Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.
User reviews: Very Positive (3,322 reviews)
Release Date: Oct 6, 2014

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Recommended By Curators

"The game the Alien series has always deserved. A deep, fun stealth game set in an evocatively realised sci-fi world."
Read the full review here.

Recent updates View all (3)

October 14

Last Survivor DLC Available for Purchase

As Ellen Ripley, it is down to you to complete the last mission on board the Nostromo. The rest of the crew are dead. In a desperate bid to survive you must set the ship’s self-destruct and attempt to reach the escape shuttle.

60 comments Read more

October 6

Alien: Isolation will go live worldwide on Steam today at 4pm BST / 5pm CEST / 8am PDT!

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

190 comments Read more

Reviews

“The game the Alien series has always deserved”
93% – PCGAMER

“Terrifying”
5/5 – The Guardian

“An absolute triumph in every department”
9/10 – Games TM

About This Game

HOW WILL YOU SURVIVE?

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Overcome an ever-present deadly threat – Experience persistent fear as a truly dynamic and reactive Alien uses its senses to hunt you down and respond to your every move.

Improvise to survive – Hack systems, scavenge for vital resources and craft items to deal with each situation. Will you evade your enemies, distract them or face them head on?

Explore a world of mystery and betrayal – Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust.

When she left Earth, Ellen Ripley promised her daughter Amanda she would return home for her 11th birthday. Amanda never saw her again.

Fifteen years later, Amanda, now a Weyland-Yutani employee, hears that the flight recorder of her mother’s ship, the Nostromo, has been recovered at the remote trading station Sevastopol. The temptation for her to finally understand what happened is too much to resist. When the crew arrive at Sevastopol, they find something is desperately wrong. It all seems to be connected to an unknown menace, stalking and killing deep in the shadows.

In order to uncover the truth about her mother, Amanda is forced to confront the same terrifying thing that separated them.

System Requirements

    Minimum:
    • OS: Windows 7 (32bit)
    • Processor: 3.16Ghz Intel Core 2 Duo E8500
    • Memory: 4 GB RAM
    • Graphics: 1GB (AMD Radeon HD 5550 or Nvidia GeForce GT 430)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 35 GB available space
    Recommended:
    • OS: Windows 7 (64bit)
    • Processor: AMD: Phenom II X4 955 - 4 Core, 3.2 GHz or Intel: Core 2 Quad Q9650 - 4 Core, 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: 2GB (AMD GPU: AMD Radeon R9 200 Series or Nvidia GPU: Nvidia GeForce GTX660)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 35 GB available space
Helpful customer reviews
16 of 20 people (80%) found this review helpful
19.1 hrs on record
Wow, this game blew me out the ♥♥♥♥♥♥♥ airlock.

Why is Isolation so good, you ask? An answer, I have. Read on…

I don’t like doing technical reviews. If you are looking for a technical one, there’s more in-depth and professional reviews on the web and here on Steam. Consider this a recommendation or a “personal evaluation”, if you'd like.

Also, I’m a big fan of Alien and Aliens, possibly one of the first films I ever watched as a child (bad parenting, I guess). Therefore, I maybe a little biased in my views. I pre-ordered the god-awful Aliens: Derp Marines on a whim just because I love the classic so much. Same story for Alien: Isolation, except this time I literally had no expectations. I had no expectations because Derp Marines was so bad it made me delete the “expectation” process from my brain. Yes, I had no expectations for Isolation, but I knew I wasn’t going to be disappointed.

With that being said, here’s why I think Isolation is so good and disappoint-proof:

Authenticity… (Did I spell that right?). Isolation is authentic. I repeated that word a 100 times over by now to everyone who’s ever asked me what I think of Alien: Isolation. The devs have put a lot of visible effort into this game to make it feel, look and sound just like the brilliant 1979 sci-fi film. Hell, they even brought the old crew to do some VA for Isolation, including Sigourney Weaver. Damn it was good hearing her do Ripley again…

drools…
drools some more.
Done.

Everything is so lovingly crafted to maintain that authenticity throughout the entire game. So much so that at times you will get nostalgic, as if you’ve “been there, done that”. Nothing has been left out, no corners were cut. The Alien, environments, lighting, effects, ultra-realistic futuristic DOS and CRT monitors – all of it. A fantastic recreation of the classic that captures the very essence of Ridley Scots gem to the point where you’d think he directed it.

