A cube of sugar escapes the factories to avoid the fate of being a cookie!
User reviews: Mostly Positive (117 reviews)
Release Date: Nov 7, 2012
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Buy Sugar Cube: Bittersweet Factory

includes the Sugar Cube: Bittersweet Factory soundtrack.

 

Recommended By Curators

"A game that should have come out on the DS but didn't. Too cute for words graphics and puzzle filled platforming lead to a fun time killer."

Recent updates View all (2)

October 4

Pre-owned coupon: 61% off for 6180 the moon

Hi all!

Recently we've released our 2nd commercial game 6180 the moon on Steam. And we've prepared a distribute discount coupon for Sugar Cube: BF customers!

If you have Sugar Cube: Bittersweet Factory, maybe you've already got 61% off coupon for 6180 the moon. Check your inventory and get our new game for extremely cheap price. The coupon will be expired on Nov. 1st so don't miss a sweet chance!

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May 19

To celebrate greenlit, Sugar Cube: BF is 61% off!

Yeah, I know that '61' is a weird number for sale. Our 2nd commercial game '6180 the moon' has been greenlit in last week. To celebrate, Sugar Cube: Bittersweet Factory is 61% off now for a week!

1 comments Read more

Reviews

“Responsive and well-tuned, with one unique mechanic that makes it interesting.”
Play This Thing!

“It’s cute, it’s fun, and it’s original.”
7/10 – darkzero

“Sugar Cube presents a short, sweet, mind-working, challenge”
77/100 – Indie Game Magazine

About This Game

A cube of sugar escapes from factories to avoid the fate of becoming a cookie!

Sugar Cube: Bittersweet Factory is a 2D platformer game that presents the story of a sugar cube. The background tiles of the game have two sides, namely, the front and the back. These tiles can be flipped for access to critical hints to solve different levels. They may or may not help you, so pay attention!

The game is the full version of IGF China 2010's winner, Sugar Cube. It includes 5 factory themes containing 90 levels and 2 endings. Also included is the full soundtrack of the game.

Note: Soundtrack will be located at -> Steam -> Steamapps -> Common -> Sugar Cube Bittersweet Factory -> Soundtrack

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:1.66GHz
    • Memory:1 GB RAM
    • Graphics:DirectX compatible card
    • DirectX®:9.0c
    • Hard Drive:180 MB HD space
Helpful customer reviews
17 of 19 people (89%) found this review helpful
3.3 hrs on record
My parents used to warn me against eating sugar if I cared about my teeth, almost as if it had some magical ability to destroy matter on contact. That's exactly the power it has in Sugar Cube: Bittersweet Factory: a short and sweet 2D puzzle platformer in which you play as—you guessed it—a sugar cube with the passive ability to alter the physical state of almost anything he touches.

Each of the 90 levels in the game is a single screen overlaid with a grid. Your goal is to get from the starting point to the exit by flipping certain squares on the grid to on/off states that enable or disable platforms, obstructions, switches, hazards and more. You can also hold down a button to temporarily disable your powers while you move, which allows for some much-needed precision in choosing the cells you flip. Enemies, some with abilities of their own, are sometimes added to the mix to make solutions more complex.

The platforming is rough around the edges and imprecise, serving only as a crude means to execute the puzzle elements; the graphics, while cute, are low-resolution and don’t scale well to full-screen; and, while there are a few challenging puzzles, solving most of them is like taking candy from a baby. Aspartame recommends it, but the rest of me feels that it's unlikely to satisfy most people.
Posted: October 19
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6.7 hrs on record
If you are not interested in doing achievements, you will spend at most 2 hours playing this game. All of levels are short, some are a little difficult, but generally it's cute, a little of puzzle, enjoyable platformer. I can recommend this game for every platformer games fans and for achievement hunters. Achievements in Sugar Cube: Bittersweet Factory are easy to do once you will learn about every level, which isn't so hard to do.
Posted: September 26
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5 of 6 people (83%) found this review helpful
3.6 hrs on record
The game is a metaphor for pidgeonholing in mainstream society....could be pidgeonholing based on class, education, wealth, age, colour, religion, sexuality, ginger hair ect.

