Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (51,975 reviews) - 89% of the 51,975 user reviews for this game are positive.
Release Date: Jul 22, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Starbound

Buy Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

Downloadable Content For This Game

 

Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

678 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

907 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (51,975 reviews)
Recently Posted
Teddy
( 159.6 hrs on record )
Posted: July 23
STARBOUND 1.0

Wow. What a giant step backwards.

These changes make me want to uninstall. Have fun with this crap.
Helpful? Yes No Funny
Nyf
( 129.6 hrs on record )
Posted: July 23
It has a ton of potential, and then you clip through the floor, fall to your death, lose literally every single thing you spent the last 4 hours collecting, uninstall, leave a negative review, and go back to Terraria which doesn't suck.

What the ♥♥♥♥ kind of a mechanic is "drop everything when you die so that it clips into the floor where it's literally impossible to recover."

This isn't Dark Souls. What's the ♥♥♥♥ing point of that.
Helpful? Yes No Funny
082ytsaoT
( 1.7 hrs on record )
Posted: July 23
Gets stuck in ground














10/10
Helpful? Yes No Funny
Neko The Nin
( 33.7 hrs on record )
Posted: July 23
loved the game at first, played 33 hours, then decided to stop day before update went live for 1.0, now game refuses to launch, and im not reinstalling my c++ again, when all my other games still work, this is ridiculous =.=
if it ever works again ill give it a 9/10 just because i can kill so much time non stop playing and grinding to get better.
Helpful? Yes No Funny
Brennanber
( 141.2 hrs on record )
Posted: July 23
It's fun. Also has the most solid modding api I've ever witnessed.
Helpful? Yes No Funny
Nelsha
( 204.5 hrs on record )
Posted: July 23
Use to love this game, honestly how its completely lost its spendor to me, played over 200 hours while it was being made, testing every update, and still had fun even through all the character wipes, but now, it just doesnt feel like the same game anymore, its full of unbalanced frustration.
Helpful? Yes No Funny
Kirby teh Pink
( 1,642.8 hrs on record )
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removel/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.
Helpful? Yes No Funny
Leftover Lasagna
( 9.6 hrs on record )
Posted: July 23
I am loving v1.0 so far.
Helpful? Yes No Funny
Dr. Johnson
( 136.4 hrs on record )
Posted: July 23
I bought this game with a friend when it had first came out. Since then I have made over 20+ characters and explored countless areas. This game for its price will have hours taken from you while you are Exploring, adventure, and just having a blast. I would choose this game over others like it because of how easy mods can be put in and how open the game/world is. It also has a story which I am currently getting into and it is very fasinating to say the least. If you have the money and the time to invest in this game it is worth while.
Helpful? Yes No Funny
VATAN
( 9.8 hrs on record )
Posted: July 23
So if you enjoyed terraria at all BUY THIS GAME NOW

10/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
144 of 202 people (71%) found this review helpful
9 people found this review funny
Recommended
115.3 hrs on record
Posted: July 22
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

Pros:
  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
Was this review helpful? Yes No Funny
61 of 89 people (69%) found this review helpful
9 people found this review funny
Recommended
381.3 hrs on record
Posted: July 22
I've clocked 380+ hours in game. I've played vanilla and modded versions. I've played through every mission the developers put in the game, and all of the missions from Frackin' Universe. And yet I keep coming back. I keep putting time into this. I have spent hours and hours amassing materials and creating multi-tier gardens with glowing glass walls, so I could plant and harvest day and night. I've fought cultists and abominations, post-apocalyptic survivalists and primatives, and every other thing inbetween. I've committed village massacres and protected stoic swamp-dwelling frogmen. I've sailed seas of acid and alien juice, and drifted to the bottom of oceans of liquid nitrogen.

And I'll do it all over again, in 1.0. Just to see what's new. And to start my dream of settling planets and creating thriving civilizations on them.

The haunting piano score calls to me. If you want to know where I am, I'm in-game, "Protecting the Universe".
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
2 people found this review funny
Recommended
72.7 hrs on record
Posted: July 23
Starbound holds a special place in my heart. I've had the game since 0.1, and on multiple steam accounts. The game has always had the best oppurtunities to become one of the greatest games around, but it never QUITE made it.

All of that changed with the recent 1.0 update, marking the full release of the game.

You know have a fully pledged story, with interesting and deep characters, insane ammounts of lore and backstory and over 8+ bosses.
Talking about bosses, they range from everything between a spider made of flesh, to a penguin in a futuristic war machine. Every boss is very unique, and their attacks never cease to suprise me.

