Ignite your spark with Magic 2014 — Duels of the Planeswalkers! With over 12 million fans, discover what makes Magic: The Gathering the world’s premier trading card game. Become a Planeswalker and travel the planes of existence unleashing a torrent of spells and creatures to devastate your opponents.
User reviews: Very Positive (4,046 reviews)
Release Date: Jun 26, 2013

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Buy Magic 2014 - Duels of the Planeswalkers

Packages that include this game

Buy Magic 2014 - Duels of the Planeswalkers Special Edition

The Special Edition includes - Magic: The Gathering - Duels of the Planeswalkers 2014, the soundtrack, 5 desktop wallpapers, the "Return to Ravnica" eBook and 10 Foil Conversions.

Buy Magic 2014 - GOLD GAME

Includes 5 items: Magic 2014 - Deck Pack 1, Magic 2014 - Deck Pack 2, Magic 2014 - Deck Pack 3, Magic 2014 - Expansion Pack, Magic 2014 — Duels of the Planeswalkers

Buy Magic 2014 - GOLD COMPLETE

Includes 47 items: Magic 2014 — Duels of the Planeswalkers, Magic 2014 - Expansion Pack, Magic 2014 “Firewave” Deck Key, Magic 2014 “Firewave” Foil Conversion, Magic 2014 “Masks of the Dimir” Deck Key, Magic 2014 “Masks of the Dimir” Foil Conversion, Magic 2014 “Enter the Dracomancer” Deck Key, Magic 2014 “Enter the Dracomancer” Foil Conversion, Magic 2014 “Hunter’s Strength” Deck Key, Magic 2014 “Hunter’s Strength” Foil Conversion, Magic 2014 “Avacyn’s Glory” Deck Key, Magic 2014 “Avacyn’s Glory” Foil Conversion, Magic 2014 “Mind Maze” Deck Key, Magic 2014 “Mind Maze” Foil Conversion, Magic 2014 “Deadwalkers” Deck Key, Magic 2014 “Deadwalkers” Foil Conversion, Magic 2014 “Chant of Mul Daya” Deck Key, Magic 2014 “Chant of Mul Daya” Foil Conversion, Magic 2014 “Sliver Hive” Deck Key, Magic 2014 “Sliver Hive” Foil Conversion, Magic 2014 “Guardians of Light” Deck Key, Magic 2014 “Guardians of Light” Foil Conversion, Magic 2014 "Dodge and Burn" Deck Key, Magic 2014 "Dodge and Burn" Foil Conversion, Magic 2014 "Lord of Darkness" Deck Key, Magic 2014 "Lord of Darkness" Foil Conversion, Magic 2014 "Hall of Champions" Deck Key, Magic 2014 "Hall of Champions" Foil Conversion, Magic 2014 "Sylvan Might" Deck Key, Magic 2014 "Sylvan Might" Foil Conversion, Magic 2014 "Sword of the Samurai" Deck Key, Magic 2014 "Sword of the Samurai" Foil Conversion, Magic 2014 - Deck Pack 1, Magic 2014 - Deck Pack 2, Magic 2014 - Deck Pack 3, Magic 2014 “Hunting Season” Deck Key, Magic 2014 “Hunting Season” Foil Conversion, Deck Unlock - “Enchanter's Arsenal”, Foil Conversion - “Enchanter's Arsenal”, Deck Unlock - “Up to Mischief”, Foil Conversion - “Up to Mischief”, Magic 2014 “Bounce and Boon” Deck Key, Magic 2014 “Bounce and Boon” Foil Conversion, Magic 2014 “Warsmith” Deck Key, Magic 2014 “Warsmith” Foil Conversion, Magic 2014 “Unfinished Business” Deck Key, Magic 2014 “Unfinished Business” Foil Conversion

Downloadable Content For This Game

Buy Magic 2014 Sealed Slot 06-10

Includes 5 items: Sealed Play Deck - Slot 06, Sealed Play Deck - Slot 07, Sealed Play Deck - Slot 08, Sealed Play Deck - Slot 09, Sealed Play Deck - Slot 10

Buy Magic 2014 Sealed Slot 11-15

Includes 5 items: Sealed Play Deck - Slot 11, Sealed Play Deck - Slot 12, Sealed Play Deck - Slot 13, Sealed Play Deck - Slot 14, Sealed Play Deck - Slot 15

Buy Magic 2014 Sealed Slot 16-20

Includes 5 items: Sealed Play Deck - Slot 16, Sealed Play Deck - Slot 17, Sealed Play Deck - Slot 18, Sealed Play Deck - Slot 19, Sealed Play Deck - Slot 20

 

Recommended By Curators

"If you've ever wanted to learn to play Magic The Gathering, this is the best place to start. cheap and fun."

