Ignite your spark with Magic 2014 — Duels of the Planeswalkers! With over 12 million fans, discover what makes Magic: The Gathering the world’s premier trading card game.Become a Planeswalker and travel the planes of existence unleashing a torrent of spells and creatures to devastate your opponents.
User reviews:
Very Positive (4,277 reviews) - 82% of the 4,277 user reviews for this game are positive.
Release Date: Jun 26, 2013

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Buy Magic 2014 - Duels of the Planeswalkers

Packages that include this game

Buy Magic 2014 - Duels of the Planeswalkers Special Edition

The Special Edition includes - Magic: The Gathering - Duels of the Planeswalkers 2014, the soundtrack, 5 desktop wallpapers, the "Return to Ravnica" eBook and 10 Foil Conversions.

Buy Magic 2014 - GOLD GAME

Includes 5 items: Magic 2014 - Deck Pack 1, Magic 2014 - Deck Pack 2, Magic 2014 - Deck Pack 3, Magic 2014 - Expansion Pack, Magic 2014 — Duels of the Planeswalkers

Buy Magic 2014 - GOLD COMPLETE

Includes 47 items: Magic 2014 — Duels of the Planeswalkers, Magic 2014 - Expansion Pack, Magic 2014 “Firewave” Deck Key, Magic 2014 “Firewave” Foil Conversion, Magic 2014 “Masks of the Dimir” Deck Key, Magic 2014 “Masks of the Dimir” Foil Conversion, Magic 2014 “Enter the Dracomancer” Deck Key, Magic 2014 “Enter the Dracomancer” Foil Conversion, Magic 2014 “Hunter’s Strength” Deck Key, Magic 2014 “Hunter’s Strength” Foil Conversion, Magic 2014 “Avacyn’s Glory” Deck Key, Magic 2014 “Avacyn’s Glory” Foil Conversion, Magic 2014 “Mind Maze” Deck Key, Magic 2014 “Mind Maze” Foil Conversion, Magic 2014 “Deadwalkers” Deck Key, Magic 2014 “Deadwalkers” Foil Conversion, Magic 2014 “Chant of Mul Daya” Deck Key, Magic 2014 “Chant of Mul Daya” Foil Conversion, Magic 2014 “Sliver Hive” Deck Key, Magic 2014 “Sliver Hive” Foil Conversion, Magic 2014 “Guardians of Light” Deck Key, Magic 2014 “Guardians of Light” Foil Conversion, Magic 2014 "Dodge and Burn" Deck Key, Magic 2014 "Dodge and Burn" Foil Conversion, Magic 2014 "Lord of Darkness" Deck Key, Magic 2014 "Lord of Darkness" Foil Conversion, Magic 2014 "Hall of Champions" Deck Key, Magic 2014 "Hall of Champions" Foil Conversion, Magic 2014 "Sylvan Might" Deck Key, Magic 2014 "Sylvan Might" Foil Conversion, Magic 2014 "Sword of the Samurai" Deck Key, Magic 2014 "Sword of the Samurai" Foil Conversion, Magic 2014 - Deck Pack 1, Magic 2014 - Deck Pack 2, Magic 2014 - Deck Pack 3, Magic 2014 “Hunting Season” Deck Key, Magic 2014 “Hunting Season” Foil Conversion, Deck Unlock - “Enchanter's Arsenal”, Foil Conversion - “Enchanter's Arsenal”, Deck Unlock - “Up to Mischief”, Foil Conversion - “Up to Mischief”, Magic 2014 “Bounce and Boon” Deck Key, Magic 2014 “Bounce and Boon” Foil Conversion, Magic 2014 “Warsmith” Deck Key, Magic 2014 “Warsmith” Foil Conversion, Magic 2014 “Unfinished Business” Deck Key, Magic 2014 “Unfinished Business” Foil Conversion

Downloadable Content For This Game

Buy Magic 2014 Sealed Slot 06-10

Includes 5 items: Sealed Play Deck - Slot 06, Sealed Play Deck - Slot 07, Sealed Play Deck - Slot 08, Sealed Play Deck - Slot 09, Sealed Play Deck - Slot 10

Buy Magic 2014 Sealed Slot 11-15

Includes 5 items: Sealed Play Deck - Slot 11, Sealed Play Deck - Slot 12, Sealed Play Deck - Slot 13, Sealed Play Deck - Slot 14, Sealed Play Deck - Slot 15

