Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
User reviews: Mixed (960 reviews)
Release Date: Aug 20, 2012

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Recommended By Curators

"A short, sharp burst of first-person, spy-themed adventure with magnificent style."
Read the full review here.

Reviews

"It’s made by someone who has spent a long, long time thinking about how to tell linear first-person stories, and who has found a new way to do it better than anyone else."
PC Gamer

"Chung spins a memorable yarn, delivers it with confidence and panache, and trusts you to put all the loose ends back together."
- Wired

"What's truly impressive is the narrative weight and emotional impact it delivers in such a short span of time."
- 8/10 ign.com

About This Game

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

System Requirements

Windows
Mac OS X

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:1GHz
    • Memory:512 MB RAM
    • Graphics:60MB OpenGL-compatible
    • Hard Drive:90 MB HD space

    Minimum:

    • OS:Mac OS X 10.5.8 or later
    • Processor:1GHz or faster
    • Memory:512 MB RAM
    • Graphics:800x600 or greater screen resolution
    • Hard Drive:200 MB HD space
Helpful customer reviews
32 of 46 people (70%) found this review helpful
1.3 hrs on record
Posted: September 24, 2014
Short, Sweet, Bloody, Like!
Rating : Great

Short game that is told in scenes in a asynchronous way.

Blendo games is known for releasing games that take radical different approach to story telling and does this again in this game. It's like you watch the most important pieces of a movie shuffled around. The game has some activity where you have to walk and solve some easy puzzles (?) to advance, but other than that it is just enjoying the scenery, trying to understand and connect the story.

The game was build in a modified Doom engine using a typical style which totally fits the game mechanics. Audio and soundtrack are great and fit the game perfectly.

You can speed run this game in 5 minutes I think, but normally when you relax and enjoy the game it should take about 30 minutes. Because the story is so jumpy, it invites you to play it again just to look at the parts again.

In the end the game reminds you that a game doesn't have to be long to be good and that a story can also be told by leaving out all the unnecessary parts.
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16 of 22 people (73%) found this review helpful
0.3 hrs on record
Posted: October 27, 2014
What the ♥♥♥♥ did I just play? Seems like some tragic, espionage, psychedelic, love story. Strangely enough, I still enjoyed it
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11 of 14 people (79%) found this review helpful
0.7 hrs on record
Posted: October 26, 2014
Let me start off by saying this is much less a game than it is an art piece.

Thirty Flights of Loving takes you on a short and wonderfully confusing journey through dramatic and intense sequences. It took me about 10 minutes to beat, but the developer commentary gave me insight into the process of developing the game.

It feels very personal, and when it ends it leaves you wanting more, but having more would potentially spoil the experience.

If you're looking for a short artsy game with a story that you have to work for, then consider checking this out. If you have it in your Steam library and haven't played it yet, give it the 10 minutes of your time it asks for.
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14 of 20 people (70%) found this review helpful
0.9 hrs on record
Posted: January 4
While the game IS fun, and the art style is one that I enjoyed, for the price it is not worth it. It costs about half the price of a movie ticket, and you can beat it in less that 20 minutes. I in-depth played it (Stopping to read all the cards, payed extra attention to the environments, and tried to explore best I could, etc.) AND played through a second time on commentary mode, only to find myself clocked in at a little less than an hour. I wish the game were a lot longer and offered a lot more. It's a great story, but for 5 dollars you should just watch it on youtube.
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8 of 11 people (73%) found this review helpful
0.6 hrs on record
Posted: October 26, 2014
Eh, I liked it. I wish there were more flights to love and more birds to photograph. It didn't take long to finish, and it gets pretty weird.
But I thought it was time well spent.
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7 of 10 people (70%) found this review helpful
0.2 hrs on record
Posted: January 7
An intensely surreal time, difficult to recommend at any kind of price-range given how abbreviated the experience is but still manages to be an interesting take on the "games as art" bandwagon. Can't be recommended as a purchase but worth watching a youtube playthrough of.
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4 of 5 people (80%) found this review helpful
0.9 hrs on record
Posted: January 19
Thirty Flights of Loving 9 / 10
Oct 23, 2013

A five minute Quentin Tarantino game/movie;
An interactive movie trailer between Pumpkin and Honey Bunny;

Yeah no sh*t - this lasts only five minutes; so I played it ten times for a total of 50 minutes hoping to get some Steam Cards.... (warning - did not work : p)

Do you make games? You figure out how to fit something like this into your game as an Interlude and Bingo you have a Hit within a Hit; hilarious and intense potential.

