The Amazing Spider-Man video game somehow manages to go right over most players' heads regarding the concept that it takes place after the movie. The second game is after this game, it does not coincide with the movie whatsoever. The games and the movies are 2 different stories that separate after the first movie.
With that out of the way, I'll skip the common details people pay attention to and say that this game was definitely meant to be played on its highest difficulty, which is still incredibly easy. They strongly incorporate Spidey's need for stealth in the gameplay, which I was really happy to discover. Among the right baddies, though, stealth isn't even necessary, and it makes a great variety.
Swinging through town is pretty tedious with how unimportant it is how you travel. Your top speed is similar to the swinging speed in the Spider-Man game that came with the movie back in 2002, and it's very monotonous. The only real difference is the length of time he'll hold onto the web line before making a new one. The webs don't attach to buildings, but they do enforce a relative placement rule, which basically prevents you from swinging at various altitudes, depending on how tall the buildings (or trees) in the area are.
I greatly appreciated the web rush feature, which basically opens a window of near-infinite reflex where you can look around, assess the situation a little better, and find a point (or target) to web zip to.
If you want a nice little surprise, set your calendar to sometime in August 2012 (the day doesn't matter) and head over to the closet in the apartment.