Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
User reviews:
Overall:
Very Positive (258 reviews) - 80% of the 258 user reviews for this game are positive.
Release Date: Oct 24, 2012

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About This Game

Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.

Key Features:

  • 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
  • Copious amounts of monsters and random events, good and bad
  • Random maps.
  • Spell system with 42 magic paths
  • Network or hotseat multiplayer
  • Team play, you can be 2 players against the AI for example.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
  • Assassins that make an assassination attack before combat starts.
  • Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
  • Immortal Liches and Vampires.
  • Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
  • Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
  • Shape changers that looks like something else when seen by the enemies.
  • And many many more monsters and abilites....

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
    Minimum:
    • OS:10.3 or later
    • Processor:any PowerPC or Intel cpu
    • Memory:512 MB RAM
    Minimum:
    • OS:and 32 or 64-bit distro
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
Customer reviews
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Overall:
Very Positive (258 reviews)
Recently Posted
BaldFat
( 8.1 hrs on record )
Posted: February 22
Love this game. It is a quick 4X game with the ability for the game to be over in the second turn. I like to think of it as a Roguelike 4X game. Such a great game.
Helpful? Yes No Funny
Piggy85
( 58.9 hrs on record )
Posted: February 7
It's a very deep strategy game wicht you can play for both short and long periods of time
Helpful? Yes No Funny
jinnantonix
( 3.2 hrs on record )
Posted: January 10
I found this game unintersting and unplayable.

At first, it kind of reminded me of the old game, "Questron". It was a C-64 game that was pretty good. The old-school graphics reminded me of something that I found enticing about those old exploration/combat games a la Ultima I - VI.

The more I played, however, the more I began to understand that there's a difference between something that looks old school and is remniscent of my days past and something that is old school.

Old school is just that -- old. I don't mind the retro style of programming and gaming, but the content should be contemporary, the mechanics should be modern. I found the controls in this game to be unnecessarily clunky and burdensome. I couldn't easily figure out how to check the statuses of various units and really couldn't understand. The animations didn't just look old school -- they WERE OLD. Again, it seems as though I'm splitting hairs by saying this, but there are plenthy of retro games out there that truly are innovative and cutting edge in the content they provide.

One way I could express my experience with this game -- I always felt as though I was on the cusp of an enjoyable experience. At times, I almost began enjoying what I was playing. Almost. But then the clunky interface would strike or the ancient game mechanics or the old (not old-school but OLD) graphics would take away the enjoyment.

I couldn't figure it out and I didn't feel like putting the time in to do so. Sorry.
Helpful? Yes No Funny
arschy
( 13.9 hrs on record )
Posted: January 4
Although not deep in the ways I like, still grippingly enjoyable none the less.
Helpful? Yes No Funny
ohne_caps
( 60.2 hrs on record )
Posted: December 31, 2015
very nice pvp game

it even runs on a potato
Helpful? Yes No Funny
Vampster
( 0.2 hrs on record )
Posted: December 12, 2015
Went into a cave.
Got killed by a Giant spider.
The end.

1/10 - Why is this game so popular that they made 4 of them???
Helpful? Yes No Funny
timetheos
( 69.5 hrs on record )
Posted: December 5, 2015
Love the concept and very old school. UI takes some getting used to. Biggest quibble: lack of autosaves and autofilenaming for saves
Helpful? Yes No Funny
Pieter
( 11.6 hrs on record )
Posted: December 5, 2015
Cool concept - kind of a remake of warlords 2 from 1992. Unfortunately:

Terrible graphics.
Terrible gameplay
Terrible interface
Terrible combat system

avoid.
Helpful? Yes No Funny
father nurgle
( 24.8 hrs on record )
Posted: November 26, 2015
If you can look past the fairly simple graphics and don't mind reading a manual to help you overcome a steep learning curve and incomprehensible interface then there is a very enjoyable and strategic game waiting for you in CoE3. There is a great variety of races to play with heaps of interesting and different units. It is more strategy than tactics: you choose your army composition but the computer plays out battles automatically. You need to pay attention to ensure your heroes don't kill your own army with their spells, a creeping doom will single-handedly destroy your huge army of recruited units and the RNG will sometimes make you cry, but overcoming the challenges and emerging victorious is extremely satisfying.
Helpful? Yes No Funny
Wraith_Magus
( 14.7 hrs on record )
Posted: November 24, 2015
I've never really been one for competitive 4X-style strategy games. I've generally found them too bogged-down in micromanagement and strict formulaic approaches to really be interesting. That's a personal taste, so I hold my ambivalence to the whole genre a bit in reserve.