Buy Magic 2014 Sealed Slot 16-20

Includes 5 items: Sealed Play Deck - Slot 16, Sealed Play Deck - Slot 17, Sealed Play Deck - Slot 18, Sealed Play Deck - Slot 19, Sealed Play Deck - Slot 20


Special Edition

The Special Edition includes the following:

  • Magic: The Gathering 2014 - Duels of the Planeswalkers Base Game
  • Soundtrack: Planar themes and the licensed I Fight Dragons song as MP3s
  • Wallpapers: 5 desktop wallpapers; in multiple sizes
  • eBook: “Return To Ravnica” novella in PDF format
  • 10x Foil Conversions. Early access to foiled cards for the 10 Base game decks

About This Game

Ignite your spark with Magic 2014 — Duels of the Planeswalkers!

With over 12 million fans, discover what makes Magic: The Gathering the world’s premier trading card game.

Become a Planeswalker and travel the planes of existence unleashing a torrent of spells and creatures to devastate your opponents. Prove yourself in combat against Chandra Nalaar—a fiercely independent Planeswalker with an affinity for fire and quick temper—then battle your way through the planes to face the mysterious villain trying to pull Chandra’s strings.

Explore the rich storyline of Magic 2014 and fire up your game:
  • The best way to learn to play Magic: A detailed tutorial makes it easy to get started.
  • Deck building: Open virtual booster packs of Magic cards to build decks and battle in single-player and multiplayer modes.
  • Hours of game play: Discover 10 new decks, each with many new cards to unlock, plus campaigns to complete, encounters to overcome, and challenges to decipher.

Key Features:

  • 10 decks; each with cards to unlock
  • 250+ cards unlockable through gameplay
  • Single player Campaign across the planes of Shandalar, Ravnica, Alara, Innistrad and Zendikar; plus 11 revenge matches
  • 4 Deadly opponents, including the Planeswalker Chandra Nalaar
  • Multiplayer modes; including Two-Headed giant and custom games
  • Sealed Play Mode; introduces deck building
  • 10 puzzling challenges

System Requirements

    • OS: Windows 7/Vista/XP
    • Processor: 2GHz CPU (Pentium 4 or equivalent)
    • Memory: 1GB RAM (2GB for Vista and Windows 7)
    • Hard Disk Space: 1.5 GB HDD
    • Video Card: 512MB DirectX 9.0c compatible video card with Pixelshader 3.0 support
    • DirectX®: DirectX 9.0c or later
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Local Co-op requires a controller
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (4,277 reviews)
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2,563 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
46.5 hrs on record
Posted: October 10
Soooo this is my first review and i have to say its not a "bad" game but i have to say the free version (Magic Duels) actually offers more content since its gets updated regulary.

And i have a feeling almost noone plays it online anymore, most of the time you wont find anyone to play ANY mode.

I realy enjoyed the singleplayer though. But it was kinda short and the "Revenge campaign" wasnt realy helping.

So to sum it up i wouldnt recommend buying this game. Magic Duels (wich is free2play) is a better alternative.
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Most Helpful Reviews  Overall
569 of 686 people (83%) found this review helpful
4 people found this review funny
Not Recommended
23.7 hrs on record
Posted: May 30, 2014
This game is horrible. Nothing different from MtG 2012 or 2013. Which I was okay with.
All I wanted was the ability to build my own decks with the new "Sealed Deck" Gametype and duel the computer. Maybe let the computer play one of my own decks. That would be cool, too.

But that wasn't happening. You can only play "Sealed Deck" twice until you have to buy new slots for your custom decks. No deleting decks allowed. After you draw your boosters, those boosters are locked to your acccount, and you can't shake them or Re-draft (Start from scratch). You have to buy more slots from WoTC. This is a money grab, plain and simple.

When I dug into it, I found out their reasoning was for "Online Play", they didn't want people to sit around and re-roll decks to get the perfect combination and head to the top of the Online Ladder, so they locked cards in place. But then they let you re-roll decks anyway, however you have to "Buy Slots". Which means, people will still be doing the same thing -- sitting around and re-rolling decks to get the perfect cards. The only difference? They have to shell out three bucks everytime they do it, now. So, we can clearly see why they put this mechanism into place.

Which is the dumbest part. I suck at programming, but I know a monkey could seperate online from offline play and let me reroll my sealed decks, even if its just against the computer. But, they opt not to. Because they want your money.

I'm not joking when I say I beat the Single Player campaign within an afternoon (3 hours), and when I found out I couldn't Re-Roll decks, I uninstalled this application and rebooted MTG 2012. It's a more solid / balanced game with more fun decks, and Planechase is Worlds Better than the current iteration of Sealed Deck.