It’s picture-perfect.

Why did they bother, you ask? Good question. Here’s a cookie.

Devs know their audience. They’re not making CoD or Battlefield. They’re not making another Slenderman clone. They’re making the game many of us have wanted for decades. What we all knew could be done but no one was brave enough to do. CA took up the challenge, and boy, did they do a bang up job. By doing so they managed to keep the game terrifying, engaging, immersive, and what I would like to call “personal”. You are hunted by a nigh indestructible enemy, and you will die. Many times.

It’s about survival. It’s about instinct.

Yea, but like why?

Already answered that question. Pay attention.

IGNorant rated this 5.9 so it must suck! Right?

No, it’s just one opinion. Those who have negative views on Isolation make some good points. However, it’s nothing that I personally see as a major flaw or anything that could distract you from what the game does very well.

Sigh… some technicality follows: There’s a good level of suspense early on in the game. You will meet your demise, but it will take time. It might feel sluggish a bit -you’re left wondering when the Alien’s showing up? I found myself lost quite a few times looking for that switch yada yada. Game doesn’t really hold your hand and tell you everything you need to know. And you aren’t really exactly always totally alone. Honestly, I can understand why some wouldn’t like how the game starts off. To top it off, the A.I does some pretty dumb and idiotic things. Gives me the creeps. All of this can lead to frustration, unfortunately.

Finally, the devs added a really nice twist to saving your game. Needless to say I’ve never been this afraid of having to save my game (damn you CA. Damn you!!!).

Important Q: Can you make babies with the Alien?

No, you cannot. Why would you want to anyway, you freak.

Tl;dr

I think Alein is a pretty cool guy. Eh kills people and doesn’t afraid of anything.

Doesn't afraid of anything indeed.
Posted: October 17
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9 of 9 people (100%) found this review helpful
42.2 hrs on record
This is a solid experience. I'd recommend it to anyone chasing a bit of a scare or intense gameplay.The game is roughly 12-20 hours long (took me 16), depending how long you hide, how many times you die etc.

The environment and atmopshere are amazing in this game. It really takes you back to the universe Ripley was a part of from the Alien movies. The fog/smoke effects are astounding and just add to the depth of everything going on around you. The Alien is scary and a masterpiece.
The humans could've done with a little more work in my opinion, but I think it's all in the design/art.

The sound effects are fantastic, hearing the Xeno thud around the local area, move through vents after you all add to the experience.

The story was good, but I wouldn't say it was great at all. It just does a good job of helping you move forward.

It doesn't have many dull moments as there's always something or someone around to spice things up should you make a mistake or a loud enough noise.

It's also a very stable game. I had only 2 crashes after my 15th hour playing the game, no frame rate problems, controls are great and using the combination of keys/mouse to activate certain things gives it an extra nice touch I thought.
Posted: October 23
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8 of 9 people (89%) found this review helpful
15.9 hrs on record
There’s been hundreds of games inspired by the Alien movies. Going all the way back to Alien Breed on the Amiga, to more recent titles like System Shock and Dead Space. This means a ton of novelty value is lost in Alien Isolation before you even start it. Almost everything in the game will remind you not just of the movies, but the mountain of things it inspired.

Despite all this I was pleasantly surprised by how effective this game is. At times it can feel like any other space horror game you’ve played before. But when the stars align it’s like you’re on the set of the movie. You’re transported to something that feels wholly owned by the game and movie alone. It’s thanks to a herculean effort by Creative Assembly to make sure that everything looks, sounds and feels exactly like it should, down to the smallest details. Like even the lens flares look just like they did in Alien. It had a distinctive style thanks to the lenses they used. All the big things, and the smaller subliminal things are here to make it feel just right. This is better than I ever dared hope an Alien game would ever be. Much of it is thanks to it being released today. It’s built with state of the art tech, on top of everything we’ve learned from horror and stealth games over the past 20 years. It’s of its time, in a good way.