This game... doesn't exactly escape from micromangement, (what micromanagement it lacks, it's becuase the whole city-management aspect of 4X games was completely gutted from the game, not because it was automated to give players only the interesting choices,) but it does manage to bring a lot of new ideas to the table to make it at least more interesting, and cities and towns are just resource generation points. What makes it interesting is that those aren't the only resource-spawning locations. Each faction has access to different kinds of special resources gained from different terrain tiles, meaning that forests are useless to dwarves or priest-kings, but witches can farm them for fungi they use to summon more units, making controlling them critical when a witch is in play, but pointless when they are not. This makes the value of different landscapes fluctuate based upon who's in play, unlike a game like Civilization, where all cities are operated in basically the same way, so stealing one is always both a positive to you and a negative to your opponents.

That said, most factions let you summon monsters randomly from a table you have no access to, and because battles are random and uncontrollable, as well, this means that you have randomly created troops filling out uncontrolled lines of battle to fight random battles you can't control with randomly generated enemies to take up random landscapes whose composition you have little control over. Strategy goes where?

This game winds up using that classic of turn-based (especially 4X) combat models I call "Stack Mashing", because all you do is make a giant stack of troops, and then blithely ram it into everyone else's stacks until you run out of stack and need a new one. In 4X games, this can generally be forgivable because the point of the game isn't some strategic maneuvering, it's building up the infrastructure to field that giant army in the first place. In this game, however, you really don't have an infrastructure, you just have resource-generation tiles.

The graphics are "I could do better, oh, look, it lets you mod the graphics, so I CAN do better," and the music can be muted so you can play your own, which is generally what I wind up doing with most games that take a long time to play, anyway, since no game comes with enough music variety to last you a 100-hour game.

I've also only played single player, and I'm not sure how well this game works over the Internet with random nobodies.

It's interesting and has some novel ideas, and so I recommend it to strategy gamers for that reason alone. Maybe you'll love it, but I think it's worth buying on sale just to play for a couple hours to understand what it does differently, then carry it with you next time you see a bland space 4X do the same thing a billionth time.
Helpful? Yes No Funny
Hirnspass
( 14.6 hrs on record )
Posted: November 17, 2015
It's a shame that Illwinter makes people buy another full price game because they fixed ONE aspect of gameplay from CoE3 to CoE4. I really like this game but the release politics are really messed up.

CoE3 already uses a foreign product engine (Dominions series) and now they basically rip off their own rip off.

Sorry, but NO.

You can't do very much wrong if you buy either Dominions, CoE3 or CoE 4 but don't buy more then one.
Helpful? Yes No Funny
Lionel Rich Tea [bob]
( 0.6 hrs on record )
Posted: November 16, 2015
Its lucky i only payed 69p for it
Helpful? Yes No Funny
Dinglebit
( 239.2 hrs on record )
Posted: November 9, 2015
This is a gem of a game, a stripped down Dominions 3/4, but not in any way a simple game. There is a hypnotic rhythm to the turns, and 60 turns in you can still process a turn in just a couple of minutes, letting you avoid the bogged down feeling you get with so many similar games in the mid-late game. Given, there are warts galore and lots of areas for improvement with the interface and AI, but it's such an elegant concept. The factions really play differently from each other and it is well worth your time spending a few games with each. Give it a go, or try COE 4 due out mid-November. It's also a great introduction to Illwinter's Dominions 4 which is a crazy deep deep deep deep game that i'm still just scratching the surface of.
Helpful? Yes No Funny
Stone
( 69.6 hrs on record )
Posted: November 6, 2015
Fun, deep and addicting. Nevermind the graphics, this series has depth, I look forward to CoE4 though as the maps are a bit boring after a while.
Helpful? Yes No Funny
muckguppy
( 2.8 hrs on record )
Posted: November 6, 2015
A very condensed version of Dominions 4 with some fun little 4x4 and roguelike elements. Comparable to the Civ 1 with a truckload of fantasy smothered on top.
Helpful? Yes No Funny
gixkung
( 97.5 hrs on record )
Posted: November 5, 2015
GG
Helpful? Yes No Funny
X3NU
( 19.3 hrs on record )
Posted: October 18, 2015
Each unit has a kill counter. Wizards are badass.
Helpful? Yes No Funny
Paul Verlaine
( 311.3 hrs on record )
Posted: October 14, 2015
Save scumming and sacrifice to your dark lords.