Special Edition

The Special Edition includes the following:

  • Magic: The Gathering 2014 - Duels of the Planeswalkers Base Game
  • Soundtrack: Planar themes and the licensed I Fight Dragons song as MP3s
  • Wallpapers: 5 desktop wallpapers; in multiple sizes
  • eBook: “Return To Ravnica” novella in PDF format
  • 10x Foil Conversions. Early access to foiled cards for the 10 Base game decks

About This Game

Ignite your spark with Magic 2014 — Duels of the Planeswalkers!

With over 12 million fans, discover what makes Magic: The Gathering the world’s premier trading card game.

Become a Planeswalker and travel the planes of existence unleashing a torrent of spells and creatures to devastate your opponents. Prove yourself in combat against Chandra Nalaar—a fiercely independent Planeswalker with an affinity for fire and quick temper—then battle your way through the planes to face the mysterious villain trying to pull Chandra’s strings.

Explore the rich storyline of Magic 2014 and fire up your game:
  • The best way to learn to play Magic: A detailed tutorial makes it easy to get started.
  • Deck building: Open virtual booster packs of Magic cards to build decks and battle in single-player and multiplayer modes.
  • Hours of game play: Discover 10 new decks, each with many new cards to unlock, plus campaigns to complete, encounters to overcome, and challenges to decipher.

Key Features:

  • 10 decks; each with cards to unlock
  • 250+ cards unlockable through gameplay
  • Single player Campaign across the planes of Shandalar, Ravnica, Alara, Innistrad and Zendikar; plus 11 revenge matches
  • 4 Deadly opponents, including the Planeswalker Chandra Nalaar
  • Multiplayer modes; including Two-Headed giant and custom games
  • Sealed Play Mode; introduces deck building
  • 10 puzzling challenges

System Requirements

    Minimum
    • OS: Windows 7/Vista/XP
    • Processor: 2GHz CPU (Pentium 4 or equivalent)
    • Memory: 1GB RAM (2GB for Vista and Windows 7)
    • Hard Disk Space: 1.5 GB HDD
    • Video Card: 512MB DirectX 9.0c compatible video card with Pixelshader 3.0 support
    • DirectX®: DirectX 9.0c or later
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Local Co-op requires a controller
Helpful customer reviews
48 of 58 people (83%) found this review helpful
7.0 hrs on record
Posted: June 16
It's great for learning how to play MTG, but the d***chebags practically beg for money for simple features like adding a 3rd slot for a deck. That would be OK if it were a free-to-play, but it's absolutely greedy when you already have to pay to get the game.
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38 of 51 people (75%) found this review helpful
10.0 hrs on record
Posted: June 11
They ruined the game with microtransactions.
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23 of 30 people (77%) found this review helpful
1 person found this review funny
49.7 hrs on record
Posted: May 8
***IMPORTANT INFORMATION***
:::::::ATTN: Sealed play players!:::::::

After having the game for a few days and beating the initial campaign I really wanted more sealed deck slots....
For everyone who has wanted more sealed play slots i have figured out the workaround to get them:)
This is my gift to you :) all i ask is that you tell others so we can become a more active community of sealed players.

Originally we only had 2 sealed play slots to use and once they were used we were stuck with them or forced to buy slots 3-20 individually or in blocks (6-10, 11-15,16-20)...
On your original account whether you have 2 sealed deck slots or 20 sealed deck slots you can duplicate those slots on up to 5 separate steam accounts by linking them with access through Steam Family Sharing to your main Steam account that has your Magic 2014
http://store.steampowered.com/sharing

QUICK GUIDE:
#1 Create new steam account
#2 log into the newly created steam account and verify the email *
#3 log in and out of that account 2 times to enable Steam Guard
#4 attempt to start Magic DOTP 2014 while logged into new account
#5 click on "Request Access" when dialog box pops up
#6 log into your email that your Main Magic 2014 account is linked to
#7 open Email from Steam support titled Steam Family Sharing Request
#8 click the link under the Text reading "To grant ______and any other users on this computer access to your Steam
#9 Log into steam using your new account if your not already still logged in from the previous step #5
#10 click on Play on Magic 2014
#11 Enjoy your new empty Sealed play slots with all new sealed play packs (you will have the same amount of free deck slots as you had for you main steam account except they will all be empty so you can start over!)

* (it can be the same email for all accounts just use the website when you create, it will inform you the "email address is already used", click the "Create a new account anyway" button )


Now here is the Fine print.......

