Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.
User reviews:
Mostly Positive (268 reviews) - 79% of the 268 user reviews for this game are positive.
Release Date: Oct 24, 2012

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May 10

Conquest of Elysium 3.25

This update makes Gelatinous Cubes poison resistant as well as fixing a couple of more important things. Conquest of Elysium 4 and Dominons 4 have got most of our attention lately, but finally it is time for this old game. So here is an update to CoE3 for those who haven't got CoE4 as well as those who keep coming back to this old game.

General changes

  • Added some missing special power descriptions
  • Two music tracks could play at once after game over, fixed
  • Gelatinous Cube got poison resistance
  • Fixed bug with weapons reloading forever
  • Tokens could flicker when moving, fixed
  • Minor tweaks and bug fixes

Linux changes
  • Linux: smaller icon for pulseaudio

3 comments Read more

About This Game

Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While CoE3 appears to be a simple game with limited options at first glance, delving further into the game reveals a game of complex decision making and risky endeavors.

The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 18 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. That isn't where it ends, however, there are 6 scenarios in which your game takes place that will help randomize the map. These scenarios range from a the early days of an agrarian world to a giant gleaming capital, which you can conquer, that spawns patrols of human guards, to a fallen empire filled with the living dead and scarred by battlefields and tombs. There's also random events to contend with, from merchants to pillage to the very gates of the underworld opening portals to your realm, your hands will be full before you even make contact with the enemy.

In each game the objective is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to keep things streamlined, but that doesn't make it non-strategic. Each unit has a desired "location" it wants to be in the battlefield. Archers want to be in the rear, heavy infantry want to be in front. As you can imagine, putting together an army that has enough strength to protect the powerful archers and spell casters in the rear is vital. It goes beyond that though, as you must determine your enemy's strengths and hopefully be able to counter their strategy. An army of a mere 10 trolls is extremely dangerous, perhaps able to bring down a dragon, but they can only kill 10 creatures at once. An army of 50 small units will make short work of your trolls. However, an army with a wizard able to cast high level spell may completely destroy all 50 small units in one shot but would be unable to harm 10 trolls. Determining the strength and composition of an enemy army is a vital skill, and since hitting in combat, damage, and even the very spells that will be cast are randomized based on the abilities of each unit, every battle invites potential disaster and a change of plans.

Key Features:

  • 18 different classes that are unique, both in resources they need and the rituals or special abilities they have
  • Copious amounts of monsters and random events, good and bad
  • Random maps.
  • Spell system with 42 magic paths
  • Network or hotseat multiplayer
  • Team play, you can be 2 players against the AI for example.
  • Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones.
  • Assassins that make an assassination attack before combat starts.
  • Catapults, Hill Giants and Rocs that can throw or drop boulders during sieges.
  • Immortal Liches and Vampires.
  • Regenerating trolls rise from the dead if they haven't been killed too badly or their side lost.
  • Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each round until they are freed.
  • Shape changers that looks like something else when seen by the enemies.
  • And many many more monsters and abilites....

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP/Vista/7
    • Processor:1 GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
    • OS:10.3 or later
    • Processor:any PowerPC or Intel cpu
    • Memory:512 MB RAM
    • OS:and 32 or 64-bit distro
    • Memory:512 MB RAM
    • Graphics:OpenGL capabable graphics card
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Mostly Positive (268 reviews)
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221 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
107 of 118 people (91%) found this review helpful
1 person found this review funny
461.3 hrs on record
Posted: December 29, 2013
This is one of my favourite games, I would value it at $60+ so it is an absolute bargain. All 17, yes 17, factions play in their own unque way and I have had fun playing every faction. This game is a must if your a Civilization fan or enjoy turn based strategy games in general. I found it very helpful to watch some lets plays on youtube by Das24680 I highly recomend watching these he explains all the controls and other basics very well.
I recommend the troll race for your first game as the troll king is a one man army at the beginning and is very forgiving of newbie errors.

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78 of 78 people (100%) found this review helpful
58 people found this review funny
140.2 hrs on record
Posted: July 16, 2015
This game has such primitive graphics that I think I would have turned my nose up at it were I to load it onto my Amiga 500, circa 1987. The sounds are atrocious, though the operatic soundtrack isn't bad. Combat just runs without any input from you. Your units hop up and down in clumsy drawn-out All-my-guys-go then all-your-guys-go rounds. It's impossible to recommened this game based on the way it looks or sounds. If you crave lots of colorful, well executed feedback and fireworks then this game isn't for you.