Check this out....
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5 of 7 people (71%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: February 3
Looked promising and interesting when I saw the screenshots. Finally got it for half-price in the sales (IDK £4 seemed a bit steep) so I was really excited when I got to play it. I started it up and was like "Ooh this is interesting..." and then again two minutes later "Um I don't really get it but it's going somewhere right..."

And then five minutes later it was over. FIVE MINUTES OF GAMEPLAY (Not inc. the 15 minute game you can get for free from the intertwebz). At half-price it still wasn't worth it. Nowhere near!

Potentially an interesting concept/ story, rushed into a tiny, meaningless prototype thingy.

At the very least this game shuld be free.

Tl;dr: I want my £1.99 back.
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2 of 2 people (100%) found this review helpful
0.6 hrs on record
Posted: September 13, 2014
Very much a case of the emperours new clothes as far a games go. This is an art film masquerading as a game. There's so little to it in terms of meaningful interactivity and it's so short in terms of play-time that it's hard to recommend it versus watching a lets play. Certainly there's a story there, and the art style as used in Chungs earlier 'Gravity Bone' is endearing, but it's a curio at the end of the day.
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3 of 4 people (75%) found this review helpful
0.7 hrs on record
Posted: October 15, 2014
I really enjoyed the experience of playing Thirty Flights of Loving, but know what you are getting in to. It's a really interesting narrative, but I almost think it would have been better suited as a short film than an interactive experience as it's completely linear and you aren't really adding anything by being in control of the character because there are very few things to interact with.

But that being said, the presentation is great. The art direction is compelling, Chris Remo provides another great soundtrack, and the scene right after the open credits got to me more than any AAA game I can think of. I wish it was a little bit longer (about 15 minutes) and include a bit more interaction, but it's still an absolutely worthwhile experience. Although if I'm being honest, when I wanted to play it again a few months later, I ended up just watching a YouTube playthrough because it's almost the exact same thing and I didn't have to fire up Steam.
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3 of 4 people (75%) found this review helpful
0.4 hrs on record
Posted: February 11
I'm the type of guy that will wholeheartedly recommend a short game if it has a good story. Even if the price tag is sometimes a little over.

Year Walk, To the Moon, Brothers: A tale of two sons, Limbo, Deadlight, Thomas was alone, Spec Ops: The Line.

The list goes on. All short games. All have great stories. All I would recommend.

I would not recommend this game.

I don't want to sound like an ♥♥♥♥♥♥♥♥ but it feels like this game was made by some hipster who wanted to make an art piece out of a game. It didn't work.

I really feel that all the positive comments about this game are from people who are trying to make it clear that they support innovation and creativity in video games. That's great, but this "game" really isn't.

As I said before, length isn't usually an issue for me. However, I've played 20 minutes of this game and I've completed it three times. That's ridiculous. It could have the best story ever told ever by anyone ever and it would still be ridiculous that I can complete it three times in just over 20 minutes.

And that's what's worse. You watch the trailer and it says at the end

"Tells a better story in 13 minutes than most games do in 13 hours." - PC Gamer

Now, I like PC Gamer, but that is such a stupid statement that it's practically a lie. Its actually a really cheesy, sub-par romantic story. I won't spoil it, just in case you refuse to listen to me. I'm not that much of a ♥♥♥♥.

And above everything else, it is BORING. You'd be surprised at how bored you can get in a game that takes less than 10 minutes to complete. The story is boring and the gameplay is boring. At least in Dear Esther and Gone Home, the story was good and it lasted longer than 10 minutes.

