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Tower Wars combines elements of tower defense, RTS, and all-out multi-player mayhem to bring you a completely unique experience, delivered with a fun and funny not-so-old world style!
Release Date: Aug 14, 2012
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Recent updates View all (69)

Recent updates to Tower Wars

July 29th, 2014

Since our last announcement, we've released several updates to the game. Here is a round-up of this month's changes!

Change log

Design Changes:
  • Tier I and Tier II units now grant a gold bounty of 50% of their construction cost. This is intended to make the the early stages of the game a little more forgiving of mistakes, and help the losing player rebound.
  • Multiplayer games (Ranked and Unranked modes) now have a randomly increased starting pool of gold and Battle Points. This gets you to the interesting part of each game quicker, and should get us away from a tired old build order formula. You can read more extensive commentary on this forum post.

Bugfixes:
  • Fixed a bug with keys or mouse buttons getting "stuck" in an inverted state where pressed = not pressed, and vice versa.
  • Decompression errors in PNG files no longer automatically quit the program. This will hopefully make TW more tolerant to corrupted PNG files.
  • Network communications with our servers are now more fault-tolerant and should fail more gracefully, and are less frequent and shorter in duration. This will hopefully reduce freezing behavior due to server load, and due to poor internet service.
  • Disabled an unused and broken screenshot feature which seems to have somehow unintentionally triggered on one user's game. This has no effect on Steam screenshots -- those still work.
  • Casualty Creek: fans and hammers orient correctly on the blue side.
  • Casualty Creek: collision fixes to stop units from getting stuck or falling through the map.
  • GUI: Tower update UI, upon opening, now properly refreshes to the currently selected tower.

Known issues:
  • Casualty Creek: fan wind visual effect seems to blow in reverse in some locations. Please note that the gameplay effect of the fan still works correctly. It's a subtle bug in the visuals only.
  • In any update, there is a small chance of files failing to download properly. If you have any trouble, please Verify Integrity first before reporting a bug.

7 comments Read more

Tower Wars Official Season 3 Start + Latest Update Info!!

June 20th, 2014

INTRODUCING TOWER WARS SEASON 3!

On the heels of our latest update which introduced NEW MAPS to all play modes and many balance changes within the game, today marks the start of Tower Wars Season 3! Both Season Play and participation is really simple and it doesn't require any special sign-ups or setup. All you need to do is play the game! From here on out, any time you play a Ranked game, it will count toward the current season! Easy! The more you play, the more you have a chance to climb the Season Leaderboard!

Of course, there is still a full suite of options for unranked, bot matches and custom game setups all which are playable on the new maps, so no pressure! We will finalize the end date and reveal prizes soon, so stay tuned!

For those who might have missed the information on the latest update, check out below!

Tower War Update v.1.1133 Information

New Map

  • We've added a new map for use in ranked/unranked Multiplayer and in Meat vs. Metal -- "Casualty Creek".

Maps added to multiplayer dedicated servers
  • Lava You Deeply (reinstated)
  • Casualty Creek (new)

Game balance update
Units:
  • Increased Zoombot’s BP generation by 10%.
  • Buffed Mortimer by 10% to health, armor, and shield. Buffed Gold-level Mortimer by 20% to H/A/S.
  • Reduced gold cost to unlock Mortimer by 10% (leaving BP unlock cost alone).
  • Reduced gold cost to produce a Mortimer by 10%.
  • Removed 10% of Mortimers from scripted waves in single-player "tower defense challenges".
  • Bounties: all tier 3 units and up, gold bounty for killing these units increased to a flat 1/3 of build cost.
  • Increased berserk response to juggling -- units move faster and stay berserk longer, especially with repeated juggling.

Scout Tower:
  • Increased damage boost effect to 15 / 25 / 35%.

Lava Tower:
  • Specialized damage to health and armor; now does minimal damage to shields.
  • Damage-over-time to anyone who walks through, with an extra hit to anyone making a bucket pour.
  • The net result is expected to be a significant upgrade to the damage output of this tower.

Hammer Tower:
  • Increased stun duration to 2 / 2.5 / 3 seconds.

Level 3 Mines and Miners:
  • Reduced cost of a Level 3 miner to 300 gold, 90 BP.
  • Increased the gold disadvantage of Bots 1, 2, and 3, to prevent them from benefiting from this change.

Miscellaneous changes
  • Tips added to loading screens.
  • "Interactive tips" added to bots 1, 2, and 3 -- we chat hints and situational updates to the player.
  • Bots 1 and 2 made easier (slower progress up the tech tree). They are still allowed to win.
  • Clicking on a tower no longer upgrades the tower -- use shift-click to upgrade.
  • Text chat can be disabled. (type /off in the chat window)
  • Music volume reduced while in multiplayer queue.
  • Pre-game "ready" box no longer times out in bot games, so you can go to the fridge during the loading screen.

Bugfixs:
  • Fixed the elusive random "navmesh" crash.
  • Fixed invisible ready timer in multiplayer games. Now works as before.
  • Fixed text chat disable only working for bot tips. Now works for regular chat too.
  • Fixed high-level bots falsely introducing themselves as low-level bots, promising tips that never happen. Now high-level bots don't chat, as intended.
  • Fixed a bug in Unranked Private Match: if the host selected Random Map, and it picked Lava Mines or Casualty Creek, then the host would see many missing textures.


