Let me start off saying, this is a really short game... If you let it be. However, after having played for about 5 minutes, I was contacted by a friend on steam who saw what I was playing, and told me to take my time as the game was really short if I just followed the storyline.
As it turns out, he was right, and I'm glad I listened, because what I got was a really good experience instead of a mediocre one. The ingame timer says I completed it in 11 hours, 45 minutes, and I'd estimate the main storyline would take about 3 hours or so. That's not to say I was extremely thorough, because there's a lot more systems to see and more expensive ships to buy than what I saw, and purchased, but the game did end rather abruptly, and after it finished there was really little reason to play on (though it's a possibility as it's open ended).
Now, the game is probably the closest you'll come to playing freelancer again, and it's not really in the same league at all. This is a much more simple version of the same style of gameplay, but it's not without its charms. The voice acting is appalling, but you quickly learn to just smile at it, and completely disregard it (at least that's how I coped with it).
So what makes this game fun? Well, it's one of those sandbox type games, where sure there's a main story, but you don't really care so much, as there are lots of star systems to visit, with even more planets to dock at. Each planet has a space lounge, where you are offered side missions for money, or good/bad deals in terms of merchandise. These missions range from the typical defend this convoy, or destroy the pirates, to scanning out a traitor at the local defense force, and getting shot at by everyone else afterwards until you dock, or transporting goods, or passengers to other systems. It's a good idea to do these missions, as it sets you up with a base currency so that you may buy a better ship with more equipment slots.
The real money making doesn't start to roll in until you get a so called Khador drive, which lets you travel to star systems without using a jump gate. This is part of the storyline, and won't take long to get. Once you have that, you're able to sort out what's profitable to sell where, as long as you have been docking at all stations in the system you've visited (it'll give you system name for where it's most profitable to sell a certain item at), but enough about that. Another way entirely to make money is to mine. You do this by outfitting your ship with a drill and getting a scanner, and then just drilling astroids outside the various stations. It comes with a minigame of its own, but it was rather boring, if you ask me, so I didn't really get into it.
You also have to be careful who you do missions for, or against, because there are 4 "friendly" factions in the game, and they are paired up against each other, so doing missions for the Vossk will decrease your Terran reputation to a point where they will outright shoot at you, and refuse to let you dock unless you bribe the station chief. You can fix this by paying a diplomat which sometimes spawn in space lounges if your rep is low enough, but it'll cost you a pretty penny to do so.
The story itself is nothing new. Start out with nothing and find out it's up to you to save the world.
There are many different ships to choose from in this game, and they are all different in terms of weapon/equipment slots, armor, the way it handles, and so on. You can outfit you ship with a wide range of modules, including shield, armor, tractor beam, cloak, booster, agility mod, warp drive, passanger cabins, and more. This allows for a great deal of flexibility. The weapons comes in form of primary and secondary. The primary slots are for your autocannons, blasters, lasers, and what have you, and the secondary is reserved for missiles, rockets, or emp bombs to disable enemy ships (this will also allow you to steal their cargo if you have a scanner and tractor beam for example).
You'll see combat almost everywhere you go, so some good advice would be to get a shield and an armor mod and equip them on your ship as soon as possible, and go from there.
Actually.. I will finish the review off with a couple of things I thought were a great shame.
You can't really play this game with a controller. The game allows for it, but this being a iOS port, it wasn't designed for it, and even if you are using a controller, everything ingame will be listed with keyboard commands on the HUD. The keyboard/mouse works well enough, so it's not a big deal, but I thought it was weird.
Two expansions were released for the iOS, which supposedly made the game a lot better, and introduced new mechanics (upgrades) and ships to buy along with a new storyline, but that will never make it to the PC.
I could ramble on, but I suppose I've written a lot already.
Overall I really enjoyed the game, and if you can live with a less than stellar experience, I'd recommend you get the game while discounted, and enjoy the ride. There are a ton of achievements you can chase to keep you busy, and if you want the best ships in the game, you'll be playing for many more hours than I did, so in terms of bang for buck, I certainly got mine.