Set in a minimalistic stylized universe, Minimum features fast-paced combat with an elaborate blueprint crafting system that pits two teams against each other with their own gigantic robotic Titan. Collect materials from fallen foes and build damaging weapons to become deadlier as matches progress.
User reviews: Mostly Positive (3,234 reviews)
Release Date: Sep 10, 2014

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Recommended By Curators

"A simple, but fun fast paced 3rd person shooter. Craft weapons, costumes, and take out robot titans! All in a beautiful minimalist environment."

Recent updates View all (75)

April 10

Watch the 1st community Tournament!

Watch as the community kills each other!
http://www.twitch.tv/humanheadstudios

4 comments Read more

April 1

Minimum Developer stream is now live!

Watch us talk and show off the new Weapon and Armor released today!
ALSO: Will we discuss new maps, features, or the sequel Maximum? Find out!

http://www.twitch.tv/humanheadstudios

10 comments Read more

Reviews

“I didn't expect giant robots or MOBA elements to play a front-and-center role. But Minimum incorporates them in a way that feels new and authentic”
IGN

“From the first moment I got to sit down with Minimum...I knew I was going to be in for a treat”
Gamezebo

“Minimum's solid mechanics make it a fun shooter”
Polygon

Just Updated



Block worlds are composed of delicate ecosystems that must be nurtured and maintained. However, the web of block life has started to groan under the weight crafted weaponry and discarded map geometry! What is to be done about this? How can the blocks be saved?


Our theme for update 1.4 is recycling! We’ve brought you a new feature that embodies each of the core principles of conservation that so many of us learned as wee block folks. Reduce: clear out your inventories of weapons and devices you don’t need via the long awaited Salvaging system! Reuse: trade away or sell weapons you don’t want or that you have multiple copies of via Steam Trading and the Steam Marketplace! Recycle: we’ve taken the original Titan Factory map and given it a major overhaul to turn it into the new Recylotron TDM/Horde mode map!

Update 1.3 brings our our newest Titan mode map - as with all our new releases, we think this is the best one yet! It's set on the rim of a meteor crater in the midst of an ancient jungle and features our first animal-themed Titans. We've also included our long-promised female character model, made deployable structures available in Titan mode, added some new skins and rolled up a bunch of smaller fixes.

For more details, check out the rest of our update notes on our blog here: https://playminimum.com/reduce-reuse-recycle-update-1-4-is-here

About This Game

Are you a fan of old-school twitch shooters like Unreal Tournament and Tribes? What about team focused MOBAs like DotA and League of Legends? Would you like to play a game that combines elements of both genres while adding crafting, customization, giant robots and a bold new art style to the mix?

Of course you would, and Minimum is just the game you've been searching for!

Minimum focuses on fast-paced shooting fun and a robust system of in-match crafting, team objectives and customizable roles to create a rich and rewarding PvP experience. You'll find a bunch of interesting weapons to collect and customize, armor sets to mix and match, a solid core game mode known at TITAN MODE and more all wrapped up in a unique, minimalist artistic style that's more than the sum of its parts. Some of our coolest features include:

Customizable Weapons


Craft dozens of lethal weapons with unique abilities and roles to best fit your personal playstyles. Each weapon has 5 power levels that are activate during kill streaks, increasing your power making you a force to be feared. Be careful though: weapon power levels are lost upon death, so with great power comes great risk!

Blueprint Crafting System


Gather materials from fallen foes and defeated objectives to craft and upgrade armor sets over the course of a match. Each set of armor has different benefits and weaknesses that can emphasize your favorite playstyle or counter what your enemies are trying to do.

Titan Mode


Battle in epic matches centered on the your team's Titan, a giant, destructive robot that confronts the enemy's Titan. Players can power up their Titan by performing tasks in-game, can defend their mammoth ally by killing enemy players, and can attack enemy Titans directly. The teams compete until one side's Titan reaches the enemy base and destroys it!

5v5 Competitive Gameplay


Create cunning strategies with your teammates and define your unique role on the team by combining different weapons, armor and devices. Support your teammates weapons that increase drop rates for materials and powerups, defend your Titan with armor that grants additional health and survivability, scout enemy positions with weapon and armor that increase speed and allow for double or triple jumps, or simply go glass cannon and dish out as much damage as you can!

A Player-Focused Development Team


We want Minimum to be the most player-focused game on Steam! Join us on our Steam community discussion forums to talk shop, weigh in on new features, report bugs and balance problems or just chat. Minimum is a game that will evolve with its community, both while in Early Access and beyond.

System Requirements

    Minimum:
    • OS: Windows 7 32-bit SP1
    • Processor: 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: DX10 compatible or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: Service pack one is REQUIRED for Minimum.
    Recommended:
    • OS: Windows 7 64-bit SP1
    • Processor: 2.0GHz multi-core
    • Memory: 8 GB RAM
    • Graphics: 1GB VRAM DX10 compatible
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: Service pack one is REQUIRED for Minimum.
Helpful customer reviews
217 of 287 people (76%) found this review helpful
5 people found this review funny
17.8 hrs on record
Posted: January 28
Even having only played for a few hours, I can already tell this game has some serious issues that need to be fixed before I'd consider recommending it to anyone. Yes, it's a fun and unique experience, and I hope these flaws are addressed, but some of the mechanics, while well-implemented, just aren't good mechanics to have. They sound great on paper, but are terrible when put into practice.

