In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (36,691 reviews)
Release Date: 4 Dec, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
Read more

Buy Starbound

13,99€

Buy Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

41,99€

Downloadable Content For This Game

 

Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review here.

Recent updates View all (18)

5 December

[DAILY BLOG] Weekly Update Round-Up! 05/12/2014

Hello hello! Happy Friday! ːpizzasliceː

#Discussions_QuoteBlock_Author
Hey there! Things have been relatively quiet on the blog recently, but very busy in the office. Lately I’ve spent most of my time helping kyren improve the way we configure biomes and planetary layers. This is necessary for ocean planets, but will also facilitate a lot of other cool stuff in the future. I’ll be able to talk more about that when it’s closer to finished. This evening I took a little break to put Supernorn’s bioluminescent plants in the game. They’ll be getting their own biome soon, but I thought they looked nice enough to warrant a screenshot of the progress:


---

#Discussions_QuoteBlock_Author
Despite repeatedly getting sidetracked to tackle other tasks, we now have over 120 functional food items and recipes that the player can discover in their travels, and that’s just in tiers 1-4! You will typically receive one or two basic recipes upon collecting a new ingredient, and then you can earn more by spending some time preparing these items. Even the most unassuming recipe may eventually lead you to something particularly potent, so if you want the best food buffs you’re going to want to spend some time with your cooking table.

One of the more unusual concoctions I’ve particularly enjoyed playing with is a drink that imbues the player with great bounciness. When under the effects of this buff, you are completely immune to falling damage, your jump power increases by 25% and you bounce when you impact any surface. It can be a bit hard to control if you’re in a particularly rough patch of terrain, but if you can time a jump the moment you hit the ground, you can bounce higher and higher. This is especially fun when combined with the double jump tech!

https://www.youtube.com/watch?v=0KlrpuEo0eI

Combat practical? Perhaps not. But it sure is fun!

---

#Discussions_QuoteBlock_Author


Happy Anniversary!

A year ago today, we launched Starbound on Steam Early Access to more love and support than we could ever have anticipated.

Starbound’s development has had its ups and downs (as all game development cycles do!), but we’ve been able to work far more efficiently together since settling into our little office space. We’ve been super hard at work on a very large update that changes and expands upon the progression system and it’s nearly ready for unstable.

If you’ve been keeping track of our updates and the nightly build, you’ll have seen just how much has changed since the last stable update. If not, never fear! In lieu of 10+ pages of text outlining all the changes, we’ll be posting a trailer next week highlighting all the biggest features we’ve added to the game. In the meantime, Katzeus at Starbounder has neatly summarized most of the changes here.

We really can’t thank you enough for your continued patience, feedback, supportive messages and contributions to the community. :) I know a lot of you have been waiting aaaages for a stable update before diving back into the game, but I think you’ll find the wait worth it. :D


---

35 comments Read more

1 December

[DAILY BLOG] Weekly Update Round-Up 01/12/2014

#Discussions_QuoteBlock_Author
The ever lovely and talented Malukah kindly made time in her busy schedule to provide me with some vocal samples, and now we finally have a singing voice for the ladies!

https://www.youtube.com/watch?v=DG-SYBzaWeM

If you’re somehow not familiar with Malukah’s work, I highly recommend you check out her YouTube channel where she has done a multitude of covers and originals, all of which are very good.

Thanks Malukah!

---

#Discussions_QuoteBlock_Author
Hey guys, supernorn here!

Everyone on the team has been working super hard on various mechanics, including ocean biomes and reworking the tech system!

Today I’ve been working on a sub-biome for the snow planet, a bio-luminescence environment! These snow covered plants and trees will glow and generate light:



Everyone on the team is getting together for thanksgiving dinner, we hope all our american fans are having a good thanksgiving!



Until next time!

29 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
1,455 of 1,888 people (77%) found this review helpful
152.0 hrs on record
Posted: 15 July
Early Access Review
I've changed my review to more properly asess the game itself instead of compare it to other games. My old review is here if you want to read it. I'd reccomend doing so after reading the new review to get a more complete picture. Note that this review was made Jult 15th based on a version of the game from april. Not much has changed, and reading both will give you a better understanding; https://dl.dropboxusercontent.com/u/134599654/Starbounds%20review%20V1.txt

As well, if you interested in a comparison content wise between starbound and it's competitor, terraria, here is something I made in response to someone else. Beware though; it's spoiler heavy for both games. Though if you have played terraria, on't feel you will play it, or don't care about spoilers im general, feel free to give it a read. It'll clear up a lot of things on with the comparisons people make about the games.
https://dl.dropboxusercontent.com/u/134599654/Starbounds%20problems%20-%20An%20explanation%20by%20Skyblade799%20in%20response%20to%20Jelly%20Slug.txt

Starbound is not a good game. It's not a good exploration game. It's not a good builder. It's not a good with the combat either. The main thing I don't like about starbound is how lackluster EVERY aspect of the gameplay is. The classes they are putting in are too basic for their own good (melee, ranged, magic, but with very basic weapons through normal play). The world has little in it that isn't reskins, and the caves and world gen is not well done, and causes stagnant exploration. Heck, on the note of exploration, there is no consistency with what you find except with biome chests.

