This strategic turn-based MMORPG combines innovative combat with character/party development and city/country management.
User reviews:
Mostly Positive (119 reviews) - 73% of the 119 user reviews for this game are positive.
Release Date: Jun 29, 2012

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May 12

Collector's Decoration Box

Who wants more wings? Within each Collector's Decoration Box is a random item from a vast list of possibilities, including one of six different sets of wings, such as the Skull Dragon, Minotaur and Fairy styles! Check out all the fantastical items below.

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May 12

Patch Notes: Visit the Tomb of Immortals!

Explore the new individual dungeon, the Tomb of Immortals! This dungeon is best suited for players level 130 and above. Grab some friends and head to Eastern Mohenjodaro, where you can enter the dungeon as a party of three. Make sure one person in the group has the entry key, which can be purchased for 100,000,000 Gold on the Marketplace. Once inside, you have 30 minutes to defeat all of the monsters dwelling there! The dungeon normally has a 20-hour cooldown, but from May 12 to June 9 the cooldown is only 10 hours! Once you complete the dungeon, everyone in your party will receive an Immortal Gift which will be sent to their mailbox. Open the gift to receive one random reward, such as the fancy Immortal Bow! Other possible rewards include Phoenix and Dragon God Equipment Boxes, Atlantis Coins and more.

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“I fell in love with Atlantica the first time I played it, and I tell anyone who will listen that it's a terrific game.”
4.5 out of 5 – Ten Ton Hammer

“Put simply, Atlantica Online is the proverbial cream of the crop in free to play gaming, and will remain that way for a long time to come.”
Excellent – MMOHuts

“With new content such as raids, challenging upper-level zones, new gear to craft and legendary weapons to chase, Atlantica offers a deep and varied experience.”
7.2 out of 10 – MMORPG

Visit the Tomb of Immortals!

Explore the new individual dungeon, the Tomb of Immortals! Players level 130 and above can grab some friends, party up, and prepare to take on the monsters waiting for them inside. You only have a limited amount of time to defeat all of the monsters, so be quick and work together! If you succeed, everyone will receive an Immortal Gift, which contains one random reward! Lucky winners could get an Immortal Bow, Phoenix and Dragon God Equipment Boxes, Atlantis Coins and more. Then pass the time with the return of two fun events—Heart of a Fisherman and the Infinity Challenge!

Read the complete patch notes here:

About This Game

Atlantica Online is a strategic turn-based MMORPG that combines innovative combat with character/party development and city/country management.
Players take on the quest to destroy the Oriharukon, a powerful energy source from the lost civilization of Atlantis that survived and is now endangering humanity. This journey will take players around the globe to locations like the Great Wall of China and the pyramids of Egypt where they will come face-to-face with monsters ripped from history and lore, such as the ruthless Egyptian Pharaoh Khufu and Dracula.

Key features:

  • Strategic Turn-Based Battle System – Returning to the roots of traditional RPGs, Atlantica incorporates classic turn-based combat while combining tactical movements for deep strategic action.
  • Expansive Mercenary System – Recruit over 30 mercenaries to join you in your travels, have up to eight alongside you in battle, and shuffle your lineup as the situation calls for.
  • Challenging PvP – Participate in daily player vs. player battles, and test your fighting prowess against everyone in Atlantica every weekend in the Grand Championships.
  • Tactical Battle System – Expand the battlefield to fight alongside your allies against hordes of your enemies. Out-maneuver, out-think, and overcome your foes in this new style of combat.

