Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. The whole world for PVP and PVE!
Gebruikersrecensies:
Recent:
Verdeeld (221 recensies) - 66% van de 221 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (8,047 recensies) - 83% van de 8,047 gebruikersrecensies voor deze game is positief.
Releasedatum: 27 feb 2013

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Recente updates Alles weergeven (763)

28 juni

Operation ‘Crystal Cuckoo’. Third cryptogram



Cryptogram NN00-564722
From: Eugene
To: agness@star_conflict
Sent: Tuesday, June 29.
Subject: Crystal Cuckoo

Cuckoo, dear Agnes!

Thanks for the information about Yusuf's family. He was very pleased to hear that they are back in the inner worlds after that terrible Jericho attack, and that the Federation has started to pay them increased benefits! Today, he introduced me to his colleagues. We had to sneak our way into their part of the station. Of course, you remember that the common staff are not allowed to communicate with scientists.

The funny thing is that they themselves don't even know the main developer of all these systems they are working on. Base blueprints are uploaded in encrypted data packets from somewhere in (imagine!) Alien space.

Talking with scientists turned out interesting, but most of it, I can not tell you. My letters are being scanned. And if so, I may get all sorts of penalties! And I want to earn enough for that house so much.

But there is more or less public information. For example, the Leviathan. You've probably heard about this horrible Crystallid station on the news. I was told where it came from. They say it used to be a whole planet, and in its depths Iridium was formed under the influence of the Signal (yes, the one). And Crystallids need it very much. Whether it's used or fuel or building material, I do not know. In ancient times, before the first spacewalk, they built giant plants for mining and processing of Iridium inside different planets. Well, when there was nothing left, they destroyed the planet, and the factory was turned into a battle station — Leviathan.

However, the Leviathan that was on the news is a special one. There was an expedition, something went wrong... and I think that all Ellydium tech originates there. As if the Leviathan itself or something on board helps the scientists.

But you, my love, do not worry about anything. Here in Ellydium corporation (mostly Yusuf and his colleagues) we are working day and night so that you can be safe. I was shown a prototype of a new thermal weapon, and I'll tell you — this is something! It hits several targets, the projectiles are homing! Can you imagine the state technology has reached?

Soon you will see it all on the news. And if you wait a bit, I'll tell you everything in person. After a couple of weeks I will probably get a vacation, and we'll finally see each other!

With love,
Your Eugene.

8 opmerkingen Meer informatie

24 juni

Weekend with Star Conflict!



Pilots! Introducing our weekend promo for ship development:

🔹+50% synergy in battle!
🔹+50% credits in battle!
🔹x2 synergy transfer rate!

Good luck, mercenary!

Sincerely,
Star Conflict Team

5 opmerkingen Meer informatie

Recensies

“Star Conflict is a rather brilliant action-shooter”
Manapool

“It’s a Russian MMO heading to the west”
Rock, paper, shotguns

“The game, which will blow up the world of space”
Playground

Onlangs bijgewerkt



Update 1.3.0 ‘Age of Destroyers’ is live!

Happy New Year to all our pilots! In this update you'll see new locations, new assignments and adventures. Shipyards about to launch Destroyers — huge and powerful ships of an entirely new class. The first ships will be available to all pilots in January. We recommend that you start to gather the necessary resources for building them right now. Be the first to get a new ship! They are several times larger than frigates, boast unmatched firepower and new, unique abilities. This is a new age. The age of destroyers.

New assignments are coming from Miss Frost. Keep an eye on stage progress in the news on the official site. Participate in faction competition.
In addition, all fans of PvP battles will be pleased to see new maps created and adapted specifically for this game mode.

Learn more at the official game website!

Over dit spel

Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish.

The whole world for PVP and PVE!

  • PVP battles on dozens of space locations
  • PVE missions and quests for groups or lone wolves
  • Unique sandbox mode with extensive PVP and PVE capabilities
  • Corporations' battles for influence
  • More than a hundred ships of various types and purposes
  • 9 tactical roles, hundreds of modules and the possibility of modifying
  • Production of modules and ships!

Key Features:

  • A Fleet at Your Fingertips
    Take command of varied battleships, from nimble scouting ships to heavy frigates loaded with guns and rockets. In due time, you can command your own fleet.

  • Survival in outer space
    You can undock from the station and travel around space colonies invaded by an ancient alien race. You can complete quests, collect valuable items, craft modules and ships, meet other players to fight or team up to resist pirates and evil aliens from deep space.