Sugar Cube man can relate and has your back. Formed from a lump of refined sugar his destiny was to be one of the main ingredients in some form of delicious sugary but unhealthy snack, possibly a cinnamon and raisin pastry. Sugar Cube man shuns this destiny, this is where you come in.

The game has the appearance of a tablet/casual game but when you play you quickly realise it's a single screen puzzle platformer with unique gameplay elements, the general aim being to get from A to B on the vast majority of levels. By unique I refer specifically to the platforming aspect, Sugar Cube man can form his own platforms. The levels are comprised of numerous tiles which flip over when you jump towards them revealing various types of platforms, if you jump towards them again they flip back over to their previous state which is the main puzzle element. You navigate through levels by flipping tiles to form platforms but have to be careful not to remove platforms in the process through retreading old ground, a button on the controller can be used to hold platforms in stasis which becomes an essential part of gameplay as the game progresses, it really is quite a genius game mechanic.

My minor complaints would be the aspect ratio/resolution, if this were 720P/1080P you'd have a cute looking game, at the moment it looks stretched and low res with no video options. I also fealt the soundtrack didn't convey Sugar Cube man's plight, for full effect I recommend playing the game to the dulcet tones of "SugarMan" by Rodriguez, it's a song which im guessing was written in the 70s as every other line is about drug use (winners don't use drugs) but in capturing Sugar Cube man's struggle against "the man" I feel it succeeds on every level.

Sugar Cube man has your back.
Posted: April 29
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3 of 4 people (75%) found this review helpful
5.5 hrs on record
The sweetest feel good platformer.
Posted: May 26
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
I thought I'd just idle this game for cards, but ended up really liking it and beating it! It is a platformer where each map is just 1 screen. All you have to do it make it to the door. As you traverse the room, every tile you walk past can flip, revealing new paths and traps. The flipping mechanics are cool and remind me of Mendel Palace, a hidden gem from the NES. There are 5 worlds, each with less than 20 maps, so it goes quickly (maybe 3-4 hrs). Each new world introduces a few new mechanics so the game never gets too stale.
Posted: July 29
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2 of 3 people (67%) found this review helpful
11.7 hrs on record
A great platformer with the difficulty of AVGN Adventures with trying to survive entire levels without dying. I won't always finish games like this but this game is fun and I like simple things that are easy to look at. I love the sense of humor in it too. Pretty weird little game that, honestly, is better than the original Meat Boy in its own way.
Posted: May 23
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2 of 3 people (67%) found this review helpful
1.6 hrs on record
An extraordinarily goofy puzzle platformer. I honestly liked many of the puzzles, but it was a relatively limited game in terms of controls, none of the puzzles were all that difficult (except for when you had to time running under bosses) and several of them seemed like I cheated past 2/3 of the puzzle, and the graphics were more weird than good.

On the other hand, the story and cutscenes are sure something. I'm almost tempted to give it a thumbs up for trying to tell a serious story about the suffering of your average, everyday sugar cube, but in the end it comes down to it being a little on the mediocre side and only 90 minutes long for the $7 price point.

Do watch the cutscenes on YouTube or something, though, if the thing I said about the story amuses you.
Posted: July 26
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2 of 3 people (67%) found this review helpful
4.6 hrs on record
A platform puzzle game with cute art and story concept. The music, though not varied, is also cute. As for gameplay, your goal is to break out of different factories, which are composed of many levels. The puzzle part involves a unique tile-flipping mechanic; you must figure out which tiles to flip in order to escape. Other controls are simple: arrows keys to move, spacebar to jump, and shift key to turn tile flipping on/off. You can slightly influence your direction mid-jump to lean out more left or right, then lean as you fall back in your original spot. You cannot defeat enemies by jumping on them ("You're not Mario!"); you can only avoid them or manipulate the environment around them.