What hit me 10+ hours into the game was that while this has collectibles and achievements like any other AAA production, it doesn’t shove them in your face like I’m used to. The developers obviously took things like “tone” and “atmosphere” seriously. It’s a videogame, but it doesn’t feel the need to shove that in your face. It’s the subtle touches that achieve this feeling. Like how the waypoint arrow is part of the motion tracker, instead of having a dot in the game world. And how the mini-game interfaces look like designs that belong in the world. They’ve sacrificed just a bit of usability across the board for the sake of immersion. As a whole this pays off, even if it opens them up to players nitpicking every detail as being just a bit more of a pain in the ♥♥♥ than they’re used to. It’s about the big picture!

As a whole the game looks amazing. But there’s little issues here and there that prevent it from being perfect. The character models look good, in stills. The second they start talking they look more like mannequins than people. The animations can also flip out, with the alien making sudden sharp turns that take you out of the moment. Similarly the audio is outstanding, but with glaring issues here and there. At some sections of the map the audio disappears. Like you’ve wandered out of the sound and music propagation zones. It’s a rare problem, but it stands out, especially since it most of the time is one of the best sounding games of all time.

The greatest failing of the game is the story. The characters are all flat, and devoid of anything interesting at all. They’re inoffensive, but bland. You play Amanda Ripley, and while she does a lot of talking, she failed to create a firm image in my head of her character. Her motivation in the entire game fits in a single sentence and don’t deviate from that. She doesn’t have an arc, so you don’t feel like you get to go on a journey with her, where you end up somewhere different on the other side.

The story feels more like a series of objectives instead of an actual story. You don’t feel like it’s going anywhere, which makes it impossible to guess when it’s going to end. I’ve heard complaints that it “goes on forever”, and that’s a failing with the story. The actual process of playing it is fine! The environments and challenges keep things fresh all the way to the end. But because the story is vague about where it’s going and what you’re trying to achieve you can’t intuitively sense where you are in the story. On paper it has threads and subplots like any story should. But they’re all weak, and fail to make an impression. It feels diffuse. The story isn’t complete ♥♥♥♥, just a jumbled mess. Which I guess is a degree of ♥♥♥♥, just not on the absolute bottom end of the scale.

As with anything I can live with bad elements if the good outweighs it. And thankfully there’s a lot to like about Alien Isolation that makes it a no-brainer recommendation. The setting is super strong, it manages to come up with new scares even in later parts of the game, and most importantly it feels right. There were parts in the game where I experienced a level of stress I haven’t felt since the scariest parts of Amnesia. When Alien Isolation fires on all cylinders it’s the most effective “being chased by a murderer” simulator I can imagine ever being made. At those moments all the issues fade into the background and don’t matter so much anymore.
Posted: October 18
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7 of 8 people (88%) found this review helpful
30.0 hrs on record
O my god yes yes yes i reccomend this game , waiting all my life for a good game based on the movie Aliens and this one is it from start to end my heart was pounding and racing , i was scarred to walk fast let alone run and it was a blast. A stealth game done so perfect with such a dreadfull atmoshphere and at the same time a huge amazing space station that is very detailed . The controls are spot on and for the first time in ages i can truly say if you die in this game it is your own fault that is how smooth the control and level desighn and A.I. work together . As a huge fan from the original not the lame AvsP movies this story is dead on with the mytho of the the alien/Ripley story line . If you like stealth , horror , or just well put together games this is a must but i will tell you if you are one of the run and gun crowd and cant stand still then stay away this is a true stealth game . Sam fisher cant even come close to this depth and style of stealth . So do your self a favour and go buy the game or wait but make sure you try it out at least once because games like this are very rare and to far apart . A dam 10/10 for me says the crazy clown .
Posted: October 20
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4 of 5 people (80%) found this review helpful
17.2 hrs on record
Who would have thought that a developer so rooted in the strategy game genre could make such a great survival horror FPS? I was sceptic at first, but once I started playing the game all my doubts went away.

Creative Assembly did a fantastic job in carrying the tension of the first Alien film into the game: the audio and visuals are practically perfect, they capture the feeling of the first Alien film like no game before. This becomes more apparent if you watch the film before playing the game, you can really notice the attention and care to the details. The decision of having only one Alien stalking you throughout the whole game (like in Alien) was the best they could make. Trying to avoid the alien at all costs is one of the most rewarding experiences, it makes you feel so tense and terrified (also thanks to the save system, which uses save stations disseminated throughout the levels).