If, however, you enjoy truly diverse factions, random maps, tons of monsters, spells and items, executable at a reasonably fast pace, then you will find much to like about Conquest of Elysium.

Rather than attempting to describe the many factions or the different eras that you can play in, as well as the many ways to go about engineering total domination, I'd rather relate an impromptu story that I discovered while playing.

I'd started as the Troll King for no other reason than that I relish having a giant with which to roam the landscape from the very first turn of the game.

Well into the run I'd developed a sizable squad of armored, regenerating trolls that had been the front line for a vast army of goblin archers. While there were enough trolls with enough hit points and armor to absorb serious frontal assaults, they couldn't protect my numerous, but vulnerable, archers from the spells of an enemy Pyromancer that I'd stumbled into.

My trolls didn't care for immolation but they were tough enough to survive the blaze. All my goblin archers, except one lone fellow, were incinerated.

I was momentarily amused by my single tiny camp follower for my troll army and figured I'd eventually make it back to a city where I could recruit more archers. It was not to be, however, because I found myself pushing farther and farther into enemy territory: even without the support of sixty screaming goblin sharpshooters, my trolls were laying waste.

Fight after fight, I marched across the map, more than a dozen armored trolls accompanying the Troll King with this one goblin who hung around in the back.

Perhaps an hour into this Sherman's March, I began noticing that the goblin was comically ineffective. All the trolls would attack and then this one sad goblin would shoot a single arrow, never hitting anything.

After several battles, I finally clicked on the little guy and was amazed by what I saw.

This one goblin had maxed out his level, lost both eyes (which explained all the missing), lost one arm (which doesn't explain how he still managed to shoot his bow), was lamed and had a chest injury that reduced his hit points to the level that a fairy farting at him would have put him in the ground.

I was astounded at how this guy kept kicking along in the company of a massive troll army, fighting devils and hordes of undead, dragons and wizards. Not only had he survived, but he'd become the ultimate veteran. I couldn't help but to imagine this poor wrecked creature and wonder: how does he manage?

I decided that he was sort of a mascot to the trolls, a seemingly immortal mystery that they largely ignored. They allowed him to follow along as a curiosity, feeding him tidbits and saving him from wandering into holes and what not, if only to see how many more battles he could survive, one-armed, lamed and blind.

My imagination went so far as to picture some of his stray shots hitting his troll allies in the back, but that they were so ineffective that the only response to getting shot by the goblin was the laughter and pointing of your troll comrades-in-slaughter.

I'd never have made up that little story if there weren't so many status effects, magic items, buffs and curses and so very many enemy types available to mix and match. By keeping track of individual unit's injuries in such detail and allowing them to accumulate scars and skills makes them into characters.

If you can look past the presentational limitations, there is a ton of content and gameplay, supporting many different styles, for anyone looking for a fast-paced turn-based (is that even possible?) strategy game. Should the high fantasy genre appeal, then this one provides all the grist a fertile imagination requires.
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65 of 68 people (96%) found this review helpful
3 people found this review funny
346.5 hrs on record
Posted: September 6, 2014
8.5 / 10
May not look like it, but this is one of the best turn-based strategy games ever once you get past the learning-curve (which is actually less steep than the Civ games).

Pros: 1. Not like any other game that I am aware of!
-each game plays out completely different
-Equip looted items to unit(s) of your choice
-units gain experience/levels and get better at everything they do (new spells unlock!)
-plenty of personal style choices
-as complicated or simple as you want
-ancient/medieval-fantasy theme is well done

Cons: (these are minor & mods may help some)
-graphics are ... simple
-ui interface could be easier to learn
-neutral animals are a bit more aggressive than is realistic imo.
-I wish there was a way to convert/recruit neutral units into your army, particularly ones that are unique to your faction/class, instead of always being forced to fight/kill neutrals.

Short description:
Unique, turn-based fantasy army building & broad-strategy, map domination. Game mechanics take a bit to get used to, but are elegantly balanced, with scaling-complexity, and replayability.

