Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (53,237 reviews) - 89% of the 53,237 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

1146 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

914 comments Read more


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
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Very Positive (53,237 reviews)
Recently Posted
( 1,150.5 hrs on record )
Posted: July 27
A sort of spolier-free review. And story.

I remember. It was a cold morning in North Carolina. I had booted up the old pc. It was square and ran Vista. I had just finished watching a bit of Futurama and I was looking for a space game. That was when I stumbled apon Starbound. I was overjoyed to see so much stuff and all this super cool concept art. My 10 year old mind was blown. Little did I know it would take another year to release in beta. I bought the game for $45 to have my name in the credits. I was so excited. 4 years later, I have completed the game. I've seen it evolve ans turn into the masterpiece sandbox-RPG it is now. There is loads of content to find. Japanese fish people, Alpacas that have an Austrailian accent rainbow armor, and thats just the tip of the iceburg. There is so many cool things to do in Starbound now that it is out. You can build a colony, play it like Harvest Moon, become the beast tamer, smuggle weapons, become a well-feared space pirate and much, much more. Starbound is not done. They plan to add a lot more features such as player generated quests, ship combat and PVP. Other than a few optimization issues and/or bugs, this game is very well polished. Starbound gets a 9.5/10
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Positively Negative
( 146.4 hrs on record )
Posted: July 27
I'm going to be honest now; brutally honest. I've played the game literally since it came out, no, not this offical release, but the Early Access way back when.
Starbound 1.0 is fantastic. It's a game you should definitely pick up if you love:
-Procedurally Generated Stuff
-2D Sandbox adventures
-Different Planets
It really is the be all and end all of the 2D Space-Exploration/Sandbox hybrid; I doubt anything is going to come close to it in years. The art style is fantastic and the Soundtrack is absolutely drop-dead gorgeous, there are very few faults I can find with the game. Unfortuantely... I can find some.
Like I said, I've been playing since Early Access first started, the initial story was significantly different to the one you're presented with today; it was much more barren and more of a "Lone Spaceman" type of game. That carried with it a sense of daunting adventure that just isn't felt much today, the Universe was literally yours to explore and tame, it was fantastic and it made you feel free. Going into full release, the story has unfortunately become significantly more generic, before each race used to be distinct, if you were a Human, you had escaped the destruction of your world, Apex had fled from the totalitarian government etc. now you're basically just Starfleet and that's taken away some of the charm for me.
My only other real gripe between full release and early access is actually to do with one of the systems in the game. Tech. It's actually funny how previously when I played, tech was taken for granted. Unfortunately going forward, Chucklefish have seen to remove some of the more interesting techs from the game (as far as I can tell), things like Gravity Bubble are no more and we have to make do with a double jump - once again, this is a shame but definitely does not ruin the game in any way, shape or form. It's brilliant and I can see myself racking up many more hours as I go.

TL;DR: Despite the removal of some interesting features, the game in its current iteration is definitely the best it has been; it's worth full price and is practically a steal if you can get it on sale.
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Havoc Complexity
( 17.4 hrs on record )
Posted: July 27
It's evident that Starbound is officially crap. See, when 1.0 was released, I was hyped to play it along with the 64000+ players that initially played it. Now after 3 days, half of it is gone. Why? The content is just too little. Alot of blocks and furniture, yes, but where is tha actual useful content?

I crafted a solaris armor and got the best ranged weapon in the game, after 12 hours. Now that's kind of concerning.

I didn't even have to finish the final boss. Bosses here give you nothing but ♥♥♥♥. Literally. Even the pixels they give are ♥♥♥♥. 12 pixels for killing the flying alien penguin ship? Wow. How OVERWHELMING.

What Terraria did good in this aspect is that it made it very hard to acquire items and things, thus making it feel rewarding to actually finally have crafted your armor set. And they had far, FAR more content than in Starbound. 5 years in development, free, unpaid testers, and an extremely large capital from the kickstarter project for this game, and what did they use the money for? Expand the company so they can be like Steam - game indexing instead of game development. They've used the funds orignally set for Starbound for other projects, and now they can't deliver.

Everything else that you can do in this game is just for prettying up things. There are like 3 planet types with 1-2 subtypes that basically diversifies the content by just about 5-10 percent, and it's not even funny. The only thing that adds usefulness with building are farms, if you're casual, for the buffs aside from stim packs.

This was a projec in failure. What 1.0 did was just overhaul the grind, not lengthen it, make it more useful, or make it more rewarding. They basically just organized the content already in there, and deprecated 80% of it.

