I can only begin to try to describe the countless good and bad things about this game, but the bad far outweigh any of the good. Detailed other reasons are noted after the 3 short lists of key factors. Note: I have clocked in several thousand hours over the 5+ years I have played this; before it was available on steam naturally.) Looking back, it was not worth any of the time or money invested.The Good:
- Unique and interesting way of "leveling up" as your power is based on skill levels rather than actual levels (a unique system known as rebirthing is the fastest way to gain the points to rank up skills).
- Combat system Is complex and strategic, with MANY skills to choose from, you can even mix "skill classes" such as melee with supplemental magic attacks
- An interesting story and lore with several hundred of hours of quests (not including non-story questing).
- They now offer 2 basic pets (with no inventory), a thoroughbred and an eagle (flying pet)
- Traveling can be a pain, pets can only be used a limited time per day, and are still needed to truly get around in longer dungeons and the map
- To be effective at solo play you need SEVERAL pets, a mount, several combat pets (like dragons or nine-tailed fox), a cloud to heal your HP and wounds (they are also useful fighters; and with their healing nature can save you alot of inventory)
- Inventory is a seroius pain to deal with, even carrying basic things you always want on you will need a pet or two (ex. basic tools for most "life skills"; tradeskills)
Addition of the new "free" pets:
- Has had major hacker issues, (characters being corrupted beyond restoration, deletion, etc.)
- The game is horribly optimized, even with the highest end of computers you can and will experience issues with the frames per second in some areas.
- The community is atrocious, you can find it difficult to even get people to help you with basic dailies (easiest difficulty), yet you will be surrounded with 30+ people just sitting in the area idling around and walking about.
- Inventory is such a hassle to deal with in general; you will find yourself using up all your bank space, inventory bags, equipment bags (if/when you can afford them), and many pets to hold the things you need for dungeons and crafting.
- Over time your favorite items will be damaged from even the best blacksmith/tailor, and when that happens it loses some of its max durability (naturally they make you fork over $6 USD for each "save" per item).
- Everything you do and will want will be heavily directing you to the cash shop
- Customer Support is deplorable
Thanks to some feedback I remembered those existed. However do not think its that great you now get some basic free pets for travel. The choices they picked for these "beginner" pets are among the worst in combat, they do not have access to their pet inventory feature (so they cannot hold anything, not even things to heal/mend you; mending is EXTREMELY important, as when you are alone, since pets can mend you as you sit down for full effectiveness of each bandage.The Atrocity of the cash shop:
I can only begin to try to explain why the cash shop is just among the worst. To save your item's max durability you must repeatedly spend ~$6 USD each time (each item i believe.) This is just unacceptable because you should not be influenced to spend money for something that is such a basic need of the game.
Pets cost between $2.90 and ~$18 ... naturally the more expensive ones are among the only really useful ones, as their cost seems to go hand in hand with how useful they will be in both function, and combat. These are important because of any combination combat, travel, healing, gathering, and inventory functions.
They just go too far tying the cash shop directly into the game,enchantments are among the worst. Want a good enchantment? Well enchantments themselves ... when they fail it destroys the item (at higher enchant ranks) lower ranks cost you max durability, and to even get to using higher level enchantments you not only have to do a series of enchantments (going from low ranking to higher ranking enchantment scrolls; you also need the enchantment skill level high enough to be able to do them and up your % of success ... to save an item from a failed enchantment you must purchase an absurdly expensive $$ thing to stop that from happenning.
Character slot availability also suffers, you only have 1 character per account ... luckily they have "assistant" cards given to those humans who choose a race (elves or giants) to ally with (not sure if this still holds true). After that you have to spend $10+ per character for new "character cards."). But this is a problem as it limits the different combat playstyles you can try (as levling up different skills do not always compliment eachother, and they all add to "CP" Combat Power, which makes leveling up skills substantially harder in the long run. There is also the fact that for some end game skills you will have to buy a special "ace" card of ~$6 to !$20 just to keep your progression going. One example being the Merlin talent. Depending how much you spend is how much it gives you to start with. Problem with "Life skills" (crafting):
You will find that it has lots of chances of failure, as if to pad and drag out the experience, some may argue its part of the joy, but I find no join in having an A rank herbalism and struggling to pick even base herbs (the most basic, literally), or blood herbs (for HP potions). Why it costs mana and having to rank up how much mana you have just to batch make potions is stupid (especially for warriors). tailoring and blacksmithing can also feel like a game of chance. And mining is only done within certain dungeons! (only 1 of which being good), There is also of course the obvious fact that Life skills take INSANE amounts of time, grinding, and effort to rank up (literally many hundreds of hours.) Enchanting (although in the magic tab) is the worst of life skill (because of pading and cash-shop tie ins), as you use it to enchant armors/weapons, and of course when those fail ... it destroys the item ... worse yet those scrolls EXPIRE after just a mere 24~48 hours. Basically in laymans terms enchanting is one of the hardest and most drawn out skills to rank up. And the most costly to items, as depending on the enchantment rank (the scroll imbued with the enchantment), you will lose 0~8 max durability to your item ... most have about 10 to 14. Why is this such a big deal? because you will be needing those good enchantments for good gear, especially for later in the game, you will quickly find that the risks for going up only get higher and higher too. Imbalneces between races:
You will notice that humans are the only race that can effectively use pretty much any combat style or skill sets ... yet they are also the slowest movement speeds (which has both travel and combat implications).
Races are all different, they rank up skills at different rates and costs, but also have different stats per rank. For example a giant has better melee skills (costs less to rank up too), than humans, and elves are the weakest at melee (to a point where investing into it is a bad idea for a playstyle.) Giving each race a lean is good, but making them drastic as it is, is terrible. Especially since finding gear for any race other than humans is VERY difficult (gear outside of starting and basic gear.)
The combat and story itself are interesting and wonderful (respectively), but Nexon has just butchered the game into something to milk money from, and the sad part is that its been that way for as long as I remember. So this game is definitely not worth your time, or your money.