Also huge pool of classes and units.
Helpful? Yes No Funny
Jack of Scouts
( 0.1 hrs on record )
Posted: September 21, 2015
Bloody awful game. There is no clear instruction on how the game works as well as the mythical background it tries to present. The game mechanics are just not good enough as the game was made for the mobile platform and not fo PC, so in theory I recommend to buy the game on mobile but not on PC as it is far more polished.
The resolution in the game makes everything look dusty, as if you had forced sand into your monitor screen.
Like I said the story looks interesting but there is no explanation of it, and the visuals look terrible.

Really bad game but got it for 50 pence so I can't complain.
2/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
1 of 1 people (100%) found this review helpful
Recommended
58.9 hrs on record
Posted: February 7
It's a very deep strategy game wicht you can play for both short and long periods of time
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
11 of 11 people (100%) found this review helpful
Recommended
239.2 hrs on record
Posted: November 9, 2015
This is a gem of a game, a stripped down Dominions 3/4, but not in any way a simple game. There is a hypnotic rhythm to the turns, and 60 turns in you can still process a turn in just a couple of minutes, letting you avoid the bogged down feeling you get with so many similar games in the mid-late game. Given, there are warts galore and lots of areas for improvement with the interface and AI, but it's such an elegant concept. The factions really play differently from each other and it is well worth your time spending a few games with each. Give it a go, or try COE 4 due out mid-November. It's also a great introduction to Illwinter's Dominions 4 which is a crazy deep deep deep deep game that i'm still just scratching the surface of.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
24.8 hrs on record
Posted: November 26, 2015
If you can look past the fairly simple graphics and don't mind reading a manual to help you overcome a steep learning curve and incomprehensible interface then there is a very enjoyable and strategic game waiting for you in CoE3. There is a great variety of races to play with heaps of interesting and different units. It is more strategy than tactics: you choose your army composition but the computer plays out battles automatically. You need to pay attention to ensure your heroes don't kill your own army with their spells, a creeping doom will single-handedly destroy your huge army of recruited units and the RNG will sometimes make you cry, but overcoming the challenges and emerging victorious is extremely satisfying.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
14.7 hrs on record
Posted: November 24, 2015
I've never really been one for competitive 4X-style strategy games. I've generally found them too bogged-down in micromanagement and strict formulaic approaches to really be interesting. That's a personal taste, so I hold my ambivalence to the whole genre a bit in reserve.

This game... doesn't exactly escape from micromangement, (what micromanagement it lacks, it's becuase the whole city-management aspect of 4X games was completely gutted from the game, not because it was automated to give players only the interesting choices,) but it does manage to bring a lot of new ideas to the table to make it at least more interesting, and cities and towns are just resource generation points. What makes it interesting is that those aren't the only resource-spawning locations. Each faction has access to different kinds of special resources gained from different terrain tiles, meaning that forests are useless to dwarves or priest-kings, but witches can farm them for fungi they use to summon more units, making controlling them critical when a witch is in play, but pointless when they are not. This makes the value of different landscapes fluctuate based upon who's in play, unlike a game like Civilization, where all cities are operated in basically the same way, so stealing one is always both a positive to you and a negative to your opponents.

