Join the world’s greatest fellowship of players in the award-winning online re-creation of J. R. R. Tolkien’s legendary Middle-earth.
User reviews: Very Positive (4,692 reviews) - 82% of the 4,692 user reviews for this game are positive.
Release Date: Jun 6, 2012

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Recent updates View all (7)

January 20

LOTRO's Winter Update: 17.2

Update 17.2
Enjoy new content and updated features in this winter update!
Emote collection UI:
  • You can now see all emotes available to the free people of Middle-earth in the Collections Panel. In the new emote tab you can preview emotes, learn how to earn them, and perform emotes directly from this panel.
  • You can also drag emotes from this panel to your skill quickslots.
New Quests have been added in Minas Tirith:
  • A new public endgame space in the Cisterns is available.
  • New quests can be found near the Stone Theatre (in the northern 1st Tier), inside the Houses of Lore, inside the Houses of Healing, at the Citadel, at the Training Ground, and near the Baths of Belecthor (in the 4th Tier).
  • Stable travel options have been added in Minas Tirith.
  • If you have already completed all of his adventures, George at Sandson's Farm might just have a new one waiting in the wings.
Updates have also been made to Instances & Currency, Housing, Classes, and more!

Read the release notes to find out more:
EN: Update 17.2 Release notes
FR: Update 17.2 Release notes
DE: Update 17.2 Release notes

9 comments Read more

Reviews

“The stunning visuals and the gorgeous realisation of a much-loved fantasy world are simply second to none in this genre; the brilliant storytelling and incredibly dramatic scripted events, equally, stand apart from the competition in every way.”
Eurogamer
“a sublime MMO experience”
Gamespy
“Gorgeous vistas, atmosphere and details continue to bring this game alive.”
IGN

About This Game

In The Lord of the Rings Online™, join the world’s greatest fellowship of players in the award-winning online re-creation of J. R. R. Tolkien’s legendary Middle-earth. From the crumbling, shadowed ruins of Weathertop to the ageless, golden wood of Lothlórien, immerse yourself in Middle-earth as you have never seen it before. Visit the peaceful, verdant fields of the Shire, brave the dark depths of the Mines of Moria, and raise a pint at the Prancing Pony in Bree!

Key Features:


  • Explore the Massive World of Middle-earth: Immerse yourself in the award-winning recreation of the beloved fantasy world of J.R.R. Tolkien through renowned locations including the Shire, the Mines of Moria, and Lothlórien.
  • Create & Advance Your Hero: Advance to level 75 with thousands of character customization possibilities. 4 races, 9 classes, 10 professions, 7 vocations, plus over 1,000 titles, skills and traits
  • Solo & Co-op Skirmishes: Dive into instant adventure alongside friends or customizable AI soldiers in exciting, scalable battles!
  • Legendary Items: Design and customize your own legendary weapons of immense power like Bilbo’s Sting or Gandalf’s Glamdring!
  • Play as a Monster: Fight as a servant of Sauron against other players in intense PvMP Combat!
  • Craft Your Own Gear: Farm crops in the fertile fields of the Shire or let your hammer ring in the Dwarven halls Ered Luin.
  • Free Online Play: No monthly fees required.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP (Service Pack 2)
    • Processor: Intel Pentium 4 3.0GHz or AMD Equivalent
    • Memory: 1GB (2GB for Windows Vista)
    • Hard Disk Space: 12 GB (+3 GB for international clients)
    • Video Card: at least 128MB Onboard graphics memory
    • DirectX®: 9.0c
    • Internet Connection: Cable or DSL Connection
    Recommended:
    • OS: Windows Vista 64-bit
    • Processor: Dual Core 2.66 GHZ
    • Memory: 2 GB
    • Hard Disk Space: 20 GB (+3 GB for international Clients)
    • Video Card: 512MB dedicated discrete card
    • DirectX®: 9.0c
    • Internet Connection: Cable or DSL Connection
    Minimum
    • OS: 10.7.5
    • Processor: 2.0 GHz Intel Core i5
    • Memory: 2 GB
    • Hard Disk Space: 25 GB of available space
    • Video Card: Intel HD Graphics 3000 or better
    • Sound: Integrated Sound
    Recommended
    • OS: 10.7.5
    • Processor: 2.0 GHz Intel Core i7
    • Memory: 4 GB
    • Hard Disk Space: 25 GB of available space
    • Video Card: nVidia GeForce GT 650M or better
    • Sound: Integrated Sound
Helpful customer reviews
1,303 of 1,515 people (86%) found this review helpful
73 people found this review funny
19.2 hrs on record
Posted: August 22, 2015
I played this game from the time when Evendim was first introduced up to when they released the Helm's Deep 'expansion'. In that time, it was my primary game. It was great. Kins, raiding, PvP. It was all I wanted in a MMO, with a Lord of the Rings theme. Unfortunately, the game went down hill.

