This strategic turn-based MMORPG combines innovative combat with character/party development and city/country management.
User reviews: Mostly Positive (87 reviews)
Release Date: Jun 29, 2012
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Play Atlantica Online

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April 28

Enter the Arena of Atlantis!

Atlantica Online is known for its epic battles, testing the might and prowess of warriors far and wide. Arena of Atlantis takes everything you know about PvP into a legendary battle where levels and gear are no longer a barrier. Survive solely on your wits and skill, and prove to Atlantians everywhere that you are an elite champion!

What is Arena of Atlantis?
Arena of Atlantis is a new PvP game mode available to everyone and anyone. There is no need to worry about levels or gear as all players will be pitted on a fair and balanced battlefield – this form of PvP is based purely on skill. You’ll be able to choose your main and mercenaries to forge a countless amount of strategies to defeat opponents on your server.

How to Play
Arena of Atlantis is available all the time; there is no need to wait for certain hours of the day to enjoy PvP. All you need to do is queue up and be matched with an opponent. You’ll then be able to select any main character or mercenary to perfect your battle plan. However don’t stick to only one strategy, your opponent will be able to ban two mercenaries from being used, and you cannot choose the same mercenaries your opponent selects. The PvP style is the same classic battle system you have come to know and enjoy in Atlantica Online.

Rank and Rewards
Being the best of the best has its perks. A new ranking system will be available for Arena of Atlantis that features powerful buffs that boost Attack Power, Workload, and EXP. The higher your rank, the more powerful your buffs will be.

Participation in Arena of Atlantis will also earn you points that you can trade-in to Quartermasters for rewards. You’ll be able to earn essential items such as mercenaries, level up tickets, and weapon boxes.

Review the full update patch notes here:

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“I fell in love with Atlantica the first time I played it, and I tell anyone who will listen that it's a terrific game.”
4.5 out of 5 – Ten Ton Hammer

“Put simply, Atlantica Online is the proverbial cream of the crop in free to play gaming, and will remain that way for a long time to come.”
Excellent – MMOHuts

“With new content such as raids, challenging upper-level zones, new gear to craft and legendary weapons to chase, Atlantica offers a deep and varied experience.”
7.2 out of 10 – MMORPG

Arena of Atlantis

Atlantica Online is known for its epic battles, testing the might and prowess of warriors far and wide. Arena of Atlantis takes everything you know about PvP into a legendary battle where levels and gear are no longer a barrier. Survive solely on your wits and skill, and prove to Atlantians everywhere that you are an elite champion!

For more information visit
To see the update patch notes:

About This Game

Atlantica Online is a strategic turn-based MMORPG that combines innovative combat with character/party development and city/country management.
Players take on the quest to destroy the Oriharukon, a powerful energy source from the lost civilization of Atlantis that survived and is now endangering humanity. This journey will take players around the globe to locations like the Great Wall of China and the pyramids of Egypt where they will come face-to-face with monsters ripped from history and lore, such as the ruthless Egyptian Pharaoh Khufu and Dracula.

Key features:

  • Strategic Turn-Based Battle System – Returning to the roots of traditional RPGs, Atlantica incorporates classic turn-based combat while combining tactical movements for deep strategic action.
  • Expansive Mercenary System – Recruit over 30 mercenaries to join you in your travels, have up to eight alongside you in battle, and shuffle your lineup as the situation calls for.
  • Challenging PvP – Participate in daily player vs. player battles, and test your fighting prowess against everyone in Atlantica every weekend in the Grand Championships.
  • Tactical Battle System – Expand the battlefield to fight alongside your allies against hordes of your enemies. Out-maneuver, out-think, and overcome your foes in this new style of combat.