There are 6 classes to choose from; A robot, A fish, A plant, A collection of gas, An ape and of course human. This sounds very bazare, but as soon as you create your character, you can already read a simple recap of the races backstory.

Starbound is a sandbox gme, and it is a prime example of what a sandbox game should be. You can choose to never mine a single peice of ore, never craft a single peice of armor and wether you want to live on your ship, or on one of the unique procedurally generated worlds. There is thousands and thousands of different blocks and furniture, which comes in great use with the colony system.

The colony system consists of you creating a house, and putting a colony deed inside. The colony deeds cost 750 pixels (the ingame currency). You can choose who will live in the house by either decorating it with old chandeliers and bookshelves, or weapons and armor. You can get everything from a merchant to a guard, and they all come together with the procedural quest system.

Quests (That arent outpost or story related) are always procedually generated, yet they're still all very unique and fun to do. The people who will give them to you are either random NPC's or inhabitants of your colony.

If you so happen to complete a lot of quests for a specific NPC, will he request to join you on your adventure, as a companion. It is only possible to have to companions with you at all times, but it can range verything from a penguin to one of the many races of starbound. The sandbox aspect comes in very real here aswell, as you can either get companions by making colonies, ore buying your way to illegal penguin mecenaries.

If you get enough companions on your ship (You can have as many as you want, just only two with you) your ship will get bigger, leaving you with more room.

There is an infinite universe to explore with many weird and funny biomes, and deep and interesting dungeons.

The weapons of Starbound; The weapons come in many shapes and forms, some silly and some deadly. They, like so much else in this game, have prodcedurally generated stats and looks, which means you will find something cool about almost every weapon you find.

Verdict:
If you want a game with litterally endless things to do and create, and many unique enemies and weapons, you're at the right place. Starbound is huge, and for the gamer that likes to read, there is huge amounts of lore to dive in to. There are plenty of easter eggs and references scattered around the massive diverse planets, just waiting for you to find them.

9/10
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
31.5 hrs on record
Posted: July 23
I have this game from long ago, I have been waiting for 1.0 so that I can follow a formal story... and is amazing, I love exploring, building, growing a farm, searching for better weapons, cooking, doing quests... I have played Terraria, Junk Jack and Starbound, I love the 3 of them, each one is different. I could say starbound has lot of depth, love it!

I always play with someone, I use the Linux versio and she the windows one, both work fine.

10/10
Was this review helpful? Yes No Funny
95 of 177 people (54%) found this review helpful
5 people found this review funny
Not Recommended
36.3 hrs on record
Posted: July 22
Before I continue writing this review, I'm going to clarify something. I actually like Starbound. It's an interesting game and, despite what people may claim, it isn't just a Terraria clone. Similar, yes. Clone, far from it. To be honest, if someone's just looking to kill a bit of time, I WOULD recommend this game. However, in terms of a game you can really put hours into, I wouldn't, hence the 'no' recommendation. They really need to add an option for half-way, but that's going off topic.

Starbound has, at it's core, a brilliant concept, and a lot of that concept shows itself in an impressive way. Terraria might be an amazing game - I've sunk over 300 hours into it - but the idea behind Starbound is, in my opinion, even better. When it comes to realising that concept, it's been done to an impressive standard. Being able to set up whole towns (not just a bundle of houses for a few specific NPCs), travelling to different worlds, an unusual mix of sci-fi and medieval content, various races to play, penguin engineers (okay, not a major point, but I just love how they look like the Prinnies from the Disgaea series :D) and more.

The thing is, I don't feel - and this is just my opinion, clearly - that it feels... polished, for lack of a better word... enough to really rival Terraria in terms of a game you can truly sit and play, as opposed to playing now and again. I'm not saying that Terraria is any better than Starbound as a whole - just that it's a game you can get better absorbed in. And as a point before I go on, I'm not writing this review to compare Terraria and Starbound. But that being said, since Terraria is arguably one of the best of it's type, I will end up comparing them at times.

It's hard to really define what it is that puts me off, but I'll give a few general ideas. Starting on the least important point - the graphics style. I'm not saying it's bad graphically, but it just doesn't appeal to me. It's too... rough, I suppose. I'd personally prefer a slightly simpler art style that's more refined. Personal taste though. *Shrugs* Think of it like carving a statue - I'd prefer one with less detail but smoother lines, than a detailed one that looks like someone's just gone nuts with a saw :)

Secondly, the 'matter manipulator', the means for mining and the like. It's an interesting idea, but it's just awkward. You shoot it at an area of blocks, some of which take longer than others to mine, and sometimes targeting far more than you want to. Same with placing - you end up placing more than you intend to. It's a real pain in the backside. Though this can, thankfully, be changed through modding (there is a mod on workshop at the moment that lets you change the size of affected area. Bless the modder who did that) it really should be something the game itself allows.
EDIT : Turns out there is a way, it just wasn't anywhere in tutorial either pre-patch or post-patch. Really should have been. Thanks to The Lost Sentinel for tip :) Still think matter manipulator is just awkward to use compared to the tools you find in Terraria though...