The first expansion was Moria and was a good expansion. Probably the height of the game. We got loads of instances, a lair raid, a legendary weapons system and two new classes. They even gave us a few more updates with some instances and a couple of raids.

The second expansion was Mirkwood. It was marketed as a 'mini-expansion', and though it was smaller than Moria was, it was still much larger than anything we had later. We got a new instance system called 'Skirmishes', where we got soldiers and about a dozen instances to fight with them in. It was good, it filled it out. Mirkwood also came with 3 x 3 man instances, 1 x 6 man instance and a 3 boss raid with a gauntlet at the start. It wasn't as good as Moria but it was cheaper, so we accepted it.

Then came the biggest issue: Turbine was bought by Warner Brothers. Only a couple of months after this, the game went 'free to play' (you can play for free, but it's heavily restricted and you need to pay to unlock things). The community was a little concerned, thinking that it would mean the reduction in quality of the game or finding lots of 'pay to win' items. Turbine assured us it would be alright.

They released a large update with about 4 or 5 instances and a raid. It was a good instance cluster, but it didn't come with any level cap increase so loot wasn't that desirable. It also came about 6 months before the release of another expansion.

Rise of Isengard was our first expansion since F2P. And cracks were beginning to show more and more. They released it without any instance cluster initially. Only a single buggy lair raid that was originally promised as a free update and later tacked on to the expansion to fill it out. Then, slowly, we got the instance cluster and raid. It was an alright raid but it felt hollow. We'd waited a long time and then got nothing more than a mini-expansion had provided before, especially when it cost twice as much as Mirkwood did.

After that, we got Riders of Rohan. This 'expansion' was the biggest joke of all. Originally, they didn't tell us what was in it when they released pre-purchases. Then, after people bought it, they revealed it wouldn't have any instance cluster. No raids. The only end-game would be a daily grind to rebuild a town. That was it. The community kicked off. Eventually, they gave in and said they'd include an instance cluster. But the instance cluster was about Erebor (the mountain in the Hobbit) and not anything to do with Rohan. It was clear it was intended as a cash grab for people who watched the Hobbit films. We got the first half of the instance cluster a few months after the expansion first released. Then we got the second half. Both times they gave us these instance cluster halves, they called them 'updates'. Usually, updates had new content in. This time, it was just delayed content that was supposed to be part of the expansion. The downside being all of the instances were terrible, the raids were 2 lair bosses and a gauntlet (so less than the Mirkwood raid), and people gave up.

By this point, Turbine had also gone out of their way to monetise what they could. They ignored complaints about lag, grinds, and broken old content. Instead, they began selling more store-only items. They milked what they could from the playerbase without caring what sort of content to deliver. It got to the point where the community was so divided between fanboys and people hostile to Turbine that the forums became a propaganda-fest. The CM banned dissenters left and right.

With customer trust erroded, Turbine finally announced their next (and my last) expansion. Helm's Deep. They didn't have any instances, only these things called 'Big Battles', which took away any importance of class and relied on generic big battle upgrades. They also did the thing that killed the game for many people: Trait Trees.

Before, you could trait your character how you wanted. It made hybrid builds viable and widely varied. You could make a class built for survival, or DPS, or whatever you wanted. But Trait Trees took all of that away. They gave generic builds to everyone. Now, you couldn't run a hybrid build because you could only choose one line and the skills it came with. They literally locked our skills behind 3 different lines. Where a person might have a few healing abilities in their DPS build, they were now locked behind the healing line only. Sure, you could put points in other lines, but it didn't give you the skills you wanted like before. In effect, they took everyone's characters and made them generic, cookie-cutter builds.

