Atlantica Online is a turn-based party tactical MMO. It is set in an alternate Earth, using the entire globe as a map. The game mixes places and people from throughout history and legend, so Marco Polo, Miyamoto Musashi, Nefertiti, and William Tell are all here, and Rome is the cultural center. The basic storyline involves the ressurection and protection of Atlantis.
The game is free-to-play; there is a market (called the Item Mall) but none of the items sold there are necessary to succeed (though some items are so convenient that they may feel needed.) This is the English version of a Korean game, so expect a great deal of randomness and a manhwa influence in the art style.
The player controls an entire party of heroes, starting with their main character and recruiting companions in various ways as they advance through the game. The maximum party size, including the main, is nine. Each companion must be trained, advanced, and geared just as the main character must be. There are multiple modes of combat ranging from static turn-based to a more tactical mode where movement, positioning, and range are important.
Offering a radically different party and combat model for an MMO, Atlantica Online will be of interest to anyone who finds MMO game design a topic worth exploring. The design of the player community is of special interest, where the rules of the game have created a relatively welcoming and tight-knit community of players, which would otherwise be unlikely for a game as stratified and time-consuming as this one. You may not play it all the way to the level cap, but there are a lot of fresh ideas for MMO design on display that make an investment of time worthwhile.
Posted: November 26th, 2013