This strategic turn-based MMORPG combines innovative combat with character/party development and city/country management.
User reviews: Mostly Positive (92 reviews) - 72% of the 92 user reviews for this game are positive.
Release Date: Jun 29, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Play Atlantica Online

Free to Play


“I fell in love with Atlantica the first time I played it, and I tell anyone who will listen that it's a terrific game.”
4.5 out of 5 – Ten Ton Hammer

“Put simply, Atlantica Online is the proverbial cream of the crop in free to play gaming, and will remain that way for a long time to come.”
Excellent – MMOHuts

“With new content such as raids, challenging upper-level zones, new gear to craft and legendary weapons to chase, Atlantica offers a deep and varied experience.”
7.2 out of 10 – MMORPG

Perils of Avalon

The island kingdom of the once and future king has emerged on the isle of Great Britain! Bring your Nation together to help Arthur take back his lost isles. This new Nation Dungeon will test your resolve, as well as your Nation and Guild coordination on a scale unseen. Will you take up your weapon to help a king conquer the darkness that has consumed his kingdom?

Read the complete patch notes here:

Nexon Player Appreciation Event

We here at Nexon America want to show all of our loyal players how much we appreciate their support by giving out free items across all of our games. Login to each game during the event period to receive FREE in-game items and special limited offers!

Atlantica Online:
Dirty Bomb:
Dragon Nest:

About This Game

Atlantica Online is a strategic turn-based MMORPG that combines innovative combat with character/party development and city/country management.
Players take on the quest to destroy the Oriharukon, a powerful energy source from the lost civilization of Atlantis that survived and is now endangering humanity. This journey will take players around the globe to locations like the Great Wall of China and the pyramids of Egypt where they will come face-to-face with monsters ripped from history and lore, such as the ruthless Egyptian Pharaoh Khufu and Dracula.

Key features:

  • Strategic Turn-Based Battle System – Returning to the roots of traditional RPGs, Atlantica incorporates classic turn-based combat while combining tactical movements for deep strategic action.
  • Expansive Mercenary System – Recruit over 30 mercenaries to join you in your travels, have up to eight alongside you in battle, and shuffle your lineup as the situation calls for.
  • Challenging PvP – Participate in daily player vs. player battles, and test your fighting prowess against everyone in Atlantica every weekend in the Grand Championships.
  • Tactical Battle System – Expand the battlefield to fight alongside your allies against hordes of your enemies. Out-maneuver, out-think, and overcome your foes in this new style of combat.

System Requirements

    • OS:Windows® Vista, Windows 7
    • Processor:Intel® Core 2 Duo E6320, AMD Phenom 8450 or better
    • Memory:2GB RAM
    • Graphics:GeForce GT 240, Radeon HD 5450 or higher (vertex pixel shader 2.0 capable graphics card)
    • DirectX®:Version 9.0 or higher
    • Hard Drive:20GB of available space
    • Sound:16 Bit Sound Card
    • Network:Broadband Internet connection
    • OS:Windows® 7 or later
    • Processor:Intel® Core 2 Duo E6320, AMD Phenom 8450 or better
    • Memory:4GB RAM or more
    • Graphics:GeForce GT 240, Radeon HD 5450 or higher (vertex pixel shader 2.0 capable graphics card)
    • DirectX®: Version 9.0 or higher
    • Hard Drive:20GB of available space
    • Sound:16 Bit Sound Card
    • Network:Broadband Internet connection
Helpful customer reviews
13 of 15 people (87%) found this review helpful
146.8 hrs on record
Posted: August 21
What was once what I'd consider my favorite MMO, I see was ruined the moment it was taken in by Nexon. The first 100 levels were great, and then the grind began at 100. The best classes are worth millions, if not billions of in-game gold to obtain. Across a level 50 and two level 100 characters, I barely made 1 billion gold, with plenty of market playing. Getting the stuff to do the quest essentially drained me of all of my savings, leaving me with nothing to buy gems, which is how you upgrade the characters at certain level milestones. Not only that, the better the character, the more expensive the upgrades will be. These upgrades can't be ignored either, as they give huge boosts to their stats, making them worthless at higher levels when left in their basic form. So this 1 billion class was going to cost me several billions more just to upgrade it as many times as my weaker, but cheaper characters.