I haven't finished the game, but the puzzles I've encountered in the first and second factory were easy to medium difficulty. Therefore, this game appears to be for a more casual level of playing. Some levels made me scratch my head, but I got the gist after several restarts. If you want to get the achievements for not dying, that will be very challenging since pressing restart if you've died won't count.

My true motivation for buying this game was to craft the steam badge and get a wallpaper and emoticon. Hey, they're freakin' adorable okay? Don't judge!

If you wait for a sale, then you can get the game for cheap.
Posted: June 7
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3 of 5 people (60%) found this review helpful
4.7 hrs on record
At first I hated the game, then by the end it was bearable. I can't put my finger on why I just didn't like it. For me, I'm glad it was short, any more of it and I would've jumped off a cliff.
Posted: June 9
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3 of 5 people (60%) found this review helpful
1.7 hrs on record
its sugarlicious
Posted: June 26
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4 of 7 people (57%) found this review helpful
1.8 hrs on record
Really nice game i loved playing it and i recommend it for every steam user ^^
Posted: May 11
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4 of 7 people (57%) found this review helpful
5.2 hrs on record
Aww, soooo cuuuuute! :3

Sugar Cube: Bittersweet Factory (henceforth shortened to SC:BF) is a cute little puzzle platformer, the first game from indie game studio Turtle Cream Studio. I only noticed that they were actually a Korean studio upon finishing the game and watching the credits, LOL.

The entire premise of the game is based around the character (let's call him Sugar) flipping tiles to open up secret hidden passageways and/or platforms and/or machines in order to solve the levels. Like Fez, the main gimmick was rather unique and interesting at first, but soon got rather repetitive. It's also a bit sad that the boss levels aren't really boss levels, since Sugar is so vulnerable that touching any enemy instantly OHKOs him.

As for the art style, animations are rather simplistic and rather more suited to younger people due to the rather kiddy style artwork. However, the production values of this do look and feel relatively low as well, more suited to a flash game. I felt this the most when using the menus of the game.

Level complexity-wise, not too bad. There's a rather nice difficulty curve and some levels do end up as trial-and-error affairs, but overall the levels aren't too tricky to just complete. The tricky part lies in completing ALL these levels in each chapter without dying once. Now, not dying in each level is simple enough, but to string together a whole bunch of them is a challenge best reserved for the more skillful and those with a better memory.

In all, the game is also rather short, I took around 3 to 4 hours to complete the whole story. I still have the no death achievements to get to, but I don't forsee myself getting them in the near future.

Thus...this is a more guarded recommendation compared to most of my other recommendations. SCBF's tile-flipping mechanic and the really cute graphics are good enough to while away a few hours of your time if you're looking for something to do to pass the time while waiting for the next big game to land in Steam.

It should be mentioned though that for a first effort, this is actually quite decent, and coming from an Asian game studio too. We rarely see a lot of those studios making games for Steam, and their second game 6180: the moon went through the Greenlight process and was also released on Steam. I hope to see great things from them in the future.

When to buy: Did you know it's been bundled twice?
Try trading for a bundle key, it'll be nice.
Why on earth is there such a preposterous rhyme?
I don't know, I just had the time.


6.5/10
Posted: June 8
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1 of 2 people (50%) found this review helpful
2.2 hrs on record
Fofinho com cubinhos de açucar macios.
Posted: June 22
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1 of 2 people (50%) found this review helpful
2.7 hrs on record
I'm a cube
Posted: June 28
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3 of 7 people (43%) found this review helpful
4.6 hrs on record
Sugar Cube: Bittersweet Factory is yet another victim to an incompetent developer, one that has let an interesting mechanic go to waste due to poor level design. The main gimmick is to flip panels, some of which reveal additional platforms to aid you in your goal to the exit of each level. That's all there is to it and it's not very difficult, yet the horrible level design has come across in a way that shows the developer lost interest in crafting an engaging puzzle-platforming experience immediately after laying the foundations of the game.

There is one level in particular that screams laziness; you must flip 100 panels in order for the exit door to unlock. This is not fun, this is a chore. There is no enjoyment, no stimulation, no validation for completing such a task. Sugar Cube: Bittersweet Factory is full of trial-and-error repetition where the game's rules are gradually explained through sign posts in each level, along with various upgrades introduced every so often that do little to mix up the gameplay in an interesting way.