System Requirements

    • OS:Windows® Vista or later
    • Processor:Intel® Core 2 Duo E6320, AMD Phenom 8450 or better
    • Memory:At least 2 GB RAM
    • Graphics:GeForce GT 240, Radeon HD 5450 or higher (vertex pixel shader 2.0 capable graphics card)
    • DirectX®:Version 9.0 or higher
    • Hard Drive:At least 20 GB of free space
    • Sound:16 Bit Sound Card
    • Network:Broadband Internet connection
    • OS:Windows® 7 or later
    • Processor:Intel® Core 2 Duo E6320, AMD Phenom 8450 or better
    • Memory:At least 4 GB RAM
    • Graphics:GeForce GT 240, Radeon HD 5450 or higher (vertex pixel shader 2.0 capable graphics card)
    • DirectX®: Version 9.0 or higher
    • Hard Drive:At least 20GB of free space
    • Sound:16 Bit Sound Card
    • Network:Broadband Internet connection
Customer reviews
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Mostly Positive (119 reviews)
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117 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
71 of 97 people (73%) found this review helpful
3 people found this review funny
Not Recommended
29.4 hrs on record
Posted: March 25, 2014
Atlantica Online centers around one fun game play aspect, marred by terrible corporate decisions. I cannot recommend it to anyone, especially if you have ever had problems with a gambling addiction.

The Good:

The turn based formation combat is entertaining and rather unique. Where you place your mercs and which mercs you use and in what order makes for fun game play and interesting decisions.

The journal that collects battle info is very well done.

There are several different pvp and pve activities implemented, allowing you to use your mercs and strategies in different ways against different types of obstacles.

Your mileage may vary, but the people who I met who play this game seemed friendly. The ones who weren't AFK, that is.

The Bad:

Your mercs must level up from when you first get them, often placing them far behind your main character and the rest of your team of mercs. Keeping a large stable to switch out for different strategies is not practical for this reason and the cost in real money to buy licenses.

The artwork in Atlantica Online is dated. This one doesn't bother me that much, but I know people who are put off by such things.

The depiction of women is insulting; expect nearly any woman in this game to be very buxom, half naked, and usually underage. The depiction of men is also very shallow.

The experience required to level your character and your crafting skills drag each process out beyond reason, after a certain grace period. Many of the quests after a point become a grind by themselves, as well.

You can recieve free experience for sitting, and many people at high levels afk craft, which rewards alt tabbing the game for long periods of time, leading to a social atmosphere where many if not most of the people logged into the game aren't actually there.

The North American version of the game is approximately 10 updates behind the Korean version. I estimate that to be about 2 years, perhaps more. Expect whatever bugs they fixed long ago to still be around for you, and whatever features they are accustomed to to still be unavailable to you.

The Ugly:

This game has the worst item store of any free to play game that I have ever seen. DO NOT PLAY THIS GAME IF YOU HAVE A GAMBLING ADDICTION. Two item types, available only through the store, have stats equivalent to the highest level gear or higher, and have no in game available alternatives, meaning that they will be needed to be competitive in pvp, especially at lower levels, and many strategies for fighting higher level, tougher dungeons, will be more difficult, if not impossible, without them. To attempt to buy one of these items you must pay 10 dollars US for a 'box' that might contain the item that you are after. The odds of containing your coveted item are not listed in the store, but the internet suggests 5% or less. The cost to buy the points needed is also not listed in the store, without first giving up your credit card information. I found it through internet searches. Finally, there are four powerful mercs available through the item store, which will also be difficult to progress in higher level content without, and needed to be competitive in pvp even at low levels. Each costs fifty dollars US plus twenty to thirty more for any skill up books, depending on if you bought a bundle or not. For comparison, a newly released major company video game typically costs 50 to 60 dollars, if it's 18 months to 2 years old it typically costs 30, and for something 5 years old or more, as many good turn based games are, 5 to 10 dollars.

Finally, customer service tickets take a ridiculously long time to be answered, if they are ever answered at all. There are people in the forums that have been waiting for six months on unanswered tickets about serious issues such as account or item theft.

