Aww, soooo cuuuuute! :3
Sugar Cube: Bittersweet Factory (henceforth shortened to SC:BF) is a cute little puzzle platformer, the first game from indie game studio Turtle Cream Studio. I only noticed that they were actually a Korean studio upon finishing the game and watching the credits, LOL.
The entire premise of the game is based around the character (let's call him Sugar) flipping tiles to open up secret hidden passageways and/or platforms and/or machines in order to solve the levels. Like Fez
, the main gimmick was rather unique and interesting at first, but soon got rather repetitive. It's also a bit sad that the boss levels aren't really boss levels, since Sugar is so vulnerable that touching any
enemy instantly OHKOs him.
As for the art style, animations are rather simplistic and rather more suited to younger people due to the rather kiddy style artwork. However, the production values of this do look and feel relatively low as well, more suited to a flash game. I felt this the most when using the menus of the game.
Level complexity-wise, not too bad. There's a rather nice difficulty curve and some levels do end up as trial-and-error affairs, but overall the levels aren't too tricky to just complete. The tricky part lies in completing ALL these levels in each chapter without dying once. Now, not dying in each level is simple enough, but to string together a whole bunch of them is a challenge best reserved for the more skillful and those with a better memory.
In all, the game is also rather short, I took around 3 to 4 hours to complete the whole story. I still have the no death achievements to get to, but I don't forsee myself getting them in the near future.
Thus...this is a more guarded recommendation compared to most of my other recommendations. SCBF's tile-flipping mechanic and the really cute graphics are good enough to while away a few hours of your time if you're looking for something to do to pass the time while waiting for the next big game to land in Steam.
It should be mentioned though that for a first effort, this is actually quite decent, and coming from an Asian game studio too. We rarely see a lot of those studios making games for Steam, and (as of this date) their second game 6180: the moon
has been Greenlit. I hope to see great things from them in the future.
When to buy: Did you know it's been bundled twice?
Try trading for a bundle key, it'll be nice.
Why on earth is there such a preposterous rhyme?
I don't know, I just had the time.