After going back to the game after some time, I saw the new classes and how much their summon gems were selling on the market. Trillions. All because they are cash shop exclusive, and are by far the strongest characters in the game. At this point, anyone going completely F2P is screwed out of all their work, and hit a huge grinding wall that will never end. By the time the money is earned to buy any one of these classes, a new, stronger class will be created you will have to pay quadrillions for.

If anyone at all is still thinking about trying this game and you see this, don't. You might enjoy it for quite a good number of hours, but are forced to pay or get out if you wanna get anywhere close to the mid-game, and a lot more to reach even a mile away from the end-game. Just don't, unless you want your heart broken like mine.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
78.0 hrs on record
Posted: October 28
I've played this game for years and I have a really hard time deciding if I should recommend it. In the end, you should play it; this isn't another game, this is a completely different genre from anything you've ever played. When this game dies, this genre of video games will be dead and there will never be another like it. My heart goes out to Atlantica Online (AO) for that reason; the PvP is easily the most challenging thing I've ever done in a game, the features and design of the game are unique, there's a lot of quirks you don't find in other MMOs, and the community is great. But at the same time, if you play this game you need to have your expectations set right. Nexon is not the best company, the item mall is terrible, the max level is 170 and it's taken some people almost a decade to reach that, and you will never catch up to the top ranked PvP'ers without spending thousands of dollars (I'm not exaggerating). You have to be ok with knowing that you'll never be the best, and you have to just want to enjoy the ride.

The Best Parts:

-You'll never play another game like this. It's unique, it's challenging in all the right ways, and it's so addicting.

-PvP is an absolute gem. Let me break it down for you...each player has a 3x3 grid of characters, so 9 total. Each character has physical attacks and magical attacks. Each physical attack gives 1 stun counter to your opponent. At 3 stun counters their character is stunned for 3 turns. There's various weapons, some hit a column, some it a row, some hit a single target or a cross shape. As for the magical attacks, they all have some sort of special effect such as Silence, movement limitations, etc. Each character has a "Monk" who can either remove stun counters or remove debuffs each turn. So the game revolves around trying to trick your opponent and force them into hard decisions. For example, a Monk removes dubuffs by putting up a magic shield that lasts for 2 turns, so once that shield is up they can't heal or remove stun counters. Which means you can put up 1 stun counter, and then on the next turn both debuff them and put up the 2nd stun counter, forcing your opponent to chose between keeping the debuff or letting them get stunned. But at the same time, they can do the same to try and disable you from putting up those stun counters, or disable your character with the debuff and make you pick a less favorable debuff to put up on them; so you have to plan ahead. There's trillions of variables that can also come into play such as guarding, scrolls, changing places. Each player gets 5 moves per turn, oh, and everything has to be done within 30 seconds. So you have 30 seconds to spend your moves, and then 30 seconds to memorize your opponents moves and plan accordingly.

-The community is great. Guilds have a lot of incentive to stay together. Everyone knows everyone else so they're all civilized. It's a smart game, it's attracts smart players who like learning. The community also has ways of policing itself through things like Nations. A nation is a group of guilds, they can invite guilds to join them or kick out troublesome guilds. Nations collect points over time that can be spent on items and bonuses. There's also raid dungeons that require a whole Nation to do. Nations can also do something called "Kings Judgment" which lets a guild leader mark any player in the game, and then anybody in the Nation can kill that player. If you abuse that power, other Nations will in turn come after you, Nations can go to war, but they can potentially lose things like cities and the amount of economy they control.

-The Economy is cool. I'm not much of a entrepreneur, or a crafter but I do really like that the economy is 99% player controlled. Items don't exist unless players craft them and crafters need resources from things like Nations and PvE. The game even has a list of the servers best crafters for each type of craft. It's an MMO feature that you no longer find in newer games.

-There's so many events! Seriously, and they're cool events too. They give away free mounts and costumes, experience boosts, all sorts of great items. A lot of the events are interactive. They'll have minigames, or temporary event dungeons, or random world monster drops. The events are so random and interesting.