My suggestion to anyone considering this game would be to spend less time and money than you would spend trying to succeed at this game buying several turn based games from steam and from gog. If you enjoy the few redeeming qualities enough to play it anyway, at least know what you're getting into.
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38 of 51 people (75%) found this review helpful
3 people found this review funny
Not Recommended
Posted: June 29, 2012
I played this for over 2 years before Nexon owned it. Even before NDoors was bought out, it was pay2win after level 100. Each level cap increased the grind exponentially to the point that lv120+ you are lucky to get 1 level a week of hardcore grinding. PvP is broken now because they sell OP heroes in the cash shop (for ♥♥♥♥ing $70 each) and PvE's focus has changed from the "classic" 3v3 grid combat they shown in the trailer to a FFT multiplayer style mission based mode called TBS. This may sounds cool but it is incredibly laggy, unoptimized, even more repetitive than the 3v3 combat, and the reward system is unbalanced (they encourage you to play mutliplayer maps solo). Nowadays all anyone does is grind TBS maps solo, sit AFK in town crafting, or AFKing through PvP.

This game is 100% Pay2Win. You can gamble to upgrade your weapons with cash shop items, You can buy gamble boxes for mounts that give you better stats than all your armor combined.

Do not touch this.
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28 of 35 people (80%) found this review helpful
3 people found this review funny
Not Recommended
147.0 hrs on record
Posted: July 2, 2012

There's one thing to say about Atlantica that will explain to many people why it is no longer worth playing: Nexon bought it.

Atlantica has been dumbed down into a petty game no longer centered around community interaction. The only reason for playing now is working the market, which is dominated by tradeable cash-shop items and their consequential inflation effect. The advertised combat style and dungeon exploration has been eschewed in place of spammable "mini-game" style dungeons that require semi-AFK clicking every few minutes. And, in natural Nexon style, this cheesy side-grade is the only way to acquire some of the best gear.

After hundreds of hours spent on the game before Nexon acquired it, and a hundred more recently trying to get back into the game, I simply cannot recommend anyone keep Atlantica alive any longer than it needs to be.

There are very few reasons for veteran players to return, and even less for new players to begin. Atlantica is a monument; a memory of greatness once before.
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28 of 35 people (80%) found this review helpful
1 person found this review funny
Not Recommended
146.8 hrs on record
Posted: August 21, 2015
What was once what I'd consider my favorite MMO, I see was ruined the moment it was taken in by Nexon. The first 100 levels were great, and then the grind began at 100. The best classes are worth millions, if not billions of in-game gold to obtain. Across a level 50 and two level 100 characters, I barely made 1 billion gold, with plenty of market playing. Getting the stuff to do the quest essentially drained me of all of my savings, leaving me with nothing to buy gems, which is how you upgrade the characters at certain level milestones. Not only that, the better the character, the more expensive the upgrades will be. These upgrades can't be ignored either, as they give huge boosts to their stats, making them worthless at higher levels when left in their basic form. So this 1 billion class was going to cost me several billions more just to upgrade it as many times as my weaker, but cheaper characters.

After going back to the game after some time, I saw the new classes and how much their summon gems were selling on the market. Trillions. All because they are cash shop exclusive, and are by far the strongest characters in the game. At this point, anyone going completely F2P is screwed out of all their work, and hit a huge grinding wall that will never end. By the time the money is earned to buy any one of these classes, a new, stronger class will be created you will have to pay quadrillions for.

If anyone at all is still thinking about trying this game and you see this, don't. You might enjoy it for quite a good number of hours, but are forced to pay or get out if you wanna get anywhere close to the mid-game, and a lot more to reach even a mile away from the end-game. Just don't, unless you want your heart broken like mine.
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15 of 18 people (83%) found this review helpful
1 person found this review funny
78.0 hrs on record
Posted: October 28, 2015
I've played this game for years and I have a really hard time deciding if I should recommend it. In the end, you should play it; this isn't another game, this is a completely different genre from anything you've ever played. When this game dies, this genre of video games will be dead and there will never be another like it. My heart goes out to Atlantica Online (AO) for that reason; the PvP is easily the most challenging thing I've ever done in a game, the features and design of the game are unique, there's a lot of quirks you don't find in other MMOs, and the community is great. But at the same time, if you play this game you need to have your expectations set right. Nexon is not the best company, the item mall is terrible, the max level is 170 and it's taken some people almost a decade to reach that, and you will never catch up to the top ranked PvP'ers without spending thousands of dollars (I'm not exaggerating). You have to be ok with knowing that you'll never be the best, and you have to just want to enjoy the ride.

