When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands. The lives of four playable characters become entangled as they fight against the clock to find the dead scientist’s secret vault.
User reviews:
Overall:
Very Positive (305 reviews) - 94% of the 305 user reviews for this game are positive.
Release Date: Jul 25, 2012

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About This Game

When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands. The lives of four playable characters become entangled as they fight against the clock to find the dead scientist’s secret vault.

The suspicions they harbor, the memories they guard, the connections they share - all will converge as these four ordinary people work together to prevent a potentially cataclysmic disaster.

Key Features:

  • Voiceover work featuring fan-favorite Logan Cunningham (Bastion)
  • Four simultaneously playable characters
  • A twisting, riveting storyline influenced by player decisions
  • Long and short term memory system - ask anybody about anything in the game!
  • Over ten hours of gameplay!

System Requirements

    • OS: Windows ME, 2000, XP or Vista
    • Processor: Pentium or higher
    • Memory: 64 Mb RAM
    • Hard Disk Space: 1G Free Space
    • Video Card: Supports all DirectX-compatible video cards
    • DirectX®: DirectX 5 or above
    • Sound: Supports all DirectX-compatible sound cards
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Overall:
Very Positive (305 reviews)
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253 reviews match the filters above ( Very Positive)
Recently Posted
Max Rebo
1.5 hrs
Posted: September 15
after disappointment with blackwell epiphany, tried this since it was only $2. better than epiphany but not much fun. everything is a big chore, story is pretty boring and silly. $2 is a little too much, buy it in bundle where it's free. will try one more wadget eye game, probably, if as cheap.
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One Tough Cream Puff
18.7 hrs
Posted: August 24
A hidden gem on Steam that deserves more attention. Resonance is a classic style point and click adventure game that adopts welcome changes for puzzles, such as the short-term memory dialogue options. Resonance is a seriously tremendous game, it nails everything right: good puzzles, amazing relatable characters with good character progression, music, sound effects, voice acting and atmosphere, good artstyle topped off with a good story.

You can see how much hard work has went into this game, especially over multiple playthroughs, with easter eggs and attention to details, you get even more insight with the developer commentary option which so few games embrace, they also give a bonus of adding some bloopers from the voice over sessions, which add good comic relief.

The only bad thing i can say about Resonance is that there is no resolution option, also what i think is a bug is when you shift tab to go into Steam it makes all conversation audio skip super fast, especially if you do not pause first, so careful if you are in Steam chat.
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iHugTrees ^_^
38.5 hrs
Posted: July 29
Good game yo! Nice ending!!

Seriously, I just want to give a thumbs up. As others pointed out, it's a very good game, and I'm with 'em... RIDE ON!!!
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Baphomet
10.3 hrs
Posted: July 4
Resonance is yet another in a line of satisfying point and click adventure games from Wadjeteye. In it, you assume the role of a group of people whose destinies are intertwined with a mysterious yet destructive device. The game starts with you witnessing a series of terrorist attacks where large holes have been “punched out of” various cities of note around the world.

Gameplay consists of you switching at-will between either of the four protagonists while using their various tools and abilities to solve whatever puzzles are thrown your way. An interesting addition to the typical PnC mechanic is the ‘memory system’ which allows for things to be automatically catalogued in long memory but also gives the player the option to drag objects from the surrounding world into short-term memory for use in advancing dialogue and solving other puzzles.

Besides solving problems, your companions also serve as a source of information for what to do next and whenever you are stumped you can simply ask around until you have a decent idea of what to do next. Like other games by this studio, there are easter eggs and multiple endings available. I particularly liked the optional puzzles spread throughout the game that served as a little reward for putting in a little extra effort. You don’t HAVE to solve them, but it gives a little bit of insight into things or an alternate solution to a puzzle that would have been solved with a more direct approach.