That said, most factions let you summon monsters randomly from a table you have no access to, and because battles are random and uncontrollable, as well, this means that you have randomly created troops filling out uncontrolled lines of battle to fight random battles you can't control with randomly generated enemies to take up random landscapes whose composition you have little control over. Strategy goes where?

This game winds up using that classic of turn-based (especially 4X) combat models I call "Stack Mashing", because all you do is make a giant stack of troops, and then blithely ram it into everyone else's stacks until you run out of stack and need a new one. In 4X games, this can generally be forgivable because the point of the game isn't some strategic maneuvering, it's building up the infrastructure to field that giant army in the first place. In this game, however, you really don't have an infrastructure, you just have resource-generation tiles.

The graphics are "I could do better, oh, look, it lets you mod the graphics, so I CAN do better," and the music can be muted so you can play your own, which is generally what I wind up doing with most games that take a long time to play, anyway, since no game comes with enough music variety to last you a 100-hour game.

I've also only played single player, and I'm not sure how well this game works over the Internet with random nobodies.

It's interesting and has some novel ideas, and so I recommend it to strategy gamers for that reason alone. Maybe you'll love it, but I think it's worth buying on sale just to play for a couple hours to understand what it does differently, then carry it with you next time you see a bland space 4X do the same thing a billionth time.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
14.6 hrs on record
Posted: November 17, 2015
It's a shame that Illwinter makes people buy another full price game because they fixed ONE aspect of gameplay from CoE3 to CoE4. I really like this game but the release politics are really messed up.

CoE3 already uses a foreign product engine (Dominions series) and now they basically rip off their own rip off.

Sorry, but NO.

You can't do very much wrong if you buy either Dominions, CoE3 or CoE 4 but don't buy more then one.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
60.2 hrs on record
Posted: December 31, 2015
very nice pvp game

it even runs on a potato
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
86 of 86 people (100%) found this review helpful
39 people found this review funny
Recommended
140.2 hrs on record
Posted: July 16, 2015
This game has such primitive graphics that I think I would have turned my nose up at it were I to load it onto my Amiga 500, circa 1987. The sounds are atrocious, though the operatic soundtrack isn't bad. Combat just runs without any input from you. Your units hop up and down in clumsy drawn-out All-my-guys-go then all-your-guys-go rounds. It's impossible to recommened this game based on the way it looks or sounds. If you crave lots of colorful, well executed feedback and fireworks then this game isn't for you.

If, however, you enjoy truly diverse factions, random maps, tons of monsters, spells and items, executable at a reasonably fast pace, then you will find much to like about Conquest of Elysium.

Rather than attempting to describe the many factions or the different eras that you can play in, as well as the many ways to go about engineering total domination, I'd rather relate an impromptu story that I discovered while playing.

I'd started as the Troll King for no other reason than that I relish having a giant with which to roam the landscape from the very first turn of the game.

Well into the run I'd developed a sizable squad of armored, regenerating trolls that had been the front line for a vast army of goblin archers. While there were enough trolls with enough hit points and armor to absorb serious frontal assaults, they couldn't protect my numerous, but vulnerable, archers from the spells of an enemy Pyromancer that I'd stumbled into.

My trolls didn't care for immolation but they were tough enough to survive the blaze. All my goblin archers, except one lone fellow, were incinerated.

I was momentarily amused by my single tiny camp follower for my troll army and figured I'd eventually make it back to a city where I could recruit more archers. It was not to be, however, because I found myself pushing farther and farther into enemy territory: even without the support of sixty screaming goblin sharpshooters, my trolls were laying waste.

Fight after fight, I marched across the map, more than a dozen armored trolls accompanying the Troll King with this one goblin who hung around in the back.

Perhaps an hour into this Sherman's March, I began noticing that the goblin was comically ineffective. All the trolls would attack and then this one sad goblin would shoot a single arrow, never hitting anything.

After several battles, I finally clicked on the little guy and was amazed by what I saw.

This one goblin had maxed out his level, lost both eyes (which explained all the missing), lost one arm (which doesn't explain how he still managed to shoot his bow), was lamed and had a chest injury that reduced his hit points to the level that a fairy farting at him would have put him in the ground.