Try again, Wizards. Nobody wants to play a MtG game where they are paywalled for building decks. That is what this game is about. Building decks and taking them apart. Why are you preventing us from doing what the very foundation of this game is about? That's like telling a Kenyan Runner he has to complete the 400m dash, but you hack his legs off and charge him if he wants to use them. What is the sense in that?

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140 of 142 people (99%) found this review helpful
1 person found this review funny
24.3 hrs on record
Posted: November 3, 2015
This version doesn't have the best base game decks.
This version doesn't have the best DLC decks.
This version is still the best Magic The Gathering game to buy on Steam.

How can this be?

Magic 2014 has the best modding community for any of the Magic games on Steam. http://www.slightlymagic.net/forum/viewforum.php?f=109
You can get all the decks from 2010, 2012, 2013, and even a few from 2015 in this game for free. Also, there are lots of other custom decks and custom cards that have been made. If you don't like what the community has made, there are great modding tools to make your own cards/decks. Installation of the mods couldn't be easier, because it is nothing more than drag and drop.

All of the modded decks can be used in online play(assuming your opponent also has the modded deck you are using). There is even an online community focused on playing with modded content, so you will be able to find an opponent, even when using the unofficial content.

The actual gamemodes are more of the same from the previous games in the series. The new gamemode is "Sealed" play, which is a total ripoff and should be ignored after you use your base game plays. Sealed is not enough like the IRL counterpart, to justify actually spending money on those DLC.

There are lots of purely cosmetic DLC, in the form of Foil Cards. They are completely pointless, aside from looking shiny. There is even an option to disable seeing the Foil skins on the cards that other people use, if you dislike their inclusion in the game. There is also a bunch of Deck Key DLC, which is nothing more than "skip the grinding" DLC. The Deck Key DLC should be skipped, as you can just use Cheat Engine, a Trainer, or sharing a gamesave to get all the cards without having to spend money or hours grinding.

The only DLCs that are worth buying are the Expansion Pack, and Deck Packs 1-3, since these are expanding the content of the game. Expansion Pack adds 5 more decks, and adds more content to the base game's gamemodes. Deck Packs 1-3 each add 2 more decks to the game. These 4 DLC give you slightly more than double the number of decks of the base game. Luckily, Stainless Games has given the bundled option of all 4 of these DLC with the base game for a cheaper price than buying them separately. This bundle is called Gold Game, and is going to be the wisest way to purchase this game now.

Magic 2014 is more than just a dumb nerd game. There is a surprising amount of depth to playing, without the need to buy dozens of IRL cards. Easy to learn, hard to master.

As an added bonus, you can enter promotional codes to get some extra cards for all 21 decks. I had to enter each of the codes a few times to get them to properly unlock the extra cards, but they will unlock with a few tries. Check the "Problems" section if you are unable to get the promotional codes to work. http://steamcommunity.com/sharedfiles/filedetails/?id=170231686 If that guide does not work, the excellent modding community I mentioned before has found another work around for getting the promotional cards.
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213 of 242 people (88%) found this review helpful
3 people found this review funny
Not Recommended
7.0 hrs on record
Posted: June 16, 2015
It's great for learning how to play MTG, but the d***chebags practically beg for money for simple features like adding a 3rd slot for a deck. That would be OK if it were a free-to-play, but it's absolutely greedy when you already have to pay to get the game.
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405 of 517 people (78%) found this review helpful
1 person found this review funny
Not Recommended
18.4 hrs on record
Posted: December 20, 2013
My Opinion: While Magic 2014: Duels of the Planeswalkers greatly improves on the mechanics of the previous games, poorly constructed decks ultimately ruin the game.

I have a deep love for Magic. It's one of the best card game's I've played, and I've been an avid player for years, playing both the online versions (MTG 2012-14, MTGO) and the real life version. So jumping into this, I thought I would love it out of pure fanboyism. And in fact, I did. The campaign in this game is good, although there's still some problems with AI cheating. The challenges were fun way to spend the time if I got tired of basic duels. Most importantly of all, Sealed play (a game mode where you construct your own decks) was the most enjoyable part of the game, a place where veterans like me could go and test their skill instead of facing people with the same decks. Every opponent was different, and that's where a player's skill lies.