The Worst Parts:

-You will never catch up. Never. Don't even try. For example the PvP's grand tournament that happens cross-server every Sunday afternoon is still fun. But when the tournament narrows down, it's always the same 10 players or so. There used to be more variety back when the level cap wasn't 170 and the game was newer. But now days, the older players have accumulated so much wealth that they're levels and equipment simply make them better. Which sucks because the tournament used to be the best way to spectate good strategic matches between the best of the best. It's not like that anymore. Most of the people at the top aren't even that good; they're just rich.

-The equipment grinds would be fun if they weren't so expensive. Sure, they're not really necessary, and you can competitively PvP without them. But there's 170 levels to this game. People who play 24/7 for years haven't even reached the level cap. You have a lot of incentive to upgrade gear because it cuts down on the grind. Here's how the system works; you have two Flame Swords, so you combine them, and now you have a Flame Sword +1. Then you go find another Flame Sword +1, combine that with the one you currently have, and then you have a Flame Sword +2. The max is +9, which means you have to get two weapons to +8 and then combine them to make a +9. That's 81 swords total that you consume. You could also gamble and "Enhance" your sword directly from +8 to +9 without the additional +8 but there's a 50% chance the Enhance will fail and you'll lose the weapon permanently. The best seller on the item mall is this item called "Atlas Ore" which lets you Enhance without losing your weapon permanently should it fail. Atlas Ore is literally so important that it's the sole factor in determining the strength of the economy. But most people never gear up past +4.

-The item mall is silly. For example, the "Vampire" character on the item mall is $70. That character is also a healer and a staple in the highest levels of PvP because she has a powerful heal that lasts over time and heals in a column rather than a row like the rest of the healers in the game. That makes her a great sniper prevention tool. It doesn't matter at lower levels. But there's a few game changing mercenaries on the item mall. And seriously, $70? Oh Nexon, it's like you have no self awareness. Luckily, the Vampire is really the only character who affects PvP, the others are game changers in PvE however. And as other reviews will tell you, the item mall is also all about gambling. If Nexon releases a new mount on the item mall, you can't just buy that mount. You have to buy a "box" that when you open rolls dice and you have a random chance at getting the mount. You /could/ get the mount, or you /could/ get something so worthless that your money would have been better spent on $50 worth of Atlas Ore that you can sell to players. The game also attaches huge stat bonuses to mounts and costumes (which can be upgraded to +9 by the way .)

-New Characters start at level 1. Ok cool, so you want to try adding the new character that was just released to your team. But the rest of your team is at level 136 and it took you over 300 hours to get your current team to that point. Ok have fun! There are things like experience boosts. But even with those it's a pain.

-You have to do everything 9 times. You have 9 characters, each with their own equipment, experience table, skill tree, and what not.

-This is the International Version and it tends to update more slowly compared to the Korean Version
Was this review helpful? Yes No Funny
59 of 80 people (74%) found this review helpful
2 people found this review funny
29.4 hrs on record
Posted: March 25, 2014
Atlantica Online centers around one fun game play aspect, marred by terrible corporate decisions. I cannot recommend it to anyone, especially if you have ever had problems with a gambling addiction.

The Good:

The turn based formation combat is entertaining and rather unique. Where you place your mercs and which mercs you use and in what order makes for fun game play and interesting decisions.

The journal that collects battle info is very well done.

There are several different pvp and pve activities implemented, allowing you to use your mercs and strategies in different ways against different types of obstacles.

Your mileage may vary, but the people who I met who play this game seemed friendly. The ones who weren't AFK, that is.

The Bad:

Your mercs must level up from when you first get them, often placing them far behind your main character and the rest of your team of mercs. Keeping a large stable to switch out for different strategies is not practical for this reason and the cost in real money to buy licenses.

The artwork in Atlantica Online is dated. This one doesn't bother me that much, but I know people who are put off by such things.

The depiction of women is insulting; expect nearly any woman in this game to be very buxom, half naked, and usually underage. The depiction of men is also very shallow.