There are number of ways to deal with the alien (I won't say any :p), but the important facts to abide to are: keep moving, don't sprint, don't hide in the lockers forever. Most of the comments of people frustrated by the alien are consequences of not following those facts. So don't be depressed if the alien keeps catching you, you just have to understand how to play the game properly. ;D

This game should be played by anyone, it's not the best game ever, but it's a game that plays uniquely in its genre, it feels really different.

Play on hard, be smart, and enjoy!
Posted: October 18
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4 of 5 people (80%) found this review helpful
42.2 hrs on record
Want to feel that 1979 Alien atmosphere with some modern tweaks? This is it!


Let's keep it short. Good things:

+Graphics + sound = authentic atmosphere. Really good, to the point that one feels he's in that corp-forsaken station.

+Creature is fantastic - movement, sounds, reactions. AI is not abnormally smart, nor entirely predictable, solid for this type of game.

+Game makes you feel quite uncomfortable, sometimes frustrated, often scared and rarely alleviated as you reach the save point. After reaching one, you still want to see what's behind next corner.

+Interesting approach to weapons and ammunition. They feel like most rudimentary things put together to be at least somewhat efficient in dealing with threats, against the Alien they are junk though. Yet useful against other types of poential foes if used correctly. Ammunition is scarce, Ripley isn't a great shot either (exactly how it should be).

+Different approaches to situations is always a bonus. Not a Deus Ex, but mostly provides player with options.


Weak parts:

-Sub-par facial animation. Too bad, at our age it could have been better as models themselves are great.

-Too many upgrades for tools and quite rare uses for each of them (welding torch, hacking device). Every new upgrade unlocks only several doors. 3 upgrades for each craftable item is an overkill. Feels like they had nothing else to put character development wise and decided to make it up with upgrades for items.

-Practically no interaction with other humans except for direct combat or evasion. This could have had more layers.

-Inconsistency in human stealth segments. Often human AI sees you way too well to the point that stealth is not even an option.


Polarizing:

- Difficult on easy, due to specifics of combat and checkpoints being your own saves and beginning of an episode.

- Game is quite long, important aspect for a game with such impressive discomfort factor. If one enjoys the atmosphere, stealth and punishing difficulty - it's a treat. If not - frustartion will arise. Others call it a problem with pacing, to which I do not agree as the pace is exactly the same from start to finish with small differences in specific parts (meeting Alien for the first time, having to survive without weapons, going at it in the end).

-Backtracking. I enjoy it when I like the game. But the important part is that you don't have to do it if you're not going for 100% collectible run. And if you are, then you should enjoy the game based on that decision.


Not that short in the end. I rarely have much to say, suppose there is what to say regarding this game. It definitely cannot leave you indifferent.

For an Alien fan = must play (full price acceptable).
For a survival horror fan = definite check (full price acceptable but better to wait for some discount).
To a stealth game fan = recommended check (wait for a discount).
Rest approach at your own discretion, this is not a game for the meek.

8.5/10
Posted: October 19
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4 of 5 people (80%) found this review helpful
14.4 hrs on record
Here's the game us Alien fans have been waiting for. Atmospheric, claustrophobic, horror, and action all wrapped up in great visuals and sound.
Posted: October 19
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6 of 9 people (67%) found this review helpful
12.1 hrs on record
This is probably the best Alien game so far. Sadly, there are some issues.
First, the game is simply too long. Probably developers had in mind a shorter project, and then they expanded it by adding pointless levels focused on backtracking. Yes, there's a LOT of backtracking in the game, you visit the same locations again and again.
Alien AI should be rebalanced, at least on Hard sometimes the Alien acts just weird.
Crew expandable DLC is...nice. It doesn't add really nothing new, but as a pre-order bonus is worth a play. Is not, instead, for the price asked from Sega, since both episodes are REALLY short.
Posted: October 19
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2 of 2 people (100%) found this review helpful
28.7 hrs on record
So I'm freshly out of the credits - must say I have finished the game a lot sooner than I expected, but man, it got me hooked! For the most part at least. The game is quite good at building suspense, thanks to its good visuals and absolutely top notch sound effects, backed up by excellent soundtrack (consisting of both original compositions and familiarly sounding excerpts from film's score) and mostly well done scripting.