System Requirements

    • OS:Windows® Vista, Windows 7
    • Processor:Intel® Core 2 Duo E6320, AMD Phenom 8450 or better
    • Memory:2GB RAM
    • Graphics:GeForce GT 240, Radeon HD 5450 or higher (vertex pixel shader 2.0 capable graphics card)
    • DirectX®:Version 9.0 or higher
    • Hard Drive:20GB of available space
    • Sound:16 Bit Sound Card
    • Network:Broadband Internet connection
    • OS:Windows® 7 or later
    • Processor:Intel® Core 2 Duo E6320, AMD Phenom 8450 or better
    • Memory:4GB RAM or more
    • Graphics:GeForce GT 240, Radeon HD 5450 or higher (vertex pixel shader 2.0 capable graphics card)
    • DirectX®: Version 9.0 or higher
    • Hard Drive:20GB of available space
    • Sound:16 Bit Sound Card
    • Network:Broadband Internet connection
Helpful customer reviews
40 of 54 people (74%) found this review helpful
1 person found this review funny
29.4 hrs on record
Posted: March 25, 2014
Atlantica Online centers around one fun game play aspect, marred by terrible corporate decisions. I cannot recommend it to anyone, especially if you have ever had problems with a gambling addiction.

The Good:

The turn based formation combat is entertaining and rather unique. Where you place your mercs and which mercs you use and in what order makes for fun game play and interesting decisions.

The journal that collects battle info is very well done.

There are several different pvp and pve activities implemented, allowing you to use your mercs and strategies in different ways against different types of obstacles.

Your mileage may vary, but the people who I met who play this game seemed friendly. The ones who weren't AFK, that is.

The Bad:

Your mercs must level up from when you first get them, often placing them far behind your main character and the rest of your team of mercs. Keeping a large stable to switch out for different strategies is not practical for this reason and the cost in real money to buy licenses.

The artwork in Atlantica Online is dated. This one doesn't bother me that much, but I know people who are put off by such things.

The depiction of women is insulting; expect nearly any woman in this game to be very buxom, half naked, and usually underage. The depiction of men is also very shallow.

The experience required to level your character and your crafting skills drag each process out beyond reason, after a certain grace period. Many of the quests after a point become a grind by themselves, as well.

You can recieve free experience for sitting, and many people at high levels afk craft, which rewards alt tabbing the game for long periods of time, leading to a social atmosphere where many if not most of the people logged into the game aren't actually there.

The North American version of the game is approximately 10 updates behind the Korean version. I estimate that to be about 2 years, perhaps more. Expect whatever bugs they fixed long ago to still be around for you, and whatever features they are accustomed to to still be unavailable to you.

The Ugly:

This game has the worst item store of any free to play game that I have ever seen. DO NOT PLAY THIS GAME IF YOU HAVE A GAMBLING ADDICTION. Two item types, available only through the store, have stats equivalent to the highest level gear or higher, and have no in game available alternatives, meaning that they will be needed to be competitive in pvp, especially at lower levels, and many strategies for fighting higher level, tougher dungeons, will be more difficult, if not impossible, without them. To attempt to buy one of these items you must pay 10 dollars US for a 'box' that might contain the item that you are after. The odds of containing your coveted item are not listed in the store, but the internet suggests 5% or less. The cost to buy the points needed is also not listed in the store, without first giving up your credit card information. I found it through internet searches. Finally, there are four powerful mercs available through the item store, which will also be difficult to progress in higher level content without, and needed to be competitive in pvp even at low levels. Each costs fifty dollars US plus twenty to thirty more for any skill up books, depending on if you bought a bundle or not. For comparison, a newly released major company video game typically costs 50 to 60 dollars, if it's 18 months to 2 years old it typically costs 30, and for something 5 years old or more, as many good turn based games are, 5 to 10 dollars.

Finally, customer service tickets take a ridiculously long time to be answered, if they are ever answered at all. There are people in the forums that have been waiting for six months on unanswered tickets about serious issues such as account or item theft.