Overall, I enjoyed playing Resonance and would recommend it to anyone looking for a nice short adventure game to while away an afternoon on.
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The Merovingian
49.0 hrs
Posted: July 4
Excellent game, good story, and very playable. This is not one of those unsolvable adventure games of yesteryear, but it plays and feels like a classic. I finished it and that says something about how good this game is :)
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Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Recommended
9.8 hrs on record
Posted: August 28
Kept me up the whole night. Nice old style adventure game with a modern feel and storyline. Actually the storyline is one of the best things you could find in an indie point-n-click. The writers did a great job, making us love those 4 characters in so little time. NEVER used a walktrough for the whole game, but the solutions aren't that simple. Sometimes you just gotta stop what you're doing, and think.
Loved the detectived work, the hacking stuff etc.
The ending is gold.
Big yes for me.
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1 of 1 people (100%) found this review helpful
Recommended
7.7 hrs on record
Posted: September 16
I'm very happy that I got to play this. Loved every second of it.

Loved the puzzels in this ^^ Checking and reading everything actually pays off here. Also loved the long and short term memory mechanices. Gaved a broader prespecitve that I haven't expirence before.


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1 of 1 people (100%) found this review helpful
Recommended
44.5 hrs on record
Posted: September 16
There's a really good story and some very nice ideas in here, unfortunately wrapped up in a game that trips itself with those same ideas. Definitely a case where less would have been more.

Starts off well enough, the introduction to the four central characters is well done with a couple of mini puzzles to work out and an introduction to the idea of timed segments. Unfortunately the game goes awry shortly after as we meet the most annoying janitor ever and he actively gets in your way with his incompetence.

This wouldn't be unusual for a game like this and would be forgivable were it not for the simultaneous introduction of "short term memory", which basically means dragging environmental cues into your memory so you can talk to people about them. A nice idea, but it overcomplicates the game far more than it needs to as you work out that the item you need to talk about is 3 screens away for the fourth time. The game would be much improved by dropping the STM idea (it largely gets forgotten later in the game anyway so maybe the devs worked that out for themselves) and just including the relevant option in conversation. Other daft complications such as asking which way to turn a wrench when there is only one way it can turn at any time offer more pointless frustration for the player.

On the more positive side a few nice puzzles (if you like cryptography and maths) are very satisfying, unfortunately they lead in to one f the most frustrating parts of the game in Anna’s second timed scene. Not being happy to be a point and click game the devs saw fit to introduce the need for fast mouse wiggling, which wouldn’t be so bad if it were not for the fact that one slip sends you all the way bad to have to re-listen to Anna shrieking over and over again each time. This is an annoyance that reappears at various times as the rewind sends you back way too far.

Some more lovely little puzzles, including one that really makes the most of the teamwork between all four follows before the story really kicks into gear, I won’t spoil anything but suffice to say it is worth persevering this far for it. Unfortunately the final notes are a few more frustrations born form the need to pixel-hunt and trial-and-error conversations round out the game.

Overall the devs at XII would do well to look at the Blackwell series(from the same publishers) for cues on how to add a little innovation and variety into an adventure game without going overboard, more restraint next will definitely help to prevent the game from getting in the way of the story as it does here.

I'm recommending it because there are some nice ideas and there is a good story in there, just be aware before you play it that you will get frustrated and you will question why on earth some design decisions were made that way as you play.
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8 of 15 people (53%) found this review helpful
Not Recommended
6.8 hrs on record
Posted: August 28
It starts out well enough, but quickly gets tedious. You will have to do a lot of clicking for trying out simple solutions, and even if you think you know how to exactly solve a problem there is still much you have to do. Have the right character(s) there, have the correct thoughts in your short- and long-term-memory, interact correctly with everything... A lot of this game's length comes from these unnecessary clicking orgies, and it gets boring fast. The interface isn't rewarding enough for you to grind your way to the problems' solutions. And then the "world" gets opened up and you have a whole lot more places to cover, which sounds great at first, but then you realize you have to do more clicking with every single character.
Graphics, story, voice acting... all great and d'accord with the other Wadjet Eye games, but if you boggle down the player with unnecessary and unfun gameplay elements it's not worth it. I came from Gemini Rue which avoided exactly those issues and managed to challenge me maybe not as long, but much more satisfyingly. So Resonance is - after the first two joyful hours - a disappointment. Wouldn't recommend.
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Most Helpful Reviews  Overall
36 of 37 people (97%) found this review helpful
1 person found this review funny
Recommended
13.1 hrs on record
Posted: November 8, 2013
Resonance is a nice old style adventure with interesting and original game mechanics - like short / long term memories that you can use as inventory objects - plus four playable characters that start each with their own goals and then team up to solve a scientific and crime mystery. Puzzles are fresh and rather challenging in some cases, while 8 bit style graphics are really cool! The story conclusion should have been less rushed out, and the sound department is a bit poor, nevertheless I really liked this little gem. I recommend it to adventure fans who loved the '80s and '90s classics that want to breathe part of that atmosphere again!
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28 of 29 people (97%) found this review helpful
1 person found this review funny
Recommended
4.8 hrs on record
Posted: January 1, 2014
Really old school point and click adventure, decently written and scripted, quite challenging, multiple endings...