Otherwise you have no idea where to find anything, and the whole experience feels like running through a random number generator. A bad one at that, considering most of what you find (minus legendaries) is useless. The legendaries are also troublesome; they are the only remotely interesting weapons and they are blocked behind the wall of RNG as opposed to normal progression. And most of them aren't even interesting anyway; most melee just shoot a single short range projectile, and the ranged weapons aren't worthwhile.The combat feels bad. Even the coming update voices some issue from even those playing it. The additions such as parry or blocks specifications don't do much to actually liven up the action itself; it's a very slow combat system that has little depth. Slow walking backwards slows things down for no reason, and limited attack angles makes many melee weapons outright useless. Moreso, the energy system linked with movement items makes ranged combats uses questionable compared to a hammer/spear melee user. Even the enemies, while they are to have unique attacks added, have the issue of the fact that their parts are not linked to certain areas, so that you have little reason to care about them. Even more so, they only drop money, leather, and meat. As such, there is no point to kill anything; it's not worthwhile, and is overall a waste of time. Almost all of the weapons feel bad, with the only exception being the bonehammer. Ranged weapons are garbage. The actual discovery is almost nonexistant.
After the first two dungeons and a few hours of exploration, I came to feel no more feeling of discovery. You aren't discovering some strange items or unique areas, they are all too simple and similar. Especially the bosses. You go to a tier, get the tier ore, fight a simplistic and uncreative boss with little more then a tier upgrade afterwards, and move on. You aren't going through the world and thinking; "Hmm, I wonder if I can use this on that object I collected over there" or "I wonder where I might find this strange item?". Instead it's "well, better get grinding all the steel I need for that robot. Then, in the next tier, grind some more. And then, grind some more. While making sure not to die, since that would drop my ores and start the slow grind over again". What abount dungeons, or mini rooms? Nope. They don't have anything interesting in them but furniture. And due to the fact they only change room order, they stop feeling fresh after the first go.

Imagine if a roguelike (the genre which started the random gen craze I so love) had only changed room order but nothing else? It would become stagnant quickly, because each run would feel too samey. And it does. No feeling of discovery, too many of the same thing reskinned, and an overall empty world in a supposedly "vast" "complex" exploration sandbox. That's awful. I should never feel that a game is grindy like this. Not even the most hardcore of roguelikes have made me feel that, but that is because they are fun to experience from the start.

Starbound feels like some sort of poorly made foreign MMO focused on grinding over and over with no satisfying result. The themes are just copy paste without any strange additions. Seriously, they could do a lot with these themes. But instead, they gave mushroom boring brown mushrooms. They gave rainbow nothing but a bunch of melons and sand. They gave a potential lava/crystal cave area, just a bunch of empty rooms filled with lava with the occastional crystal which is ONLY used for furniture. They gave the tentacle area nothing BUT TENTACLES. I... just why. I'm sorry, but I have to compare this one time. Look at the nether from minecraft or the corruption from terraria. They don't just have fire or corrupt dirt. They have so much more. The tentacle biome is just that, with nothing to find that'll make you think "what is that? I really need to find out what that is!". Instead, it's all "Wait, they just reskinned all the trees and made them drop tentacles, and reskinned the dirt and stone? Thats it? REALLY? And more so, you don't actually need to explore to anywhere particular, just grind enough. The progression is so straightfoward that at times you can practically draw a line through it. And it's a sandbox, I should not feel that way.

The items and enemies in starbound are mostly just the same throughout the game. Tier 1 sword is the tier 10 sword with less power. No weapon stats other then damage or speed (or energy for guns). No stats like size, crit chance, crit damage, bullet spread, etc. The elemental stats are simple after effects and enemies don't actually have weaknesses. Building has no purpose other then vanity as of now. Yes they "plan" to change that, but that time isn't soon. Their development is extremely slow; it's been over two years (approaching 3) and they don't have much. Even the nightly updates lack anything noteworthy.

For example, the nightly updates (as of forum reading and dev blog reading) lack any use for building at all, except maybe for farming. They somehow haven't managed to get the shops functionally in the
outpost yet, and the normal village shops are so worthless, that it seems pointless to even have villages in the game.

Well. There's way more, but I think I can cut it there.

I think I lined it out well enough. Not even the next update solves really any of the real problems, and many of them are imbedded in their design philosiphy. Mind you, I do also despise how the community was treated. It was incredibly irrisponsible and blatantly bad to treat so many people who had followed you like that. It's even more aggrivating that all they tried was damage control and then eventually just being quiet, as if nothing happened, but that is not the main issue with the game itself.
I haven't had fun, and that is due to how the game is designed. It's grindy without reward. The exploration, combat, building, etc either lacks purpose, reward, or fun. And most importantly, it's a sandbox exploration game, whlist I do not feel like I am discovering anything. It makes me ill. It had so much potential, but they aren't trying to make their systems fun, they are too stuck in their ways it seems. Dissapointed isn't a strong enough world for my feelings on the game in it's current state.

Avoid.
Was this review helpful? Yes No
2,164 of 2,924 people (74%) found this review helpful
36.4 hrs on record
Posted: 4 July
Early Access Review
Bear in mind that this is a review of the game in its current state

Starbound sets out to expand the foundation built by Terraria and create a fully explorable universe with different planets, all with their own look, feel and randomized creatures. At first the game feels absolutely massive, and entering new biomes and finding civilizations can be a blast.

Upon starting the game you're given the choice between 6 different races, and get to customize the looks and appearance of your chosen character. You then start in your spaceship, and beam down to your first randomized planet. From now on you'll have to explore, mine, hunt and survive like in most games of this caliber. The game has some nice startup quests to 'ease' you into the game, and teach you the basics of crafting and hunting. As of now they run out very quickly, but more quests are hopefully getting added in the feature. Audiowise the game is really good, and the music is nice and relaxing.