I was astounded at how this guy kept kicking along in the company of a massive troll army, fighting devils and hordes of undead, dragons and wizards. Not only had he survived, but he'd become the ultimate veteran. I couldn't help but to imagine this poor wrecked creature and wonder: how does he manage?

I decided that he was sort of a mascot to the trolls, a seemingly immortal mystery that they largely ignored. They allowed him to follow along as a curiosity, feeding him tidbits and saving him from wandering into holes and what not, if only to see how many more battles he could survive, one-armed, lamed and blind.

My imagination went so far as to picture some of his stray shots hitting his troll allies in the back, but that they were so ineffective that the only response to getting shot by the goblin was the laughter and pointing of your troll comrades-in-slaughter.

I'd never have made up that little story if there weren't so many status effects, magic items, buffs and curses and so very many enemy types available to mix and match. By keeping track of individual unit's injuries in such detail and allowing them to accumulate scars and skills makes them into characters.

If you can look past the presentational limitations, there is a ton of content and gameplay, supporting many different styles, for anyone looking for a fast-paced turn-based (is that even possible?) strategy game. Should the high fantasy genre appeal, then this one provides all the grist a fertile imagination requires.
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97 of 108 people (90%) found this review helpful
1 person found this review funny
Recommended
461.3 hrs on record
Posted: December 29, 2013
This is one of my favourite games, I would value it at $60+ so it is an absolute bargain. All 17, yes 17, factions play in their own unque way and I have had fun playing every faction. This game is a must if your a Civilization fan or enjoy turn based strategy games in general. I found it very helpful to watch some lets plays on youtube by Das24680 I highly recomend watching these he explains all the controls and other basics very well.
I recommend the troll race for your first game as the troll king is a one man army at the beginning and is very forgiving of newbie errors.

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63 of 67 people (94%) found this review helpful
3 people found this review funny
Recommended
346.5 hrs on record
Posted: September 6, 2014
8.5 / 10
May not look like it, but this is one of the best turn-based strategy games ever once you get past the learning-curve (which is actually less steep than the Civ games).

Pros: 1. Not like any other game that I am aware of!
-each game plays out completely different
-Equip looted items to unit(s) of your choice
-units gain experience/levels and get better at everything they do (new spells unlock!)
-plenty of personal style choices
-as complicated or simple as you want
-ancient/medieval-fantasy theme is well done

Cons: (these are minor & mods may help some)
-graphics are ... simple
-ui interface could be easier to learn
-neutral animals are a bit more aggressive than is realistic imo.
-I wish there was a way to convert/recruit neutral units into your army, particularly ones that are unique to your faction/class, instead of always being forced to fight/kill neutrals.

Short description:
Unique, turn-based fantasy army building & broad-strategy, map domination. Game mechanics take a bit to get used to, but are elegantly balanced, with scaling-complexity, and replayability.

Longer description:
-Pick one of 6 different "societies" (time-periods which adjust the map generation parameters, making certain map tiles more or less common).
-Choose one of 18 different "classes" (army factions), each with unique combinations of units (each has unique units but many have some common units as well) to battle against the other "players"
-(the ai has 10 difficulty levels!).
-At least 9 different types of resources make "money" handling slightly different based on which class/faction you play (it's simpler than it sounds)
-Build your armies, assign leaders to move them around; explore, conquer, and fight your way to victory.
--Almost every unit has lots of item slots, and items are sufficiently rare as to be extremely exciting when found and generally only equipped to your best units (leaders usually).
--Magic users have their own well-crafted system to them with many schools of magic and various spell ingredients/mana used to power them (see resources like sacrifices, herbs, fungus, and gems)
---Combat is automated and runs in real-time with several speed settings, including "skip to the end", which may seem crazy at first but is quite well done.
--unit capabilities & stats are fairly easy to grasp and analyze. Be sure to note your magic users' spells; learn which spells will effect ALL UNITS on the battlefield (including your own!), as you'll likely want to disable the use of those spells most of the time.
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48 of 52 people (92%) found this review helpful
1 person found this review funny
Recommended
24.6 hrs on record
Posted: January 21, 2014
Game is great.