After this, they said they had no plans for another expansion. A few small updates here and there, but it's basically maintenance mode now until Mordor. A cash cow to squeeze, not a game to please.

And now we're at the point where they've driven so many people away that they're having to merge servers to save cost and to make the population look busy again. 29 servers cut down to just 10; 5 US servers, 5 EU servers. It says a lot when a game is forced to make such drastic changes, while pretending it's doing fine. Not only that, they've been unsuccessful with actually transferring characters between servers, so in true Turbine form they've got no clue what they're doing.

TL;DR: Do not play this game. It's no longer what it once was. It's a broken, hollow, generic shadow of its former self, and Turbine are only using it now to milk the few remaining loyalists for all they're worth.


Edit: To clarify, I have a Lifetime account. I get full VIP perks forever because I paid a large amount when I first started playing. So my complaints are from the perspective of someone who doesn't even need to pay for it, yet still can't bring themselves to play it.
Was this review helpful? Yes No Funny
228 of 325 people (70%) found this review helpful
495 people found this review funny
3,583.5 hrs on record
Posted: October 24, 2015
I'm still in Tutorial :C
Was this review helpful? Yes No Funny
105 of 145 people (72%) found this review helpful
4 people found this review funny
239.0 hrs on record
Posted: December 9, 2015
I've played this game since 2007 autumn (way before it was added to steam) I know that i clocked over 6-8k hours of it on xfire when i played it as most, that does not include the time i was also off-xfire and my steam hours.

But to be fair i probably got over 10k hours in this game. I've seen it from it's early release to it's current days.

Since i live in the EU i started playing this game when the EU part of it was run by Codemasters.

My first memories of the game are probably some of the strongest memories i got from any game out there, it had a enourmous depth in the game world, i remember running around in Ered Luin and questing (this was before they added quest trackers, so you actually had to READ the quests to get directions of where to go - this was a key thing for a immersive exploration that this game world deserverd.)

As you crossed borders in the game the music tune changed to something bit more dramatic or peaceful, i ran around for hours just exploring casually, stumbling across named mobs that dropped "rare" crafting materials. At some quest you had to group up to complete them, it took some waiting time but it was a lot of fun doing so - some even remained grouped and decided to quest together after these instance quests. An easy way to develop friends in the game at a early stage.

Once the first area was done you were to set off to Bree, the current main city of the humans back then (while Rivendell was for elves, Thorin's Hall for dwarves, The Shire for Hobbits) My first time i did this i had no clue about fast travelling, this was my first MMO after all. So i ran through the entire Shire and Western Bree-Fields, this is nearly the size of two maps and it did take some time doing so, but it was amazing!

I later tried out all classes and i got very attatced to being Captain, i raided and did high lvl instances with it. Carn Dûm being one of the best instances ever in my experience, it was massive and it took a decent amount of time to do it not to mention the loot you could get from it and the challenge it gave. (this was before GlobalLFF was born and way before world chat was born, so you had to use map chats to recruit people + no instance finder was there)

The raids was Rift and Helegrod, both were amazing, Rift being 12 man while Helegrod was 24. There was also open raid bosses out in the world that could drop thropies, a fun addon.

So, why dont i recommend this game after the experiences i've had with it?

Well it all started with Mines of Moria, Turbine added something called "hope gear" (later renamed to radiance) this was something crucial for Moria raiding, without it you would die nearly instantly since your morale would be -80% at worst or so. This could be considered "tiered gear progression", you need to achieve tier one to be able to raid in tier two (tier one being instances). But the major fault here was the "Legendary Weapons". This eliminated all other weapons in the game more or less, crafted weapons became completely useless, normal weapon drops? Useless that too. Classes that could dual wield had a purpose to get a normal weapon, but your main focus were placed on Legendary Weapons.