Unfortunately this is where the game takes a turn for the worse, and you're left with a tedious grind for resources and Pixels (similar to the xp in Minecraft, except that it also functions as currency for vendors in the game). The game becomes extremely linnear, and I always felt like I was on a pre-determined path. Everything you want to craft takes Pixels, and let me tell you, they got really carried away with this idea. The best ways of getting Pixels is by killing enemies, the harder the enemy, the more Pixels they will drop. Say the enemies drop 50 Pixels each. Let me give you an example of how this gets really redundant. At one point in the game you need to create a robot that summons the second boss of the game, which will give you what you need to advance and see new parts of the universe. All in all it costs you 3000 Pixels to build it, that's 3000 Pixels to advance slightly. that's an absurd amount of monsters you have to kill. Another way to acquire Pixels is by using a refinery which transfers ores into Pixels, a method which prolongs the already massive amount of time spent mining in the game. I can appreciate a good grind and working towards something, but this is just ridiculous.

Combat in the game is laughable at best, and pretty much amount to pressing the button until you, or the enemy dies, and the navigation as you're both jumping around is frustrating beyond belief. The guns in the game are completely worthless and feel more like peashooters than actual lethal weapons.

Starbound is a terrible waste of potential, that could've been a good experience if it hadn't fallen flat on it's face in so many areas. As of now, you should not bother with this game. There are far better Early Access games out there that deserve your money and attention.

_________________________________________________________

Note: After reading through all the feedback, the most common criticism of this upcoming part (and greatest argument in defense of Chucklefish it seems) was that it was focused more on the forum moderators than the actual developers. Hopefully this updated version will prove more satisfactory. Special thanks to Steam user sweetjbro from whom I took some of the screenshots. His review can be found here: http://steamcommunity.com/id/sweetjbro/recommended/
_________________________________________________________

THE DEVELOPERS

If the game doesn't already sound bad enough, I am sad to inform you that Chucklefish (the developers) are even worse. The last noteworthy update was in December, and the information being released to the public is in my opinion not worthwhile at all, and are pretty much just gifs and pictures of things you won't get to play with before they release a solid update, which as it looks now could be quite some time. The official Chucklefish forum is one of the most heavily censored websites you will ever visit on the internet. Most criticism, how valid they may be, are brushed under the rug as ''trolling'' or ''Flamebait'' and the user has a good chance of getting banned. In the light of the negative attention rising over the slow development and their childish treatment of criticism, they've resulted to blaming their player base for the lack of progression.

Blaming their player base: http://i.imgur.com/KsDvRHN.png
Link to the updates: http://playstarbound.com/

After numerous P.R catastrophes, a lack of updates and overall censorship of the forums, negative reviews (including mine) started rising to the top, colouring the game once described as ''The way to do Early Access right'' in a new light, instead of acknowledging their mistakes or (god forbid) apologizing, they instead chose to blame the negative reviews on ''Vote Brigading''. Vote Brigadingm for those who don't know, is an act commonly associated with websites like Reddit, where a group of people band together to upvote or downvote a post/review/comment to push forward their own beliefs and ideologies without viewing it in a critical or objective matter. To add to this a moderator over on the Chucklefish forum claimed that we're just a small vocal minority spreading our blind hatred and paranoia. Chucklefish can never be in the wrong!

Vote Brigading: http://i.imgur.com/NrI9VdG.png
Vocal Minority: http://i.imgur.com/NMNeGLK.png

It was also leaked that they had their own hidden subforum full of hardcore defenders of the game, all making fun of the rest of the player base behind our backs. What differentiates them from us? That they're constantly kissing their asses, unwilling to call them out when they inevitably screw up? The funniest part is the excuse from one of the forum moderators ''I dont even remember that subforum. Unless it was one they did for April fools or something.'' yeah, nice try. As expected, the subforum was emptied shortly after being leaked.

subforum: http://i.imgur.com/whDlgwy.png
inside: http://i.imgur.com/uIE45GQ.png
rules: http://i.imgur.com/axj8kG1.png
excuse: http://i.imgur.com/qHahXv7.png
emptied: http://i.imgur.com/sPqigON.png

I could go on, and on about the horrible forum moderators and how Chucklefish have said we've had our money's worth, and the lies, but that's the beauty of it, I don't have to. There's plenty of evidence out there, in other reviews, on the Chucklefish forum and on the Steam forum. These developers don't operate with clean hands, and the once intriguing game with the promise of updates ''Thick and fast'' is now nothing more than empty words and 8 months without a decent update.

I am not one to tell you what to spend your money on, but with their broken promises, silencing of critique and overall incompetence, I would not recommend you support a rotten, clueless developer like Chucklefish.

__________________________________________________________

OTHER REVIEWS TO CONSIDER

http://steamcommunity.com/id/Omegacorp/recommended/211820/
http://steamcommunity.com/id/sweetjbro/recommended/
Was this review helpful? Yes No
538 of 705 people (76%) found this review helpful
0.4 hrs on record
Posted: 2 November
Early Access Review
Feb, 2012 Starbound officially announced. Slated release is "summer 2012" *No beta is planned.
/ http://www.indiegamemag.com/tiyuri-unveils-his-upcoming-game-starbound/
/ *http://web.archive.org/web/20120302120922/http://playstarbound.com/faq

----------

Jan, 2013 - CF fails to meet its estimated 2012 release date for Starbound.
/ http://www.curse.com/news/starbound/44701-starbound-development-q-a-2-with-tiy-rho

Feb, 2013 - Ship upgrades are talked about by the developers and progress on them is shown. Tier3 is complete on one race.
/ http://community.playstarbound.com/index.php?threads/irc-new-starbound-ship.15020/