Pros:
-Variety of classes
-Variety of units
-Variety of playstyles
-Extreme replayability
-Excellent multiplayer
-Feels very roguelike-ish
-Tons of spells/items
-Super random

Cons:
-Graphics
-Sound (god awful)
-UI
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52 of 59 people (88%) found this review helpful
34 people found this review funny
Recommended
12.4 hrs on record
Posted: November 8, 2014
9/10. Easy to learn, hard to master.
I left my army on a frozen lake near the end of winter and they all drowned when spring came, then I went into a forest with fire elementals in the ranks and they burnt down all the trees.
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36 of 38 people (95%) found this review helpful
Recommended
17.3 hrs on record
Posted: December 27, 2014
Intro:
Conquest of Elysium 3 is the latest in the CoE series made by Illwinter, who are also the designers of the Dominions series. In simple terms the game is about raising armies to defeat your opponenets. At the start of each game you select a class to play which determines how you go about raising your armies or what your fighting style is. An example is the enchanter class, at the start most of your army is composed of generic soldiers until you get resources to summon powerful constructs and golems in the mid to late game.

Pros:
-There are 18 different classes to pick from each having cool special abilities and playstyles unique to them.
-There are many cool units and magic spells to mess with.
-Games play quickly and end faster than most strategy games.
-Random generated maps allow for endless play.

Cons:
-The graphics are rather lacking.
-The unit animations are also rather lacking.
-Lots of unit stats to sift through.
-Some matches are doomed from the start due to bad spawn areas.

Bottom Line:
If you enjoy a strategy game where everytime you play you learn something new this game is for you. If you are short on time a lot but you love to play complex strategy games this is for you as well. If you are a person who cares about graphics do not pick this up, likewise if you are not willing to (possibly) read a manual sometimes then do not pick this up either. Illwinter has made many improvements from Conquest of Elysium 2 and at the cheap price of ten dollars it could be argued that this game beats many modern strategy games in terms of features and replayability.
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38 of 45 people (84%) found this review helpful
26 people found this review funny
Recommended
8.4 hrs on record
Posted: December 21, 2014
I assume you saw the screenshots, understand that gfx aren't gonna carry this one and are interested in fantasy turn-based strategy games. In lieu of a review, here's some very early impressions:

- ♥♥♥♥. Why did i buy this?
- I SO don't want to play this game.
- I don't even. All these stats... And the clunky menus.
- Allright lets get her holy high highnessness out there a-conquering. A cannibal camp... Oh well, gets me a ritual sacrifice bonus.
- Crap, you front line spearmen need to stay alive.
- Hahaha, suck on 3rd degree incineration spells hob.. er, half.. er. gn... whatever the hell you are, hahaha!
- Damn you and the planes you spawned on, and all other untis that show up to be recruited for 50 gold when i have 49! Still, with cheap summoning i get lots of fresh units. Mostly tiny rats and spiders. :\ Ooh o.O Giant Spider! That's more like it!
- Aw, crapdamn! Lost a town to 4 wolves. 4. Wolves. 4! C'mon town! Mmkay whatever, i'll just have this caster with leadership take a few archers and summoned monsters go and take it back. They can stop by the capital to pick up new recruits as well.
- Wait did my rookie summonamancer just blindly luck into summoning a demigod stronker than 3-4 of my combined armies???! Oooh, and he's a front row melee attacker, sweet!
- Damn these cheap summoning rituals, i'm up to my ascots in rats and scorpions. At least they soak damage really well.
- That... that giant moose is honestly too big. I heard of not seeing the forest from the trees but never a forest from a moose. Seriously.

At this point i have 4 stacks of mixed melee/archers/casters stomping things, leveling up, collecting shiny swords and boots of flight, and generally spreading peace, love and understanding of the Cult of the mad blood god whose return shall end the world in pools of pizza sauce.

The game is relatively straightforwad even if it takes a bit of figuring out. Time wasting features are thrown right out and all that is left aims to streamline fantasy flavored, turn based conquering. Might sound featureless but the unit type and terrain diversity, not to mention hosts of spells and artifacts, season changes and random events all keep your campaign interesting. Plus even mooks get item slots, so you will find plenty of uses for shiny loot.