Longer description:
-Pick one of 6 different "societies" (time-periods which adjust the map generation parameters, making certain map tiles more or less common).
-Choose one of 18 different "classes" (army factions), each with unique combinations of units (each has unique units but many have some common units as well) to battle against the other "players"
-(the ai has 10 difficulty levels!).
-At least 9 different types of resources make "money" handling slightly different based on which class/faction you play (it's simpler than it sounds)
-Build your armies, assign leaders to move them around; explore, conquer, and fight your way to victory.
--Almost every unit has lots of item slots, and items are sufficiently rare as to be extremely exciting when found and generally only equipped to your best units (leaders usually).
--Magic users have their own well-crafted system to them with many schools of magic and various spell ingredients/mana used to power them (see resources like sacrifices, herbs, fungus, and gems)
---Combat is automated and runs in real-time with several speed settings, including "skip to the end", which may seem crazy at first but is quite well done.
--unit capabilities & stats are fairly easy to grasp and analyze. Be sure to note your magic users' spells; learn which spells will effect ALL UNITS on the battlefield (including your own!), as you'll likely want to disable the use of those spells most of the time.
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50 of 54 people (93%) found this review helpful
1 person found this review funny
24.6 hrs on record
Posted: January 21, 2014
Game is great.

-Variety of classes
-Variety of units
-Variety of playstyles
-Extreme replayability
-Excellent multiplayer
-Feels very roguelike-ish
-Tons of spells/items
-Super random

-Sound (god awful)
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47 of 53 people (89%) found this review helpful
37 people found this review funny
12.4 hrs on record
Posted: November 8, 2014
9/10. Easy to learn, hard to master.
I left my army on a frozen lake near the end of winter and they all drowned when spring came, then I went into a forest with fire elementals in the ranks and they burnt down all the trees.
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37 of 39 people (95%) found this review helpful
17.3 hrs on record
Posted: December 27, 2014
Conquest of Elysium 3 is the latest in the CoE series made by Illwinter, who are also the designers of the Dominions series. In simple terms the game is about raising armies to defeat your opponenets. At the start of each game you select a class to play which determines how you go about raising your armies or what your fighting style is. An example is the enchanter class, at the start most of your army is composed of generic soldiers until you get resources to summon powerful constructs and golems in the mid to late game.

-There are 18 different classes to pick from each having cool special abilities and playstyles unique to them.
-There are many cool units and magic spells to mess with.
-Games play quickly and end faster than most strategy games.
-Random generated maps allow for endless play.

-The graphics are rather lacking.
-The unit animations are also rather lacking.
-Lots of unit stats to sift through.
-Some matches are doomed from the start due to bad spawn areas.

Bottom Line:
If you enjoy a strategy game where everytime you play you learn something new this game is for you. If you are short on time a lot but you love to play complex strategy games this is for you as well. If you are a person who cares about graphics do not pick this up, likewise if you are not willing to (possibly) read a manual sometimes then do not pick this up either. Illwinter has made many improvements from Conquest of Elysium 2 and at the cheap price of ten dollars it could be argued that this game beats many modern strategy games in terms of features and replayability.
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34 of 38 people (89%) found this review helpful
41.7 hrs on record
Posted: July 8, 2014
I highly, HIGHLY recommend this game for anyone interested in playing a Turn-Based Strategy game that hasn't been made overtly complex. Just good, simple fun that will have you going "just one more turn..." more times than you can count!
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32 of 36 people (89%) found this review helpful
20.7 hrs on record
Posted: November 26, 2013
A fantastic hybrid of roguelikes and 4X strategy games like Civilization. The great strength of this game is in the number and diversity of the factions available to play. There are seventeen factions total, allowing play as anything from a mighty Baron of men to the High Priest of an Elder God cult. All factions have unique and highly individualized play styles that will keep you going for potentially hundreds of hours. On top of the various factions the world itself is full of danger. Bandits, monsters and the ghosts that rise from the fields of battles present plenty of danger in their own right. From the makers of the Dominions series, this game offeres similar depth while being more accessible.
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32 of 38 people (84%) found this review helpful
125.0 hrs on record
Posted: November 28, 2013
This is my first steam review... yay! CoE3 is a nicely put together Turn-Based Stradegy game. It reminds me a lot of Master of Magic. There is no control in combat, and the game does not focus on research or city building, but instead, the acquisition of units and capture of cities/towns/villages/mines/outposts/towers/etc. With each capture, you increase your income, build your army, and set out to explore the map and find and conquer your enemies.

There are numberous races in this game, and most of them play differently. It's enough to keep me interested to keep playing and learning how they each work. There are a massive number of unique units, there are magic items you can find and equip, and random world events which can be good or bad... losing a town due to a meteor is never fun, but it sure keeps it interesting!

The game has multiplayer as well. My friend and I play all the time, and I can say after numerous games, that this is a stable, polished, and enjoyable game to play, either single-player or multiplayer. If you are into the turn-based world domination, my army is bigger than yours but not necessarily better type games, which offer randomly generated maps, exploration, and a whole bunch of other cool stuff, I'd highly recommend this one.