Apr, 2013 - Pre-Orders for Starbound open. They put up a faq, along with pre-order bonus goals. These are: Starter pets, Fossils, Novakid race.
/ http://playstarbound.com/starbound-preorder/

Apr, 2013 - At this point beta is not the release slated for 2013. It was "when it is ready". Release was 2013, period.
/ http://web.archive.org/web/20130420182848/http://playstarbound.com/faq/

Apr, 2013 - All pre-order stretch goals are achieved. CF comments on surprise of raising one million in the first month alone.
/ http://playstarbound.com/thank-you/

Sep, 2013 - CF attends a Euro-gaming i49 convention, flying the team over for the span of roughly two weeks. Starbound world premier is given by Yogscast.
/ http://insomniagamingfestival.com/2013/07/16/i49/insomnia-49-to-host-world-exclusive-public-demonstration-of-starbound/

Oct, 2013 - CF edits the faq to remove questionable statements regarding release from it. Release time is changed to reflect the new "beta" in 2013 goal.
/ http://playstarbound.com/wp-content/uploads/2013/09/sbchronicleoctober.html
/ http://community.playstarbound.com/index.php?threads/why-is-tiy-changing-things-we-were-promised-also-why-our-money-is-sort-of-evaporating.24843/
/ http://community.playstarbound.com/index.php?threads/beta-release-discussion-december-4th-all-beta-discussion-goes-here-other-threads-deleted.25665/
*The second and last are noteworthy as being from Tiy himself.

Oct, 2013 - CF uses the first phrasing of "thick and fast" to describe phase one of beta. (Content that follows koala versions is mostly art assets.)
/ http://playstarbound.com/how-the-beta-is-going-to-work/

Dec, 2013 - CF releases the beta. Several quick patches are implemented but it is generally regarded as smooth release aside from forum and OS issues.
/ http://www.rockpapershotgun.com/2013/12/04/life-is-beta-starbound-out-today/

Dec, 2013 - CF abandons the 100 planet level system for a 10. Same content, minus Armor Penetration. One of the largest mechanics changes to date.
/ http://community.playstarbound.com/index.php?threads/12-10-13-patch-notes.47320/

----------

Jan, 2014 - CF fails to meet the 2013 full release estimate for Starbound. This is not the first time such a date is not met.
/ http://web.archive.org/web/20130420182848/http://playstarbound.com/faq/

Jan 2014 - At the end of the month the developers release the next patch. Furious Koala. Stutter issue "fixed", but still reported by many.
/ http://community.playstarbound.com/index.php?threads/changelog-for-v-furious-koala.66574/

Feb, 2014 - CF decides to remove universe sectors compressing all the same content into one single sector. (Not implemented yet.)
/ http://playstarbound.com/23rd-february/

Feb, 2014 - At time of writing, last koala version. Is focused on preventing wipes ever again. Updates after this patch, can be pushed as soon as completed.
/ http://playstarbound.com/v-enraged-koala-patch-notes/

Feb, 2014 - Hotfixs for enraged become problematic resulting in five releases back to back.
/ http://playstarbound.com/issues-surrounding-hotfix-2-for-enraged-koala/

Feb, 2014 - Unstable branch is introduced promising even faster updates for those willing to risk the issues involved. Mostly art asset updates follow.
/ http://playstarbound.com/nother-update-new-unstable-branch-on-steam/

Feb, 2014 - Mods are promised to be added frequently and the office to help speed productivity. Skyrail and Asteroid belts are added, then no others to my knowledge.
/ http://www.joystiq.com/2014/02/21/new-office-means-faster-content-updates-says-starbound-creator/

Feb, 2014 - CF lays out a document promising features. Begins laying foundation for work on another selfpublished game at the same, and office work.
/ http://playstarbound.com/the-future-of-chucklefish-and-starbound/

Feb, 2014 - "beta updates should happen a lot more frequently - think several times a week instead of once every one or two weeks", and more office work.
/ http://www.escapistmagazine.com/forums/read/7.841508-Starbound-Dev-We-Want-to-Protect-Indies-From-Predatory-Publishers

Mar, 2014 - Weather is expanded in small art & coding updates in unstable branch during the month. Currently only affects events near the player.
/ http://playstarbound.com/unstable-update-march-19-2014/

Apr, 2014 - Work on the office continues. Ship upgrades mentioned last year, continue to be talked about.
/ http://community.playstarbound.com/index.php?threads/ship-upgrades-and-some-new-shots-of-the-office.76554/

Apr, First week of - Ship upgrades still MIA, other big mechanic changes still not completed. Work focus shifts to monster parts. Koala remains unchanged.
/ http://community.playstarbound.com/index.php?threads/a-quick-monday-update.76983/


I would like to take this space to give an apology for the rudimentary nature of this. Many answers given by Chucklefish have been phrased in a less then forthright way and across dozens of sources including ones that can't be linked such as TwitchTV. Furthering the problem is that things have simply been deleted or lost beyond the means of even the wayback to find. Just be aware everything I have stated is backed up by easily confirmed facts. Simply follow the links and view for yourself.
Was this review helpful? Yes No
681 of 938 people (73%) found this review helpful
582.2 hrs on record
Posted: 2 July
Early Access Review
Promises don't mean anything.