I can't accurately appraise this game. Not at this time. Ok maybe i can. It's a victory of substance over generic shinied sparkly baubleness. You might wonder why a prettier game wouldn't ever have decent, simple and honest fun mechanics, but the anwser is in the question. If you have a VERY shiny wrapper, then you'd be a fool to put anything better than a turd in it. Final Fantasy says hello.

"I stomped things!"
The menus are a teeny bit clunky and take a few minutes to figure out but the rest is:
9000/9001
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32 of 36 people (89%) found this review helpful
Recommended
41.7 hrs on record
Posted: July 8, 2014
I highly, HIGHLY recommend this game for anyone interested in playing a Turn-Based Strategy game that hasn't been made overtly complex. Just good, simple fun that will have you going "just one more turn..." more times than you can count!
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32 of 36 people (89%) found this review helpful
Recommended
20.7 hrs on record
Posted: November 26, 2013
A fantastic hybrid of roguelikes and 4X strategy games like Civilization. The great strength of this game is in the number and diversity of the factions available to play. There are seventeen factions total, allowing play as anything from a mighty Baron of men to the High Priest of an Elder God cult. All factions have unique and highly individualized play styles that will keep you going for potentially hundreds of hours. On top of the various factions the world itself is full of danger. Bandits, monsters and the ghosts that rise from the fields of battles present plenty of danger in their own right. From the makers of the Dominions series, this game offeres similar depth while being more accessible.
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32 of 38 people (84%) found this review helpful
Recommended
125.0 hrs on record
Posted: November 28, 2013
This is my first steam review... yay! CoE3 is a nicely put together Turn-Based Stradegy game. It reminds me a lot of Master of Magic. There is no control in combat, and the game does not focus on research or city building, but instead, the acquisition of units and capture of cities/towns/villages/mines/outposts/towers/etc. With each capture, you increase your income, build your army, and set out to explore the map and find and conquer your enemies.

There are numberous races in this game, and most of them play differently. It's enough to keep me interested to keep playing and learning how they each work. There are a massive number of unique units, there are magic items you can find and equip, and random world events which can be good or bad... losing a town due to a meteor is never fun, but it sure keeps it interesting!

The game has multiplayer as well. My friend and I play all the time, and I can say after numerous games, that this is a stable, polished, and enjoyable game to play, either single-player or multiplayer. If you are into the turn-based world domination, my army is bigger than yours but not necessarily better type games, which offer randomly generated maps, exploration, and a whole bunch of other cool stuff, I'd highly recommend this one.

The learning curve for CoE3 is a bit steep, but most of the information you can find in the games manual. The graphics are not top-notch, but if you grew up on 90's gaming, the nostalgia is great!
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17 of 19 people (89%) found this review helpful
Recommended
19.1 hrs on record
Posted: May 13, 2014
This is a fantasy-themed turn-based strategy game for 2-8 teams selected from 18 different classes. The graphics are very simple (think Civ 2), but gameplay is excellent, with many interesting choices to make and no obvious dominant strategy. Each of the 18 classes plays very differently from the others. It is not a pure strategy game as there elements of random chance in certain actions, most prominently in combat. Maps may be randomly generated, and a map editor is included.
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14 of 14 people (100%) found this review helpful
Recommended
190.5 hrs on record
Posted: June 27, 2013
A fantastic turn-based strategy game, played it a lot with friends. Many different units and nations that play different. More casual than Illwinters Dominions, but still worth spending time. It may not look as pretty as other games, but if you don't care about that it's a great game.
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19 of 25 people (76%) found this review helpful
8 people found this review funny
Recommended
32.2 hrs on record
Posted: March 28, 2015
This game is deeper than it first appears to be. A real gem. Lots of possible strategies. Plus, my massive empire was felled by a single deer. OK that part was not fun.
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16 of 20 people (80%) found this review helpful
Recommended
24.4 hrs on record
Posted: May 19, 2014
Great old school game for strategy fans. Civ like in components but with better variation. A typical game you can lose alot of time to.
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