The learning curve for CoE3 is a bit steep, but most of the information you can find in the games manual. The graphics are not top-notch, but if you grew up on 90's gaming, the nostalgia is great!
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32 of 39 people (82%) found this review helpful
29 people found this review funny
8.4 hrs on record
Posted: December 21, 2014
I assume you saw the screenshots, understand that gfx aren't gonna carry this one and are interested in fantasy turn-based strategy games. In lieu of a review, here's some very early impressions:

- ♥♥♥♥. Why did i buy this?
- I SO don't want to play this game.
- I don't even. All these stats... And the clunky menus.
- Allright lets get her holy high highnessness out there a-conquering. A cannibal camp... Oh well, gets me a ritual sacrifice bonus.
- Crap, you front line spearmen need to stay alive.
- Hahaha, suck on 3rd degree incineration spells hob.. er, half.. er. gn... whatever the hell you are, hahaha!
- Damn you and the planes you spawned on, and all other untis that show up to be recruited for 50 gold when i have 49! Still, with cheap summoning i get lots of fresh units. Mostly tiny rats and spiders. :\ Ooh o.O Giant Spider! That's more like it!
- Aw, crapdamn! Lost a town to 4 wolves. 4. Wolves. 4! C'mon town! Mmkay whatever, i'll just have this caster with leadership take a few archers and summoned monsters go and take it back. They can stop by the capital to pick up new recruits as well.
- Wait did my rookie summonamancer just blindly luck into summoning a demigod stronker than 3-4 of my combined armies???! Oooh, and he's a front row melee attacker, sweet!
- Damn these cheap summoning rituals, i'm up to my ascots in rats and scorpions. At least they soak damage really well.
- That... that giant moose is honestly too big. I heard of not seeing the forest from the trees but never a forest from a moose. Seriously.

At this point i have 4 stacks of mixed melee/archers/casters stomping things, leveling up, collecting shiny swords and boots of flight, and generally spreading peace, love and understanding of the Cult of the mad blood god whose return shall end the world in pools of pizza sauce.

The game is relatively straightforwad even if it takes a bit of figuring out. Time wasting features are thrown right out and all that is left aims to streamline fantasy flavored, turn based conquering. Might sound featureless but the unit type and terrain diversity, not to mention hosts of spells and artifacts, season changes and random events all keep your campaign interesting. Plus even mooks get item slots, so you will find plenty of uses for shiny loot.

I can't accurately appraise this game. Not at this time. Ok maybe i can. It's a victory of substance over generic shinied sparkly baubleness. You might wonder why a prettier game wouldn't ever have decent, simple and honest fun mechanics, but the anwser is in the question. If you have a VERY shiny wrapper, then you'd be a fool to put anything better than a turd in it. Final Fantasy says hello.

"I stomped things!"
The menus are a teeny bit clunky and take a few minutes to figure out but the rest is:
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Recently Posted
Slippery Stair
14.6 hrs
Posted: August 17
This was such a nice surprise - picked up in the sale for less than £2 and it's already given me 12 hours of fun.

As long as you don't mind the graphics you will find a pretty nice 4X game here.

Best part for me is the large selection of factions to play as and they all seem to play completely differently.

Excellent value for money and very entertaining.

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6.8 hrs
Posted: August 2
An interesting little game. I've spent some nice time playing it and finished a couple of sessions. I'd be reluctant to call it 4x, though. Although it has all aspects of it (eXplore, eXpand, eXploit, and eXterminate), it doesn't have any other characteristics associated with 4x genre - there is no micromanagement, you can't choose different strategies for a battle, and there are no multiple ways to win the game (you have to defeat all the other factions). I'd be prone to add 'casual' tag to it, since you don't really need to dedicate much planning and thinking to it.

The best thing about the game is it's high replay value. There are many factions they play differently and there are multiple possibilities for the terrain.

You can see from the screenshots that the graphics are no high tech, but suitable for the game. Music is also not very exciting.

The worst thing about the game is lack of any tutorial, and it's not very straight forward. So I had to read the manual to figure out what to do.

Score: 7.5 of 10
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toucat (pop culture)
143.8 hrs
Posted: August 1
Intro to the review: Wow what a game HEHAHAHE! This game is 10.99$ and let me tell you, this game is basically the overlord of strategy games; people always cry and moan and say ''boohoo I'm a little child, civilzation is the only good strategy game out there.''. You know what I say, I say screw those kids man, Conquest of elysium is the way to go if you aren't some meta slave underage pimple faced lesion upon the behind of the unholy dark king satan himself.

