Based on The Lord of the Rings motion picture trilogy, LEGO® The Lord of the Rings follows the original story-lines of The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, and The Lord of the Rings: The Return of the King, taking players through the epic story events re-imagined with the humor and endl
User reviews: Very Positive (2,018 reviews)
Release Date: Nov 27, 2012

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About This Game

Based on The Lord of the Rings motion picture trilogy, LEGO® The Lord of the Rings follows the original story-lines of The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, and The Lord of the Rings: The Return of the King, taking players through the epic story events re-imagined with the humor and endless variety of LEGO play.

Trusted with the dangerous task to destroy an ancient magical ring that threatens all that is good, Frodo is forced to leave his peaceful home. But the ring wants to be found and the road to Mount Doom, the only place where it can be destroyed, will be perilous and riddled with Orcs and fouler things. To help Frodo, a Fellowship is formed —Aragorn the Ranger, Gandalf the Wizard, Legolas the Elf, Gimli the Dwarf, Boromir a Man of Gondor, and Frodo’s Hobbit friends Sam, Merry and Pippin. Players relive the legend through the LEGO mini-figures, as they explore wonders, solve timeless riddles, and overcome endless foes in their quest to destroy the Ring.

Key Features:

  • Explore all of the open-world of Middle-earth and experience epic battles with Orcs, Uruk-hai, the Balrog, the Witch-king, and other fearsome creatures.
  • Wield the power of the Palantír or Seeing-stone (‘one that looks far-away’), and jump between multiple story-lines.
  • Experience the LEGO The Lord of the Rings heroes come to life in an all new way with the mini-fig characters delivering the dialogue from the films.
  • Collect, combine and forge new items in the Blacksmith Shop using Mithril, the most precious metal in Middle-earth.
  • Discover and unlock over more than 80 playable characters, including Frodo, Aragorn, Gandalf, and many others.
  • Collect and use a variety of weaponry and magical items, including the Light of Earendil, Elven rope, swords, and bows.
  • Play with family and friends with easy access drop-in, drop-out game play option.

System Requirements

    • OS: Microsoft® Windows® XP SP3, Vista, or Windows® 7
    • Processor: Dual Core CPU @ 2GHz (Pentium D or better)
    • Memory: 1GB RAM
    • Hard Disk Space: 8 GB free HDD space
    • Video Card: NVIDIA® 7600, 7800, 8800 GT or ATI Radeon™ HD 1950 or higher
    • Sound: 16-bit Sound Card
Helpful customer reviews
568 of 610 people (93%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: January 2
If you like Lego, buy this.
If you like Lord of the Rings, buy this.

If you don't like Lego or Lord of the Rings, you are possibly a robot. Or maybe Sauron. Buy it anyway.
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143 of 157 people (91%) found this review helpful
1 person found this review funny
9.9 hrs on record
Posted: February 13
I played as Boromir and simply walked into Mordor.
Was this review helpful? Yes No Funny
123 of 145 people (85%) found this review helpful
1 person found this review funny
12.6 hrs on record
Posted: January 29
One does not simply grow up WITHOUT Lego.

10/10.
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45 of 46 people (98%) found this review helpful
1 person found this review funny
66.2 hrs on record
Posted: February 18
Lego LOTR is was genius idea to implement, but does the game lives up to its expectations? In general yes, however there are some flaws. The strongest thing imo in the game is the sandbox mini-middle earth, player can roam through all locations known, from movies, and books. There is plenty characters to unlock even Tom Bombadil who was cut out from the story in the movie! Nice and new feature is the forge which allows player to forge special items. Those items can grant abilities of some characters to every character in the game, even those created by player. Game has quite modern graphics, but not as good as hobbit, yet still very eye candy. The music is taken from the move, and it never gets old, so I'd say it was good decision to use original music from movie trilogy.

Despite game is really enjoyable it has few cons. There is a bit less humor in the game than in previous lego games. I think that the original voice lines from movie don't fit lego characters to well, it breaks the humor, and makes the game little less understandable for children. Lego games are targeted for children and families so I'd say its a con. The game has a huge amount of collectibles to unlock, therefore its is very glitchy and in most cases player usually stucks in the game progression in about 98%, because the couple last collectibles were not counted, or some level got bugged and is showing 0/3 collected items despite all of them were found, and player has them in inventory. Another annoying glitch is that sometimes player model is falling under the ground just after it was spawned, and keeps falling for eternity. I rode that console version was patched, however no one fixed PC version :(. There is few codes that player can use to unlock everything so if somebody got stuck in 98-99% of the game due to glitch he can use them but again it doesn't help with ever glitch. As far as the main story goes everything is usually fine, but when player wants to get maximum from the game it turns out to have few game breaking bugs.