  • Choose Your Path
    Each ship can be used for strategic missions—investigate the area, hunt enemies from the shadows, or gain support from allies. Impressive arsenal of weapons and gadgets, as well as the opportunity to craft items and ships will help you with it.

  • If You’re Not With Us, You’re Against Us!
    Form an alliance with friends to create a deadly squadron of elite pilots. Fight with other players, perform PVE missions. Create corporation and take part in the battles for control of the territories. Enter your name in the annals of Universe history.

  • Gain Experience and Skill
    Develop your abilities, establish specialized skills, and perfect your tactics. You could rush into battle full-force, operate stealthily from a distance, or sneak around your enemies and strike a crushing blow from behind — the strategy is up to you!

Story

Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Aliens have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector.

This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Aliens’ lost treasures — and to fight for them.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Minimum:
    • OS: Snow Leopard
    • Processor: 2,0 GHz Intel
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel HD 3000, HD 4000
    • Hard Drive: 6 GB
    • Other Requirements: Broadband Internet connection
    • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    Recommended:
    • OS: Mavericks
    • Processor: 2,3 GHz Intel
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Drive: 6 GB
    • Other Requirements: Broadband Internet connection
    • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    Minimum:
    • OS: Most modern Ubuntu distributions 13.04 or higher, SteamOS
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
    Recommended:
    • OS: Ubuntu 14.04, SteamOS
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 4 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 6 GB
    • Additional: Broadband Internet connection
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Verdeeld (221 recensies)
Totaal:
Erg positief (8,047 recensies)
Recentelijk geplaatst
Pasha
( 22.6 uur in totaal )
Geplaatst: 30 juni
I play the game for many years (3?). It's very nice and fun - until you get to rank 6. Then you either go farm open space or you may continue with arenas which turn into horrible pop-fest where you are the one being popped non-stop - and I'm talking about experience of above-average player. Still the game is free and initially it's fun so you should definitely try it.

Pros:

nicely designed arena instances (both art and tactical layout);
good looking ships;
different play style for different classes of ships;
quick initial progression;
nicely designed combat;
interesting open space sectors / treasure hunt / crafting concept;
game run well on old PCs;
a lot of different weapon types;
decent horizontal equipment progression;
decent AI.

Cons:

"PvE" and "vs AI" modes are badly balanced after rank 6 - as rank 6 you'll face L9 NPCs with epic-grade equipment;
as often happen in PvP arena games - pre-mades roflstomp casual players, you tend to lose matches much more often than win them;
heavily P2W mid/end-game: most powerful ships (destroyers, crafted L15) must be purchased or require months of focused farm (for example after *2+ years* I'm not even close to get any of those - it will take at least +1 more year);
mid/end-game progression is too slow unless you purchase premium status, combined with NPCs and premades killing you non-stop it feels like a visit to a dentist without painkillers;
badly designed mid-end-game may turn your progression into vertical wall;
open space / treasure hunt / crafting are underdeveloped and could take a lot of polish and improvements;
scarce resources for equipment progression, no point to waste them until you get to rank 14-15 ships.

Conclusion:
game is very fun in the beginning, has awful mid/end-game and has very interesting (but underdeveloped) open space, treasure hunting and crafting concepts. Despite flawed end-game I like it more than all other spaceship ♥♥♥♥♥♥mes as a casual player.
Behulpzaam? Ja Nee Grappig
GoatPimp [playin` on LiquidSky]
( 152.1 uur in totaal )
Geplaatst: 30 juni
I had a love/hate relationship with this game since 2013. At first it was really fun. Then I realized it`s grindy, then I realized everything`s grindy.
Behulpzaam? Ja Nee Grappig
Cobras
( 111.6 uur in totaal )
Geplaatst: 29 juni
Very time consuming for an once good game that got broke by their own dev team...
Behulpzaam? Ja Nee Grappig
Eternal Gratitude
( 0.5 uur in totaal )
Geplaatst: 29 juni
Guess its good, somhow. I dunnno
Behulpzaam? Ja Nee Grappig
Dat Boi
( 1.4 uur in totaal )
Geplaatst: 29 juni
It was alright, I don't think I ever played it, but it seemed alright.
Behulpzaam? Ja Nee Grappig
[Pinkamena]KillBot
( 16.9 uur in totaal )
Geplaatst: 29 juni
хорошая игрушка.
Behulpzaam? Ja Nee Grappig
SilverRay
( 104.2 uur in totaal )
Geplaatst: 29 juni
Great game :)
Behulpzaam? Ja Nee Grappig
Spamwhitch
( 29.8 uur in totaal )
Geplaatst: 28 juni
Tis good game. Lots of grinding though.

