This game is a tricky one to review - I love the core ideas of the game, but not the execution in many ways. You control the 7 deadly sins in a 2D platformer most similar to Trine. In fact, you can argue that a lot of this game is inspired from Trine. Switching between heroes, combat, puzzles (sometimes usiing physics), and even the floaty controls are all reminiscent of Trine.
First of, I adore the concept of the game. All seven of the deadly sins look and feel like what they are representing and each of the powers of the sins fits in well, the perhaps the exception of Envy, who supermans it up and shoots a freaking laser from her eyes. I was not aware that was a thing with Envy. However, you can tell what each character represents well and, on top of that, the game introduces you to them one by one and allows you to use their powers.
I see this game as three different parts: the platforming part, the combat part, and the puzzle part. As a platformer, this game is decent. Its not terrible, but there are far better platforming games to play rather than this one. Honestly, its rather basic with not much experimentation. Nothing broken, but nothing amazing as well.
The combat part is really rough. Although each of the sins have a visually different basic attack, they all feel too similar to make in impact. In fact, I am not sure if there even was a difference. Combat is also affected by the sins; unique powers, but too often combat was too frantic to make meaningful options. I could use Sloth to slow them down, switch to Lust to charm the other, and dash in using Pride... or I can use Gluttony to one shot them and regain health, melee another while healing all the damage, and one shot the other. Why bother switching sins when Gluttony is so much better. This is the biggest issue with the game, unless I am forced to switch, I generally stuck to Gluttony for combat and Greed, with his huge hookshot, to platform and start fights. The rest waited their turn for their needed role in the puzzles spread throughout.
Which, by the way, is by far the best aspect of the game. The puzzles are well designed and tricky and had elements from across the board. Sometimes you ran across a physics puzzle, sometimes a simple mirror-reflection puzzle, sometimes a timing and precision puzzle. This is where the game shined, the sins need to work in tandem and that gave me the most satisfaction when playing.
As I said, this game is hard to review since this game is all over the place, however, given its price and inclusion in indie bundles, I will give it a recommendation. Play it if it is in your library, you can easily beat it in a play session or two.