Very solid, but watch out, when I say this game is retro, I mean it. A lot of the smaller things, which are hard to describe, about the overall asthetic could be a turnoff. But, if you're already a fan of classic 80s and early 90s adventure games you'll probably have a great time.

And if you know what SCUMM is, you'll likely love it. : P

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23 of 26 people (88%) found this review helpful
3 people found this review funny
Recommended
13.5 hrs on record
Posted: January 28, 2015
As I write my review this morning, my head is still hurting from beating this game the night before. This game is a challenge. A REAL challenge. First the brave and challenging stuff. This game is very very brave in my opinion. There are game mechanics that I have never seen before in a point-and-click. Long Term Memory (LTM) and Short Term Memory (STM) play a big role in this game. Not only do you have inventory items to talk about and give, but you can draw on your memory to piece puzzles together and solve the mystery. This was a very interesting idea, since it makes you really pay attention to every detail, and you have to pay attention to EVERYTHING. Plus, it makes you think about things that happened in the very beginning, especially at the end. Another strength is the idea of four protagonists. At the most I have only ever played with two protagonists. It's easy to keep track of their storylines and when working together, it isn't difficult to see how they should be used. Resonance is bold in making you play four different characters. Not only do you get to manage four different storylines (that is the easy part) but you have to maintain four different inventories, LTM's, and STM's. Thats where is can get kind of tricky, especially when you are expected to use all four protagonists at once. Certain characters can only go certain places and do certain puzzles. I went to a walkthrough a little more than I wished to, mainly because I wasn't patient enough to really sit down and figure it out. Don't get me wrong though, the puzzles can be difficult. This is the best looking Wadjet Eye game I think to date. It still has that wonderful retro pixel look, but it is very smooth. The characters are all great and their storylines are easy to keep track of. Great voice acting all around. There is more than one way to solve puzzles and there is more than one ending, making in necessary to at least play through twice. This was a challenging game I am glad to have completed. I look forward to playing this again someday.
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20 of 22 people (91%) found this review helpful
1 person found this review funny
Recommended
15.1 hrs on record
Posted: November 12, 2014
I have played quite a lot of point and click adventures, but I still think this one from 2012 beats them all.

You can't help but care for the very well-written story and be caught in the thrill of the chase for the truth and the attempt to solve the clearly big problem that is going on.

But I still think where Resonance shines the most is in its game design. Puzzles are logical, intuitive, and require critical thinking and paying attention to your context and options, not relying on trial and error like a surprisingly large amount of classics do.

If you like other games from Wadjet Eye Games like Primordia, the Blackwell series, Gemini Rue, or another, I can almost assure you that you will like Resonance. The opposite is also true, WEG is a great developer/publisher and has a pretty good library of p&c adventures.
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12 of 12 people (100%) found this review helpful
3 people found this review funny
Recommended
13.2 hrs on record
Posted: October 23, 2015
One of the best adeventure games I have played in a while. I am going to have to check out some of Wadjet Eye's other games now.

