Vindictus is a textbook example of how Nexon operates.
They take a well designed game, tear out content, and set up a fiendish pay2play and pay2win system.
Vindictus follows this pattern to the letter.
The game itself is rather well designed. Engaging, live action, hack and slash combat is what Vindictus is all about, and the actual gameplay is pretty fun.
However, as you'll notice fairly early on, this game is absurdly grindy, and super repetitive.
Within all the areas, the difference between one level in a certain area and another level in the same area is the boss at the end...and that's it. You'll run the same path through the same map each time, fighting the same mobs each time, and doing the same things each time, until you reach the boss, which is usually marginally different from the last. (Though most times only marginally.)
Nexon has taken great care to rip out most of the gear our friends in Korea and Europe use.
In Korea and Europe, options abound for endgame gear, which greatly reduces grind.
In NA, unfortuately, the only endgame gear option is "Everlasting" gear, which can only be obtained by finding a rare item in a raid dungeon (which you can only do 3 times per week) which has a drop rate of below 0.0000001%.
(Subsequent patches have added other gear options, but Nexon has nerfed those gear options, to perpetuate the need for Everlasting gear.)
Apparently, Nexon seems to think, "If we prevent the Americans from being able to get to the endgame and "win" they'll play forever." I am living proof of their ignorance.
And then, as a final insult, if you do manage to get the endgame gear, against all odds, your gear is worthless unless it's enhanced. Unlike many other companies, which have moved on to more player friendly enhancment models, Nexon still clings stubbornly to the age old system that threatens to destroy your items if special "protecting" items are not used.
In this case, those "protecting" items cost 25 dollars in Vindictus. 25 dollars! And what do these protecting items do?
They protect your item ONCE, and are consumed regardless of success or failure. Nexon will charge you, literally, hundreds of dollars just for enhancement alone, which is practically mandatory if you want to be able to do anything against the endgame bosses.
So basically, if you want to do ANYTHING in this game beyond just mindlessly leveling your characters, you'll need to spend hundreds and hundreds of dollars to get anywhere.
It makes me very sad, because Vindictus could have been a good game. I could have enjoyed playing Vindictus for years to come, but sadly, the evil of Nexon has corrupted yet another game...more wasted potential.
In short, Vindictus is yet another game, made with love and care by its developers, and corrupted by Nexon into a soulless machine designed to suck up as much cash as it can, and drive away anyone whos pockets aren't deep enough to keep up with its demands.