fun with friends.
Behulpzaam? Ja Nee Grappig
crc25
( 12.7 uur in totaal )
Geplaatst: 28 juni
I realy enjoyed playing this game.
It deffinetly is a fun game like War Thunder.
But for some reason I lost EVERYTHING because I couldnt log in via steam account.
Please find a way to recover my ships.
But anyway I would reccomend this game to any space combat fan.
Behulpzaam? Ja Nee Grappig
Gaston
( 29.9 uur in totaal )
Geplaatst: 27 juni
It's a good game.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
194 van de 202 mensen (96%) vonden deze recensie nuttig
7 mensen vonden deze recensie grappig
Niet aanbevolen
311.3 uur in totaal
Geplaatst: 20 juni
AS OF 0700 6/22/2016 I HAVE BEEN BANNED FROM THE STEAM STAR CONFLICT FORUMS FOR POSTING AND REFUSING TO REMOVE THIS REVIEW.

The Developers are censoring the Steam Forums and the Star Conflict Forums.

This will be a long read so if you don't want the details then here's a TL;DR: The Dev's censor the forums, inflate their player numbers, lie and there are game breaking bugs that cause you to lose items purchased with real money. If you speak out publicly, they ban you.

Below are my experiences.

I'm a space game fanatic. As of writing this I have 19,205 hours in EVE Online. That's right. nineteen THOUSAND. I've played since 2003. Across the multiple accounts that I made to play Star Conflict (I was banned for posting about the vanishing item bug. (It was a positive post asking for help) I've racked up about 4000 hours. Probably just under 4000.

At first the game was great! The prices for premium ship packs were crazy, but you don't need premium ships to enjoy the game. I enjoyed the game greatly.

Then came destroyers. Destroyers completely broke the balance of power in the game.

Eventually, they lost enough of their playerbase that they recognized that action was needed. They made it "easier" to obtain a destroyer. They made the rarest and most time consuming of destroyer parts drop in PVE/PVE matches. (It used to be open world only) However, they also increased the number of the materials that you needed exponentially.

At this time several players started running numbers on both the information that the devs gave us and the drop rates of the items. Several people including myself ran these numbers. Out of 100 games, I got 5 of the "Ore". It takes 10 to create 1 "Plate". You need 16 plates to build one "Structure" and you need 2 "Structures" to build a destroyer(Minus the multitude of other parts required.) So, let's look at the math:

10 X 16 X 2 = 320 "Ore"

If each game is about 15 minutes long (This is the average) and 100 games were played to get this data (I was premium so I even had a higher drop rate than a free to play player) then That means

15 Minutes X 100 Games = 1500 Minutes ÷ 60 (60 minutes in an hour) = 25 Hours

This means that to obtain less than half of a "Plate" you have to play for 25 hours (WITH PREMIUM)

So, let's finish our little bit of math here.

25 X 2 = 50 Hours for 1 "Plates"
50 X 16 = 800 Hours for 16 "Plates"
800 ÷ 24 = 33.3 (Repeating) Days
33.3 X 2 = 66.6 Days

That's means that in order to get 2 Structures you have to play every second of every day (WITH PREMIUM) for two months in order to complete 1 of 6 parts that you need to build a destroyer. This is FAR different than the '50 a day" drop rates one of the developers stated.

Oh no, it gets better!

When these numbers were posted, anyone who posted them was either banned or had their post removed. My posts were removed and I received a 7 day ban from the game.

After 3 months I broke down and spent 200.00 USD ontop of the money I was already forking over for PREMIUM to buy their "lockboxes".
Finally having enough materials, I began to build my Destroyer. Only to have the game kick me to the title screen when pressing the "Build destroyer" button. Logging back in, I went to repeat the process only to find my materials were gone. Going to my ship tree to look at my shiny new destroyer only increased my dismay as there was no destroyer.

That's right. It took my materials that I had purchased with real money and had slowly grinded over 3 months and gave me no destroyer.

>So, I filed a ticket.
The ticket went unanswered for 2 weeks.

>So, I posted on the Steam forums.
The dev team deleted my post.

>So, I posted on the Star Conflict forums.
The dev team deleted my post and banned me.