I'm speaking of course, of the weapon power up system. When you get a kill, the victim drops a resource that "levels up" your weapon, granting it extra abilities, damage, fire rate, etc. Okay, not that bad, rewarding the player for getting kills. Except these powerups are lost in full as soon as you die, putting you at a massive disadvantage when you respawn. Not only does it reward the player who got the kill beyond the reward of the kill itself, but it punishes the player who got killed beyond the punishment of having died. All it really serves as is a massive snowball effect. The more kills you get, the easier it is to get more. This also applies to the rest of your team. If you're doing well, you'll quickly max out your weapon level, leaving the rest of the power boost resources on the ground for your team-mates. The game becomes easier as you progress not only because you do more damage, but because the enemy player has lost all of their weapon's progress, meaning they can't out-damage you, and the only chance they have of making a comeback relies on you and/or your team making a mistake. Also, it influences what weapons are viable, as you have to actually move to where the victim died to pick up the resource that powers your weapon, meaning sniping is an inferior playstyle that provides no reward. Why even have a sniper if using it is more punishing than rewarding? Not only do you not get a boost to the weapon by using it as intended, but the resource is left on the ground in the open, where anyone could pick it up, whether they're on your team or not. So in sniping, you risk rewarding the other team more than yourself.

Furthermore, most of the Death Match maps I've seen have all lended themselves almost exclusively to close range combat. Cover is abundant, making mid and long range combat a frustrating game of peek-a-boo, as all of the weapons suited to mid-long range combat have such long kill times, the player can simply duck around a corner before you have a chance to inflict a lethal amount of damage, recover their health, and come back, inevitably rushing you and making the fight a close range encounter. Also, the melee weapons are all absurdly broken, as they're equally as powerful and even stronger in some cases than the projectile weapons, take less skill to use, and are more rewarding, as close range fights make powering up your weapon even easier. That leads to a majority of the players in a match, outside of the bots that fill the empty slots in the teams, using melee weapons as a primary, making the projectile weapons seem like a mere afterthought. There shouldn't be a clearly better option in a game centered around balance and variety. And in my opinion, weapon's damage output should scale with their difficulty to use, which I don't think is reflected in the game's aresenal of weapons.

Moving on from that, a lot of the game feels very unpolished. When moving around, I've gotten stuck clipping on obstacles that should have easily been walked or jumped over, gotten stuck in walls, titans, and machine turrets, and even just gotten stuck on oddly shaped geometry due to what seems like bad collision detection.

Also, in pretty much every game mode, be prepared to have your shots completely blocked by team-mates getting between you and your target. I don't think team-killing is possible, but I've gotten killed plenty of times due to a team-mate blocking my shot on an enemy, then dying while reloading after wasting half a clip into the back of their head.

The game's Titan mode is fun and interesting, but isn't very well explained. I had to figure out the objectives, as well as how to achieve them, through trial and error. The tutorial tells you what to do, but it doesn't tell you WHY you should be doing it. And I didn 't even get to watch most of the tutorial, because I opened a menu in the middle of it, which was impossible to close once it had been opened, and obstructed almost the entire screen, including the "hint" text fields that are meant to provide information about the game. In addition to the lack of in-depth explanation, there are fixed spawn zones in Titan mode that can be outright camped by one or two enemy players, making it impossible for you or your team to collect resources to power your titan, destroy the enemy titan, or defend your own from enemy fire.

There's also no visible health indicator in your in-game HUD (I eventually figured out that the more damage you've taken, the brighter your character glows orange, but the game never told me that I should be watching for that) as well as various UI problems, like the in-game scoreboard rarely shows an accurate readout of the match, instead displaying only your own stats, and the stats of the best player from either team, leaving your team-mates readout with a bunch of zeroes, spite the actual score indicating otherwise. (This has been my experience with it at least. I tend to open the scoreboard whenever I die to keep tabs on the match, and I've seen an accurate, completely filled scoreboard like twice out of more than two dozen games. )

On top of all of this, every time I close the game, it hard-locks and can't be closed without hitting ALT+Ctrl+Del, opening the task manager, typing the name of the program (Because the blank game window stays on top of every other program you're running, making it impossible to see what you're doing) and hit delete to force close it.

In conclusion, this game is not bad by any stretch, and has a lot of potential to be incredibly good, in fact. It just needs to have a lot of these glaring flaws smoothed out before that can happen. If you're an optimist, and like the idea of what this game COULD be, then by all means, purchase it. If you're just going to casually play for fun, and not care about whether it's fair or balanced, go ahead. But if you're a competitive player that wants a tactical team-based shooter, don't bother. 90% of the players I've seen use swords, as they require the least skill and provide the most reward. The developers may as well just make a swordfight game mode, then maybe the sword kids wouldn't be such a plague in the deathmatch mode.