So what's the problem? The problem is that using my own created decks can only be so much fun. I said every deck was different in Sealed Play, but always within the same core group of cards. The variety was lacking, but this is it's first installment so I couldn't have gone it with too high hopes. So naturally, when I get tired of Sealed Play, I go to basic multiplayer with the dozen or so decks that the game provides me, right? Wrong. As the standard multiplayer is the main aspect of the game, it should have been the best, but ended up being the most terrible experience I've had in MTG.

Each deck, without any cards unlocked, is pretty good in itself. If you used those decks in real life, you could play a pretty good game. In MTG 2014, as in the previous installments, the more games you win with a deck the more cards that are unlocked, usually good ones. To start off with, unlocking cards is painfully slow. 2013 had, let's say 30 unlockable cards, but each win would give you a card plus all of it's repeats, meaning you only had to win 15 or so times to unlock the full deck, so it didn't take too much of a grind. In 2014, each 30 cards has to be unlocked individually, leading to an incredibly slow grind that ultimately isn't feasible to do, especially since you have to win the game to unlock a card, could take upwards of 60 games to get the whole deck if you're good. When each game lasts around 10-20 minutes, that's just impossible, at least for me. The second problem is the card choices, each deck is riddled with the most overpowered game breaking cards imaginable, taking away all skill and making it a game of simply who can get out the most mythics (the technical term for game winning cards) in the least amount of time.

Want to continue reading for a more in depth review? Head over to my website to continue and to find much other stuff! {LINK REMOVED}
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294 of 375 people (78%) found this review helpful
1 person found this review funny
Not Recommended
8.3 hrs on record
Posted: October 6, 2013
Bought it for Sealed Deck mode.

Sealed Deck Mode is a cashgrab. You have to pay for more saveslots, and there's no way to reset your current saveslots. You're playing $2 every time you want to play through the very short (~1 hour) Sealed Deck Mode 'campaign'.

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164 of 199 people (82%) found this review helpful
2 people found this review funny
Not Recommended
10.0 hrs on record
Posted: June 11, 2015
They ruined the game with microtransactions.
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81 of 85 people (95%) found this review helpful
1 person found this review funny
792.5 hrs on record
Posted: November 10, 2014
much better than magic 2015. magic 2015 might have full blown deck building, but you may only have one mythic rare in a deck of a card. magic 2015 is too regulated.

magic 2014 has 2 headed giant. that is the most popular online gameplay style. i have at this post over 700 hours put in this game. the games can take as long as LoL games to play.

if you are looking to start to play MTG, i recommend magic 2014 only.

one downside is playing with bounce and boon with mul daya. simply because there is no way to shorten the life counting. drop the avenger card you might as well have dinner while that is going on.

do everyone a favor and TURN OFF DAMAGE EFFECTS. that delays the game as well.
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432 of 584 people (74%) found this review helpful
Not Recommended
8.9 hrs on record
Posted: November 26, 2013
It's exactly the same as Magic 2013, but with different decks. I bought this game because it's sealed campaign looked promising, but it was nothing short of a gimmick. The screen shot steam has for it is all it is. 5 battles by making a deck out of a 2014 equivilent pack (except without some of the mythics and rares). I was disipointed - no - I AM disipointed! All I want from a mtg game is the abillity to create my very own deck, but none of the Duels of the Planeswalkers games seems to get that (and I can't be the only one either).

If you want to play magic with a limited amount of decks and whatnot, then just buy 2013/2012/etc...if you just want the new decks then go at it.

(Before people bring up Magic Online; if I wanted to pay for my cards with real money then I'd just play the actual mtc card game with my friends).
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229 of 303 people (76%) found this review helpful
2 people found this review funny
Not Recommended
6.6 hrs on record
Posted: June 7, 2014
Magic the Gathering, the money gougingest game the world has ever seen.

There is no greater argument for never buying this game than its DLC. There is a DLC, something you have to pay for, to have another deck in a card game. Honestly, words fail me when I see DLC done this badly.

The music is boring, short, and constantly repeated - it hurts to listen to after a while.

And what is worse, there will be a new version of this exact same game, with the exact same mechanics, the exact same bad music, the exact same horrible mass of DLC... And it will be out in 2015. Just as it was in 2012 and 2013. This is worse than Call of Duty, at least there they change which brown people are getting killed and add new and horrible music. This? I just don't know. :rfacepalm:
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Recently Posted
24.7 hrs
Posted: October 20
I know no one cares about a 2 year old card game, but the AI is laughably bad. It always draws the same hand, the same perfect combination of cards. I understand that programers are lazy but this is really poor programing. If you can disrupt the first few cards played by the AI it makes for an easy win.
Helpful? Yes No Funny
Sonic Nova
8.1 hrs
Posted: October 11
"Magic 2014 is the successor Magic 2013 needed, and it only took 371 days to get it right."