The Best Parts:

-You'll never play another game like this. It's unique, it's challenging in all the right ways, and it's so addicting.

-PvP is an absolute gem. Let me break it down for you...each player has a 3x3 grid of characters, so 9 total. Each character has physical attacks and magical attacks. Each physical attack gives 1 stun counter to your opponent. At 3 stun counters their character is stunned for 3 turns. There's various weapons, some hit a column, some it a row, some hit a single target or a cross shape. As for the magical attacks, they all have some sort of special effect such as Silence, movement limitations, etc. Each character has a "Monk" who can either remove stun counters or remove debuffs each turn. So the game revolves around trying to trick your opponent and force them into hard decisions. For example, a Monk removes dubuffs by putting up a magic shield that lasts for 2 turns, so once that shield is up they can't heal or remove stun counters. Which means you can put up 1 stun counter, and then on the next turn both debuff them and put up the 2nd stun counter, forcing your opponent to chose between keeping the debuff or letting them get stunned. But at the same time, they can do the same to try and disable you from putting up those stun counters, or disable your character with the debuff and make you pick a less favorable debuff to put up on them; so you have to plan ahead. There's trillions of variables that can also come into play such as guarding, scrolls, changing places. Each player gets 5 moves per turn, oh, and everything has to be done within 30 seconds. So you have 30 seconds to spend your moves, and then 30 seconds to memorize your opponents moves and plan accordingly.

-The community is great. Guilds have a lot of incentive to stay together. Everyone knows everyone else so they're all civilized. It's a smart game, it's attracts smart players who like learning. The community also has ways of policing itself through things like Nations. A nation is a group of guilds, they can invite guilds to join them or kick out troublesome guilds. Nations collect points over time that can be spent on items and bonuses. There's also raid dungeons that require a whole Nation to do. Nations can also do something called "Kings Judgment" which lets a guild leader mark any player in the game, and then anybody in the Nation can kill that player. If you abuse that power, other Nations will in turn come after you, Nations can go to war, but they can potentially lose things like cities and the amount of economy they control.

-The Economy is cool. I'm not much of a entrepreneur, or a crafter but I do really like that the economy is 99% player controlled. Items don't exist unless players craft them and crafters need resources from things like Nations and PvE. The game even has a list of the servers best crafters for each type of craft. It's an MMO feature that you no longer find in newer games.

-There's so many events! Seriously, and they're cool events too. They give away free mounts and costumes, experience boosts, all sorts of great items. A lot of the events are interactive. They'll have minigames, or temporary event dungeons, or random world monster drops. The events are so random and interesting.

The Worst Parts:

-You will never catch up. Never. Don't even try. For example the PvP's grand tournament that happens cross-server every Sunday afternoon is still fun. But when the tournament narrows down, it's always the same 10 players or so. There used to be more variety back when the level cap wasn't 170 and the game was newer. But now days, the older players have accumulated so much wealth that they're levels and equipment simply make them better. Which sucks because the tournament used to be the best way to spectate good strategic matches between the best of the best. It's not like that anymore. Most of the people at the top aren't even that good; they're just rich.

-The equipment grinds would be fun if they weren't so expensive. Sure, they're not really necessary, and you can competitively PvP without them. But there's 170 levels to this game. People who play 24/7 for years haven't even reached the level cap. You have a lot of incentive to upgrade gear because it cuts down on the grind. Here's how the system works; you have two Flame Swords, so you combine them, and now you have a Flame Sword +1. Then you go find another Flame Sword +1, combine that with the one you currently have, and then you have a Flame Sword +2. The max is +9, which means you have to get two weapons to +8 and then combine them to make a +9. That's 81 swords total that you consume. You could also gamble and "Enhance" your sword directly from +8 to +9 without the additional +8 but there's a 50% chance the Enhance will fail and you'll lose the weapon permanently. The best seller on the item mall is this item called "Atlas Ore" which lets you Enhance without losing your weapon permanently should it fail. Atlas Ore is literally so important that it's the sole factor in determining the strength of the economy. But most people never gear up past +4.

