Taking its inspiration from ancient Chinese tales of revenge and retribution and then adding a dash of over-the-top martial arts and old school arcade fun, Kung Fu Strike features 28 stages of fast-paced combo-based fighting.
User reviews: Very Positive (308 reviews)
Release Date: Jul 24, 2012

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Reviews

“Kung Fu Strike: The Warior's Rise is a throwback to the classic martial arts films in every possible way due to it being simple, over-the-top, and just plain fun!”
8/10 – Showgun Gamer

“Kung Fu Strike is strangely addicting.”
8/10 – Gaming All The Time

“Kung Fu Strike: The Warrior's Rise has more to offer than is immediately apparent.”
7/10 – GameSpot

About This Game

Taking its inspiration from ancient Chinese tales of revenge and retribution and then adding a dash of over-the-top martial arts and old school arcade fun, Kung Fu Strike features 28 stages of fast-paced combo-based fighting. Blend powerful punches, high kicks and perfectly timed blocks to pull off devastating combos, all thanks to a fluid combat system that turns brawling into an art form.

Key Features

  • Old-school beat-‘em-up arcade appeal!
  • Unlock items and abilities to further customize style of play.
  • Online leaderboards breed competition between players.
  • Later levels will challenge your Kung Fu on even the lowest difficulty setting.
  • Freely flowing combat mechanics allow jaw-dropping combos.
  • Fight with or against a friend in local co-op.

System Requirements

    Minimum:
    • OS:Win Vista (32/64 bit), Win XP
    • Processor:2.0+ GHZ Single Core Processor
    • Memory:1GB RAM GB RAM
    • Graphics:NVIDIA 6200+ or ATI Radeon 9600+, Shader Model 3.0 compatible
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX®: 9.0c compatible
    • Other Requirements:Broadband Internet connection
    • Additional:X360 controller support
    Recommended:
    • OS:Win Vista (32/64 bit), Win 7 (32/64 bit), Win XP
    • Processor:3.0 GHZ Dual Core Processor
    • Memory:1GB RAM GB RAM
    • Graphics:NVIDIA 7900 GS or Equivalent
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX®: 9.0c compatible
    • Other Requirements:Broadband Internet connection
    • Additional:X360 controller support
Helpful customer reviews
58 of 85 people (68%) found this review helpful
7.7 hrs on record
Kung Fu Strike is a needlessly difficult game in which the rules are defined and immediately broken. The combat system is initially exciting but soon becomes tired and clumsy when met with a particular group of enemies or a very unrelenting boss battle. You can not lock onto enemies, instead the game will automatically choose who you're fighting at any given time. There will be times when the game will wait for you to initiate an attack only to have your character unintentionally go soaring over the head of your opponent.

The arenas in which you brawl are often claustrophobic and allow little room for error. The size of the stage will at times be so small and swarmed with such a large amount of enemies that you will lose focus of your character and not be able to clearly see who you should attack and when you should counter.

Speaking of, the counter system is confusing. In the beginning you are told to counter against enemies by following their attack animation and that enemies who suddenly glow red can not be countered. In a later level you will face an opponent who can be countered when glowing red, destroying whatever rules the game had just set. You can not counter low attacks, even when the enemy isn't glowing red. Sometimes countering an attack will not break an opponent's combo as they continue landing attacks, even though it's possible for them to break your combo. If you immediately begin to counter an enemy whose attack animation has just begun your counter animation will sometimes end before they land their attack, often causing you to take significant damage if caught in a combo. Sometimes you may be swarmed with enemies who will all attack at once or immediately one after the other, forcing you to forever counter their attacks or risk taking damage as you focus on a small group of enemies whilst the other group pummels away at you.

The character is always at a disadvantage. You are required to fight, earn money, and then purchase unlockable items in order to stand a chance in future fights. Unfortunately you never really know which items are most appropriate until after you've failed the next battle, there is a lot of trial-and-error involved here and that form of repetitious mechanic isn't very appealing.
Posted: May 1
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8 of 8 people (100%) found this review helpful
27.8 hrs on record
This game is difficult in a fun way. This game is not for those who like having "the victory" given to them. And is a bit nostalgic, it reminds me off the arcade machines you'd find in some laundromats. A gamepad is highly recommended.

Each enemy requires a bit of studying (both bosses and normal enemies).

Each level has a unique set up, so the game never feels stale.

The animations are well done.The staff wielding enemies are a prime example of nice animation.

Attacking an enemy is very satisfying because of the way they react to it.

The game has local co op (the entire campaign) that supports both Xinput and Direct Input gamepads (you have to configure it through the buggy config.exe). The game is difficult enough for you to "take turns" with 2 or more friends around.

The combat is not broken as some say and the game does not break it's own rules; the only attacks that are unblockable are ones with exclamation marks, it does not depend on the enemy turning red (I do not recall the game ever saying that red attacks are unblockable), you have to use common sense when fighting some enemies. You can generally tell if an attack will cause you to stagger if you attempt to guard against it. Some enemies will try to land successive hits. Your first block requires less precision, but if an enemy attempts to combo you, your second block will require greater precision. You can also dodge roll out of combos etc and block out of combos even if you fail to block the first hit, but this is hard to pull off.

The games graphics remind me of the newer street fighter games and another game called Power Stone 2

All in all the game is fun if you like difficult games, you'll have fun retrying over and over again by yourself or with friends.
Posted: August 18
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33 of 58 people (57%) found this review helpful
9.9 hrs on record
Here's what The Warrior's Rise can offer you...

Auto rotating camera that will break your neck if you aren't careful, enemies that launch unavoidable attacks without any visual cues, cheap enemies that will stun lock you all the time, and to top it all, it's locked at the beautiful 720p resolution for that authentic xbox 360 look.

Skip this game at all costs, if it's bundled again, skip that bundle... just don't buy it.
Posted: May 5
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4 of 4 people (100%) found this review helpful
1.7 hrs on record
i enjoyed the kung fu strike x) I was like haiyaaa, whaataaaaaa, i know chinese kung fu! no play play with me BEACH!

EDIT:
It's a game with very very slow progress, in term of getting upgrades and stuff, and it's kinda really really tough. It's fun for first few hours probably but if you don't enjoy grinding to earn money to get upgrades, this game is really freaking damn boring!
Posted: September 4
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19 of 33 people (58%) found this review helpful
7.9 hrs on record
Logic is not this games friend. At first the combat systems seems interesting, offering a selection of moves with relatively few button presses. But then you realise that the indicators and rules that have been shown are either broken, or just outright ignored. Lets face it, when blocks don't block and attacks stop doing damage... why the hell would you continue playing. Im usually fairly easy to please in gaming, but this was just an awful experience. Avoid.
Posted: May 6
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