Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. The whole world for PVP and PVE!
User reviews: Very Positive (6,394 reviews) - 85% of the 6,394 user reviews for this game are positive.
Release Date: Feb 27, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Recommended By Curators

"If you can stomach the tiered progression grind of games like World of Tanks, this is a sci-fi ship-combat version that's worth a look."
Read the full review here.

Recent updates View all (566)

October 7

The issue in Sector Contest has been fixed

The issue with defenders in Sector Contest has been fixed. We recommend to relaunch game-client after 16.30 (UTC +3) to all pilots who are planning to participate in Sector Contest today.
We wish you lucky flights and a lot of iridium!

0 comments Read more

October 6

New threat in Frontier Sectors

Once we got rid of one threat, a new one arrived — the Destroyer. An incredibly strong Alien ship has recently been seen in the frontier sectors. Stopping it is going to be extremely difficult, and we need your help!

Each week we will reward the best pilots, who can defeat the Destroyer!

Headquarters pays 500 Galactic Standards to each pilot of the group, which will take the first place in the ranking of the special operation "Destroyer" (T5 only) at the end of the week. At least one of the pilots should record the battle on video.

1 comments Read more


“Star Conflict is a rather brilliant action-shooter”

“It’s a Russian MMO heading to the west”
Rock, paper, shotguns

“The game, which will blow up the world of space”

Just Updated

Update 1.2.0 ‘Dogs of War’ is live!

This update is dedicated to our players — the mercenaries!
Starting today, all players have access to six new ships of ‘secret projects’! These are special ships that are only available to the most professional mercenaries.

Two new locations are now also available ‘Monolith Ruins’ and ‘Sanctuary’.

A new challenge for mercenaries is an encounter with the Destroyer — an incredibly powerful new enemy that appeared in the fringe sectors.

Another exciting adventure is expecting our pilots in a new PvE mission ‘Defence Contract’. The players have to defend a peaceful location from the invasion of a large pirate fleet.

From this moment on, even mercenaries without a corporation have a chance to take part in epic battles of corporate dreadnoughts.
Learn more at the official game website!

About This Game

Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish.

The whole world for PVP and PVE!

  • PVP battles on dozens of space locations
  • PVE missions and quests for groups or lone wolves
  • Unique sandbox mode with extensive PVP and PVE capabilities
  • Corporations' battles for influence
  • More than a hundred ships of various types and purposes
  • 9 tactical roles, hundreds of modules and the possibility of modifying
  • Production of modules and ships!

Key Features:

  • A Fleet at Your Fingertips
    Take command of varied battleships, from nimble scouting ships to heavy frigates loaded with guns and rockets. In due time, you can command your own fleet.

  • Survival in outer space
    You can undock from the station and travel around space colonies invaded by an ancient alien race. You can complete quests, collect valuable items, craft modules and ships, meet other players to fight or team up to resist pirates and evil aliens from deep space.

  • Choose Your Path
    Each ship can be used for strategic missions—investigate the area, hunt enemies from the shadows, or gain support from allies. Impressive arsenal of weapons and gadgets, as well as the opportunity to craft items and ships will help you with it.

  • If You’re Not With Us, You’re Against Us!
    Form an alliance with friends to create a deadly squadron of elite pilots. Fight with other players, perform PVE missions. Create corporation and take part in the battles for control of the territories. Enter your name in the annals of Universe history.

  • Gain Experience and Skill
    Develop your abilities, establish specialized skills, and perfect your tactics. You could rush into battle full-force, operate stealthily from a distance, or sneak around your enemies and strike a crushing blow from behind — the strategy is up to you!


Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Aliens have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector.