-The item mall is silly. For example, the "Vampire" character on the item mall is $70. That character is also a healer and a staple in the highest levels of PvP because she has a powerful heal that lasts over time and heals in a column rather than a row like the rest of the healers in the game. That makes her a great sniper prevention tool. It doesn't matter at lower levels. But there's a few game changing mercenaries on the item mall. And seriously, $70? Oh Nexon, it's like you have no self awareness. Luckily, the Vampire is really the only character who affects PvP, the others are game changers in PvE however. And as other reviews will tell you, the item mall is also all about gambling. If Nexon releases a new mount on the item mall, you can't just buy that mount. You have to buy a "box" that when you open rolls dice and you have a random chance at getting the mount. You /could/ get the mount, or you /could/ get something so worthless that your money would have been better spent on $50 worth of Atlas Ore that you can sell to players. The game also attaches huge stat bonuses to mounts and costumes (which can be upgraded to +9 by the way .)

-New Characters start at level 1. Ok cool, so you want to try adding the new character that was just released to your team. But the rest of your team is at level 136 and it took you over 300 hours to get your current team to that point. Ok have fun! There are things like experience boosts. But even with those it's a pain.

-You have to do everything 9 times. You have 9 characters, each with their own equipment, experience table, skill tree, and what not.

-This is the International Version and it tends to update more slowly compared to the Korean Version
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27 of 43 people (63%) found this review helpful
1 person found this review funny
115.7 hrs on record
Posted: November 26, 2013
Atlantica Online is a turn-based party tactical MMO. It is set in an alternate Earth, using the entire globe as a map. The game mixes places and people from throughout history and legend, so Marco Polo, Miyamoto Musashi, Nefertiti, and William Tell are all here, and Rome is the cultural center. The basic storyline involves the ressurection and protection of Atlantis.

The game is free-to-play; there is a market (called the Item Mall) but none of the items sold there are necessary to succeed (though some items are so convenient that they may feel needed.) This is the English version of a Korean game, so expect a great deal of randomness and a manhwa influence in the art style.

The player controls an entire party of heroes, starting with their main character and recruiting companions in various ways as they advance through the game. The maximum party size, including the main, is nine. Each companion must be trained, advanced, and geared just as the main character must be. There are multiple modes of combat ranging from static turn-based to a more tactical mode where movement, positioning, and range are important.

Offering a radically different party and combat model for an MMO, Atlantica Online will be of interest to anyone who finds MMO game design a topic worth exploring. The design of the player community is of special interest, where the rules of the game have created a relatively welcoming and tight-knit community of players, which would otherwise be unlikely for a game as stratified and time-consuming as this one. You may not play it all the way to the level cap, but there are a lot of fresh ideas for MMO design on display that make an investment of time worthwhile.
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15 of 21 people (71%) found this review helpful
2 people found this review funny
Not Recommended
56.5 hrs on record
Posted: December 4, 2014
I'll do the TL:DR part first. It's a decent game and one of the very few turn based MMOs that has a good battle system, the gameplay itself is solid and mostly fun and there are many ways to build a successful group of mercs, there are a few cookiecutter setups for specific purposes like pvp or TBS farming but you can play the game without using one of them.

If you don't have a ton of time to dedicate to the game you can still progress for a while as a casual player but eventually you'll hit a wall and have to either spend real money or be able to solo farm the big payout TBS missions to fund upgrades so you don't constantly die. Sadly, overall I'd have to say I don't recommend this game. A year or so ago I definitely would have but there have been too many changes that try to force people to spend money by changing game elements into something else or even taking core elements of the game out and replacing them with cash grabs.

Now for the full review.