My suggestion to anyone considering this game would be to spend less time and money than you would spend trying to succeed at this game buying several turn based games from steam and from gog. If you enjoy the few redeeming qualities enough to play it anyway, at least know what you're getting into.
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22 of 29 people (76%) found this review helpful
1 person found this review funny
Posted: June 29, 2012
I played this for over 2 years before Nexon owned it. Even before NDoors was bought out, it was pay2win after level 100. Each level cap increased the grind exponentially to the point that lv120+ you are lucky to get 1 level a week of hardcore grinding. PvP is broken now because they sell OP heroes in the cash shop (for ♥♥♥♥ing $70 each) and PvE's focus has changed from the "classic" 3v3 grid combat they shown in the trailer to a FFT multiplayer style mission based mode called TBS. This may sounds cool but it is incredibly laggy, unoptimized, even more repetitive than the 3v3 combat, and the reward system is unbalanced (they encourage you to play mutliplayer maps solo). Nowadays all anyone does is grind TBS maps solo, sit AFK in town crafting, or AFKing through PvP.

This game is 100% Pay2Win. You can gamble to upgrade your weapons with cash shop items, You can buy gamble boxes for mounts that give you better stats than all your armor combined.

Do not touch this.
Was this review helpful? Yes No Funny
14 of 18 people (78%) found this review helpful
1 person found this review funny
56.5 hrs on record
Posted: December 4, 2014
I'll do the TL:DR part first. It's a decent game and one of the very few turn based MMOs that has a good battle system, the gameplay itself is solid and mostly fun and there are many ways to build a successful group of mercs, there are a few cookiecutter setups for specific purposes like pvp or TBS farming but you can play the game without using one of them.

If you don't have a ton of time to dedicate to the game you can still progress for a while as a casual player but eventually you'll hit a wall and have to either spend real money or be able to solo farm the big payout TBS missions to fund upgrades so you don't constantly die. Sadly, overall I'd have to say I don't recommend this game. A year or so ago I definitely would have but there have been too many changes that try to force people to spend money by changing game elements into something else or even taking core elements of the game out and replacing them with cash grabs.

Now for the full review.

Don't let the low playtime fool you, I have hundreds of hours in this game off and on over the years. I started playing way back when ndoors still ran it and the pay to win aspect was present back then, but once nexon took over it became a whole different ballgame altogether. Anyone who's familiar with some of nexon's other games will know how they try to milk players for every cent they can squeeze out of them and this game is no exception. It's somewhat hidden here though, most of the stuff you need to get ahead is equipment and that's not sold in the cash shop, what a lot of people do is buy stuff from the cash shop then sell it in game and use the money they make to buy good gear from other players.

Anyone with gambling issues SHOULD NOT play this game as that is what almost the entire cash shop is based on, there are no direct purchases aside from the cash shop mercs and atlas ore, everything else from costumes to mounts comes in a box that has an estimated (based on numbers run by several players while opening hundreds of boxes) less than 5% chance at actually giving you the item you're after and will usually give some random crap like scrolls or merc upgrade items.

When you start off it's cheap, easy, and quick to craft and upgrade gear but toward endgame you're almost required to use atlas ore to upgrade, as the equipment itself is prohibitively expensive to sacrifice on combining and it's not worth the risk of taking it to the NPC, atlas has a chance at failure but unlike the upgrade NPC the item isn't destroyed, it loses an upgrade level which suckers you into using even more atlas ore to get it back to where it was before you started trying to upgrade.

And regarding crafting it's a decent way to make money for a while, but later on it actually starts costing more money to buy materials to craft than you'd get by selling the equipment you make. Crafting itself is a gamble, because you have a chance to craft equipment that's up to +6 (maximum upgrade is +10), and with higher level gear (130+) you needed to get +2 just to break even on the cost of materials. Even getting +1 is very rare though, most often you end up with no +.

The pay to win aspect is somewhat mitigated by almost all cash shop items being sellable/tradeable, so it's possible (though difficult) to play without spending a dime if you know how to make the crazy amounts of money in game required to purchase those things. However, if you have money you're willing to throw at this game to get ahead your best bet is to buy atlas ore which is used for too many things to list and always has a huge market.