The AI is good, with occasional hiccup here and there (mostly xenomorphs failing to navigate some tight spots, but that does not happen often), and weapon mechanics are... functional, though it is certainly not an action FPS. The crafting mechanic is a bit shallow, though it adds a bit to the tactical aspect of the game. I also enjoyed the story and many references to original filmography (though I understand that non-fans will not appreciate much of the material in the game), as well as the overall freshness of the gameplay.

On the other hand the game tends to be very heavy handed with QTEs at times, and some action animations are well overdone - it annoyed me when Ripley, chased by an Alien, tried calmly and carefully put away the door block after disarming it, with no way to hasten her actions. Xenomorph AI can also provide many cheap deaths, with aliens seemingly travelling at the speed of light between vent exits. Some cutscenes carry a bit too much Classic Videogame ♥♥♥♥♥♥♥♥(TM) for my taste, and there were at least two instances in the campaign where I really didn't understand the hell was I doing (maybe I haven't listened well enough, who knows) and at least two baffling occurences.

As for the technicals, well, the game runs well even on my GT 740M equipped notebook, so it's quite well optimised. Unfourtunately, on my main AMD-based rig this game gave me a lot of trouble. I got messed up models and animations, missing special effects, broken text ingame, unexplained framerate drops, and worst of all a horrible memory leak that stalked me during my playthrough like a hungry xenomorph. And mind you, it's a fairly solid rig (i might put it somewhere in my profile for reference). All this in an AMD-branded game! Those issues must be ironed out with a patch and/or driver update from interested parties, and soon, before main wave of DLCs hit. So much for "gaming evolved", eh?

Overall - this is a well done take on the universe first presented to us in 1979. It expands on it, but does not break it, and fans will find a lot to enjoy (and a few little things to argue about) here. Others may complain about dragged on sequences in the last third of the game and often frustrating AI behaviour. I have enjoyed it and, while it's by no means a perfect organism, should it be patched and should the DLC's provide gameplay worth their price, it will be probably the best non-crossover Alien game so far.

Last word. I can't lie to you about your chances while playing on the hardest difficulty, but... you have my sympathies.
Posted: October 21
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2 of 2 people (100%) found this review helpful
1.4 hrs on record
Finally, the first TRUE Alien game. Love it!
Posted: October 18
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2 of 2 people (100%) found this review helpful
24.7 hrs on record
On scale of 1 to ♥♥♥♥ Your Pants i rate this game Heart Attack Inevitable.
Posted: October 18
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2 of 2 people (100%) found this review helpful
20.0 hrs on record
I highly recommend this game it's Scary, Fun, & Challenging: a very good game. Superb graphics, sound, music & gameplay. It's an artistic masterpiece that would be enjoyable to just walk around in even if there had been no gameplay. The hiding is reminiscent of Outlast which is a plus, but this game adds onto the gameplay of that genre in other ways like fighting back or creating distractions at least enough just to buy you more time. If you liked Outlast you should definitely try this game by the way. The Artificial Intelligence of NPCs is extremely well done, in fact it's some of the best AI I have ever seen in a game, and it will never feel cheesy, it kept amazing me how realistically the NPCs kept reacting in different situations or how dynamic they were, I had been expecting them to have dumb AI like most games, but this game has gone above and beyond and it really adds to the atmosphere and gameplay. The NPCs will react realistically to you and seek you out appropriately. You can be found in a locker, cabinet, under a table or desk or even in a vent, there is truly no safe place to hide for to long. The hiding aspect never gets to old or boring either. The game even allows NPCs to find and attack you while trying to open doors, use computers or do just about anything including saving the game, which by the way purposely takes around 15-30 seconds to do so and adds an even bigger challenge. Do not expect to be able to run everywhere, in fact running may be one of the last things you ever do in this game, it's the quickest way to get you killed. This game is extremely long about 19+ hours when playing on the hardest mode, which is good as you will likely be enjoying every second of it. There's some slight bugs here and there where things happen that you will feel shouldn't be possible, but overall it's pretty minor. Even though there are guns and weapons in this game, do not expect a first person shooter, the main threats of this game can not be killed by any means and that's another reason that makes it so scary, lesser threats can be taken care of but are still a challenge. I'm really happy with this game and it's one of the best games of 2014 & of the past 5 years. You don't even have to be a fan of the movies or even have seen them to enjoy this game, in fact I think this game is better than the movies it's based on. For anyone who is upset about the fact that the original Alien cast member characters were made as DLC instead of the main game, it's because this game is a reboot and they want to improve on its foundations, its easier to do that if they make less connections to the original source material, it gives them more room to do new things and lets them retain certain things that they liked. It's a bit sad it took this long to make a good Alien game, but the future of the IP looks great with this reboot and I'm definitely looking forward to a sequal.
Posted: October 23
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3 of 4 people (75%) found this review helpful
16.7 hrs on record
Overview
The Alien-Franchise is undoubtedly one of the most iconic franchises in existence – with its fanbase evolving and growing for more than 35 years now. This of course results in an enormous amount of expectations in any new release, although high hopes have curtailed by the more recent failed creations of Alien games as well as movies.