The game's resolution is set at an incredibly small 800x600, something that you'd expect from a game released in 1998 and not 2012. You can make it fullscreen but that stretches the window to the point where it looks warped and blurry. For a game that is based entirely on platforming, such an abysmal resolution really hampers the experience.
Posted: June 9
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2 of 5 people (40%) found this review helpful
2.8 hrs on record
Where to start. This game is more puzzles instead of tight platforming and the puzzels are all very easy. The game mechanics with flipping blocks back and fourth just feels janky to me. I finished all of the normal levels just so I could uninstall this game without feeling bad. Being the retro platform junkie that I am, the graphics and art style are nice but this game just dosen't do it for me.

3/10
Posted: May 13
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1 of 3 people (33%) found this review helpful
0.4 hrs on record
Absolutely not recommended! Childish, very unsatysfying and boring after a while. Don't waste your money! I did...
Posted: May 3
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0.4 hrs on record
Not really a big fan of this game. The mechanics are slightly tedious, and the puzzling element is underwhelming. I cannot imagine preferring this game over any number of others in the multitude of puzzling platformer games. That said, it is not terrible either. It is merely a cup of tea that I have distaste for. I see what I did there. [ 5 / 10 ]
Posted: September 24
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32 of 43 people (74%) found this review helpful
1.6 hrs on record
As you absentmindedly stir them into your morning coffee and sprinkle it on your grapefruit, did you ever consider that maybe sugar has feelings too? Not just feelings, but friends and families; a whole life that inevitably leads to a tragic ending. The sugar cubes in Turtle Cream's Bittersweet Factory have had enough of this grueling cycle, and thus look to you to guide them to safety...but do you really want to?

Sugar Cube: Bittersweet Factory is nothing if not original, but a delightful premise and strangely charming characters can only take a game so far. Something of a puzzle platformer, levels are built around a mechanic of flipping the background to reveal or make disappear platforms, buttons, and whatever other manor of device is for some reason sitting here with these anthropomorphic sweeteners, with the express goal of making it to the exit (and by extension, freedom). It's a solid mechanic on paper that I can't recall seeing used in quite the same way, but when executed boils down to a lot of blind luck and frustration.

As you are only able to flip tiles in a small area around you, you're often forced to awkwardly jump around to reveal tiles (most of which you have no way of finding without raw trial and error), which leads to an endless stream of inaccuracies. Because the grid around you that decrees what tiles you can flip is never quite constant, it's enough of a challenge to get tiles to flip consistently, which is to say nothing of the precision required in later levels. Difficulty through mechanical issues is never the right way to challenge the player, and this mistake is built into the foundation of everything Sugar Cube attempts.

Despite being most easily described as a puzzle platformer, there's a noticeable absence of anything intended to make you think or otherwise befuddle. Levels are decidedly straight forward from beginning to end, with rarely a spot of innovation or an interesting use of the game's sole mechanic. Haphazard and nondescript, each level bleeds into the next with a dull and tedious complacency, missing every halfhearted opportunity to do something inspired until you finally stumble upon the ending less than two hours later.

That ending is Sugar Cube's one redeeming quality, and not just because it means I can finally set it down and move onto better games. As the credits role, an upbeat track cutely puts into words just how sad a world it would be without chocolate. It's charming and catchy, and for a moment made me completely forgive the numerous mistakes that Sugar Cube otherwise makes. I couldn't help but love it and will surely have it stuck in my head and on my playlist for some time to come.

Unfortunately, the journey to get to that point is nowhere near as sweet and for a game about sugar left a rather sour taste in my mouth.
Posted: April 26
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26 of 34 people (76%) found this review helpful
3.8 hrs on record
The Good:
-Good pacing in game.
-Actually makes you think (in some levels).

The Bad:
-Difficulty curve is uneven, many levels are just too easy and others are more difficult all of a sudden.
-Short, not a lot of variation.
Posted: November 25, 2013
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