Sugar Cube: Bittersweet Factory is a friendly and colorful puzzle-platformer where the player plays a walking sugar cube navigating through various confectionary manufacturing plants. Like many puzzlers the theme is largely irrelevant as it resolves around an abstract concept anyway.
I only played this game for about 30 minutes before I essentially made up my mind so perhaps my review is inaccurate. I usually give a game a little longer before a review but I had some core issues with the game that I didn't see changing anytime soon.
Sugar Cube feels like a game that seemed like a good idea on paper but in practice just isn't fun. The central mechanic revolves around 'flipping' segments of the room to change the layout. In theory this might sound interesting but my experience is that this quickly devolves into a tedious guessing game as there is often no visual cues where tiles need to be flipped so many puzzles you start out jumping around simply to locate where the necessary components are.
After the pieces are located the puzzles were not partciularly challenging or satisfying and if there was a challenge it was often because a pixel-perfect jump was required at some point. In my short 30 minutes of gameplay I played through the first world and half of the second and the challenge rating did not really increase. At the end of the first world a "boss" was featured but really he was simply a giant obstacle to avoid and was not any more challenging than any other level.
The game's artwork has very limited animations and animated characters in the game feature only a couple of frames and as a result the game feels largely still and lifeless.
This game does support USB controllers but all the ingame instructions refer to keyboard controls so you are left to guess which controller button does what or go to the options menu.
Posted: December 11th, 2013