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Just Updated



THEY'RE HERE! Our BRAND NEW SINGLE PLAYER Mode is LIVE!

Face off against a collection of the finest artificially intelligent opponents ever assembled...to play this game in particular! If you or a friend have been waiting for more Single Player features, now is definitely the time to get in on Tower Wars!

Key Features

  • All-NEW Single Player mode added! Challenge 10 unique AI bots with various skills and tactics!
  • New Steam Achievements for playing against and defeating the new AI bots!
NOW GET TO STORMING THOSE CASTLES!

Previously Updated

Introducing the all new co-op mode!

High above the clouds, there drifts a sad, derelict remnant of a once lively little drifter town... it was ruthlessly attacked by pirates intent on sacking the plump little plum in the sky, but in their greed they sank their own ship under the weight of the first load of plunder! A tempest wind soon thereafter arrived, driving the now un-manned island town far from where it had laid anchor for trade. The inhabitants had hastily fled during the pirate attack, but in so doing left all of their goods, munitions, and rum.... LOTS OF RUM. During one of his many pleasure cruises in his glorious, kingly dirigible, the KING happened to stumble across the abandoned stockpile. He immediately seized the derelict under his sovereign authority, claiming the rum (and other less important supplies) for his own reserves. BUT!! Providentially, the surviving pirates of the pillaging snafu had regrouped and showed up just shortly after the KING set up base, and thus found their long-lost gem in the hands of a belligerent, crown-waving buffoon. Having tasted some of the finest rum of the barrels his fat arse now reclined upon, their course of action was clear... This meant WAR!”

Key Features

  • Join up with your friends to protect the rum in the new 1-3 player co-op map, Royal Rum-Bowl!
  • Adjust and rebuild your maze after enemy pirates bomb, smash and utterly destroy your towers with randomized enemies and events!
  • Compete in 3 new leaderboards for solo, duo and trio scores!
  • Enjoy other goodies like a new environment, achievements and music!
  • Featuring the new and improved steel plate hex, state-of-the-art craftsmanship of the KING’s own forges! Unfortunately, it has virtually no affect on towers built upon them... it simply has the appearance of being tougher.
Join the fight!

An all new editor makes it easy to create new battle maps, characters, and mods. Steam Workshop makes it easy to share those creations and for others to find, download, and play them. Check out the Tower Wars Workshop to get started.

Steam Workshop

About the Game

“Hello there, good sir! Or is it madam, perhaps? Well, that’s neither here, nor there! Matters of far greater importance are at hand! It would appear that, through the peculiar optical contraption that you’re staring into, you have managed to find yourself here! Where is here, you ask? Why, in the midst of Tower Wars, of course! I must say, it’s jolly good to have you on board! We need all of the fodder.... ERRR... HELP... yes, yes... all of the help we can get.”

Tower Wars is a new and unique spin on the competitive multi-player tower defense genre! The game combines elements of tower defense, real-time strategy, and all-out multi-player mayhem to bring you a completely unique experience, delivered with a fun and funny not-so-old world style!

Key Features

  • Play Tower Wars online in 1v1, 2v2 and 3v3 ranked or unranked matches!
  • Build and upgrade unique towers, creating lengthy mazes to punish incoming enemy units!
  • Upgrade, assemble, and unleash multitudes of specialized units in massive attack waves!
  • Unlock and upgrade technologies to bolster the stats and functions of your units and towers!
  • Compete in the online leaderboards!
  • Steam! Features include achievements, leaderboards, matchmaking, and stat tracking!
  • Need a break? Play one of our offline classic tower defense maps for a quick Time Trial diversion!
  • Get on board! Help us bring you MUCH MORE! The future looks bright for Tower Wars!

PC System Requirements

    Minimum (or Recommended)
    • OS: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
    • Processor: Dual Core processor with 2.0GHz or greater (Intel Core 2 Duo or AMD Athlon 64 X2)
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB
    • Video Card: Video Card with 512MB dedicated memory and DX9.0c support (Shader Model 3+) *Video cards with shared memory technology are not supported.
    • DirectX®: DirectX® version 9.0c
    • Sound: Windows compatible sound device
    • Additional: Tower Wars online ranked and unranked multiplayer matches require a broadband internet connection.

Mac System Requirements

    Minimum (or Recommended)
    • OS: Snow Leopard (10.6.X)
    • Processor: Intel Core Duo Processor (2 GHz or better)
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.6 GB
    • Video Card: ATI Radeon 2400/NVIDIA GeForce 8600
    • Additional: Broadband Internet Connection
Helpful customer reviews
579 of 695 people (83%) found this review helpful
44 products in account
15 reviews
25.5 hrs on record
my only take-away from this thread is:

It's far better to pre-release games as alpha, and incorporate many sales to attract a wide-player (tester) base. This game was released in August 2012, so by the time I encountered the bug I saw, it had already been released over half a year. I was playing what was promoted as a released non-alpha, non-beta, polished, clean product.