GG Starbound.
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( 60.8 hrs on record )
Posted: July 27
This game used to work before 1.0. Now it doesn't.
And yes, I've tried everything. I've tried re-installing it, checking for mods, checking my Microsoft Visual, researching the problem, but to no avail.

Anybody have solutions?

(Other than that, this game is absolutely fantastic.)
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Warrior Void
( 72.9 hrs on record )
Posted: July 27
Really good game, would reccomend to others in a heartbeat. now, i dont have many issue with the game at all, at least not ones i can think of off the top of my head at the moment. However, one thing kinda bugs me. hallogen and xenon backpacks dont work in the cosmetic slot, which makes them impossible to use in anything but early game, as the EPP is required in that functionality slot. now, ive gotten the lightbulb flying pet thing, but it moves around and flies through walls too often to be effective, so i thought to use those backpacks. not a big deal, i just use my spear's rocket spear ability as a flamethrower torch. still, would be useful for those backpack things to work. thanks for reading!
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( 29.0 hrs on record )
Posted: July 27
Starbound is a great game. It's a lot like another game which i enjoy (Terraria), but bigger and more "realistic". The game is amazing, but there's actually quite a few reasons why I wouldn't reccomend it to someone.

The game is very slow-paced, and often requires you to go underground to gather more and more materials. Mining is probably the most boring thing about the game, and exploration gets very repetitive after visiting said planet type once (Aside from mini-biomes, which are interesting but don't add much)

Combat is very well made, with many weapon and tool combinations possible. It makes for a lot of variety, but this ultimately gets stomped out by finding much, much better weapons. If you have a combo you enjoy (For me it's an Axe + Shield) and find a different weapon which increases damage by a staggering amount, you would usually abandon your old weapon set for the new weapon (Until you can craft a new set, which will be replaced again). I don't like this because if you like a certain playstyle, you can never get too accustomed to it. New planets means tougher enemies, which means you need more damage & defense while still being skilled with your weapon. Not everyone is good with an axe & shield, but sometimes this may be your most powerful combat tools.

Also, armor is very unsatisfying. once you craft a set, you feel good knowing that you have more protection, health and damage. The biggest flaw in this is the 'teir' system, which removes any kind of feeling of accomplishment once you finish mining and crafting it. A full set of armor can take up to an hour to find, and it usually adds a not so large amount of stat boosts when equipped (Compared to the armor of a previous tier). The only tank/dps/ranged armors are at the end of the game, which took me 20+ hours to get to. The amount of customization in armor is very limited, especially since your last set of armor is basically trash after you make a new set.

My biggest gripe with the game, however, is the difficulty modifiers (Especially Survival). The 'easy' mode makes you not need to eat any food, and you have no death penalties (Aside from losing a very small amount of pixels). Survival makes you require food to survive, and have a death penalty of dropping all materials upon death (In addition with a larger loss of pixels). This makes mining, which was already slow and tedious, extremely frustrasting. You can stumble into a death trap without realizing, and lose all your ores that you spent so much time collecting. It can double the amount of time needed to get an armor set. Food isn't a problem so long as you know what you're doing, but starting the game without any knowledge on how to collect/cook/farm food makes survival a pain, especially when you try to not die.

The game is incredible, but ultimately has some drawbacks that keep it from its full potential. I would rate it at about 8/10. It's not 10/10 because of it being excessively repeptitive and frustrating at many moments while playing.

A second playthrough of the game also isn't a good idea becasue it makes the already repetitive gameplay more repetitive because you are literally following your own exact footsteps through the game.

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Mario Fettuccine
( 1.5 hrs on record )
Posted: July 27
Overrated digging simulator.
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the fuck
( 96.2 hrs on record )
Posted: July 27
Waited about 4 days for potential updates that would make it so a large majority of people can actually LAUNCH THE GAME. And you know what kind of information we're given to "fix" this issue? "lol just reinstall the game topkek". From the devs. Straight from the devs. Every one of my friends are ahead of me in the new update, where i've reinstalled the game over 30 times and tried repairing the faulty C++ issue that the update created. I still can't play, and I regret buying this game if it's going to keep going like this. Fix your game before you release it.
Helpful? Yes No Funny
( 70.6 hrs on record )
Posted: July 27

This game still doesn't feel quite finished. Player comfort and usability is a big issue.

