read several summaries to make sure I wasn't missing anything, but even once I made sense of the story being told (a by-the-books tale of a criminal caper gone wrong), it didn't connect with me at all.

I was bewildered by the lack of flow within the gameplay. For such a short game, I was astonished to find myself stuck on at least two occasions. Normally I'd be the last person to call for such handholding tactics as blatant signposting or railroading of the player, but in this case the current state is completely at odds with the intended purpose. The developer obviously wants to tell a story, but I found it a trial just to get to the next part. This is not to mention the pointless interactions in the game which sometimes seem to serve no purpose whatsoever.

I was bewildered by the end. It came out of nowhere, and left me with the strongest feeling of 'is that it?' I think I've ever encountered with a game. I spent more time in the options menu than I did with the game itself. I wouldn't mind if it was some kind of masterpiece of storytelling, but it just wasn't.

Most of all, I was and am bewildered by the praise this game has garnered. 88% (at the time of writing) on Metacritic. Critical acclaim. Fans on the forums defending it to the hilt. I saw similar reactions to Dear Esther (which, as I said earlier, I felt deserved every bit of its praise), but I genuinely cannot understand it in this case.

Maybe I'm missing something huge here, but Thirty Flights of Loving was not an enjoyable, enlightening, or otherwise entertaining experience for me. I respect any developer who attempts to tell stories through games, but this feels like one of the more unfinished, unfocused efforts that I have played. Not recommended.
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53 of 70 people (76%) found this review helpful
Recommended
0.5 hrs on record
Posted: December 1, 2012
Please visit the dev's page here and download the free game "Gravity Bone". http://blendogames.com/
You have time. The game is 15 minutes from start to finish.

If you like Gravity Bone, you will like Thirty Flights of Loving.
If you do not like Gravity Bone, you will not like Thirty Flights of Loving.
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134 of 222 people (60%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: February 8, 2014
This is the shortest 'game' I have ever played on Steam. I took about 20 minutes, and I did it all again to make sure I wasn't missing something. Seriously, when it ended, I simply couldn't believe it. It's shorter than most flash games.

However, even if you ingore its ridiculous length, you still have the fact that it's barely interactive enough to even be called a 'game' in the first place. You just run from one area to another and things happen around you, to an extent, but nothing much happens to you. In short, you are not even involved in this tiny title's escapades. merely a biwildered bystander.

Luckily, I got this in some bundle or other so it didn't cost me very much. For the poor shmucks who actually payed good money for it (15 dollars for 15 minutes (or so) 'fun' .... I feel genuinely sorry for them.
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120 of 200 people (60%) found this review helpful
2 people found this review funny
Not Recommended
0.5 hrs on record
Posted: January 2, 2014
5 euro, are you ♥♥♥♥ing high? So glad I got this in the humble bundle and not actually on steam, I would never have felt so cheated on steam than if I had actually payed five euro for this. I could buy four burgers at mcdonalds for a euro less and get a longer lasting and more enjoyable experience. Get out with your "It's art man you don't get it" bull sh*t. This is lazy and boring. Unless you are into pretending you're high and mighty for liking some obscure "modern video game art" then I'd avoid this. It can literally be finished in less than ten minutes. Definitely not worth the money. I would only recommend playing this if you wished to see what's up with the mixed reviews and if you literally have total free time with nothing better to do, and I mean nothing. Even stabbing myself in the finger would have been a more enjoyable experience, at least that would have envoked some sort of emotional response other than utter boredom.
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32 of 45 people (71%) found this review helpful
Recommended
1.0 hrs on record
Posted: March 14, 2014
It does what it does with panache and flair and at 75% it's easily worth it to experience if you like to experience different possibilties within the interactive entretainment realm. If not, stay away. It's short and not really replayable.
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30 of 42 people (71%) found this review helpful
11 people found this review funny
Recommended
0.8 hrs on record
Posted: December 21, 2015
I don't understand this game.

I don't understand why all the people have blocks for heads; I don't understand why they all go "murmer, murmer, murmer" as if they're underwater when they talk; I don't understand whether you are actually just teleporting all over the place or if that's meant to represent a passage of time or even if it's just the fact of it being a "broken game"; I don't understand why it's so short and so pixel-y and still five dollars RRP in the Steam Store even though it's been out since 2012; I don't understand why it has the rather heavy rep that it has.

Maybe this is because I am, strictly speaking, more a member of the "Simpsons" generation, rather than the "Family Guy" generation; which is to say, post-modernism before it got out of control. Maybe I is just a stoopid.

I don't understand it, which isn't to say that I didn't like it. I just didn't 100% "get it". And I think I liked "Gravity Bone", the bonus game included with it, more than the main game itself. Which I still don't understand. Do you understand what I'm saying? I really, honestly DID NOT UNDERSTAND IT.

But I still kinda liked it.

Quentin Tarantino, you're a very talented man, but you have soooooo much to answer for.

Recommended, but only to the curious, and probably only when on sale.