This doesn’t stop mankind, the new «owner» of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared — including members of well-armed expeditions — but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Aliens’ lost treasures — and to fight for them.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 5 GB
    • Additional: Broadband Internet connection
    • OS: Windows 7/8
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 2 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 5 GB
    • Additional: Broadband Internet connection
    • OS: Snow Leopard
    • Processor: 2,0 GHz Intel
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel HD 3000, HD 4000
    • Hard Drive: 5 GB
    • Other Requirements: Broadband Internet connection
    • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    • OS: Mavericks
    • Processor: 2,3 GHz Intel
    • Memory: 2 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Drive: 5 GB
    • Other Requirements: Broadband Internet connection
    • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
    • OS: Most modern Ubuntu distributions 13.04 or higher, SteamOS
    • Processor: 2.0 GHz, Intel Pentium 4 / AMD Athlon II
    • Memory: 1 GB RAM
    • Video Card: 512 MB, NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
    • Hard Disk Space: 5 GB
    • Additional: Broadband Internet connection
    • OS: Ubuntu 14.04, SteamOS
    • Processor: 2.3 GHz, Intel Core 2 Duo / AMD
    • Memory: 2 GB RAM
    • Video Card: 1024 MB, NVidia GeForce 650 / AMD Radeon HD 5750
    • Hard Disk Space: 5 GB
    • Additional: Broadband Internet connection
Helpful customer reviews
328 of 376 people (87%) found this review helpful
1 person found this review funny
2,105.8 hrs on record
Posted: April 10
*Updated for 1.2*

- Game combat can be enjoyable, not always though, in fact mostly not enjoyable unless you're fully decked out with equipment. Open space mode is most fun for gameplay though.

- Open space mode can have really nice battles between corporations, but not often enough. Though it can be enjoyable alone, just roaming around exploring the limited amount of sectors. Just be aware of aliens, they are OP.

- Graphics and effects are nice, could use a optional graphic pack for 4k texture or something higher.

- You can join games already running, so playing isn't an issue much anymore, though it can really change how matches turn out.

- A lot of really well designed ships, really enjoyable just to look at the ships and their detail.

- A lot of ping issues, which is the reason for your ship wobbling on its own. The admins just tell you to read over a connection issue forum post, but new players shouldn't have to do that, and instead the servers should be good enough, and setup well enough. Like good hosts that have the best location for the players on the game with good networking.

- The game is really really grindy, not as bad as some other games, but could be more focused on having fun.

- Once you reach Tier 3 pvp, it becomes really difficult for new pilots to adapt, and have any chance. Usually the reason why people quit the game. They enjoy it until T3, which is when they meet fully equipped, mk4 premiums that are almost impossible for new pilots to do anything.

- Not enough population on the game, all bad factors contribute to this, and its only getting worse.

- A few ships feel like they are pay-to-win, not saying they are, but having bonuses they are seen as p2w, such as the Spark, a lot of veterans use it because of the advantages over the Lightbringer. Mauler has advantages over Inquisitor AE. Dessert Eagle and Nukem I are a clear advantage over any of gunships in T3.

- Isn't really enjoyable playing alone, in order to enjoy the game fully, being in a team is needed, which is hard to play as a team.

- People have the image that are non-US corps cheat, which would probably be something to do with ping. Most of the Russian corps in game always seem to kill you faster then what anyone else would be able to do, again, probably because of ping.

- Teamwork isn't encouraged by the game, being in a squad will take forever to get a match. Which is ridiculous, but thats the game for you. Even with the new queue system where you can join matches at any time, it still takes forever to get a match.

- Developers released dreadnoughts, and basically said "Hey, here are 3 dreadnoughts, you can't change them after you chose one, and here is no information about each of them. Chose wisely." They don't give us information we need to make good choices in game.

- There is a story about a corp, I will not speak of the corp or the user who got banned, but the user had an argument with a moderator, not a terrible argument, and this was on the forums. The user got banned from both the forums and in game for around 45 years. The corp he was a part of were going to speak up against the issue, but decided to quit instead, a medium/large size corp mostly quit together because of a moderators action. The corp leader even put tons of money into the game to help it.

I do not recommend as there is to many problems with a game that has so much potential.
If people think the game is so good, then people shouldn't be leaving. Being blind to the reasons the game is bad will waste your time and money.

Some players are even trying to get others to downvote reviews on steam, but people should not hide the truth of what is wrong with the game. Servers are definately the worst part, fixing that issue alone could potentially make the game 500% more enjoyable, oh, and actually get a population. No one wants to play with their ship rotating on its own, and having a 5 second delay on their weapons.

