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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ pretty Ship Models
+ harmonious color scheme
+ predominantly sharp textures
- but overall quite lacking in detail and generic
+ coherent space scenario
- systems too similar
- battles without Pep
- eventless, long itineraries
+ background music suitable
- but repeated too quickly
- mixed sound effects
+ proper introduction
+ four levels of difficulty
- asteroid mining and trade unprofitable
- ship repertoire is hardly used for campaign
+ pirate hunting, mining asteroids, trading and transportation
- variety tends towards zero
- no impetus for the exploration of the galaxy
+ capable wingmen
+ opponents occasionally fall unexpectedly in the back
- enemies with a death wish
Weapons & Extras:
+ over 30 different spaceships
+ ships has its advantages and disadvantages
+ many different weapons & equipment
- implausible hitboxes
+ sympathetic dialogues
- central conflict remains faded
- abruptly to an end
+ achievements with rewards
+ endless game
- hardly motivated
- solo playtime around 6 hours
Multiplayer: no multiplayer
The space action game Galaxy on Fire 2 was and is a popular on mobile devices, successful titles. Whether the concept works in the full HD version on the PC, clears the test.
Now available with Galaxy on Fire 2 Full HD the space action game for the PC ready. And once again demonstrates the title something very good: that game mechanics that work great on mobile devices will not necessarily have to make on their home computer fun.
To gain access to better spaceships (well 30 piece's, each with its own pros and cons) and equip them with appropriate upgrades like shields, scanners, weapons, transport boxes and other things, we must distinguish between the main missions extra work and earn credits. The equipment essentially represents the main motivation of Galaxy on Fire 2.
The content is at first sight quite neatly: Galaxy on Fire 2 provides space battles against aliens and pirates, an Economic and faction system, resource extraction, a campaign, and the urge to always get hold of better ships and equipment - most of it but is far too rudimentary and immature.
In order to get jobs, Maxwell has the bars ("Space Lounge" called) of about 100 space stations of the game. There then find standard missions of the brand "Pirates do" and "people to bring Planet X". Alternatively, we can reduce asteroid or transport goods from A to B in the context of a mini-game. However, both also made little lucrative latter half-baked, as deals and prices on each station periodically be re-rolls. A sophisticated planning of trade routes so therefore falls flat.
To make matters worse, the intelligence of AI enemies moves at the level of space junk with the will to survive of a walnut. Too often hang idly opponent ships before our guns around or spin ahead of us. This makes it clear lack of dynamism that fighting games are extremely sluggish.
Galaxy on Fire 2 is a solid game. So solid that I wish someone would the developers, press two million in the hand and say, "Does that even finished!". The end result would interest me quite, because the potential is there.
But currently, Galaxy on Fire 2 offers from all too little, and what's inside, is not mature. In a mobile game, it may be enough between every now and again to fly a bit on the bus and to farm, but of a PC game I expect more. One thing you have the HD version but keep benefit: The port is technically properly managed.
Genre fans can take a look at Galaxy on Fire 2, but probably only because there is hardly known in this sector significant alternatives.
Score: 69 / 100
Sorry for my bad english.
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