Announced in 2012, Beta released in 2013. Officially claimed to be "fully released" by 2013, this game was pushed back in development because it was not properly finished. Through many updates at first, the game's difficulty was scaled down drastically, and was turned into something equally easy as Minecraft. Originally being made by the Developer's views, the game was changed drastically by community requests and incorporating user-created mods. Originally promised to have "thick and fast" updates, the game met a stagnant halt, only to be given a beta-beta release by the name of [Unstable]. This is where the small updates were to be shown, and for a time, they were. A very short time, at that. After a few small patches and one moderately average sized patch, stagnant development once more arrived. The crew behind the game moved out of the country over to Europe, and set up shop where everyone was close together. Surely the updates would be fast now, you'd think. The biggest update since March 2014 is that they have a small dog at the office.

The game had such a booming and viral start. It was a game of promises, dreams, and a great pixel game; something incredibly rare nowadays. The game had a somewhat rocky start, being a cleverly disguised alpha instead of the stated beta release, but it was playable. Many features felt nice, and the gameplay fit well with the atmosphere and music. Then it got boring because nothing was new. Through lost promises and hilariously bad customer support on the official forums, many people believe this game is dead. It pretty much is, when the developers are spending little time developing as they once did.

At first, we had developer streams. We could talk to the developers for HOURS, talking about everything down to the color of the kitchen sink. Then we had some streams of gameplay with less discussion. Then we had preorder bonuses, including some really lame things like a statue of "you" in the game. Then we had promises of fast updates, which has so far been a lie. It's been months since the last real update as of this post time, and there's no real sign of progress. There were people who donated HUNDREDS to this game, only to be shafted so far. By definition, as of the game's current and past iterations, this game is a scam.

I still hold hopes that the developers will EVENTUALLY do something for the game's betterment, but I will definitely not expect them. It's obvious they ran with the money. If you want this game, look up youtube videos first. If it looks like something you'd want to play, then by all means buy it, but just remember that it's a buggy, unfinished game with no hope in the nearby future of completion. Other Early Access games are more likely to be fully released ten times over before this is out of the current be- I'm sorry, ALPHA release.
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361 of 484 people (75%) found this review helpful
19.4 hrs on record
Posted: 2 July
Early Access Review
This video sums up Starbound Perfectly.

https://www.youtube.com/watch?v=Ur7HfeDHjAM


I don't recommend Starbound ever at this point. Early Access can't be used as an excuse anymore.
http://puu.sh/bdvSt/b572f7342c.png Starbound needs a lot more than a little "polish" to be complete. It's not even remotely close to what they advertised. They are just gonna remove the Early Access tag and try to pass this off as "complete" game.
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237 of 308 people (77%) found this review helpful
11.4 hrs on record
Posted: 21 June
Early Access Review
Don't buy it. At least now. Devs haven't implemented even a half of cool stuff they promised. And it's already half a year since early access began. Wait for the release patiently and only then decide whether to buy the game or not.

I really hope they'll make it though, but now it just doesn't seem so. If they ever finish it 100%, it won't be soon that's for sure.
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1,079 of 1,506 people (72%) found this review helpful
3.5 hrs on record
Posted: 17 July
Early Access Review
Video games don't exist in a bubble. They don't exist independently from their makers when they're as horrifically unfinished as Starbound. The game itself is deceivingly shallow, having a huge lack of content, especially compared to Terraria. On top of a lack of content, it has tons of issues that still aren't fixed.

It has been months without a substantial update for a game that they swore would be released in 2013.
https://i.imgur.com/J1zHrOB.png

On top of that, the developers and moderators have taken to blaming the community for their disappointment.
https://i.imgur.com/M3JBlk8.png
https://i.imgur.com/2zJax3Q.png

They've gone so far as to blame "vote brigading" for negative Steam reviews.
https://i.imgur.com/91TgOme.png
https://i.imgur.com/YY0UmkZ.png

And of course, they don't want you to get refunds anymore.
https://i.imgur.com/sDGmkYM.png
https://i.imgur.com/egHvklC.png

Don't waste your money. Buy something else, and don't support rotten indie developers.
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276 of 364 people (76%) found this review helpful
114.5 hrs on record
Posted: 30 June
Early Access Review
I had to think carefully about my recommendation for this game.

TL;DR as -almost- requested: Promising content but if you are looking for a game with solid, cohesive mechanics, wait it out. Still worth the £11 or so if you don't mind a mish mash of stuff.

I have well over 100 hours of gameplay time for Starbound and I even ran a very small private-ish server for friends list gaming buds but I still feel it's a struggle to recommend Starbound as it is. There was a fair amount of hype for Starbound, planet exploring, procedural content, aliens and storyline. I eagerly viewed update videos on water physics and this gave me hope for a streamlined, coherent sci-fi-esque sandbox. However, I think SB needs some time to get to that point and people hoping for the same thing should probably watch the dev blog and decide based on that.

What it does very well is provide initially interesting planetscapes, the random and odd creatures living there never fail to amuse, things like the biomes having various effects beyond colours and tree types do help gameplay. But after a while, you just learn to accept 'here's another *insert content* from starbound'. To remedy this, there is a potentially interesting storyline that accompanies your ventures into the higher tiers. I think this is a nice way of introducing new tech trees etc, rather than the stale method of 'I built a better mining tool so I can mine more things to make an even better mining tool.' you know what games I'm looking at here.

But sadly, these storylines aren't fully implimented as of yet and this is a shame because without this I feel like the world is a mushy mess of lots of cool content that actually doesn't do a lot after you stop 'oohing' and 'ahhing' at it all. And I think that's where the beta problem lies, there isn't any content to keep me playing after I level up my gear. I'm not even inspired to build stuff, even though the building is so much easier than other frequently compared 2D sandbox games. There isn't enough 'mechanics' to things such as wiring and water and the true survival aspects of wandering lonley as a little lost spaceship.