Following the same formula as Magic 2013, Magic 2014 has you play as a powerful planeswalker on an epic quest through the vast multiverse fighting off every kind of force imaginable TO ULTIMATELY DO BATTLE WITH... some mountain man and his pets???

I was not impressed with the story, and was underwhelmed when facing the final boss of the campaign Ramaz. It took several months of me bringing myself to play the game to actually finish it whereas I finished Magic 2013 in a few sittings. Magic 2014 left me feeling largely uninvolved, especially towards the end where the realization sank in that this entire time I've been running errands for Chandra Nalar until you fight alongside her in the final fight against Ramaz. It was at this moment I saw that I was nothing more than some random entity existing within Chandra's own timeline, where we only see a sliver of what she's done before vanishing into the expansive uknown. The locations and transitions within the story felt unnatural and implausible, feeling like everything was tacked on just to introduce a new mechanic or color combination. In summation, I didn't finish the game for the story, I finished it for the gameplay, and that's really the best part of the experience.

Magic 2014 polishes the gameplay found in Magic 2013, now with a lot more simplicity and stress reduction. Whereas in Magic 2013 you had to TAB through everything, now the game intuitively will do it for you at parts where you'll do it regardless, such as when it'll skip through your turn if you have nothing to play. This, combined with a lot of other quality of life improvements, makes the game more recommendable than Magic 2013 purely on the system alone. If this doesn't sell you, the cheating AI found in Magic 2013 has also been replaced with a more fair AI, leading to less ragequits and better player retention. You will still have to face the challenges where the opponents can play cards illegally to progress through the campaign.

In conclusion, it was tough but I ultimately feel this was a good successor to Magic 2013, what it lacks for in plot it makes up for in updates to the system. Ultimately, if you are one who is new to Magic: The Gathering or are interested in playing this to see for yourself, I give it a positive recommendation!
Helpful? Yes No Funny
12.5 hrs
Posted: October 6
Fantastic tool for learning the basics of Magic. Very entertaining and easy to learn the mechanics of the game.
Helpful? Yes No Funny
71.4 hrs
Posted: September 25
full of bugs, repetitive, unrealistic. you have to fight against the computer to redeem the cards packs you BOUGHT, it is the most frustrating experience i have ever been faced with. the computer always gets the same series of cards in certain game modes. when playing through the revenge campaign you will be faced with completely unrealistic stacked decks. gameplay bugs that do not allow you to play cards prorperly. and all of this becomes very repetitive and annoying. you are forced to restart the game over and over again until you finally get a decent hand, yet the computer always gets the perfect hand.

as if all of that was not frustrating enough some of the matches you have to beat just to get the cards you want for a certain deck are almost impossible to beat. it is literally just restarting over and over until you finally get the card that you want for pvp, just so you can be slightly competitive. and it is not even worth the effort because they keep making new games every year. so they give you a ton of work to do to get your cards that you PAID for. and then they leave you in the dust and just make a new game. so eventually you outgrow the tiny set of cards they gave you that took hours of grinding to get. in order to keep up with new content you have to keep buying a new program. they are gold diggers. they cant do it right the first time and give of the entire library of cards, thats all we ever wanted anyway. they would have made loads more money that way.

the whole series is a piece of shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit.
Helpful? Yes No Funny
4.4 hrs
Posted: September 6
A classical Magic card game, nothing more or nothing less.
It's not what I was hoping from a card game, it bored me very soon.
It's better to play with physical cards at Magic.
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Slavic Pepe
83.0 hrs
Posted: September 2
Great game
Helpful? Yes No Funny
86.3 hrs
Posted: August 28
Had to mod the crap out of it to make it fun! played many hours of modded DOTP 2014. But now that XMage exists. DOTP is dead.
Helpful? Yes No Funny
Middle Mang
77.6 hrs
Posted: August 24
Probably the best MTG game you can get on steam, thanks to the modding community. The amount of decks you can fill this game with allows for many strategic options and playstyles.
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21.3 hrs
Posted: August 17
Do not buy this game.

Pirate it.

It's a damn sight more liberating if you do. You can unlock the promo cards, which are the best fun for decks, and you can reset your sealed decks whenever you want. No online play but you know what? You'll have more fun dicking around with the freedom you have anyway.
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