Kung Fu Strike is a needlessly difficult game in which the rules are defined and immediately broken. The combat system is initially exciting but soon becomes tired and clumsy when met with a particular group of enemies or a very unrelenting boss battle. You can not lock onto enemies, instead the game will automatically choose who you're fighting at any given time. There will be times when the game will wait for you to initiate an attack only to have your character unintentionally go soaring over the head of your opponent.
The arenas in which you brawl are often claustrophobic and allow little room for error. The size of the stage will at times be so small and swarmed with such a large amount of enemies that you will lose focus of your character and not be able to clearly see who you should attack and when you should counter.
Speaking of, the counter system is confusing. In the beginning you are told to counter against enemies by following their attack animation and that enemies who suddenly glow red can not be countered. In a later level you will face an opponent who can be countered when glowing red, destroying whatever rules the game had just set. You can not counter low attacks, even when the enemy isn't glowing red. Sometimes countering an attack will not break an opponent's combo as they continue landing attacks, even though it's possible for them to break your combo. If you immediately begin to counter an enemy whose attack animation has just begun your counter animation will sometimes end before they land their attack, often causing you to take significant damage if caught in a combo. Sometimes you may be swarmed with enemies who will all attack at once or immediately one after the other, forcing you to forever counter their attacks or risk taking damage as you focus on a small group of enemies whilst the other group pummels away at you.
The character is always at a disadvantage. You are required to fight, earn money, and then purchase unlockable items in order to stand a chance in future fights. Unfortunately you never really know which items are most appropriate until after you've failed the next battle, there is a lot of trial-and-error involved here and that form of repetitious mechanic isn't very appealing.