Suggestions for the game:
1. Lower the price of the DLC, it would really increase sales. Lower price, higher volume sold. This would allow the game to buy better servers, like from Amazon. The price of some DLC are more expensive then practically all brand new games, its ridiculous. Grand theft auto? $60.00. 1 star conflict DLC? $87.00. What do you get from the DLC? Not enough for sure.
Was this review helpful? Yes No Funny
59 of 73 people (81%) found this review helpful
1 person found this review funny
2,692.5 hrs on record
Posted: August 14
With the amount of time I've put into this game, I can say that my review should have some weight.

This review is long. The short version is: Play it, but don't get too invested or you'll be heavily disappointed.
I suggest you read the long version though. 2000 hours of experience means you should probably listen to it.

The gameplay is great. You really feel like you're flying around doing daring astrobatics, dogfighting, and frigballing your opponents with powerful weaponry that lands with resounding thuds. The massive variety of weapons, boosters, and modules make you able to customize ship builds out the wazoo and accomplish all sorts of amazing things. It's a crafter's paradise. The game's aesthetics are excellent too. Beautiful space vistas and locations that make you sit back in awe.

The formula for gameplay is a winning one, and though there is a substantial grind, it's worth it if you put the time in, and if you think of the time spend upgrading as more opportunities to play rather than a limiter on your gear. Paying isn't so bad if you do so sparingly. Conserve your gold and spend it on useful things like high-tier premium ships and licenses. Most anything you can pay for, you can get for free if you grind. That's the right way to go on F2P. I have absolutely nothing against their pay model, though paying is somewhat expensive to do.

However, there are a few things about this game that I cannot leave unsaid, and they are big reasons as to why I am likely to play this game far less often in the future, and why I can no longer recommend it:

1. No custom Dreadnought battle mode. Honestly, this is the big one. The devs promised this feature for YEARS, and (unlike other games) did actually deliver. Unfortunately, it was extremely awesome and had the chance to bring this game back from the brink.

Why do I say unfortunately? Because it's impossible to play the game mode. First, it's got timezones that nobody can play in. Currently the times of battle are (in EST) are 9AM, 1PM, 4PM, and Midnight. If you have a job, don't expect to be able to play. Especially if you live in the US - the 9/1/4 timezones are flooded with Russians, so you'll get set up on a Russian server and have ping out the wazoo. Waste of time. The midnight timezone is a ghost town, despite a decent chunk of people trying to make something happen there.

Next, it has a ridiculous attack-scheduling system. It's overwhelmingly convoluted - you have to wait until an hour before battles, and it doesn't give you a good indicator of when they are. It's written out in military time, but the devs don't have it synced to Daylight Savings Time, so it's off by an hour! Half the corps in the game lost out on the ability to play when this was first implemented. And despite VAST outcries to fix it (with a 24hr countdown) the devs have responded with "just google it." A monumentally idiotic decision to say the least.

Now this is all just to set up a battle in the first place. A thousand hoops that you and the rest of the wing (that you have to pull together through all this) just to play. In addition, most sectors are flooded with fake attacks so the current holders can keep the sectors. You probably won't get a chance to play if you attack a sector held by DNO - they have SEVEN fake corporations they call upon to lock out a sector from being taken. (Maximum of eight attacks per day)
There are quite a few other corps who did or continue to do this.

Your corporation's dreadnought also has to have fully upgraded gear (or at least a torpedo launcher, holy cheese balls those things are overpowered) or it's going to get creamed, and your team will get destroyed if you don't bring a full wing. You know, provided you get a game at all.

A lot of this wouldn't be so bad since it would be corp vs corp for serious sector control and therefore the problem of those corporations to figure it out. However, this is the ONLY way to play the game mode! No ability to simply launch into a public queue for it, and no way to set up a private battle with your friends, same-corp or not. Often times a new player will be sidelined for a more experienced one, because it's so impossible to get a game and there's so much on the line with every one that only the good players get a chance to run them.