Don't let the low playtime fool you, I have hundreds of hours in this game off and on over the years. I started playing way back when ndoors still ran it and the pay to win aspect was present back then, but once nexon took over it became a whole different ballgame altogether. Anyone who's familiar with some of nexon's other games will know how they try to milk players for every cent they can squeeze out of them and this game is no exception. It's somewhat hidden here though, most of the stuff you need to get ahead is equipment and that's not sold in the cash shop, what a lot of people do is buy stuff from the cash shop then sell it in game and use the money they make to buy good gear from other players.

Anyone with gambling issues SHOULD NOT play this game as that is what almost the entire cash shop is based on, there are no direct purchases aside from the cash shop mercs and atlas ore, everything else from costumes to mounts comes in a box that has an estimated (based on numbers run by several players while opening hundreds of boxes) less than 5% chance at actually giving you the item you're after and will usually give some random crap like scrolls or merc upgrade items.

When you start off it's cheap, easy, and quick to craft and upgrade gear but toward endgame you're almost required to use atlas ore to upgrade, as the equipment itself is prohibitively expensive to sacrifice on combining and it's not worth the risk of taking it to the NPC, atlas has a chance at failure but unlike the upgrade NPC the item isn't destroyed, it loses an upgrade level which suckers you into using even more atlas ore to get it back to where it was before you started trying to upgrade.

And regarding crafting it's a decent way to make money for a while, but later on it actually starts costing more money to buy materials to craft than you'd get by selling the equipment you make. Crafting itself is a gamble, because you have a chance to craft equipment that's up to +6 (maximum upgrade is +10), and with higher level gear (130+) you needed to get +2 just to break even on the cost of materials. Even getting +1 is very rare though, most often you end up with no +.

The pay to win aspect is somewhat mitigated by almost all cash shop items being sellable/tradeable, so it's possible (though difficult) to play without spending a dime if you know how to make the crazy amounts of money in game required to purchase those things. However, if you have money you're willing to throw at this game to get ahead your best bet is to buy atlas ore which is used for too many things to list and always has a huge market.

The game itself scales somewhat well at least, there are higher ranked mercs you can get from quests and you absolutely do not have to get the cash shop mercs if you don't plan on being competitive in pvp, there are perfectly good setups using only recruited mercs although some of the recruitable mercs require rare items only available from nation dungeons which you need A). To be in a guild that's part of a nation able to run them and B). Be lucky enough to actually get that drop or for someone in the nation who does get it be willing to sell/give it to you, OR C). the astronomical amount of money needed to buy the merc recruitment item from someone and skip the quest.

Since I've started playing again I've noticed a few major changes I do not like at all, and I'm going to assume if you're reading this part you've played before and know what these things are. Individual merc inventory was removed and you now get inventory equal to a full party, but your mercs at home or in the merc room don't carry anything beyond what they're equipped with, anything that was in their inventory previously gets dumped into the new "personal warehouse" that's accessible from almost anywhere. To be fair it is huge and has 2 pages, but it's a rental and you get 90 days that starts counting down the instant you log in. The worst part is there is no license for it so the only way to renew it is pay once the time runs out.

Expeditions were also removed and replaced with "merc training", you have to pay gold for each merc in the training squad AND have a merc training license (which sometimes drops from bonus mobs) for each one of them to start training. Essentially it went from a way to level mercs and make a little money on the side from selling the loot to having to spend money to level them.

Independant mercs were removed as well and the rare items obtainable from them were put into the old treasure boxes you get from bonus monsters. I haven't seen any of them yet from opening OTB though, and talking to people in my nation several of them have opened thousands of OTB and gotten 1 or 2 Rainbow Soulstones. The failure rate for OTB seems to have been increased as well.

