First of all, I enjoyed it. It definately had shining moments, but also many drawbacks.
I really started laughing quite a bit once I got into it, despite just rolling my eyes at the beginning. What really kept me playing was the character interaction, and the overall artstyle of the game. It also looks like Precipice 4 has improved a lot of the "linear" issues, so it's worth playing to lead into that.
It definately looks like a later SNES title (though not quite Chrono Trigger, or FF6 but close). An interesting battle system compared to 16 bit titles from back in the day...definately unique.
I like how you can mix and match classes however you want, but having to build MP was annoying for me. Sometimes the battles were interesting and other times redundant, leaving me wanting to just see what happens next in the story instead of fighting.
Way too linear. I actually really like the "Super Mario World" style overworld -one of my favorite things in the game- but the individual areas were way too linear for me. No towns, no townsfolks to chat with, and you can't enter any buildings/rooms within the individual areas. Looking at Bookshelves and drawers give the same text for each one.
Music is pretty good, but there isn't enough of it, so it becomes repetitive. Certainly no memorable tunes like the classics, other than perhaps the battle theme...but you hear plenty of it..
I enjoyed it a lot and I'm really glad I played it but as far as recommending it to someone else...I'm not sure. For the price, yeah. If 4 continues to be as good as it seems so far, (More of a Cthulu vibe) definately.