Tower Wars combines elements of tower defense, RTS, and all-out multi-player mayhem to bring you a completely unique experience, delivered with a fun and funny not-so-old world style!
User reviews: Mostly Positive (1,395 reviews)
Release Date: Aug 14, 2012

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Recent updates View all (75)

May 12

TOWER WARS SEASON 5!

TOWER WARS SEASON 5!

Beginning TODAY at 11AM PST, you may once again queue up to battle it out for the Top 100 spots on the LIVE Season 5 Leaderboards! We are carrying over the existing changes from Season 4, you can find the details below:

  • Seasons will now be shorter in length. Current season length on average is 15 weeks, this number will be reduced.
  • The downtime between Season Play will be shorter (roughly 1-2 weeks).
  • We will no longer be rewarding trophies for finishing 1st, 2nd or 3rd place but will continue sending out T-shirts to players ranked in the Top 10 at the end of each season.
  • Achievements for placing within the Top 100, 50, etc will still continue to be awarded on the subsequent Season start (once you have played a Ranked Match).

    These changes have been updated on the Official Tower Wars Wiki: http://wiki.towerwarsgame.com/index.php?title=Season_Play

    You can also view your current Season 5 Rank by visiting the leaderboards within game or clicking here: Tower Wars Leaderboards

    If you have any questions feel free to post them up on the forums, have fun and see you on the Battlefield!!

3 comments Read more

April 21

Tower Wars Season 4 Ends - Tuesday, April 28th!!



Tower Wars Season 4 will be ending a week from today, April 28th. Don't miss your chance to place in the top 10 to claim some awesome Tower Wars prizes!! Rewards for Season 4 can be found here under the Rewards section: http://wiki.towerwarsgame.com/index.php?title=Season_Play

You can also check your ranking by heading to http://leaderboards.towerwarsgame.com/ when not in-game.

See you on the battlefield!!

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Just Updated



THEY'RE HERE! Our BRAND NEW SINGLE PLAYER Mode is LIVE!

Face off against a collection of the finest artificially intelligent opponents ever assembled...to play this game in particular! If you or a friend have been waiting for more Single Player features, now is definitely the time to get in on Tower Wars!

Key Features

  • All-NEW Single Player mode added! Challenge 10 unique AI bots with various skills and tactics!
  • New Steam Achievements for playing against and defeating the new AI bots!
NOW GET TO STORMING THOSE CASTLES!

Previously Updated

Introducing the all new co-op mode!

High above the clouds, there drifts a sad, derelict remnant of a once lively little drifter town... it was ruthlessly attacked by pirates intent on sacking the plump little plum in the sky, but in their greed they sank their own ship under the weight of the first load of plunder! A tempest wind soon thereafter arrived, driving the now un-manned island town far from where it had laid anchor for trade. The inhabitants had hastily fled during the pirate attack, but in so doing left all of their goods, munitions, and rum.... LOTS OF RUM. During one of his many pleasure cruises in his glorious, kingly dirigible, the KING happened to stumble across the abandoned stockpile. He immediately seized the derelict under his sovereign authority, claiming the rum (and other less important supplies) for his own reserves. BUT!! Providentially, the surviving pirates of the pillaging snafu had regrouped and showed up just shortly after the KING set up base, and thus found their long-lost gem in the hands of a belligerent, crown-waving buffoon. Having tasted some of the finest rum of the barrels his fat arse now reclined upon, their course of action was clear... This meant WAR!”

Key Features

  • Join up with your friends to protect the rum in the new 1-3 player co-op map, Royal Rum-Bowl!
  • Adjust and rebuild your maze after enemy pirates bomb, smash and utterly destroy your towers with randomized enemies and events!
  • Compete in 3 new leaderboards for solo, duo and trio scores!
  • Enjoy other goodies like a new environment, achievements and music!
  • Featuring the new and improved steel plate hex, state-of-the-art craftsmanship of the KING’s own forges! Unfortunately, it has virtually no affect on towers built upon them... it simply has the appearance of being tougher.
Join the fight!

An all new editor makes it easy to create new battle maps, characters, and mods. Steam Workshop makes it easy to share those creations and for others to find, download, and play them. Check out the Tower Wars Workshop to get started.

Steam Workshop

About This Game

“Hello there, good sir! Or is it madam, perhaps? Well, that’s neither here, nor there! Matters of far greater importance are at hand! It would appear that, through the peculiar optical contraption that you’re staring into, you have managed to find yourself here! Where is here, you ask? Why, in the midst of Tower Wars, of course! I must say, it’s jolly good to have you on board! We need all of the fodder.... ERRR... HELP... yes, yes... all of the help we can get.”

Tower Wars is a new and unique spin on the competitive multi-player tower defense genre! The game combines elements of tower defense, real-time strategy, and all-out multi-player mayhem to bring you a completely unique experience, delivered with a fun and funny not-so-old world style!