All in all I don't recommend this game if you're a new player, it's just been made too hard to get anywhere without spending large amounts of money on it. If you've played before and are considering playing again you may or may not get anywhere depending on how far you'd progressed before. The only good thing that's been introduced lately (and I use the term loosely as this a year or so ago) is they finally added an exp share option for regular battles and not just TBS/skirmish so you don't have to drag battles out so your weaker mercs can get kills.
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14 of 23 people (61%) found this review helpful
1 person found this review funny
Not Recommended
265.6 hrs on record
Posted: December 31, 2013
Pure pay to win. Run with the motto of squeeze your player base of every nickel you can until they smarten up.
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11 of 19 people (58%) found this review helpful
113.1 hrs on record
Posted: November 25, 2013
Something a tad differengt from the regular mmo we see each and every day. Combining final fantasy like battles, and mmo open world gameplay, this one is definatly a keeper in my books. My only problem? The game is HUGE.
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3 of 4 people (75%) found this review helpful
Not Recommended
194.8 hrs on record
Posted: July 13
It's about time this title died. It turned into a cash grab of mammoth proportions. I had a lot of fun with it since it's original NA release but it eventually got so disgustingly greedy that I've sworn to NEVER play another nDoors or Nexon game again (and I'm most definitely not the only one). Anyone looking for a F2P MMO should definitely check out their business model before giving them any money,


R.I.P. Atlantica, a wonderful experience (except for the shameless extortion commited against it's player base)

"Buyer Beware" of mmo titles which sell gameplay affecting items in their cash shop especially if they're all but required for progression and obtained via chance by forcing you to gamble for what you desire instead of selling it to you outright.

I seriously doubt VALOFE Global Ltd. will change this game for the better.
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Recently Posted
1.3 hrs
Posted: October 11
Cool game, enjoyed it back then!
Helpful? Yes No Funny
4.8 hrs
Posted: October 3
I would recommend this game to whoever I come across with the likeness of turn-base strategy games. I remember the first time I played this game in its period of launch I liked the crafting component, the level cap which improved as I played, and the trading component which gave this game a purpose among most game out there to sell items to other players. I have returned to the game and it has improved from the character features, level cap, crafting game, trading feature, and gameplay style. I am impress and are more urged in continuing the game where I left off in the case beginning once again.
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0.1 hrs
Posted: September 28
Doesn't let me even start the game. Probably a good thing since Nexon is involved.
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0.4 hrs
Posted: September 24
Clever and entertaining, I really enjoyed playing this game. Atlantica has great worldwide landmarks that you get to cruise around in and fight on as well as towns you can capture, my guild held Dublin in Ireland, and Atlantica has a unique combat system that makes it very appealing. You essentially have a party of characters and you fight in party v party battles and the pvp is a blast too with daily tournaments. There were even old promotions where they gave away cars in South Korea. When Nexon bought them out though and I lost 3 million on a server crash to which Nexon was basically sucks to be you, I went and got all butthurt over it and quit playing. I saw the new set up here on steam and thought I'd give it a try but...Nexon gonna Nexon and the slow loading made me jump ship on it. I had hoped it would steam launch but steam hands off to an awful slow ♥♥♥ Nexon launcher and it makes me leary of their games. I'd say it's a good game overall if you can swallow what Nexon's shoveling. Cheers!
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0.7 hrs
Posted: September 11
love this game
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286.6 hrs
Posted: August 22
This game is great and many computers can run it. Is very addicting.
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2,080.7 hrs
Posted: August 4
The previous owner of this game is Nexon, a cheap, greedy and arrogant company. The new owner doesn't seem to care at all for the game either.
The game had high potential and got a few things right: that is why I have put many hours in it. But right now (and for a very long time) it is :

-Extremely laggy;
-Extremely grindy;
-Relying almost exclusively to recycled (laggy) contents;
-Lacking of any official data about skills, items, quests, etc;
-And the lack of communication is just insulting especially now.
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|NotD| SaBiN
2.1 hrs
Posted: May 28
Great concept and well done the pve action is diffrent from any other mmo and requires real t.hought. only down side is its not on linux.
Helpful? Yes No Funny
1,961.7 hrs
Posted: May 21
Not bad.
Helpful? Yes No Funny