Keeping an eye on the dev blog (because I *want* SB to be the really super awesome game I think it could be) there are some promising things coming along, like improved creatures; both in designs and mechanics, for example. But I am still wondering where the meat of the game will come from, the underpinning things that will allow me to play for hundreds of hours more in a super nerdy way without just rinsing and repeating the relentless levelling up of gear.

Still, all that Ooh and Ahh content got me to 100 hours or more, so for the price I'd say that was very much worth it. If the content they have released so far interests you, £11 or so is a fair price to support development. The forums and community itself is also a worthwhile commitment, mostly being friendly. If you enjoy having a little input during a beta phase, this is one of the nicer places to try.

But if you are, as I said, expecting a fully fleshed out game with more meaningful mechanics than some interesting environmental designs and promising yet mis-mash content, remind yourself this is still Beta and watch from a safer distance!
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190 of 242 people (79%) found this review helpful
241.7 hrs on record
Posted: 2 July
Early Access Review
I'm not even sure how to begin.

It doesn't suck, it's not that bad, I can dig the space travel and the overall theme of the game and like anything else; having friends makes the experience pleasant for everyone. But that's where it ends for me. Five months have come and gone with nary a word of an update to fix the glaringly obvious issues that this game still has and the most we've gotten out of it was the manure splattered onto the windmill and the community has all but completely annihilated itself because of it and the joke so funnah maymay of a gods forsaken Horse AI with enough backpedaling to by the Community Managers that it would knock off miles from any car when the poll was “accidentally” deleted.

I put down $15.00 in hopes of this becoming a big thing and even though Chuckles and his crew grossed nearly $20 MILLION in terms of funding. THIS is what they have to show for it? I expected better from them. I'm no developer but even I understand that leaving people high and dry with nothing but empty promises is a d!ck move.

Don't get this game. There are plenty who have, there are plenty who held out hope for something. It's not happening and it never will. Spread the word, let others know what they're going to walk into if interest is shown.

EDIT: There's a couple of informative links that'd probably blow my review out of the water:

Google Doc articulating why development will always be thin and slow (work in progress):
https://docs.google.com/document/d/1TLyZCI1a9i5q0slPXzAdO37qfd6QjLs5s5ALg3op4qs/edit

A timeline showing several concerns.
http://pastebin.com/jAWKJnHy
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155 of 193 people (80%) found this review helpful
15.4 hrs on record
Posted: 2 July
Early Access Review
A prime example of why people should stay away from Early Access, when this game is complete it might be truly fun however in this state its a definitive DO NOT BUY. Some games are capable of being fun in unfinished states but Starbound is not, what is currently offered is a sandbox, a very dull sandbox. It's great if you want to build or just stare at the same procedural environments over and over. Sadly even the core feature of the current alpha is lacking, the combat.

The vision for this game is sweet, however it's far beyond the horizon and I don't get how the game could be finished in even a year at the current rate of development, I think perhaps 2 updates in total so far have come out, ones which didnt add content but rather just remixed the barest progression system ever. There might be some turn around with this due to the recent restructing of Chucklefish, I have seen some interesting progress in their daily updates (showing us what they're working on, not actually playable).

I have seen some negatives of the game just from this alpha and they don't bode well for the final release. If you are a fan of Terraria's tight controls and graphics they are not to be found in Starbound. The graphics are fluffy as well as player movement and combat.To elaborate I feel as if all movement in the game is slow, from the velocity of bullets to fall speed, as well as the hitboxes of monsters being somewhat strange, probably in part to their procedural generation. I have a hard time believing the game will have a high difficulty lacking of frustrations, whereas in Terraria due to its good performance it can ask much of the player in it's boss fights. My current outlook is that more fun will be gotten from the noncombat experiences of the game. Those experiences however apart from building are nonexistant in the current build, features such as trading, questing, farming (plants are in but the full extent of the system is missing), and storylines are still in development.
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305 of 408 people (75%) found this review helpful
60.4 hrs on record
Posted: 2 July
Early Access Review
Just buy Terraria instead, and once Terraria 2 comes out you can just completely forget about this game.
The developers of this game ban anyone on their forums who openly criticize their game. If you really want to play this game just pirate it.
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339 of 457 people (74%) found this review helpful
43.8 hrs on record
Posted: 19 October
Early Access Review
This game had a very good sales pitch, but the execution and the priorities of the devs seem to go in different and not fully defined directions.

It's been months since the last update and the only things pushed into the nightlies seem to be stuff that should be secondary. They just don't seem interested in finishing it for some reason. A very serious problem for a game to have.

Not to mention the past history of delays, which should give you zero hope of seeing the game completed in your lifetime.

If you buy it, have this in mind, you are buying a proof of concept, an experimental game that will give you some hours of entertaintment but that will be unbalanced and broken. Sometimes progression requires you to input cheats. Sometimes it's a grind, sometimes a delight. It's all over the place. If you decide to spend your money don't expect a complete game, or a game that will ever be complete.
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400 of 545 people (73%) found this review helpful
166.7 hrs on record
Posted: 10 October
Early Access Review
I can only hope, at some point in the distant future, that there will be an update to this game adding half of what we were promised. I purchased on day 1. I regret that immensely. It has been approximately 10 months since the last update to the main game. Just remember that.

Edit: I am aware of the "unstable" and "Nightly" branches. The problem comes when the baseline game, the one people paid fifteen dollars for, is unchanged. They can update the other branches all they want, but until they update Starbound itself, with official, supported content that has been promised since day one, I feel as though I wasted my money.