>So, I posted on the Russian forums (The dev team is Russian)
The dev team deleted my post and banned me.

So, I logged in just to make sure I didn't miss something or my destroyer wasn't sent to me in the in game mail.

Nothing. After trying multiple methods to have my issue resolved, only to be silenced so no one would find out about the bug, I charged back my money and was thus, banned. After all, why would I allow them to keep my money when they failed to deliver the product?
Was deze recensie nuttig? Ja Nee Grappig
59 van de 61 mensen (97%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Niet aanbevolen
3,249.8 uur in totaal
Geplaatst: 14 juni
I started to play this in March 2013, was involved in 3 years of community & corporation building and loved it. Met many awesome people and perspectives and was totally hooked. I respected the devs for making their vision a reality and not give in to peoples demands of bigger ships, more auto aim weaponry and the overall dominance of skilled - play in this game made this game so much more challenging than a lot of other titles. If you played well you won, if you played ♥♥♥♥ you lose. There was always issues but the core gameplay was (mostly) fine and fluent. Unfortunatly the first cornerstone was Open space. With that, the whole mission bs started, Missions that contained 0 fun, 0 gameplay, 0 surprise, just grind, in its purest form. And they are still like that. it took them half a year to start ajusting the insane restrictions and they are still there.
I will not list the issues in chronological order because i cant remember what happened when exactly.
- Removal of squads, thats right, you cannot play with your friends, nor train your corpmates.
- introduction of destroyers and "live" balancing that will go for antoher half a year.
- removal of social features. You cannot see what your friends are doing, at all.
- Promotion of sit and tank gameplay and the systematic nerfing of skill & endurance played classes. (limiting of firing arc, wich isnt that bad, but the implementation is) Todays interceptor of choice is the ECM. No skill in that.
- Leagues, the "new" supplement for squadplay. It's the old sector conquest relived with a new name and a very narrow timeframe of playability. I could only play 1 hour of leagues per day if i wanted to. Plus further restrictions, like your team has to be set befor the timer starts and the fact that training less experienced players there, is futile and just a slap in the face for any pilots motivation. Nothing bad with losing, but very frustrating when you have no opportunities to train.
- The ultimate "mood killer" for me as Vp of a corp was the fact that our communitiy that has a very intimate nature of communication and relies on friendships and not so much on other things to work, was that the devs actively tried to disrupt this with limiting information and keeping the flow of playing together disrupted. I feel that they don't deserve a recruiting corp like us that literally ripped their asses out at times to keep things going.
- They failed to thoroughly remove items from older players for years, giving them advantages at times and when they introduced destroyers they turned the tide. Suddenly new players could simply obtain the parts by leveling up, whereas older generations of players like me still dont have destros. Because we have to grind this ♥♥♥♥, no thank you. ( ispent all gs i got since then on this ♥♥♥♥, jsut to see if i could eventually reach it but nono)

There is more, but nobody cares.
These devs inferiority complex will kill the game. They are a niche game with a great competitive potential but they dumped it. Or is it their publisher? nobody cares, sc numbers go down until the next big feature and then it will happen again and again until the pond is empty.

I cannot recommend this game to anyone anymore. Exept maybe, you are russian and you really really want to play with other russians.

Have i mentioned grind? :D Just look for yourself!
Was deze recensie nuttig? Ja Nee Grappig
31 van de 35 mensen (89%) vonden deze recensie nuttig
Niet aanbevolen
233.1 uur in totaal
Geplaatst: 3 juni
The game is very fun, i did enjoyed playing it alot.
The last path was a huge fail from my POV with cheap fraud to get all the players GS.
Many of the player lost their GS and tried to complain about this but the game support didnt even tried to understand the problem and send very cold replies.

Its a shame that such game with this potential can be a total failure.
Was deze recensie nuttig? Ja Nee Grappig
30 van de 38 mensen (79%) vonden deze recensie nuttig
Niet aanbevolen
443.0 uur in totaal
Geplaatst: 2 juni
this game is dead. look at how many are on right now via the community hub page.

once this was a great game full of players but now the russian devs have pushed their bias just like war thunder.

pros:
decent graphics
lots of ships
sort of open world
pve and pvp matches with new AI matches
physics

cons:
almost no one plays anymore
those that do are all russian
horrible grind
destroyers are a money pit (hundreds need to be spent for the tier 11 ones)
servers are 50/50 on stability
all new content is a money grab
all ecm and interceptors are OP (the devs have stated they are and wont do anything)
Was deze recensie nuttig? Ja Nee Grappig
22 van de 26 mensen (85%) vonden deze recensie nuttig
Niet aanbevolen
0.8 uur in totaal
Geplaatst: 3 juni
Visually pretty spectacular game got me in.