If these changes are addressed in future updates, I'll gladly change my review to be more supportive of the game, as I like the idea of a shooter/MOBA crossover and would like to see it succeed.
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33 of 41 people (80%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: March 6
So I bought this game on sale, and it looked really good, but I couldnt play it because my com♥♥♥♥r was a ♥♥♥♥, but now, on my new com♥♥♥♥r, It works fine. This game is really fun, Like, REALLY FUN. I'd say that it's a lot more fun than even Space marine was for me, and as an avid fan of warhammer 40k, That means something.

There are a few balance issues though. For starters, jumping backwards is the same speed as running forwards, so you know, Melee is really easy to counter. Speaking of that, Almost everything you come across is a counter for melee.
Shotguns, Miniguns, Sniper rifles, Launchers, EVEN SOME GRENADES WHIPE THE FLOOR WITH YOU. Now, I'm not saying melee is impossible, quite the opposite, It's really fun. Personally i'm a fan of the Heal katana, but i dont see it often. It's just kind of annoying when you get someone with a freeze gun so that you cant move, a fire grenade so you cant heal, and a shotgun to sit right infront of you, but just out of range. Speaking of that, I cant figure out which one, But one of the shotguns seems really freaking broken. In three games, this same guy was wielding it, and it ended up deciding the fate of all three games. I mean what the ♥♥♥♥? It has a set spread and high damage and fire rate. Who thought that was a good idea? It doesnt even have a slow reload speed or anything. Once it starts rolling, it doesnt stop, unless you snipe him down, which you cant do because there's freaking terrain literally everywhere.

Other than that, the gameplay really is quite fun. The main gamemode is titan mode, where, when the game starts, you have enough for one peice of armor, and both teams have a titan. Both titans are invulnerable untill they start to fight.
Pretty much at this point you have two choices, Help destroy theirs, or use excessive force to stop them from destroying yours. After either dies, the other goes on to try break two walls, There are turrets that assist you at this point, but the enemies can destroy those. After either has destroyed both walls, they have to break the enemies power core with four hits. When both die, a new phase begins called the creep round, in which you go around killing some creeps for recources for armor and to power up your titan. There are also golden ones, which are really fast and hard to kill with melee (Rip), Which, as you can guess, gives better recourses and boosts your titan even more. As you kill enemies, your currently equipped weapon levels up up to 5 times. When you die, it resets. I'm not sure how the reset is calculated, but i often end up with level 2-3 out of spawning, which is wierd. So armor has three levels and doesnt reset. Armor has really nice bonuses, For instance, i use a centurian armor set, which gives bonuses to yourself and nearby teammates, like movementspeed damage and healing bonuses. it also raises your health by a bunch. All in all, I reccomend this game. it's really fun, but not without it's kinks. I'd say about a 7.5/10.
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27 of 34 people (79%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: May 9
Basically everyone who says what they say is:

This game is fun, a lot of fun, but its simply too broken. It requires a really good computer. Its incomplete, the servers are bad, and yet it says its fully done.
No one seems to have said this yet, but the servers currently, are actually pretty stupid. I cant play a single game mode without being kicked, the game just thinks im inactive, every time, and my cousin gets the same problem. So unless you plan on buying an incomplete game, dont get this.
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22 of 33 people (67%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: January 4
Minimum is a third-person online shooter with both PVP and PVE game modes. Fully customizable loadouts, large weapon choices, extra equipment, craftable armor, and more features allow for a gameplay experience unique to each gamer's play style.

Since its latest update, the interface has taken a dive with busted buttons, but overall the gameplay is still extremely solid. Just be sure to avoid the sword-wielding maniacs.

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10 of 12 people (83%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: February 13
Minimum is an online FPS goal driven game.

There are different game modes such as team death match and competitive but my favorite mode above all is Titan. Each team has this giant AI player attempting to reach the other side and players battle it out and help their titan while under fire from the enemy to get to the opposing teams destruction point. The game is quite simple, the more you kill the better your weapon becomes. Some mention that it is sort of unfair or unbalanced how the game is with this upgrades (armor upgrade you are allowed to keep throughout the match unlike gun/damage upgrades). I do like this game because you can JUMP and DODGE and SPRINT! You are also able to throw grenades which is always a bonus. There are different weapons from assault rifles to sniper rifles.

Visually the game is nice and because of it's minimalistic approach, and the graphics aren't bad. My computer goes nuts though and fans start running like crazy.

This game is cool, and because of Titan mode it sort of stands out from the rest of the FPS's out there. I would put this more with competition against Team Fortress 2 rather than a game like Titanfall or CoD. Nevertheless the game is fun but some may find it boring quicker than others.

The game was well done, but could have stepped out of it's comfort zone from being another FPS. The fact they chose minimum to have minimum graphics they should have played with a bit more... because of that :

7/10.

EDIT : Would like to see vehicles one day?
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