Este contenido requiere el juego base Starpoint Gemini en Steam para poder jugar.

Análisis de usuarios: Variados (2 análisis) - El 50% de los 2 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 3 oct. 2012

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Este contenido requiere el juego base Starpoint Gemini en Steam para poder jugar.

Comprar Starpoint Gemini Timebreach DLC

¡REBAJAS DE OTOÑO! La oferta finaliza el 1 de diciembre


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The Timebreach expansion for Starpoint Gemini, follows the events immediate after the reopening of the Starpoint. Imperial forces are swarming the Gemini system, but not as fast or fiercely as everybody expected. That gives precious time to surviving groups that are now desperately trying to upgrade their technology or reinforce their units.

Nexus, together with dr. Ridley, is speeding up the work on another milestone technology based on stasis rift research. The player is invited to Nexus to help in the early testing of so the called stasis jump matrix.

DLC Includes:

  • Two brand new sectors, one in a mysterious and dangerous inter-dimensional space – the stasis rift, and the other set five years ahead in Gemini's future.
  • Three new ship designs using test models from Starpoint Gemini 2, including some already known from the original game, but upgraded.
  • Five additional missions to explore new space ( and time ) boundaries, and test your newly acquired vessel.

Requisitos del sistema

    • OS:Windows XP, Windows Vista or Windows 7
    • Processor:2.0 GHz Single core
    • Memory:768 MB RAM
    • Graphics:DirectX 9.0c compatible graphics card with 128MB RAM, Shader 3.0 or better
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c compatible sound Card
    Análisis útiles de usuarios
    A 14 de 16 personas (88%) les ha sido útil este análisis
    Publicado el 22 de marzo
    I see it as kind of a bridge between SG1 and SG2 but, I think "too little, too late" is applicable here. The reason for getting this DLC would be to get access to three dreadnaught-class ships for the price of 1,300,000 credits each, all are fast, manueverable, and all (barring one secondary slot on the smallest ship) are tech V. "Too late" stems from the fact that after completing these five missions (which doesn't take more than 15-30 minutes) the game is effectively completed and the objective is set to "freeroam." So, you got an epic ship...with no reason to keep playing the game. This DLC should have been plugged in between Chapter 5 and 6 in order to give you a leg up throughout Chapter 6 but it wasn't meant to be.

    On top of that, I never played the game without this DLC so after the boss man tells you to go back to Junction and destroy the gate, this objective to go to Observatory pops. This whole time I'm thinking I need to blow up that gate but because Observatory is the only mission, I did it anyway. I got the fancy dancy ship, head back to Junction, and I can't interact with that Sector Zero gate. At this point I realize the campaign is over and what I just saw was this DLC. Needless to say, the transition wasn't well done.

    So the DLC itself is fine but its implementation into the campaign is not. For that reason, I can't recommend it. Had it contributed to the core game (read: campaign), I would recommend it.
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    A 2 de 17 personas (12%) les ha sido útil este análisis
    Publicado el 11 de febrero
    Well it says I own it So going to check it out, because SG2 is Great Game !
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