Spend your money on this instead:
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Ethan Bradberry
( 43.6 hrs on record )
Posted: July 27
Don't listen to these people, this game is absoulutely amazing, sure it might seem like terraria, well guess what? The dev of the game worked on terraria, so don't expect it too seem like terraria. Although, it has quests which makes the game a bit more interesting something, terraira does not have that so it lacks that and makes the game become boring at some point. Starboud makes it so that you don't get bored and you get to do quests and explore a lot more. I suggest buying the game, it's really fun. Don't listen to the other people, try it out for yourself if you don't like it within 24 hours, return. You'll be happy you bought it. The game is amazing. 10/10, even has workshop, something terraria also doesn't have so expect to find people making lots of mods including, weapons, armor, and even quests. Just buy it, it's worht the $15.
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Most Helpful Reviews  In the past day
154 of 214 people (72%) found this review helpful
3 people found this review funny
Not Recommended
43.3 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
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37 of 51 people (73%) found this review helpful
Not Recommended
30.7 hrs on record
Posted: July 27
Starbound is essentially Terraria... if Terraria were a mediocre amalgamation of 15 genres at once. The best word to describe Starbound is tedious. Everything you do in this game is tedious:

Mining takes forever, and one misstep can get you killed. This wouldn't be a problem if the controls worked well, but they are extremely awkward. Also, in survival mode you lose money and drop all your important items on death, so if you die somewhere where you can't get them you're basically screwed.

Farming is absolutely pointless. The plants take way too long to grow, planting the seeds and watering them take forever, and it makes almost no money. Not to mention the fact that inventory management is incredibly awkward and frustrating.

Exploration is boring as hell. Planets are all just generic biomes like desert and forest and plains. Also, there's really no point to building a base on a planet because it's just a waste of resources and you can just put all your things on your ship. Speaking of the ship, it is very minimalistic. There's no deep customization, just (exteremely expensive) size upgrades. Also, it is incredibly slow. The way you travel between planets is just clicking on it and then waiting. There's no interesting gameplay of any description. The space travel is nothing but a gimmick.

The story really has no place in this game. There is absolutely zero orignality to it. Just the standard find all the things to kill the giant monster. I'd say the character interactions are pointless, but you can barely even call them interactions. You have no choices, and the text always goes by too fast or too slow. Also, the dialogue is dull as dishwater.

Gear is horribly implemented. It works similarly to something like Borderlands or Diablo, so you'll be getting tons of useless items that clutter your inventory. And the combat is basic as hell. Every enemy functions more or less the same.

In conclusion, this game is just a lesser Terraria which is more expensive for no reason. Please don't waste your time and money, and play Terraria instead.
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26 of 36 people (72%) found this review helpful
2 people found this review funny
Not Recommended
192.6 hrs on record
Posted: July 27
This game is essentially a really cool lego set with a rather poor story and some cool dungeons which you need to grind boring crap for hours to actually do.

Many of the items that actually made it into the game are useless...
Hoverbikes are practical, but awful.
Boats.... why would you ever want one? There don't appear to be any oceans to traverse other than the ones on ocean planets. And on those everything worthwhile is underwater. By the time you can afford either you'll probably be sick of the game.
Farming is too tedious and nothing can be automated. There's a cool wiring system, but not a lot useful you can actually do with it.
Colonies are simply player made sources of the same crappy fetch and escort quests that non-player villages can do. Colonists won't farm for you.
Your crew are more of a pain than a help and will constantly block crafting stations.

This looks like an excellent game engine upon which a great game could be made using mods; but by itself it really isn't a great game. It's certainly not what we were sold in the kickstarter nor does it live up to the promise of what was in beta.
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29 of 43 people (67%) found this review helpful
175.4 hrs on record
Posted: July 27
The release of 1.0 has been met with both negative and positive responses; largely negative, as early-access players feel that the game lacks some of the content that previous builds promised. And honestly, I'm inclined to agree with this sentiment. Prior to 1.0, Chucklefish presented us with mechanics like racially exclusive weaponry, temperature variants and even space stations. There was a lot of great content that has since been removed.
However, the game still has the potential to change, something that a lot of people fail to recognise.

- Visually speaking, this is one of the nicest looking pixel platformers I've ever seen.
- The crafting system is rich and complex, but does take getting used to. You now have the ability to upgrade your crafting stations instead of building newer models. The scan function on your M.M now means you can craft any item you've scanned prior, which is handy.
- Each species gets its own unique ship, armour sets, dialogue and lore (with the exception of the Novakid. Seriously. Where are my Novakid towns, Chucklefish?)
- There is a lot to explore, both above and below ground. No two planets are alike.
- If you have the incentive, building houses and buildings is a fun and rewarding experience. You can even summon settlers to occupy your builds for you.