***If the devs would implement a pub or private way to play this game mode at any time, this review would change to an entirely positive one in a heartbeat. It would save the game from dying just as fast.***

2. A damaged balance. Many abilities and weapons are overpowered. Often the devs will answer these concerns, but usually a problem goes months without getting addressed. The current one is Holoships, which have yet to get a HP nerf (they desperately need one as there is no other non-Recon counter) and Tactical Nukes, which were made too powerful with their recent buff. The Destructor is also overpowered, though slightly less egregious since everyone and their mother is on the dev's backs about this.

3. A dwindling playerbase. This is ruining matchmaking too - lots of idiots, bad pubs, and noobs are everywhere. You can't get away from them since they're in every tier of gameplay and the higher the tier, the greater the chance that they ruin things by being on your team. You can't just accept the loss and go on to the next game, since the queue has so few people in it that they'll be in your game until they decide to stop playing.

4. An awful tutorial system combined with a lack of readily available information. This isn't as bad since there are active fixes in progress, but for now it's impossible for a new player to understand much. Most newbs don't understand the tier queueing, which has produced several damaging reviews of the game when they went into Tier 3 with a lineup of Tier 2 ships and got quite thoroughly stomped. The wiki sits outdated by more than six months, and half of that in untranslated Russian. There are people willing to throw themselves under the bus to localize and produce tutorial/guide content, but none of this is accepted or supported. The entirety of the game is worse off because of this.

5. Frustrating Open Space, and the loot isn't worth the trek out. Sure, you can get monocrystals from the dailies, but actually flying around in Open Space and being a part of the universe is neither fun nor rewarding. Aliens and other NPCs can blow you out of the water regardless of your tier, forcing you to fly all the way back or spend precious resources respawning your ship, and often losing your loot for it. There's not enough support for slow ships trying to navigate the sectors. Rather than buff the loot to encourage more players to venture out, the devs actually decided to NERF it, making pickups nearly worthless and uninteresting. Useful drops like iridium/artifacts, vouchers, blueprints, and monocrystal are now all but impossible to find, and the credit loot is laughable to the point of players dropping every one they find in favor of the hope they'll pick up a crafting material in the next one - but of course they'll just get a 100 credit drop.

It's really quite unfortunate to see. The game has all this great potential, and the devs seem to simply refuse to make the right calls on how to use it to make a vibrant and enjoyable experience. I even asked if they were hiring - I've offered suggestions on these matters for months. Unfortunately, the only way to work would have been to move to Russia, despite them having an office some 20 minutes drive away from me in Alexandria, Virginia. I don't plan to ever so much as travel to Russia, much less move there.
Was this review helpful? Yes No Funny
76 of 103 people (74%) found this review helpful
1 person found this review funny
244.5 hrs on record
Posted: June 26
If you like pulling your hair out at horrid matchmaking, grinding endlessly to get part of what you want, and suffering along alongside your dearest friends at what the devs think 'balance' is, then this game is for you.

If not, go somewhere else. This game is not for you.
Was this review helpful? Yes No Funny
72 of 98 people (73%) found this review helpful
4 people found this review funny
1.1 hrs on record
Posted: July 27
If you are interested in this Game because they recently advertised the possibility of commanding dreadnaughts, good for you.

ONLY, you won't

The dreadnaught option is ONLY 1 dreadnaught per Guild. [Guilds are called Corporations here]
your chances of being picked up by a guild 1/1
your chances of being picked up by a Good enough Guild to have a dreadnaught 1/10.
your chances of sticking with that guild long enough to even see a dreadnaught 1/100.
your chances of out lasting the seniority in that Guild, putting you inline to be trusted with that dreadnaught 1/1000.
your chances of grinding through this game long enough to out last the seniority, to get a chance at flying a dreadnaught 1/10000.

your chances of realizing that this new expansion is just a cheap trick to lure you into trying this game and knee-jerk spending real money on it in your 1st day. Priceless.
Was this review helpful? Yes No Funny
84 of 120 people (70%) found this review helpful
1 person found this review funny
21.8 hrs on record
Posted: July 15
It's like Dota 2 but with less wizards and more Russians.
Was this review helpful? Yes No Funny