This game is an old school style adventure game but with some new innovations that make it feel more fresh. Theres a Short Term / Long Term Memory system, four controllable characters, a unique conversation system, and lots of brilliant and unique puzzles, some of them with a hard scientific edge. The savegame system has steam cloud support, and there are steam trading cards and an extensive list of achievements, anda commentary mode that add some replayablity.

Now for the bad, the game was a little buggy, I came across a dialog glitch where everthing sped up and dialog was skipped through several times, and characters got stuck a few times, but nothing game breaking. The overall sound felt dated, as did the graphics, but I think it was deliberate as they were going for that old school feel. The soundtrack was actually pretty decent though. There are no graphics options, you can only run the game in a window, but it still plays decently despite this.

Overall, the story felt modern and captivating. The game was challenging, but the story was intriguing enough I was compelled to keep plugging away. Will be playing through again to try and get 100% completion and some of the achievements I missed, I ended up 5 points away from 100% on my first playthrough!

Pick this up at full price or on sale, either way you won't be dissapointed.
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10 of 10 people (100%) found this review helpful
Recommended
10.2 hrs on record
Posted: July 28
Another day, another adventure game. The renaissance of the point & click is in full effect and, as a fan of such things, I couldn't be happier. Developed by XII Games, Resonance can be downloaded for just a few bucks; to find out if you, too, should jump in, read on...

The Four Main Characters
Resonance is set in the wake of a super-scientific disaster, and put us in a unique situation of guiding four separate main characters as they run around solving puzzles to get to the bottom of a mystery. These characters also cross paths, interact, and try to figure out each other's motives. The four: a doctor, a mathematician, a detective, and a reporter (who is frequently and humorously reminded that he's just a blogger). Each have their own secrets, and finding them out is every bit as entertaining as unraveling the core mystery.

The really impressive thing about this game is that each of the four characters has an incredibly strong reason to be involved in the events of the story. Typically in adventure games, the hero does it "just for a lark" (the vast majority) or because they're a bit nosey, even though they're putting their life at serious risk. Don't get me wrong, I'm not knocking those games, but there's a real sense of forced participation on the part of the main characters. And this is where Resonance shines because of the various motivations, and how nuances and morally ambiguous they can be, that put this game ahead of the pack.

Controlling each of these four separate characters also adds a cool spin to the flow of the adventure. From a storytelling perspective, it creates a fascinating teamwork dynamic between the different members of the group as they spread out across the city solving puzzles that push them closer to the truth of the story. Strong voice work and punchy dialogue brings the characters' distinct personalities right to the fore, making their connection all the more interesting.

Gameplay
One extra thing worth noting is Resonance takes a risk by altering the standard point-n-click gameplay ever so slightly. Instead of talking to a NPC and having a preset set of keywords, Resonance adds a dynamic keyword system of sorts. You can drag any item into your inventory and then re-drag it onto a NPC later on to ask them about it (they call it Short-Term memory). Kind of neat little feature and well implemented. Its not some drastic gameplay altering change, but it does gives Resonance its own little uniqueness in a point-n-click genre that is pretty set in stone in its ways.

And of course whats a good point-n-click adventure game without some puzzles? Resonance has some excellent ones; not too hard not too easy and nearly all based on logical real world solutions so even if you cheat and peek at the solution you'll go, "Why of course! Why didn't I think of that." Also, the puzzles fit seamlessly right into the story rather than feeling like arbitrary sideshows, which is great. How do you log into the top secret computer? Well you hack into a regular PC, check the emails, get just enough info to get someone's username on the super computer, reset their password on it, then check the new password in their email account on the regular PC. You will find none of that "tie a cat to a pogo stick and use it to catch a passing pigeon, which you then glue a microphone to so you can have it fly outside the window and record the man talking about his password".

Summary
The story is fantastic, the characters are believable and well-written, the music and artwork is wonderful, and there are some tough choices and genuinely shocking twists. Like the rest of Wadjet's catalog, Resonance is an absolute must play for any classic adventure nut, and worth checking out for any more modern fan.

P.S. - You can also read my previous review of Technobabylon in here: http://steamcommunity.com/id/MrRokuro-san/recommended/307580/
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