BUT a confusing interface thats not for the casual gamer unless you like reading lots of stats..basically information overload just to select a ship.

PVE is sort of fun, but PVP expect to get spanked unless you have high tier craft, paid money and have played a lot.
There was only a couple of players on and after looking at the specs of the craft that killed me (many many times...lol). Yeah not noob friendly tier matching at all... (steam community confirms this sadly)

So yeah don't bother.. there are other games that are easier to pick up and more probably more fun.
Was deze recensie nuttig? Ja Nee Grappig
20 van de 25 mensen (80%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Niet aanbevolen
1,712.9 uur in totaal
Geplaatst: 8 juni
This used to be a great game, then updates after updates after it went into the destroyer age the game started to suck more and more. Game became unplayable the fun was over. How to ruin a game to the worst.
Old annoying bug like the auto-afterburner automatically enabled and reenabled randomly despite user preferences never got fixed.
A classical case when dev don't listen to the users that invested YEARS playing it and don't look at the stats and understand why people don't play it anymore.
When a game it's based on balanced skill and equipment the algorithm that choose who to put in your team it's the most important piece of code that never got fixed and unbalancing factor just became worst with the destroyer introduction. what a pitty!
Was deze recensie nuttig? Ja Nee Grappig
19 van de 26 mensen (73%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
2.5 uur in totaal
Geplaatst: 5 juni
Nonsense, cannot understand anything. I love Sci-fi ship games but man this one just doesnt make sense to me.
No idea how to manufacture anything and no instructions at all. just blindly click and guess if you done somthing right.
Machmaking is compleatley off. puts you with 10 times stronger ship where you have no chance to wina t all.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 17 mensen (82%) vonden deze recensie nuttig
Niet aanbevolen
125.8 uur in totaal
Geplaatst: 12 juni
Nope. Sorry, but nope.

I've sticked to this game since I discovered that Steam was a thing, amazed by its pretty lights, shiny ships, intensive collision physics, and of course, the spaceship Spiderman kiss.

But now, update after update, the game's slowly gotten to the point that, unless you spend ~450€, or waste a year's worth of grinding, you're not going past tier 3 ships (And pray that you get enough resources to get a Destroyer, the one that is oddly enough, easy to kill in-game), as anything above will become a clusterf*ck. Of the non-pleasant ones.

I did enjoyed the game. Enjoyed. Now it has become the equivalent of doing a daily chore, one that you can skip if you simply have better things to do, and the low numbers of players and long times to find matches prove that what once was a little jewel, has eroded into a chunk of rock.

Perhaps in a future update, things will start being about rainbow ships in space shooting unicorns that dispense ice-cream, but we all know that it won't ever happen. T'was fun while it lasted.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 19 mensen (79%) vonden deze recensie nuttig
Niet aanbevolen
143.4 uur in totaal
Geplaatst: 18 juni
It is basically a 99% pay to win game. You can get lots of stuff by simply playing but that will take a very very long time. The game has a horrible boring grind that is not too rewarding. There are multiple ship classes and thats nice but if you decide to one class of ship when you upgrade to the next rank it is not very rewarding. There is no new abilities and it feels like there is no point progressing. Unless you have a fat wallet or a lot of patience I would not recommend this game.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 12 mensen (92%) vonden deze recensie nuttig
Niet aanbevolen
216.7 uur in totaal
Geplaatst: 12 juni
I've changed my review for this game 3 times now. I wish there was a neutral button instead of a simple yes or no.

My latest review was a positive one, that is until they released a new class of ships called "Destroyers", which essentially let you faceroll any other class of ship, to the point where usually whoever has the better ball of destroyers wins the match. Obviously not a lot of thought went into their implementation either, as these massive hulking ships with ~5-6 times the effective hitpoints of the closest class of ship are worth the same amount of points in Team Deathmatch as a tiny interceptor that dies in seconds. Not to mention it takes like a month to get a destroyer without paying real money.

On the other side, I really like the graphics and the combat in general. It's fast paced, and heavily skill reliant.

That being said, it gets stupidly grindy eventually.

All in all, it has its ups and its downs, but the balance issues with Destroyers kills it for me.
Was deze recensie nuttig? Ja Nee Grappig