As I write my review this morning, my head is still hurting from beating this game the night before. This game is a challenge. A REAL challenge. First the brave and challenging stuff. This game is very very brave in my opinion. There are game mechanics that I have never seen before in a point-and-click. Long Term Memory (LTM) and Short Term Memory (STM) play a big role in this game. Not only do you have inventory items to talk about and give, but you can draw on your memory to piece puzzles together and solve the mystery. This was a very interesting idea, since it makes you really pay attention to every detail, and you have to pay attention to EVERYTHING. Plus, it makes you think about things that happened in the very beginning, especially at the end. Another strength is the idea of four protagonists. At the most I have only ever played with two protagonists. It's easy to keep track of their storylines and when working together, it isn't difficult to see how they should be used. Resonance is bold in making you play four different characters. Not only do you get to manage four different storylines (that is the easy part) but you have to maintain four different inventories, LTM's, and STM's. Thats where is can get kind of tricky, especially when you are expected to use all four protagonists at once. Certain characters can only go certain places and do certain puzzles. I went to a walkthrough a little more than I wished to, mainly because I wasn't patient enough to really sit down and figure it out. Don't get me wrong though, the puzzles can be difficult. This is the best looking Wadjet Eye game I think to date. It still has that wonderful retro pixel look, but it is very smooth. The characters are all great and their storylines are easy to keep track of. Great voice acting all around. There is more than one way to solve puzzles and there is more than one ending, making in necessary to at least play through twice. This was a challenging game I am glad to have completed. I look forward to playing this again someday.