Summary of the game: You play as some random race—well not exactly random, there are like nine thousand races to choose from— and the goal is simple, YOU CONQUER ELYSIUM, SIMPLE? IS IT NOT. HEHEHEHAHAHA. YEEHAW PARTNER. SEE YOU LATER ALIGATOR, IN A WHILE CROCODILE, THAT'S ALL SHE WROTE.

Intermission: I wish there was a race that let me enslave other races and use their grinded up bones as some sort of gasoline fuel hybrid to power my war machines, but that aside, yes I do like Ice cream.

The big cheese: It's very much a point and click game, but there is some depth to it. It is as they say, easy to play but difficult to master. You can have very much fun in this lovely game while being blissfully ingnorant to it's contents. Or you can really go deep into and penetrate the thin haze of confusion that is a new strategy game and really learn how to play this masterpiece. But, it, is, optional.

Conclusion: If you're some crazy kid with an edgy haircut, kill yourself.

I rate this game good/10.
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2.3 hrs
Posted: July 28
Quite a Huge Turn-based Fantasy Strategy mess this is...

I don't completely hate this game.... It actually have a very large and impressive list of different monster/magic to choose and find out. Exploration and mess troops to fight has quite a bit fun to it. You never know what’s behind fog of war and winning a game on difficulty 5+ is actually quite tough and challenging.

This game was released just 4 years ago on 2012... Developer put great amount of effort to create a large fantasy world but fail to put enough fun and exciting element into the game to create a game only for the very very hard core fantasy game fan (Nerd only). It's just not friendly and fun enough for the common people.

You have about 15 different hero to choose from 10 different of map generation to create a random map for your commander to discover and defeat. There is no tutorial session and I recommend everyone who wish to play this game go read at least half of the manual before starting. (The first thing u need to learn is transfer units to commander).

Maps are not always generated fairly and after trying a few games I believe the element of mountain/hill are a bit too much so your units move quite slowly most of the time. Winning is beat the other faction by either kill all their commander or taken all their castle. Discover though fog of wall for independent monster, village, and monster lairs. Magic items can be found and equip the hero into a crazy power house if you are lucky. Hero’s level up and spell/strength become quite powerful if you just fight enough battles. On small map a Game is quite fast. Defend your home and explore out in circular motion and take as much resource tile as possible while not losing too many units. You can only recruit unit and you cannot build any buildings or village yourself.

Music... Is... Kind of depressing if u ask me and me personally got bored of it quickly...

Graphics is not too bad but consider its 2012 game. It should really be done better...

If you win a game after much effort (on difficulty 5+) or less effort (difficulty 1-5) you will get the very basic and minimum winning screen. There are not individual different ending depend on which hero/faction you choose. Quite a shame really consider the background of all of the different factions are quite fun and basic game over ending make you lose energy to replay.

6.5/10 as a game but I still won't recommend people to play this unless you are a fantasy 4X nerd.
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14.7 hrs
Posted: July 19
"48 units drowned in a lake."
Apparently that's a thing. Well played winter.
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Ronald McHeartattack
1.0 hrs
Posted: July 17
Seems fun if I had any idea what i was doing.
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[42] Jellikal
0.4 hrs
Posted: July 7
I feel misled by all the great reviews. This is first game I have asked for a Steam refund for. There is no tutorial. No explanation. Just take 2 steaps and die. Did not meet expactations. Disappointment.
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24.3 hrs
Posted: May 24
One time I had two citadels: one was a watchtower and the other was my starting city. My primary army was roving about, far away from home.

During the enemy/independent phase, a Bakemono thug and his army assaulted my watchtower. My squadron of soldiers + archers were quickly vanquished and the watchtower was lost... but no worry, I still had my main city. However it was only defended by 2 soldiers, I made a mental note to remember to recruit more forces there next turn.

But wait, what's this.. a barbarian elephant appears in the forest just outside my main city during the same turn. It moves onto my city.. my soldiers are slain. "Player was eliminated after losing their last citadel to independents".


I ain't even mad

Buy this game.
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3.8 hrs
Posted: May 13
Paid 2.50 for it on sale. Its a great game for that price.

Lots of options and a lot packed into this game. Good time killer, but only reccommended if you've played similar games like this before.
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Tigerman McCool
0.1 hrs
Posted: May 12
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