The experience required to level your character and your crafting skills drag each process out beyond reason, after a certain grace period. Many of the quests after a point become a grind by themselves, as well.

You can recieve free experience for sitting, and many people at high levels afk craft, which rewards alt tabbing the game for long periods of time, leading to a social atmosphere where many if not most of the people logged into the game aren't actually there.

The North American version of the game is approximately 10 updates behind the Korean version. I estimate that to be about 2 years, perhaps more. Expect whatever bugs they fixed long ago to still be around for you, and whatever features they are accustomed to to still be unavailable to you.

The Ugly:

This game has the worst item store of any free to play game that I have ever seen. DO NOT PLAY THIS GAME IF YOU HAVE A GAMBLING ADDICTION. Two item types, available only through the store, have stats equivalent to the highest level gear or higher, and have no in game available alternatives, meaning that they will be needed to be competitive in pvp, especially at lower levels, and many strategies for fighting higher level, tougher dungeons, will be more difficult, if not impossible, without them. To attempt to buy one of these items you must pay 10 dollars US for a 'box' that might contain the item that you are after. The odds of containing your coveted item are not listed in the store, but the internet suggests 5% or less. The cost to buy the points needed is also not listed in the store, without first giving up your credit card information. I found it through internet searches. Finally, there are four powerful mercs available through the item store, which will also be difficult to progress in higher level content without, and needed to be competitive in pvp even at low levels. Each costs fifty dollars US plus twenty to thirty more for any skill up books, depending on if you bought a bundle or not. For comparison, a newly released major company video game typically costs 50 to 60 dollars, if it's 18 months to 2 years old it typically costs 30, and for something 5 years old or more, as many good turn based games are, 5 to 10 dollars.

Finally, customer service tickets take a ridiculously long time to be answered, if they are ever answered at all. There are people in the forums that have been waiting for six months on unanswered tickets about serious issues such as account or item theft.

My suggestion to anyone considering this game would be to spend less time and money than you would spend trying to succeed at this game buying several turn based games from steam and from gog. If you enjoy the few redeeming qualities enough to play it anyway, at least know what you're getting into.
Was this review helpful? Yes No Funny
36 of 45 people (80%) found this review helpful
2 people found this review funny
Posted: June 29, 2012
I played this for over 2 years before Nexon owned it. Even before NDoors was bought out, it was pay2win after level 100. Each level cap increased the grind exponentially to the point that lv120+ you are lucky to get 1 level a week of hardcore grinding. PvP is broken now because they sell OP heroes in the cash shop (for ♥♥♥♥ing $70 each) and PvE's focus has changed from the "classic" 3v3 grid combat they shown in the trailer to a FFT multiplayer style mission based mode called TBS. This may sounds cool but it is incredibly laggy, unoptimized, even more repetitive than the 3v3 combat, and the reward system is unbalanced (they encourage you to play mutliplayer maps solo). Nowadays all anyone does is grind TBS maps solo, sit AFK in town crafting, or AFKing through PvP.

This game is 100% Pay2Win. You can gamble to upgrade your weapons with cash shop items, You can buy gamble boxes for mounts that give you better stats than all your armor combined.

Do not touch this.
Was this review helpful? Yes No Funny
24 of 30 people (80%) found this review helpful
1 person found this review funny
146.2 hrs on record
Posted: July 2, 2012

There's one thing to say about Atlantica that will explain to many people why it is no longer worth playing: Nexon bought it.

Atlantica has been dumbed down into a petty game no longer centered around community interaction. The only reason for playing now is working the market, which is dominated by tradeable cash-shop items and their consequential inflation effect. The advertised combat style and dungeon exploration has been eschewed in place of spammable "mini-game" style dungeons that require semi-AFK clicking every few minutes. And, in natural Nexon style, this cheesy side-grade is the only way to acquire some of the best gear.

After hundreds of hours spent on the game before Nexon acquired it, and a hundred more recently trying to get back into the game, I simply cannot recommend anyone keep Atlantica alive any longer than it needs to be.

There are very few reasons for veteran players to return, and even less for new players to begin. Atlantica is a monument; a memory of greatness once before.
Was this review helpful? Yes No Funny