Taking into consideration all aforementioned arguments I would recommend the game for every lotr and lego fan, however some players that love to unlock everything in lego games might get vastly disappointed once their game is stuck at 98 %, after countless hours of playing in order to unlock everything, and the "cheat fix" is not satisfying solution. Still the game is worth to play and it brings much fun, just don't try to finish the game in 100%, and you wont face any disappointment.
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34 of 36 people (94%) found this review helpful
1 person found this review funny
14.3 hrs on record
Posted: April 8
Though it might seem to dismiss all the hardwork of the developers who make them, when I play a Lego game I’m not expecting to be so much impressed or surprised as I’m looking for a particular sort of fix. Over the years developer Traveller’s Tales has refined a very particular mold with which they create each Lego game, perhaps changing a few things here and there to fit a particular license, but largely sticking to now ubiquitous design principles that have shown themselves to be resilient and endlessly applying to practically any franchise.

And honestly I’m pretty alright with that. To me, Lego games are a bit of a gaming standby, something you reach for when you want a familiar, easily enjoyed experience kept fresh by whatever new skin has been fitted on it. It’s one of a few series I’m largely content remaining as it is, and from what I can tell that’s a sentiment shared by most people who play Lego games.

In a lot of ways then Lego Lord of the Rings is what I expected and wanted it to be. It transforms a franchise I’ve a great fondness for into adorable bricks, giving me a world to run around and destroy (to then build up again), while getting to revive three movies I know by heart in a new way. The addition of voice acting surprised me in how quickly I grew used to it and valued its inclusion, something I was concerned about prior to playing but found helped in retelling a rather complicated story that grunts and chuckles would have had difficulty in doing. In its levels Lego Lord of the Rings is mostly indistinguishable from any other Lego game, and as such occupies a space that you likely already know if you want to take part in.

The bad news is the outside of these levels, Traveller’s Tales has made some less than desirable changes to the formula. At first it was a welcome refreshment to the series, adopting a more traditional RPG design with a sizable open world, quests given out by NPCs, minimal crafting, and an equipment system that does away with removes the need for specific character skills. The more I played around in this system though the more I became bored and frustrated at its simplicity and tediousness.

While there’s a definite largeness to Lego Lord of the Rings’ world, much of it is empty and bland. The sparseness of locations and characters within this environment creates a feeling that there’s less here than there actually is. There is a huge amount of stuff to do and collect in Lego Lord of the Rings but getting to it took me through such a dull vacuum of space that eventually I couldn’t bring myself to be bothered. Lego games have traditionally been exceptionally adept at making me want to seek out absolutely everything that’s been packed inside them, but here it was only ever more dots on my map and the area stretching between them.

With the lack of vehicles (even horses are difficult to come across) or flying characters, the size of Lego Lord of the Rings’ world became a huge detriment to me wanting to continue playing it. The vague questing system made things worse by making it difficult to even know what direction I should be heading in. When I began to spend hours running around finding nothing and coming away having barely moved the progress bar, my enthusiasm with continuing the collectathon dissipated and the overwhelming number of things still left to find weighed down on me enough to ensure I had no desire to go back.

I don’t wish to imply that Lego Lord of the Rings is a bad game, and if you’re the sort of player who only cares about the critical path then it’s as recommendable as any Lego game. The problem is the portion I’ve always considered the core of a Lego game - the scouring of levels for every last doodad and thingamabob to arrive at that satisfying 100% - was insufferably tedious and drawn out. With the ridiculous number of other superior Lego games to choose from, Lego Lord of the Rings feels like a tough sell, even as a huge fan of the source material. I admire Travellor’s Tales willingness to try new ideas with the game, but in this case it amounts to more of an example of how strong the Lego formula already is and that tampering with it isn’t nearly as foolproof.

You can read more of my writing on Kritiqal.
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