- The new HUD and item bar are difficult to use and look ugly. The old one worked fine, and wasn’t in need of a makeover.
- Combat swings between being enjoyable and insufferable. The ‘damage on contact’ system is stupid, especially when coupled with the number of monsters that spawn; I’ve had ten of the things on screen, and died because of lag because I was crushed in the middle.
- Five years and there’s still no ‘store all’ option for item containers.
- The story is weak, flimsy and repetitive.

As a sandbox survival game, Starbound is brilliant. There is a lot to see, millions of planets to explore and a great deal of depth to building and creating, as well as the reintroduced hunger mechanic.
As an action game, however, Starbound falls short. Combat is weak and laggy (the game has trouble running when there’s a lot on screen) and the story falls flat.

Personally, I love this game; I love it because building and creating and exploring is something I enjoy. I’m quite happy to spend an hour or two gathering materials to customise my ship or house with. However, this isn’t for everyone. If you’re looking for a more balanced experience regarding combat and plot, then there are other games which are much better suited.
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29 of 48 people (60%) found this review helpful
Not Recommended
105.2 hrs on record
Posted: July 26
The game is like space Terraria but much less to do.

You know the saying? The journey is more important than the destination. Well the journey sucks in this game and there is no destination


• Space.
• So many interesting worlds and sets.
• Missions and story have great aesthetic.
• Ships are cool
• Decent variety of planets.
• Building is easy and the variety of building materials allows for a lot of creativity.
• Building your ship can be super cool
• There are some very neat random dungeons
• The races are very creative
• The game is fun with friends


• Very VERY limited things you can craft compared to a game like terraria.
• Hunger is stupid
• Crew system is super underwhelming
• A lot of things in the game that feel worthless such as pets, crafting weapons, buying basically anything from merchants.
• Way, way, WAY too easy to find everything in the game. Every tear of ores can be found in around 30 minutes of being on your first planet with the ore, and then you never need to mine for it again.
• The game has a very short cap. You finish everything you can do in the game after hardly any work.
• Quests that aren't in the main story are abysmal. There are like 3 different quests and they all suck. Go get this, kill this, or bring this to this person. They terrible payout so there is no incentive to do them at all.
• Money is super easy to come by and not used for like anything, making it virtually worthless
• The character customization options are actually very disappointing both at the character creation and throughout the game
• The game is extremely linear for a sandbox, you have very specific paths to take until the end where is seems like they thought, “Oh ♥♥♥♥, we need to give players multiple options for armor in a sandbox game”


In the end, a lot of the gameplay mechanics seem not thought through and kind of worthless. The game is very incoherent at times, and worst of all, when you get to final tier of armor it is the most disappointing and unsatisfying thing in the game. The only way I'd recommend this game is if you really REALLY liked building and making a town, even then there are better games for that. Because that is the only thing in this game that requires any effort, but that has no payout besides being able to see a ton of people in your town. It’s very disappointing, because the beginning of the game is so fun and new, but as that feeling goes away, you get a very big disappointment. I hope for the game to improve as I’m sure the developers will continue to add to it. But until then, it is a no from me.
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15 of 22 people (68%) found this review helpful
Not Recommended
475.3 hrs on record
Posted: July 27
It is a very sad day indeed when the people that play a game know more about it than the people that made it. I have played Starbound from the very beginning, before it was an early access game on Steam. It was awesome! The things they had planned for this game, the things they had already available for this game was very exiting indeed. Every time you went to a planet, you got a different palette of trees, rocks, soil, water, monsters and food! They had the promise of different abilities for each race. At the very beginning they had a system where you had to build a fire to keep warm until you could muster enough resources to make yourself warm clothes!!! Then the combat update came! The game they where designing then was very promising indeed.

