As much fun as I had with this game I feel there are some problems that greatly impact the game, before we begin i'd like to point out that I understand what I complain about are game mechanics and I am simply giving my opinion on them.
For a game that encourages creativity in tanks, more often than not you'll find that anyone who has played for a couple of hours will be using the same two types of tank, a gatling tank with tank treads, or a sniper with legs, the latter being the biggest pain at the beginning of the game.
(I apologise if this sounds like a rant)
At the beginning you start with a tank with 75 health, with ok-ish movement speed and ok-ish damage. The most common sniper rifle on this game deals 75 damage...see the issue? You can be battling it out with other tanks, come out victorious, and immediately die to a sniper bullet from a tank perched on top of a building, which he got to due to his legs, of which you had no way of surviving. Just ignoring the fact that snipers can cloak anyway to keep their position hidden, you have little to no way of dealing with said sniper...you can't climb the building, you don't have the same legs as he does, and the beginning cannon fires a inaccurate small explosive with an arc, meaning you can't damage him either, leaving him to snipe you again and again happily, or eventually get taken out by someone who can actually reach him. This on its own will spoil most beginners gameplay, as many filled servers will have 1-3 snipers atleast on a team of 6+, yet snipers remain a pain even in later gameplay, simply taking a second shot to kill you instead of just 2. Come on...in a game where you can roam around on a ball of goo with a flamethrower they decide the most fun they can have is standing perfectly still, firing off insta-kill shots until they run out of ammo, climb down the building, climb up, repeat until they either win or lose.
The next is the gatling, which tosses any notions of accuracy out of the window and just spams you with bullets, making quick work of anything that isn't heavily armoured, again also fairly common, and while yes...I understand these are effective builds...it just ends up like games such as loadout, where the "options" for customisation become invalid and you just rush into battle again and again with the same tank, or try to build something new, only to be demolished by the two "best" tanks currently, bringing me onto the next problem.
In most games you have something to work for...usually in the forms of levels to unlock more content...this game has levels, but has no purpose to them...they aren't displayed at all besides lobbies (of which you just instantly enter games anyway) and really serve anything more than to give you a rank you really don't care about...which means eventually, you will just be doing the same thing, with the same tank, over and over again, for no reason.
On a positive note, the game is fairly sound, with little to no bugs, ignoring the single time one of my tanks legs got itself stuck into the floor, leaving me on my side until something finally killed me.
All in all, the game is fun for about an hour or two...just don't expect days worth of gameplay out of it, unless you plan to screw over other new players as one of the two tanks mentioned before, but in my opinion...you'd get more goofy fun out of robocraft over this.
Edit: Through the comments i've come to the conclusion that if a beginners league was added to seperate the higher levelled players from the newer ones, this game would be alot more playable.