Verdict: 7.5/10.
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48 of 74 people (65%) found this review helpful
1 person found this review funny
Not Recommended
0.1 hrs on record
Posted: February 17, 2014
Thirty Flights of Loving: 3/10

Perhaps it was because I had gone into the game with high expectations (friends saying it was great, Extra Credits recommending it, and it having an overall 88/100 Metacritic score), but I expected a great game. A good game. At least a decent game… when I beat the game, I had a sour taste in my mouth, exclaiming “what the ♥♥♥♥? That’s it?!? …”. It’s difficult to say that I feel “burned” in my purchase due to the fact that I paid about $1.50 and the fact that I didn’t do any research other than “other people generally like it” (something I would chastise someone else doing)…but I feel incredibly disappointed in the game.

The first thing that I simply must state is the fact that it is short. I was “warned” of this beforehand, and I was cool with it. I’m fine with short games, so long as they “last” a bit (my view is one hour, thirty minutes and on is acceptable in most circumstances)…but this game lasted exactly 12 minutes. Yeah…12 minutes, from when I started it, to when I was done with the entire game. The ♥♥♥♥? I confused about the plot and game in general (I’ll discuss that shortly), so immediately after the game was over, I decided I was going to play it again to see what I was missing. Surely I missed something in regards to the plot or something. Thankfully, I thought, there’s a developer commentary, and so I selected that. Now, normally, this does a lot for me; as someone who’s obtained a degree in the field I find these things fascinating… but I was immensely disappointed in the commentary. Most of it was describing things that frankly wasn’t interesting (“Normally, ninety-degree angled hallways aren’t great, but after adding a bevel…”, “…I don’t approve of littering.”, etc.) and even after stopping to listen to the commentary, not only did it not shed any more light on the plot, but it lasted 15 minutes (with me taking my time and exploring, too). That adds up to 27 minutes. For beating the game twice. That’s not acceptable.

I was interested in reading some of the critic’s comments on why they enjoyed the game, and a reoccurring theme was that they enjoyed the ambiguous nature of the story, and the frequent use jump-cuts. I didn’t. Let me explain what happens in the story (spoilers, obviously): you start in a hallway, letting you learn the controls of the game (WASD for movement, mouse for camera, tough stuff). You then enter a bar, unable to interact with any of the characters, who oddly stare into your soul. All you can do is consume alcohol (which does nothing, I add, other than disappearing and making a sound), and interact with a fake painting (which is among numerous paintings), opening up a secret passage, leading to the introduction of two characters (which is, admittedly, my favorite part of the game, although that’s not saying much). After this, you board a plane, and, after you leave, you’re immediately thrown into an unknown situation: your romantic interest is pointing a gun at you, in a strange location, and bloody. This is just a short summary of what you’ll encounter. And, sadly, this is about a third of the game. There’s so many random cuts to different parts of the story that you never really learn enough about the characters to care about them (and, I’m not sure if I’ve emphasized this already, but the game is short). Perhaps, in a strange way, peeling oranges with your loved one might be an intimate moment between two characters and the player, but when you’ve known the character for about two minutes, it didn’t mean anything to me. Also, I simply have to pose the question: why the hell were there three rooms dedicated to “Bernolli’s Principle” (something to do about high and low air pressure)?

So…yeah…I tried to be objective about this game and find redeeming qualities, but I just don’t see any. I mean, it’s a functional game, I guess…?

TL;DR:[/b] Literally twelve minutes long, extremely brief and ambiguous plot, commentary about 90 degree hallways. Don’t waste your time with this game, no matter the price. Had I known what I know now, I wouldn’t have played the game even if it was free.
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36 of 54 people (67%) found this review helpful
Recommended
1.3 hrs on record
Posted: September 24, 2014
Short, Sweet, Bloody, Like!
Rating : Great

Short game that is told in scenes in a asynchronous way.

Blendo games is known for releasing games that take radical different approach to story telling and does this again in this game. It's like you watch the most important pieces of a movie shuffled around. The game has some activity where you have to walk and solve some easy puzzles (?) to advance, but other than that it is just enjoying the scenery, trying to understand and connect the story.

The game was build in a modified Doom engine using a typical style which totally fits the game mechanics. Audio and soundtrack are great and fit the game perfectly.

You can speed run this game in 5 minutes I think, but normally when you relax and enjoy the game it should take about 30 minutes. Because the story is so jumpy, it invites you to play it again just to look at the parts again.

In the end the game reminds you that a game doesn't have to be long to be good and that a story can also be told by leaving out all the unnecessary parts.
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24 of 34 people (71%) found this review helpful
2 people found this review funny
Recommended
0.7 hrs on record
Posted: June 18, 2015
Unlike many "cinematic" games that are obsessed with copying film, I think Thirty Flights pulls off a movie-like pace and editing style better than any other game I've seen. And I think that's what this game was: an experiment in using the schizophrenic yet calculated timeline and editing of a Tarantino film (for example) and making it work within a video game boundary. It sounds pretentious, but at the end of the day, it's an interesting look at how we can tell stories in video games and that's most definitely a positive (and sorely needed) effort in our medium.
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