The game itself scales somewhat well at least, there are higher ranked mercs you can get from quests and you absolutely do not have to get the cash shop mercs if you don't plan on being competitive in pvp, there are perfectly good setups using only recruited mercs although some of the recruitable mercs require rare items only available from nation dungeons which you need A). To be in a guild that's part of a nation able to run them and B). Be lucky enough to actually get that drop or for someone in the nation who does get it be willing to sell/give it to you, OR C). the astronomical amount of money needed to buy the merc recruitment item from someone and skip the quest.

Since I've started playing again I've noticed a few major changes I do not like at all, and I'm going to assume if you're reading this part you've played before and know what these things are. Individual merc inventory was removed and you now get inventory equal to a full party, but your mercs at home or in the merc room don't carry anything beyond what they're equipped with, anything that was in their inventory previously gets dumped into the new "personal warehouse" that's accessible from almost anywhere. To be fair it is huge and has 2 pages, but it's a rental and you get 90 days that starts counting down the instant you log in. The worst part is there is no license for it so the only way to renew it is pay once the time runs out.

Expeditions were also removed and replaced with "merc training", you have to pay gold for each merc in the training squad AND have a merc training license (which sometimes drops from bonus mobs) for each one of them to start training. Essentially it went from a way to level mercs and make a little money on the side from selling the loot to having to spend money to level them.

Independant mercs were removed as well and the rare items obtainable from them were put into the old treasure boxes you get from bonus monsters. I haven't seen any of them yet from opening OTB though, and talking to people in my nation several of them have opened thousands of OTB and gotten 1 or 2 Rainbow Soulstones. The failure rate for OTB seems to have been increased as well.

All in all I don't recommend this game if you're a new player, it's just been made too hard to get anywhere without spending large amounts of money on it. If you've played before and are considering playing again you may or may not get anywhere depending on how far you'd progressed before. The only good thing that's been introduced lately (and I use the term loosely as this a year or so ago) is they finally added an exp share option for regular battles and not just TBS/skirmish so you don't have to drag battles out so your weaker mercs can get kills.
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14 of 18 people (78%) found this review helpful
1 person found this review funny
146.2 hrs on record
Posted: July 2, 2012

There's one thing to say about Atlantica that will explain to many people why it is no longer worth playing: Nexon bought it.

Atlantica has been dumbed down into a petty game no longer centered around community interaction. The only reason for playing now is working the market, which is dominated by TRADEABLE CASH SHOP ITEMS and the consequential inflation.

Atlantica is a monument; a memory of greatness once before.
Was this review helpful? Yes No Funny
23 of 36 people (64%) found this review helpful
1 person found this review funny
115.7 hrs on record
Posted: November 26, 2013
Atlantica Online is a turn-based party tactical MMO. It is set in an alternate Earth, using the entire globe as a map. The game mixes places and people from throughout history and legend, so Marco Polo, Miyamoto Musashi, Nefertiti, and William Tell are all here, and Rome is the cultural center. The basic storyline involves the ressurection and protection of Atlantis.

The game is free-to-play; there is a market (called the Item Mall) but none of the items sold there are necessary to succeed (though some items are so convenient that they may feel needed.) This is the English version of a Korean game, so expect a great deal of randomness and a manhwa influence in the art style.

The player controls an entire party of heroes, starting with their main character and recruiting companions in various ways as they advance through the game. The maximum party size, including the main, is nine. Each companion must be trained, advanced, and geared just as the main character must be. There are multiple modes of combat ranging from static turn-based to a more tactical mode where movement, positioning, and range are important.

Offering a radically different party and combat model for an MMO, Atlantica Online will be of interest to anyone who finds ♥♥♥♥♥♥me design a topic worth exploring. The design of the player community is of special interest, where the rules of the game have created a relatively welcoming and tight-knit community of players, which would otherwise be unlikely for a game as stratified and time-consuming as this one. You may not play it all the way to the level cap, but there are a lot of fresh ideas for MMO design on display that make an investment of time worthwhile.
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