Walk around for 10 minutes. Engage in a plot that will leave you bored and with no attachment whatsoever to the characters. You've completed the game! Wasn't that great?! That'll be £4 please.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: February 25
Your a spy and the game is a story depicting your life. Short sweet and fun.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: September 11, 2014
Thirty Flights Of Loving is an 'art' game which means there isn't much to do and terribly short. Although the 'game' got some interesting parts, no one should pay 5 euro for a 10 min demo. That's right you complete this demo in 10 minutes. So would i recommend to play it? If it was free yes but sadly that's not the case.
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1 of 1 people (100%) found this review helpful
6.1 hrs on record
Posted: February 15
"As a historian I find myself both pleased with the results and revolted we may never know the veracity of our efforts. Regardless of whatever headaches I have, may you enjoy the fruits of our labor.

We may never know who Citizen Abel truly is, but we do have stories about him." -- Brendon Chung, Thirty Flights of Loving

I'm not going to lie: This is a difficult game. It will anger you. It is meant to do so.

But if you pretend it doesn't have a story that is desperately trying to make its way to you, you are deluding yourself. And you are falling for the trap that Chung has so meticulously designed for the average player.

I don't mean that this is a difficult game insofar that it's hard to complete. It's level design is agonizingly linear, and excruciatingly short in length. It's difficult because the most important events in the story don't happen on the screen. It's difficult like a jigsaw puzzle without a picture on the box -- difficult because you don't know what you're putting together, let alone how.

It's short because most of what it's trying to tell you, it tries to communicate by not telling you at all. Just leaving hints, out of order, tucked away in parts that don't seem important. That is not to say that Chung is lazy and expects you to make the story for him, simply that he respects the player enough to understand what's on the table and what that means is likely being dealt under it.

This isn't really much of a game in the usual sense of a game. It is a linear short-story, told in a fragmented non-linear fashion. It is so short a story, in fact, that it is really closer to a poem in that vein: its decided brevity poses more questions than it answers, and that is its main storytelling technique -- in typical crime-mystery fashion.

That is what I love about Thirty Flights of Loving, and what so many people hate: it gives you but a blink of an eye, from a view of limited scope, in a world promised to be much larger than it shows. A world that Chung has obviously given much thought, more thought than a passer-by might think he has given the game itself. And like a poem, agonizingly short, its parts are so few that they have been chosen with such care that they tell more than the pieces themselves ever could. Like in poetry, how sometimes the story resides as much in the silence between the words as the words themselves.

Thirty Flights of Loving isn't really so much a game, as it is a question. A series of questions, posed to the player, answers known by the characters, if they could only speak. And it sparks a rare kind of intense and frustrated curiosity that I have experienced but few times in my entire life.

It does so by being more than what it is: it is incredibly consciously constructed, made for consumption from the very beginning. And if you try to wolf it down and casually digest it like you would a hamburger and fries, it will tear through your gut like a box of nails. It is uncompromising, and it will make you angry.

It is difficult like that, it was made to be. That is what makes it so uniquely wonderful to me. Chung dares to piss you off, and asks you what you're going to do about it.

That part is up to you. That is the game.
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2 of 3 people (67%) found this review helpful
0.7 hrs on record
Posted: October 13, 2014
A true expression of what video games can be as art instead of entertainment. Bite sized, but well-crafted.
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3 of 5 people (60%) found this review helpful
1.0 hrs on record
Posted: November 8, 2014
Awesome, but waaay too short. Get it on sale.
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5 of 9 people (56%) found this review helpful
0.5 hrs on record
Posted: November 4, 2014
Good story, good music, good game. A little wired, but make sense. Although you only have 15 minutes on it, what the game tells you may make your money worthwhile.





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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: September 6, 2014
More-so episodic art than anything else, with vidyah games as the medium.

I really dug both this and Gravity Bone. It plays like being in an art-house Tarentino style crime caper. It's a nice break from the cookie cutter style gameplay found in the majority of modern games.

Playful, artsy, stylized, beautiful music, and generally all around good throw-back style puzzles.
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2 of 4 people (50%) found this review helpful
0.6 hrs on record
Posted: September 15, 2014
Assume the role of Steve, before he was banished to the world of Minecraft - and pull of the greatest heist in block headed history!
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: October 2, 2014
Game? More like interactive short story. I'll keep it short, just like the game.
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