Sadly most of this stuff has been taken out. Along the way they lost the vision of the game they had and 1.0 is what we got. A very boring and empty game. What the devs fail to understand is that the community was playing the last stable update, and loving it, look at the ratings! All I wanted was a sort of story and lore to be created for the universe I was playing in and that would of been awesome! But instead I got 1.0, a shallow, stripped down version of a game that I was promised. To top it off, it’s full of awful bugs and optimization problems! It’s funny when you think about it, the beta was more stable and more optimized. I wish I could uninstall 1.0 and go back to the last stable version, I had more toys to play with in that version. My sensei once told me that to be successful you need a posture in life. When you do something, you have to believe in what your doing and stand by it, even when the waters come rushing against it and try to bring it down. They should of kept their initial vision, the game would have been a lot better. I can’t recommend this title in it’s current state. I’m happy that you sold over 60 000 copies since 1.0’s release guys, but once the community has a taste of what they bought, I don’t think your gonna sell much more, just look at the new reviews coming in.
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14 of 21 people (67%) found this review helpful
1 person found this review funny
Not Recommended
111.3 hrs on record
Posted: July 27
The combat in this game is awful. The slow, unweildy weapons, in addition to the painfully low fps and lag issues, make every fight a chore. Enemies will always make a b-line straight for the middle of your hitbox, and when they get there, they're bound to hit you two or three times while you desparately try to switch weapons and move out of the way. If you don't have a high vantage point, you're at a severe dissadvantage.

Energy is pathetic. You typically only have enough energy with any given gun to take out one enemy, maybe, and that's if you don't miss. The only efficient means of combat I found I was to use a rocket launcher and try to take enemies out before they reached me, but again, this only ever worked if I didn't miss, and sometimes I'd still run out of energy before they died. They also sometimes innexplicably got pushed towards me by a grenade that landed in front of them.

Enemy encounter rates in this game are obnoxious. You can't walk 10 feet on a planets surface without bumping into something that wants to kill you, and they all tend to fall into two groups: flyers and chargers. Both will, of course, make a b-line straight for the center of your hitbox. The strategies for these repetitive and similar enemies never strays far from "shoot until dead". Bandits and cultists are the worst. They're always in groups, and they always carry guns. This means that, unless you have a sheild, you can expect to eat lead throughout the entire fight. Even blocking in this game is a joke, with the lousy hit detection.

Weapon and armor crafting is insultingly linear and artificially paced. You have the level of weapons and armor the game wants you to have, when they want you to have it. Most of the time, you'll ignore the pitifully few weapon types the game allows you to craft in favor of things you've already picked up. For some mindblowing reason, each tier of crafting only has two weapons of seemingly random variety. Two! For instance, one tier only has a spear and a knife. Want a hammer? Too bad!

The game's mediocre, almost non-existent plot isn't worth all this trouble. Build yourself a nice house on your homeworld and let the universe deal with Cthulhu themselves.
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6 of 7 people (86%) found this review helpful
Not Recommended
63.8 hrs on record
Posted: July 27
The game is terrible. They ripped all meaningful content out of the game and all that is left is a husk. They probably did this to hit 1.0 "release".

The devs don't take criticism well. I don't recommend buying this game.
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5 of 6 people (83%) found this review helpful
Not Recommended
942.6 hrs on record
Posted: July 27
Before 1.0, I spent over 900 hours playing Starbound and would have recommended it very much. But as of 1.0, I can no longer do that.
Not sure what happened, but all of a sudden Starbound is acting weird. I've uploaded a screenshot to give an example of the mayhem, but there's also problems with black boxes appearing where objects or sprites should be and slowly multiplying until the game is unplayable. The biggest problem though, is the crashing for no reason at all. Alt tabbing, teleporting, moving stuff in my inventory have all caused a crash for unknown reasons. Even starting up the game and getting to the Chucklefish logo caused a crash once.
And that fish is starting to annoy me more than the Duck Hunt dog.
During Early Access the only problem I had was an occasional slow down and trouble connecting to my brothers to play together. Luckily the multiplayer had been simplified with 1.0.

I had other points I wanted to get in to, but the lack of stability is enough to not recommed at the moment.
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7 of 10 people (70%) found this review helpful
Not Recommended
136.2 hrs on record
Posted: July 27
They honestly removed so much the game had to offer, I have no interest in ever playing it again.
The sheer fact I bought the game for it's survivability feel, only to have them remove those mechanics absolutely ruined the game for me.
I enjoyed living on the snow worlds the game offered, where there was no oxygen, and severe cold weather.
Hunting for food, and just flatout survivng, was the real reason I played this game for so long.
But shortly after them removing said mechanics the game felt flat.
I never liked the enemies the game had to offer, they all seemed beyond cartoonish and stupid.
But I looked past that hoping they'd vamp up the creatures, making them.. less ♥♥♥♥ing friendly looking.
Think giant plush toys on steroids.
Seeing the same out of place creatures on almost every planet really killed the game for me.
With the fact they removed some nice key features the game started with, and the lack luster enemies to boot.

I'd avoid buying this self destructive title.
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