2nd Edit: Yes. I have played 166 hours. I feel like my money was wasted. I feel like this game has so much potential, but Chucklefish is just not a company that can bring out that potential with their current policies.
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314 of 422 people (74%) found this review helpful
198.9 hrs on record
Posted: 27 June
Early Access Review
I want this game to be good, but it isn't yet.

When I bought this game as a pre-order, it was supposed to be released in 2013. The roadmap on the company site had most of the items at or near 100% complete.

There is really nothing to differentiate the beginning of the game from the end of the game. Walking in a tier 1 planet with tier 1 gear feels exactly the same as a tier X planet with tier X gear. Progression consists of mining the new color ore, building a new sword and armor, and fighting a boss (if it exists for that tier)

The most exciting things that were promised include a research-based progression system where your exploration efforts would actually mean something. That really spoke to my interest in a space-explorer game. Unfortunately, this no longer seems to be the direction that this game is going. Instead, it is a poor implementation of a space terraria - right down to the tiered pickaxe.

I would highly recommend NOT getting this game until it is released (if at all). Try terraria instead!
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147 of 183 people (80%) found this review helpful
40.3 hrs on record
Posted: 30 September
Early Access Review
There will come a day when the walls around this game will fall. When bugs and lack of support come crashing down! But it is not this day....

It was great; perhaps even beautiful. You all can see my play time, there is no shame here. I loved this game for a very long time. Alas, all beautiful things eventually wither.
This game has died(*EDIT* Fallen into a deep coma). The devs have absolutely ceased to communicate with the players. The community has fallen out of line with no stable update since last December(*EDIT* FEBRUARY)
Early access is a leap of faith, it's always been that way. This one is a massive flub.
Here's to hoping this game goes somewhere.
Here's to hoping that someday I can play it again, for it's failed to start everytime I've tried. For 6 months.
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247 of 331 people (75%) found this review helpful
98.8 hrs on record
Posted: 30 October
Early Access Review
Potential of the highest caliber. Updates less frequently than my grandma's facebook computer hardware. If they ever decide to update to what they promised I will redo this review.
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260 of 350 people (74%) found this review helpful
64.7 hrs on record
Posted: 30 October
Early Access Review
This game and company is the perfect example of why we should all stop tossing our money away on the early access explosion.

Seriously. Remember the days when we all purchased games that were released buggy, broken, and incomplete? Most of us complained. Some of us played the games anyways. Very few of us were not disappointed by the garbage we purchased.

This game cured me of purchasing early access promises forever.

While the game is playable and fun for a while, you really do get the feeling its over ambitious and will never be what you hoped for. I got my money out of it, but the disappointing updates tarnished that mild entertainment.

Its a fanboy title, and don't let their message boards suck you in.

Buy something complete and be warned very few developers of this stuff will give you quality titles like Terraria, SPAZ, and Dungeons of Dredmor.
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244 of 327 people (75%) found this review helpful
173.1 hrs on record
Posted: 5 November
Early Access Review
To quickly sum this game up, it advertised itself as the spiritual successor to Terraria, but they failed miserably. No updates in almost a year (Nightlies do not count, they are virtually unplayable), almost any form of criticism on their forums are banned, and the devs have decided to fund a new game while this game is still in the works. AVOID
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158 of 203 people (78%) found this review helpful
136.7 hrs on record
Posted: 4 November
Early Access Review
I want to like this game. I played a good chunk of it and it was fun. I want to like this game so much. I am incredibly upset that I have to recommend against buying it. I don't want to dislike it, and I suppose I don't; What I dislike is the idea that the game is dead in the water and looks like its going to be that way for... Well... Forever.

I got this game before it even came to steam. I bought the four pack straight from Chucklefish's main site. Played around in it, did all there was to do- I even have some hilarious screenshots of bugs that were fixed very early on. It was fun but eventually doing the same basic things over and over got very boring. The progression was basically broken past tier 2 (and there are 10 tiers) and if you wanted to make a nice base you had to luck out and find the right building materials on some planet. Which is fine, it was an alpha, I accepted it.

Fast forward to now. Almost nothing has changed. There is a little bit of tweaking here, some touch-ups there, but nowhere NEAR the amount of progress you'd expect from this amount of time. So I went back to their website and a wave of dread washed over me as I saw what I knew was the death knell of this game:

Several of the key developers advertising their personal pet project.

I heavily suspect they are using Starbound as a financial springboard for these projects. There is literally no other reason to do them besides ignorance. A studio as small as chucklefish can't AFFORD side projects like that, because all they do is take away from their primary project. Either they know this, and we're all being swindled so they can fund their pet projects (which, by the way, will likely be DOA, if not DNF, as most one-man projects turn out to be) or they do not realize this and they need to get their act together and put their personal projects on hold until Starbound is ready for release.

I am upset that I have to give this game a no-go. I wanted it to turn out good so much. The concept is here but the staff keeps side-tracking and delaying so they can work on petty dead-end distractions.
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107 of 131 people (82%) found this review helpful
354.5 hrs on record
Posted: 24 November
Early Access Review
I wrote a positive review for this game a long time ago, but things have changed (or rather, have not) and I feel it necessary to clear up some of the confusion the Steam userbase is suffering. Yes, you people could go read the official forums more often (or ever) but you're not going to.

