The long-delayed sequel. Gone is the ability to make your own character; you'll be playing the PA guys the whole game. Also gone are the 3D polygon graphics and animation, replaced with SNES-esque sprites and tiles. This would be a big step back in some ways, but fortunately, the combat makes up for that. It's got some ideas borrowed from other games (like Grandia and FFT A2), and some new ones. The classes are also pretty interesting, and offer some good combinations. Fights are less plentiful than some games, but still relatively common, and the enemies are tough, so they can take a while.
I was annoyed by the fact that, if you stick with the same classes the whole game, you won't wind up with all of them capped out. To explain further, you start out with no class equipped and quickly gain your first set, then later get another set and the ability to equip a second. There will still be leftovers, however, and unequipped ones earn less exp than selected ones. Add in 2 more factors: the number of fights (and thus exp) in the game is limited (monsters don't respawn), and there's a bonus dungeon that can only be unlocked by maxing out all the classes. You can see how this would be frustrating, to finish the game and be stuck with no way to get into the bonus area. Now, there is an arena where you can fight stuff, but I'm not sure if they give much exp. Might try this later on.
Опубликовано: 7 июля 2014