This is where Alien: Isolation enters the equation, trying to clean up the mess by simply taking the franchise back to its roots . Gone are the times, when players could exterminate dozens of the species -which after all claims to be the perfect organism-within a matter of seconds. The audience is once more confronted by a truly deadly foe, treacherous synthetics and next to no means of effective personal defense. The IP has gone full circle, it would seem.

Taking on the role of Amanda Ripley, you embark on your journey to recover the Nostromo’s flight recorder, and therefore the fate of your mother Ellen Ripley. This recovery operation leads you to the Sevastopol, a space station ready to be scraped for resources due to the corporate downfall of Weyland Yutani’s perhaps biggest competitor in space age technology.


Sound/Visuals
The universe created in 1979 is captivated in this game near perfect. The sounds as well as the visual design feel right out of the Alien movie, taking you back into the future how it was imagined in the 80’s. In a way it’s almost crazy how natural a green on black monitor feels in a space station set in 2137.


Gameplay
The general feel of the game can only be described as amazingly involving. Besides the map screen every action you take will not interrupt the game. Saving, inventory management, opening sealed doors with your laser cutter, crafting – everything is done while the game itself goes on. This also includes checking emails and voice recordings on the stations computer terminals. So if you’re trying to get every tidbit of background story like me, you’re in for some pretty tense situations. All of these actions demand for Ripley’s full attention, therefore limiting your view to the terminal, door or whatever you’re interacting with at giving moment, leaving you vulnerable from several angles.

The alien itself seems smart enough for the job and will hunt you fairly effective – given you keep the noise down. If you don’t, you’re dead in a matter of seconds. Through the progress of the game it will also adapt to the way you deal with it. For instance it will start to recognize the sound of your motion tracker if used near it. Too many noisemaker grenades and it will try to work out from where you threw it instead of inspecting the noise. If flames are your solution in fighting back it will recognize the weapon in your hand and try to charge and wound you instead of going into the vents immediately. By being this smart and deadly the alien has finally regained all the terror it lost in the previous installment of the franchise, leaving you scared and vulnerable in the dark corners of the Sevastopol. It has you fighting the instinct to just run in fear and instead carefully sneak away from it painfully slowly. And dear god you, if you ever cross paths with it in the confined spaces of the vast ventilation system.

By far the most intense moments are the early stage of the game, when you are equipped with barely anything, not even a motion tracker. Progressing through the game, you will be able to craft new ways of dealing with your enemy, but except for one item, you will never have the feeling of having an edge over the alien. This one item however changes the pace of the game so much, that I personally think including it was a mistake. It is the iconic flame thrower, and as long as you have fuel for it you can pretty much scare the alien away every time you encounter it, therefore introducing a feeling of safety which counteracts the game’s biggest strength – your vulnerability.

Overall the game has a nice pace with enough alien stalking to keep the feeling of a permanent threat alive but also short passages when the action shifts away from the alien, giving you time to sort of relax and bolster up your courage for the alien encounters ahead of you.

I’d recommend this game to anyone that wants to feel just as much fear as he felt when watching Alien for the first time in his childhood.
Posted: October 21
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4 of 6 people (67%) found this review helpful
23.4 hrs on record
If your GPU can handle DirectX11 I recommend this game.
Alien Isolation has great atmospher. I recommend a good pair of headphones even though my laptop speakers work good too. Set on low Gama the game is scary as hell with plenty of jump scares. Steam and smoke look like they should unlike ACM. Sound design is great and freaks you out setting the mood perfectly.