Starbound is a 2D sidescrolling exploration game where everything is kind of randomly generated. It's like Terraria except it isn't chained down to the linear world types and just about every aspect is in an evolved state in comparison. First off, let's get this out of the way... Terraria is not the sequel to Starbound and only one person, Tiy, ever worked on Terraria. It is not made by the same people and should not be compared to it in anyway except visually and by the fact that both games are 2D exploration games.

That said, the game has digging for items like ore and treasure, building with blocks that can be placed in the foreground or background, combat with many different types of weapons and armor and you can explore different worlds. The different worlds are not just copy and paste like how in Terraria you may load two world saves but they are essentially the same thing with the same biomes. In Starbound, two planets (which you travel to through your ship that also acts as a safe house) are rarely the same aesthetically. The trees are different, the ground, the ore, all of that. Even the mobs are generated procedurally.

The combat involves using both hands. You can take up both of your hands using a two handed weapon or put a shield in one and even a gun in the other. The possibilities are very broad.

Building is also very enjoyable because it has a ton of depth to it. There are a lot of different styles and you can put blocks in the foreground to create walls, floors and ceilings. Or, you can put them in the backdrop to make blocks you don't collide with. This allows us to make a wide array of new things with insane levels of detail for a 2D game. You can even go as far as to make houses in the background to give life to your towns.

The game is also very moddable. It CAN be easy to make just about anything.


Now.... With the positive out of the way, we must talk about the negative. This game has been indev for a very long time. Yes, the devs release unstable builds frequently but those are buggy and cause a lot of online problems. A stable update has not been seen in this game since March of 2014 as far as I'm aware. That is completely insane to me. The state of the stable game borders disastrous. The online state of the game is unplayable. I have superadministrated two servers, one of which I was hosting myself and had access to the technical aspects. On both servers, CPU usage and memory usage spiked every time anyone did anything. Moving blocks, releasing sand, moving water, dropping items all saw the memory and processor usage go through the roof. I could watch the graphs peak. If I rebooted the server (flushing out all the memory caches and giving the server back its breath), someone would come on, find a cave and release sand from the ceiling. As it fell in such large quantities, the server would then grind to a halt and we'd see a 2,000 ms to 13,000 ms spike in latency because players have to wait on the server to process everything that is happening before it can register player activity, which creates a lag spike in the form of latency issues.

A server with these specs: Dedicated Hardware Dual Intel(R) Quad Core Xeon @ 3.00GHz 64gb Ram. 1gbs Upstream

Should not have problems hosting 5 people digging blocks for a half minute after a fresh reboot.

It has been discussed on the forums that there has been a long lasting memory leak as well as the game poorly optimizing how blocks and various other game mechanics are processed. The game does not handle memory usage well and that has been admitted by the devs repeatedly. The stable build people use to host the game is like this.

Not only is the online performance of the game terrible, but the actual framerate performance of the game can also dip when near a lot of objects or NPCs. Entities filling areas like a military camp on a planet can see framerates drop 15-30 frames within proximity. Even high end system users have reported this issue.

It needs to also be stated how the game handles accounts. It doesn't. In Minecraft, a user has to have a global account with Mojang to log into the game. In Starbound, there is no account system. Players just make a character and use it to log into any server. This is bad because it means that if you get banned, you can just make another character or change your IP address then log back in. Because you can make infinite numbers of characters, it also creates an issue where players can type out insanely long and convoluted character names making it impossible to be banned. As a host, I saw nightmares come to life where hackers would log in and cause absolute destruction, but all I could do was watch because the game would not allow me to ban people since administrator tools WERE NEVER RELEASED.... and the third party programs did not allow me to ban users with the ban command if their names exceeded a certain number of characters. And, again, since they can just make new characters, it didn't really matter if I could type their names.

Online is a hackers playground. Now, the fact there is no account system is bad enough, but modding is CLIENT SIDED! That means people can make mods and hacks then log into a server and use them. As long as they did not use any custom visuals, they can do pretty much anything. I saw a person bring a hand gun onto one of my servers that fired giant meteors at rapid speed and each one had an instant death effect. Everyone was killed instantly and the server stopped functioning because it created intense lag that could not be processed. We never got rid of him because his name was 'A"S: }{SD}{ AD:A"SD: lIlIlIlIlIlIl the THIRD' or some such nonsense. This is the state of online in Starbound. No tools to deal with these problems without having to rely on dodgy third party modder software and that can only do so much.

The exploration can also be a tad dull. While the game is procedurally generated, that actually only means that things look different. Nothing actually is different. One planet may be a desert and one may be a volcano planet, but they're essentially the same thing with a different coat of paint. You will find trees and plants on the surface, rocks and dirt, but that's usually about it. The NPCs have no AI and do not do anything other than run or fight. You can't claim land and colonize worlds unless you're roleplaying. Nothing is official. We were told pre-release we'd be able to officially colonize worlds, build towns and manage them and the people who live there. However, this is not the case. You can manually build on planets but you cannot claim the planet in your name and you cannot protect the land. Since you can build and store items in your ship, there is no real reason to go back to planets you've already visited.

You will find yourself getting items you need from one planet, going to your ship, visiting the next planet, doing it again over and over and over. The progression in the game is awful. You mine ore to make armor and weapons. Then, you make a boss summoning item. You kill that boss, get a chip that extends your ship's travel to higher tier worlds, repeat X times. That's literally all there is to it. The progression is limited to that, you learn new recipes like that and by building new work benches.

Now, it also needs to be said the devs have clarified that eventually, they are going to update the progression in the game as well as a few other aspects, but the development time with this game has lead to countless arguments on the official forums as to what the hell the devs are doing. I wish there was a 'Maybe' option, because if I were you guys, I'd wait. 5/10.
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