Key Features

  • Play Tower Wars online in 1v1, 2v2 and 3v3 ranked or unranked matches!
  • Build and upgrade unique towers, creating lengthy mazes to punish incoming enemy units!
  • Upgrade, assemble, and unleash multitudes of specialized units in massive attack waves!
  • Unlock and upgrade technologies to bolster the stats and functions of your units and towers!
  • Compete in the online leaderboards!
  • Steam! Features include achievements, leaderboards, matchmaking, and stat tracking!
  • Need a break? Play one of our offline classic tower defense maps for a quick Time Trial diversion!
  • Get on board! Help us bring you MUCH MORE! The future looks bright for Tower Wars!

System Requirements

Windows
Mac OS X
    Minimum (or Recommended)
    • OS: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
    • Processor: Dual Core processor with 2.0GHz or greater (Intel Core 2 Duo or AMD Athlon 64 X2)
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB
    • Video Card: Video Card with 512MB dedicated memory and DX9.0c support (Shader Model 3+) *Video cards with shared memory technology are not supported.
    • DirectX®: DirectX® version 9.0c
    • Sound: Windows compatible sound device
    • Additional: Tower Wars online ranked and unranked multiplayer matches require a broadband internet connection.
    Minimum (or Recommended)
    • OS: Snow Leopard (10.6.X)
    • Processor: Intel Core Duo Processor (2 GHz or better)
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.6 GB
    • Video Card: ATI Radeon 2400/NVIDIA GeForce 8600
    • Additional: Broadband Internet Connection
Helpful customer reviews
35 of 36 people (97%) found this review helpful
5.9 hrs on record
Posted: August 24
Tower Wars is a tower defense game combined with army building. This indie title was released in August 2012, so has been around for a while coming in with about 400k owners on Steam.

As with other tower defense games, you start out with a blank battlefield, although this version of tower defense is slightly different to others, you are also fighting against an opponent, who is also building towers on their blank battlefield. The aim of the game is to get your army into the enemies base to destroy their castle before they destroy yours. Tower Wars has two currency systems, Gold and Battle points - you are able to generate gold via the mines which are already located on your map; you can do the usual technique with tower defense games and upgrade them so that they generate more gold and are quicker at it. Battle points come through sending units to your opponent and working their way to the castle, this of course requires gold though.

You build units from your barracks with gold, there is a build queue which you can fill up however you please with different assorted units which you can train, and then push them all out in one go. Your barracks has a cool down so you can only push one wave out every 40 seconds or so. Some units are basic, some have their own special abilities, and some even increase the stats of the whole wave, regardless of whether they are near the units or not.

The tower building side of things is again, very similar to other tower defense games, you are able to position your towers pretty much anywhere you want on the map, allowing you to create all sorts of death traps, and corridors that your foe has to battle through, obviously the more ground the opponent has to cover, the more damage you can do to them with your turrets. There are plenty of the normal sort of turrets, such as cannons and arrow launchers, but there are also some really unique ones, such as a huge fan that pushes your opponents back in a certain direction, this makes for some great end of hallway traps! All of the turrets are able to be upgraded in the usual fashion too, however I didn't really find the need to do that in the single player mode.

Tower Wars has a really nice looking graphic and art style; they are really polished and it looks like a lot of care and attention has gone into making this a beautiful steam-punk looking game.

The difficulty in Tower Wars takes a huge ramp up once you get past the tutorial. I will say though, the game's tutorial is really helpful and gets you to grips with the UI and all of the basic elements of the game. It does leave out a few bits that mean you have to go digging around and use a bit of trial and error to see what is what, but that's part of the fun of this type of game. There are also an abundance of guides, and wiki posts out there if you really want to get into the nitty gritty of it.

Since the game is almost four years old now, the multiplayer scene seems to have died down a bit, at the time of writing this there are only ~30 people playing the game, but thankfully the game does have the option for co-op, so that may peek the attention of some people

Technically, this game has a lot of graphical options, allowing you to cater it for your rigs power and capability, coming with plenty of resolution options too.

I have put about six hours into Tower Wars so far, and given that matches against the UI/Bots can sometimes last anywhere between 45 minutes and an hour, you can expect to get a lot of gameplay out of this even on the single player mode. If you manage to find yourself a group of friends to play this with, you are looking at a major time sink with ample amounts of fun and content. I will definitely be carrying on playing Tower Wars after writing this review, since it also has that addicted sort of gameplay that I just cannot put down.

Thankfully, due to the price of Tower Wars being £5,59, I am going to strongly recommend this title, if it was any more I would have just said to pick it up when on sale due to the lack of multiplayer activity, but because it is already a low price as it stands, I can easily say you will get at least five or six hours of enjoyment out of it. Hardcore tower defense fans should not miss out on this game!