By telling players "this is just alpha code" - all sorts of bugs are forgiven. It just changes the whole tone, and it also scares players like me away. I don't want to be anybody's alpha or beta tester and pay for it unless the game is extremely compelling. That's just my personal approach as a sonsumer.

So I don't know if my review is a troll. If anyone asked me "do you recommend this game" - my review is exactly what comes to mind when I see this game, especially when I visit the forums and get that dirty message in red at the top. It was a power play by the dev "you didn't follow protocol. Nananana." Or at least that's what it felt like for me getting banned.

Today I played 2 multiplayer games, and I didn't see the issue that had happened before. It's quite possible that the issue has been addressed.

And there's really no point in dwelling on "here's what so and so did wrong". I'd rather find a solution, and for me that solution is, it's much safer to call a game alpha than go through this sort of mess.

--------------------------------------- ORIGINAL REVIEW BELOW ------------------------------------

You have been permanently banned from all Tower Wars discussions.
You were banned by a Tower Wars developer.
Reason: "Not following protocol to submit a bug report."

This is how this developer treats customers. If the customer runs into a problem with the product, ban them from the forums. Permanently. Which leaves a pretty bad taste in my mouth. I can't recommend a game by a dev who treats people like this.

And for the gory details: my mouse would lock up attached to an object in the middle of games. I couldn't
go to the menus, NOTHING. Multiplayer games would log me as having quit the game, when it was a bug.
Of course NOBODY else saw this bug. Well it turned out, eventually, that I figured out (no thanks to the
devs) that this only happened when my video settings were maxed out (monitor is 2560x1600). So there
was a workaround - and they might have addressed this too.

But I'm still banned from their forums.


[EDIT: It looks like they have indeed added a single player campaign, so I've removed the statement that signle player is missing.]


Avoid this one.
Posted: July 4th, 2014
Was this review helpful? Yes No
127 of 153 people (83%) found this review helpful
34 products in account
2 reviews
2.8 hrs on record
While the game mechanics are fun it gets boring soon.

There are 6 types of maps to play (with some changing gold placings) and when you defeat your first enemy you go to the next level. Which is immediately a harder difficulty. You unlock all your characters and towers in one game.
So the next level is only harder, barely anything new, just harder to defeat.

I very much prefer to play more of a campaign/story line where you don't experience everything at once so there is something interesting to look forward to when you progress in the game.
Posted: June 21st, 2014
Was this review helpful? Yes No
62 of 81 people (77%) found this review helpful
235 products in account
37 reviews
4.6 hrs on record
This is a steampunk themed competitive tower defence PvP game, which is quite an intriguing genre.

You build towers on a map composed from hexagon tiles, to defend from enemy armies. Nothing special here, typical set of towers available.

You send your own armies to attack enemy in order to get battle points which allow you to unlock new units and upgrade old ones. There's more freedom here, and if you know what you're doing, this is a great place to showcase your tactical skills, especially at late stages of the game when some interesting units are available.

There's also a little resources gathering aspect to the game.

Biggest trick is to efficiently balance your defence, offence, upgrades and resources. If you screw up anywhere, you're done.

There's one huge problem with this game, which is why this is a negative review. It has pretty much no tutorial available, no single-player campaign to gradually develop your skills, UI is un-intuitive, controls are messed up, etc. All you have are bots, weakest of which will probably defeat you up to five times untill you grasp basics of the game, and after that you only have try-and-fail approach to figure out why some more sophisticated things work and some don't.

And then, playing multiplayer, game becomes over-competetive pretty fast, so unless it's inline whith your character, you will not be able to really casually enjoy the game ...

It's a pity, if devs would've spent a little more time to implement decent in-game tutorial and usable UI and controlls, game would be much more playable.
Posted: June 25th, 2014
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131 of 194 people (68%) found this review helpful
503 products in account
37 reviews
6.5 hrs on record
To me, Tower Wars is like a needy girlfriend. Tower Wars expects far too much from me. Defend a castle whilst producing an assault against the enemies castle? Tower Wars doesn’t know me. Tower Wars doesn't understand that I have to make a solid effort to remember the garlic bread I put in the oven whilst cooking a bolognese. Tower Wars also doesn't realise I often forget to buy spaghetti. Tower Wars, dinner is cancelled. Tower Wars, I can hardly manage tower defence or tower attack on their own, let alone both. Tower Wars, stop mocking my ability to multitask please. D:

Tower Wars can be played online, though an interesting concept for a tower defence game, I dared not try it. I lost to the base level AI, that was humiliating enough. I didn't feel like demonstrating how many ♥♥♥♥♥ I can suck at this game to online players. :C

Great game for it's price, but it's not for me!
Posted: March 25th, 2014
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36 of 49 people (73%) found this review helpful
200 products in account
1 review
1.5 hrs on record
Game is listed as co-op. Co-op mode is mournful, with one map that lasts far too long and fails to maintain interest, instead frustrating players by randomly breaking their ♥♥♥♥. May appeal to masochists with far too much time on their hands. Recommend the tag "unfun" for this product.
Posted: April 17th, 2014
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