The Amazing Spider-Man - (PC)Final Grade: C+
(Decent, but has significant flaws)The Need To Know
- Graphics options cover the basics, but not much more than that. You can adjust them in a launcher that opens prior to the game starting up.
- It took me about 20 hours to complete the game (With All Side Missions done and most of the collectibles found If you're powering through the story missions, you're likely looking at around 8 hours of gameplay or so.
- This is a movie tie-in game with The Amazing Spider-Man reboot movie that came out in 2012. It will spoil signficant plot elements of the first movie if you haven't seen it. However, it does NOT tie-in to the events of the second movie.
- Reportedly crashes often; Check out this thread for more information.
- Capped at 60 FPS.
- Not optimized for ATI or AMD Radeon cards. Expect significant stuttering if you have one.
- Has a Stan Lee cameo and optional Stan Lee DLC
So, The Amazing Spider-Man tie-in game is a decent little action-adventure that's fun to play, especially if you haven't had a Spider-Man fix in a while. There's a lot to it, and most of it is handled pretty competently, but in my opinion, it's still not quite as good as the now famous Spider-Man 2 tie-in video game. Still, it's a decent amount of fun, and worth the 10 dollars I spent on it. Narrative
The video game follows almost immediately after the events of the first movie, throwing you in the role of the titular Peter Parker, helping Gwen Stacy inside of Oscorp and watching as teams are dismantling and disposing of Curt Connors' cross-species research. Unfortunately, the mere prescence of Peter causes the mutated cross-species monsters to react extremely violently, eventually breaking out of containment and spreading a lethal, contagious virus among the scientists, and eventually New York.
It's not a bad premise, and I like the idea of building up on the premise of the previous movie and using it to fuel new ideas. The cross species contamination has resulted into familiar animal-themed villains, such as Scorpion, Rhino, Vermin, Nattie,
and a few more familiar faces show themselves as well. The development for a cure even ties into Peter Parker's own nature as Spider-Man, which I found to be pretty clever.
The characters are all reasonably well-rounded and interesting. Gwen Stacy is a major player in this one, although those who saw her in the movie may be disappointed that Emma Stone does not reprise her role in the game, instead opting to use... well, some other girl. In fact, none
of the movie actors show up here, and the voice actors they chose aren't really trying to act like their movie counter-parts. (Oh, well. I understand. Have to save money somewhere.)
The characters themselves are probably the best part of the story. Connor's is a man striving for redemption by destroying the monsters he has created. Smythe is egotistical, but not unsympathetic. Even Peter himself seems exhausted by the constant weight concomitant with being a superhero.
Some minor complaints; the introduction of uber-powerful robots and Mass Effect levels of technology, stretches my suspension of disbelief to the breaking point. Apparently Oscorp's idea of dealing with the beginning stages of a viral outbreak is to send out a Reaper. I'm not kidding, it's a Mass Effect Reaper. It's like the first boss, too. I don't mind some science fiction, but given the relatively grounded first movie, I think it's silly that we can go from "Modern Day New York" to "Giant Robots" without even a pause for breath. And they never stop coming, either. I don't know of ANY corporation that has the budget to mass produce a robot army. It may seem like a petty complaint, but it's something I kept noticing and it bugged me.
Overall, the story is above-average. I think it's actually signficantly stronger than both the movie and video game sequel that come later, and could've been made into a movie sequel in it's own right. Mechanical
The game is primarily an open world sandbox that has third person stealth action levels for the main story missions, like the Spider-Man games that came before (that is to say, the good ones). The web swinging itself is alright, but leaves a lot to be desired, since it doesn't appear that webs actually connect to anything, but your swinging ability is just arbitrarily determined by height. There is some momentum control, which puts it ahead of some other Spider-Man games, but the addition of a more in-depth swinging mechanic would not have been unwelcome.
Racing challenges, petty crimes, and other side quests litter the map, but they do tend to grind on a bit, especially later on when you have to pick up infected civilians, one at a time, and drop them off at a medical care center, one at a time. The side missions feel more like a chore, but they're not mandatory. The game's sole collectible is comic book pages, of which there are a ridiculous number of them, but, to the game's credit, the pages actually unlock comic-books, most of which are interesting reads. Good luck if you decide to collect all 700, because they aren't marked on your mini-map, and quite a few of them don't even stay in the same place.
Inside the story missions, the game decides to turn into the batman arkham games. Each segment has really two paths: Fighting or Stealth. When it comes to stealth, you can do stealth take downs from anywhere, even from the ceiling, and the upgrade allows you to do two people at once. However, some animations for the takedowns take way, way too long, (sometimes as long as 6 seconds), maximizing the chances that a patrolling enemy will turn around and see you. Also, there's no delay between an enemy gaining line of sight and an enemy sounding the alarm, so get used to suddenly changing your stealth plans into all-out war plans.
When it comes to fighting the game emulates the Arkham games again. You can dodge, attack, and counter, and you have access to a couple of cool combos and moves that let you get a little tactical. It's competent and a little fun, but doesn't do it as well as the Arkham games. My biggest complaint is that each enemy requires different strategies to beat, but they aren't immediately visually distinct from each other. That means a lot of hitting a robot's forcefield, or a Heavy's block by accident, and messing up your beautiful combo streak.
Environment design is a little drab as well, mostly the same assortment of Secret Labs and Underground Sewers, with only a few locations breaking the monotony of science fiction brown and grey.
Overall, the game is competent and relatively well-structured, but it's strengths are mostly lifted from the Arkham games. Not a bad foundation for building upon, but it could've been a lot better.Technical
There's some serious
technical issues with this title on PC. On my machine, (i5 2.8 GHZ Processor, GTX 970) I regularly ran into crashes and freezing, although setting the City Life Density to medium seemed to fix the issue. I also had framerate drops frequently to below 20 for apparently no reason during story missions. Even lowering the graphics options to their lowest didn't even make a dent.
I've also heard of issues where AMD card owners had even worse frame-rates. But I haven't experienced this issues first hand.
I wouldn't go expecting a patch this late into the game, so if you do buy this one, be aware of the possible technical issues you may have.