1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

http://store.steampowered.com/app/214360
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9 of 11 people (82%) found this review helpful
4.8 hrs on record
Posted: March 16
I was looking for a tower defense game wherein I could sit and play the game for more than an hour and not get bored. I found Tower Wars on sale and immediately grabbed as I'm a fan of worlds created with hexagonal terrains put together.

The game resembles Tropical Tower Wars, a custom WarCraft III map that I used to play. Instead of having a fixed pathways and a place for your towers, you create the maze yourself. The world is made out of hexagon tiles separated into different islands. Three gold mines for each team are randomly placed in the map to create diversity for your mazing strategies.

Controls
[+] Not much to say on this as the game uses the most conventional controls for any Tower Defense game. In the time that I played I haven't felt any type of discomfort even once.

Graphics
[+] As I said before, I am a fan of game terrain made out of hexagon tiles.
[+] The maps for different modes was well made allowing different kinds of strategies to be put to use.

Balance
[+] The bots are good for people who are learning the game. They start from easy and eventually gets more challenging as you defeat more of them one by one.
[+] The game gives you freedom on how you want to handle your mazes.
[+] It also has a route detector to make the game eye-friendly despite building a big amount of towers and stops you from messing up in case you get confused in your own maze.
[-] Although it gets challenging as you pick higher level of bots. The only difference you see is the rate of how fast they upgrade their towers, and mines. They keep recycling the same strategy over and over.

Others
[+] Variety of maps to choose from.
[+] You can either play defensive, offensive, or balance depending on how you wish to control the game.
[-] Few people are playing and on that "few people" even fewer people plays Human vs. Human. Thus, expect long queues when you want to play multiplayer.
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4 of 4 people (100%) found this review helpful
2.5 hrs on record
Posted: July 14
Now this isn't your typical Tower Defense (But this is your typical opener for a review). It is Tower Defense, but it is also Tower Assault! That's right, multi-tasking! However, the game does include just normal Tower Defense.


Graphics
+Steampunk/Victorian/Industrial look to the game

Controls
+Very fast paced game

Singleplayer
+Story mode campaign where you fight against 10 AI opponents that get increasingly more difficult
+Normal Tower Defense mode provides the gameplay for those that don't like the core of this game.

Multiplayer
+Small community, but you can still find someone here and there. This game is split between Single and Multiplayer, so it's just your preference, and you won't miss out on either mode.

Gameplaye
+Very fast paced and intense in the Tower Defense/Assault mode. Games can take awhile depending how far you are into the game, can be upwards of 30-40 minutes per game
+Endless Tower Defense mode, typically takes anywhere from 10-30 minutes before you lose (You can't win)
=Easy to play, hard to master. Somewhat works for a Tower Defense game, but it does since this game requires quick wits and strategy.


Do you think you can both defend AND attack in this Tower Defense game? Get this game and find out!
8.5 out of 10
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3 of 3 people (100%) found this review helpful
6.4 hrs on record
Posted: August 24
In a World where Tower Defense games flood the Market, where one is like any other with just miniscule changes there is sometimes someone trying to switch things up a little.

technically, the principle of Tower Wars has been used in tons of WarCraft 3 Maps before. but still, this is a TD game that still manages to stand out.

Because your enemy is not a set of 20 pre-made waves.
It is a Human.

Yes, Tower Wars, as Avertised is a PvP tower Defense Game. And while it follows the "Mazing" style of TDs (you have no predetermined path enemies take. you have a patch of land and the enemies will take the shortest route towards your Fortress) it also forces you to focus on how you will attack.
You gain resources by killing enemies and having your people waddle as far as they can.

Now the Towers and Enemies are where the fun starts. You are not presented with the standart "Normal tower/ Faster but weaker tower/Splash Tower/Slow Tower" variety, but rather towers that focus on different kinds of Health as well as some supporting towers, like a wind turbine that slows enemies in its path or a huge pot that throws boiling oil to all its sides.
As far as the offensive units go, you go from the why do I worry-kind of standart waddler, faster waddlers, healing waddlers, shielding waddlers, carrying waddlers, as well as Upgrades for them. in the end I believe you stand with as many supporting units as you have actual damaging units.

Rounds may be short (if any of the players really messes up his BO) or can draw out to a 2 hour "We all send a full wave of our biggest units, all fully upgraded through each others maze and look what happens"-Stalemate. but even those are fun, because its like a snail race. In the end you only win or lose by a hairs width.

Also, Bots in 10 difficulty flavors have been implemented. So if you cant find a match (or just wanna get back in form) you can always challenge one of those to get your TD Madness on
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2 of 2 people (100%) found this review helpful
6.6 hrs on record
Posted: August 5
GREAT Game by the indie devs. its worth it in my mind maybe diffrent to others
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