Hard: The Alien never leaves, Medium gives you enough rope to hang yourself, and Easy is a cat and mouse game designed for those that like the movie but prefer not to have nightmares.

Stealth is your key, as the Alien learns your patterns. Running is not recommended, but movement is your best friend, or you'll spend 45 min in a locker or hiding under a desk.
Want true horror, buy the Survivor DLC. Non stop action.... you being the main course.

In space,
you need to update your Audio/Video Drivers...
before you can hear your scream.
Posted: October 21
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4 of 6 people (67%) found this review helpful
19.1 hrs on record
I got this game gifted by a friend with whom I'm working on developing a game. It was meant as taking a break from development and maybe get inspired by.

At first I wasn't sure if my computer could run it, but here came the first surprise:
The game runs incredibly smooth whilst looking amazing. I haven't actually checked the my fps, but it felt like a solid 60 all the time, even at times with lots of particles, light effects and other stuff going on.

The attention to detail in the game is also amazing. The game took me about 16 hours to finish, and in that time I have taken a total of 638 screenshots. That means that on average I took one screenshot per 40 seconds. The detail varies from smoke particles coming out of every door that opens, to lights that turn on when you enter a room.

The level design is also very clever and well done.
As a level designer when I saw this room: http://steamcommunity.com/sharedfiles/filedetails/?id=324571575
I just stopped and looked in awe for about a minute. There is so much detail, but the lighting immediately shows where you have to go, the windows very nicely remind you that you're in space as well. The big sign still shows signs of a better past.

The gameplay is solid too, I'm personally not good at stealth games, but I still managed to beat the game on normal. The game is lengthy, but I feel that the pacing is pretty good. New things get brought in regularly, and generally after some very tense missions you'll have a bit of time to cool down again.

A last thing that simply must be praised in this game is the sound design. Man oh man, the sound really, really gets you on edge. The first bit of the game there's not really anything to be actually scared of, but the music really keeps you sharp and scared.

All in all an amazing game, I'm already ready to vote this game my game of the year.
This game has inspired me more than any other game I've played. There's so much good stuff here I want to learn from and use in anything I work on in the future. I will totally play this game a good bunch of times again!
Posted: October 20
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1 of 1 people (100%) found this review helpful
7.9 hrs on record
If you are an Alien fan this is a must buy. Psychological horror. The game manages to creep you out even when perfectly safe. Only problem is plucking up the courage to play it. If you only like run n gun games, this game is not for you.
Posted: October 19
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1 of 1 people (100%) found this review helpful
24.7 hrs on record
Pretty Cool guys. Once you play it you don't really want to play again, because it's super scary :)
Posted: October 19
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1 of 1 people (100%) found this review helpful
7.2 hrs on record
its a scary but good game
Posted: October 19
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1 of 1 people (100%) found this review helpful
16.5 hrs on record
This is a solid experience. I'd recommend it to anyone chasing a bit of a scare or intense gameplay.The game is roughly 12-20 hours long (took me 16), depending how long you hide, how many times you die etc.

The environment and atmopshere are amazing in this game. It really takes you back to the universe Ripley was a part of from the Alien movies. The fog/smoke effects are astounding and just add to the depth of everything going on around you. The Alien is scary and a masterpiece.
The humans could've done with a little more work in my opinion, but I think it's all in the design/art.

The sound effects are fantastic, hearing the Xeno thud around the local area, move through vents after you all add to the experience.

The story was good, but I wouldn't say it was great at all. It just does a good job of helping you move forward.

It doesn't have many dull moments as there's always something or someone around to spice things up should you make a mistake or a loud enough noise.

It's also a very stable game. I had only 2 crashes after my 15th hour playing the game, no frame rate problems, controls are great and using the combination of keys/mouse to activate certain things gives it an extra nice touch I thought.

Check it out.
Posted: October 18
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1 of 1 people (100%) found this review helpful
36.3 hrs on record
An Alien's game that does the movies justice and a horror masterpiece in itself. Two games in one not including the great DLC.
Posted: October 19
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