At a start, legendary weapons was a massive grind, massive RNG. You wanted it to be perfect, so you had to be lucky when you "identified" them to see your legecies on them (legecies being stat boosts like boosting certain damage on skills, crit damage, cooldown rate etc etc) and the maximum legacies was 4 when you identified them + 3 reforges after you would be on 7 legacies, then you had to be lucky that you would be given the right legacies. (back then there was no store to buy legacies off, if i remember correctly you could not farm other legendary weapons either and deconstruct them for their legacies to put on your main weapon, the legacies you were given were then ones you had to live with, if you did not like it then you had to start over on another weapon).

This entire system was extremely time consuming, and it became very crucial at certain points in raiding.

Turbine later decided to trash the radiance system in later Mirkwood i think or early Enedwaith. This was a GOOD move.
But the legendary system remained as a plague and even exists today, every update, 5 levels extra, our legendary weapon was uselss and you had to upgrade - endless gear treadmill at a maximum level.

But then it came, the major issue. And there are only three words for it.

Free to Play.

At this point, many of us lifetime players were very uncertain at this, microtransactions was a thing too since the store got added at the same point. This was added with Enedwaith or Ost Dunholt raid.

So what happend after this is how i could call it "the huge war between the casual players and the raiders" - raiding gear started to became non unique since everyone could get them easily, turbine eliminated the true challenge for raids and gorup content. Suddently you could not see the difference between a decent raider and a shire potato farmer.

They added skirmishes with Mirkwood, this became a massive disappointment, now it's a forgotten content, entirely.

In the end, the casuals won this war. We raiders got more or less not wanted anymore, our voices was not heard. And of course, if your major playerbase are casuals then you develop more things for them, add more pay to win items in the store to please them, you could be working 20-40 hours on your first age legendary weapon, grind those legacies, max it out, make it perfect. While the guy next to you could spend 40 euros and max it out from store within 10 minutes by buying the legacies he wanted and relics even.

Turbine started to revamp the old areas we had in Shadow of Angmar. Making it more easy for new players, ruining the immersive feeling in those areas and instances, eliminated exploration entierly and made questing linear, it became like following an invisible red line through the maps, more dead then alive.

They butchered the first instance, by splitting it up in three wings, it became faster to complete, but the feeling died with it too. They butchered one of the most glorious mid lvl instanced called Fornost, and that was my final straw. I personally dont find it funny to have one major boss in each instance due to they simplifying them. The old dungeons had many minor bosses you could run into (sure you could get lost many times but you will learn local direction as time goes by, now a hamster could do it)

They ruined pvp by adding "Audacity" a specific pvp stat, that killed many builds since we were forced to wear pvp gear (that was mediocre compared to our raiding gears). Turbine have never been able to balance pvp beteen the Free Peoples and the Servants of Angmar. (freeps and creeps)

Most balanced was during Shadow of Angmar, and even then it was not entierly perfect either. We was promised a new PvMP map in 2008 i think, we got it 2015 - and i don't think they worked on this for 7 years, if you have seen it with your own eyes you can see for yourself that 7 years work was not dedicated for this.

LoTRO's reputation has sunk entierly, most of us that loved this game is waiting for it's killing blow, the announcement of the servers being closed so it will die with some dignity and honor, but thats too late now since everything is gone.

Many new players, those who began after f2p might still love this game - they never got to experience it's true glory.

Now LoTRO is just a p2w exploited game. The developers have run out of ideas and just sprinting to reach mordor then end it. They copy paste old structures in new content (minas tirith got the wall textures that are around isengard, the white city, with a black obsidan wall protecting it - call it what you like, but thats not acceptable.

I highly advice you to stay away from this game, it's not worth your time, trust me.
Was this review helpful? Yes No Funny
56 of 79 people (71%) found this review helpful
42 people found this review funny
1,245.5 hrs on record
Posted: November 20, 2015
“One game to rule them all, one game to find them,
One game to bring them all and in the darkness bind them...”

LOTRO - one love! ^^
Was this review helpful? Yes No Funny
72 of 110 people (65%) found this review helpful
161 people found this review funny
1.7 hrs on record
Posted: November 24, 2015
The 40 hour download over the McDonald's internet is worth the wait!
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