You can only give access to 5 accounts at a time to your main account.
You can only give access to up to 5 accounts per 90 days (so no switching them out to new blank accounts before 90 days)

So basically you are getting up to 5X the amount of slots you have right now for free every 90 days(if you unlink current slotted account(s) and then in turn link them to newly created accounts)
so if you had only the 2 slots on original account it would be up to 5 more accounts so 2x5=10 slots to play around with
....but if you have all 20 open....that's 100 extra slots that you didn't know about before that you have access to now that every 90 days you can unlink and refresh with fresh accounts.

so you ask me.....why tell everyone? Im glad you asked...
I want a bunch of people to play and have fun and i want my games to get joined a lot more:P ..i know this is going to make a bunch of people happy too...i know when i figured it out my smile was from ear to ear. Also i have read so many peoples posts about being so unhappy about this specific limitation on pc for the sealed slots.

you wont have all your campaign cards unlocked on the new accounts but im thinking some people may just be as happy about that too:) even if your not stoked on that you can always log back into your main steam account and play with all your unlocked decks and cards in other formats.

This is my contribution to the community. For some reason i had kept coming back to that thought of "if i could only reset or get more sealed slots"...now we all have it for free and can even clear up more slots every 90 days if we want.

MarkDavidTheDJ
aka
FaithNChrist & RPGALOT in game

GOD bless you guys! hope to see you in game!
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8 of 8 people (100%) found this review helpful
1 person found this review funny
29.3 hrs on record
Posted: June 24
tl;dr: this isn't exactly Magic The Gathering, but it's still fun. 7/10.

What you DON'T get in this version (compared to the CCG):
*normal game flow (phases aren't like the MTG CCG, also slow, can feel clunky)
*spells and skills that activate at the right time (I'm looking at you Regenerate)
*A real Deck Building/Design experience (you get booster packs that you can use to make a deck for a handful of battles only. Otherwise you just get prefabs with loads of mythic rares and you can select/deselect cards)
*Collecting, comparing, trading, etc.
*Great moments of triumph from strategy

What you DO get in this version:
*creature battles
*spells
*lots of land tapping
*online multiplayer with a couple different modes
*Pay for features you should get with the game for free
*Pay for booster packs
*Pay for each extra deck slot
*Pay some more and then some more, and then more after that
*streamlined phases and actions
*a pleasant casual experience

They somehow took a lot of the fun out of the game, namely the collecting, trading, deck building, strategy, etc. But still have fun elements like creature battles, spells, art, etc. So this version could be called a streamlined version of Magic The Gathering's actual gameplay. It's sad that they didn't seem to care about adding the collecting and actual deck building, but I suppose they were either worried about competing with their physical cards' sales, or they just didn't think that the average Xbox 360 player (who this game is obviously targeted at, and designed for) have the patience or maybe even the capacity to collect, comprehend and create their own deck from scratch.

I was rather disappointed to learn that the game lacked these crucial features (at least in a real experience), but found out through playing that although the most fun in the physical game is the winning with a deck that you built from scratch, the core mechanics of the card game still stands on its own. As for this computer game, it may not be a CCG, but it's a table top card game that is fun and casual but also a challenging experience.

One final sour point: As mentioned above briefly, there is a whole lot to pay for to get basic features that should have been included with the game. I don't really have a problem with the paying aspect as that's what the physical MTG game is, if you think about it. But I do have a problem with the growing sentiment that game development should be one half-released product and the other half behind an extensive series of paywalls. There are 49 addons for this game, and although not all of them unlock features, this is quite the pathetic attempt to disguise large payments by splitting them up into dozens of "DLC." I guess it is up to each of us individual players and whether we want to stand for this blatant capitalization of gaming addiction and half-product half-"DLC." I can't blame the industry for moving towards higher/hidden monetization of their titles, but I don't have to like it.

P.S. About the Regenerate comment: activate Regenerate BEFORE combat damage and DURING the block phase AFTER they have assigned blockers. I know.. "Regenerate before damage, WTF?!?!" I don't know why, that's just the way this game works.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
886.0 hrs on record
Posted: June 17
For me this game is all about the Two-Headed giant multiplayer mode, without it I would have stopped playing this game a long time ago. Even though you know all the cards by heart after 800+ hours (that also includes all the flavor texts at the bottom of the cards, and who the artists are… sigh), playing 2 vs 2 remains a lot of fun.

On certain days it can take a bit longer to fill up 4 spots in multiplayer, but there are still plenty of players to be found, and most of them are OK people, it’s just very easy to focus on the negative ones unfortunately.

There are the occasional bugs where the game just freezes at a timer event, and the person who has the problem has to leave the game or you are all just sitting there waiting... and waiting... and waiting, until you decide to just leave yourself and join another game. Annoying, sure, but the Magic gameplay mechanics keep me going for another round.

And finally I would like to thank whoever made the decision to NOT include a Two-Headed giant mode in Magic 2015, you have saved me many months of my life. Thank you stranger, I sincerely mean it.
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