Possibly the largest put-off for me, though, is the way in which the game runs. Okay, I'll admit, my laptop is fairly... rubbish, to put it mildly. But it doesn't have any problem running most games - ones with much higher processing requirements run fine. It isn't a hardware issue, in short. But it just feels more clunky than other games. For those of you who can make sense of what I'm about to say, it's like it's slower without actually being slower. Go figure.

Staying on the topic of issues, but taking a slight detour, I first played Starbound a long whilst before it was 'released'. Probably a year or so ago. What I've mentioned so far were issues that bothered me even then. Since I last played though, the game's been through two patches : the combat update (I think it was called, but whatever) and the full release update. I'm not wholly sure which changes I'm about to mention come from which patch, but it doesn't really matter. For the purposes of this review, I'm just going to combine the changes and refer to them as the patch, singular. Less confusing that way :)

So... for one thing, this new storyline. Under most circumstances, I believe games need a strong story to them to be really great. I'm a writer, so stories are important to me. This though... honestly, I think Starbound was better off without it. For one thing, it's the sort of game where you don't really want a story that much - you just want to play the game. Before the patch, yes, you had to advance a storyline to get certain things, but it wasn't half as strict as the new one. Your actions are very much forced now, as opposed to having a bit more freedom with the old one. Sandbox games really shouldn't be so restrictive. And as a slightly minor point, this new storyline is... I'd say bizarre, but that'd be stretching the truth. Let's just say I really, really don't like it. It offends my inner writer at how bad it is. The occasional humour (I will admit I like the slightly sarcastic and/or weird nature of SAILs new dialogue) doesn't make it up for me. At all.

Second, the new system where you can equip an item in each hand (two-handed items notwithstanding). It's an interesting idea - but I don't feel it suits the genre at all. This isn't Skyrim. The old system where you had singular items was honestly much better in my opinion. I admit that the system has potential, but it doesn't seem to fit into the game too well. And I'll make the next point as a continuation of this one, since they mine similar territory - the ability to scroll through the quickbars with the mouse wheel. Helpful, of course - but they really shouldn't have included the matter manipulator as part of that bar. It kind of gets in the way, especially since it sits right in the middle of the two halves of the toolbar.

My third point - and I'm going to make this the final point, because this review's long enough as it is - is somewhat more... unsure. It's possible I'm imagining it, but I swear there used to be more crafting options available (e.g. copper-based armour). I like the way the crafting menus are spread out now - less packed and headache-inducing - but there seems to have been a reduction in options. As I've said, I could be wrong. Been many months since I last played. But there just seems to be stuff missing.

I could go on, but I won't. I think I've made my point, really. So I'll finish with a simply summary. Starbound has an absolutely huge amount of potential, far more than Terraria ever did. But there are too many things that just don't feel polished enough, or don't really seem to work with the game type. I don't deny that this game is fun, as game's go, and it's a definite recommendation for anyone looking for the occasional fun. But it's also not something I'd advise if you're looking for a game you can really sink your teeth in to.

As a final point of clarification, this is just my opinion. I'm sure there are plenty of people who disagree with most, or all, of the above points. Since I wrote the review, this should be common sense to realise, but hey, who said the whole world had common sense?

I'd hope no-one, or he'd need to spend time in an asylum for being hopelessly optimistic.
Was this review helpful? Yes No Funny
17 of 28 people (61%) found this review helpful
1 person found this review funny
Not Recommended
447.4 hrs on record
Posted: July 23
Worth the wait?

Promised to be released all the way back in 2013, Starbound was a prime example of "how you DON'T do early access" for a long time. Did it change with the release?

Now, don't get me wrong. It isn't a bad game - would you expect someone to play bad game for >400 hours? But it's... shallow. It doesn't have a decent amount of content that it had, but that was cut just for the sake of cutting.

Example: tech system. Bubble field that negates fall damage and lets you bounce off the surfaces; badass rocket boots; on-demand teleportation to another point of the screen; health and energy regenerators; friggin power mech suits! Sounds sweet, right? Well, if you liked this assortment of power-ups then sucks to be you: all of that was in the game, it IS in the game's files even now - but it was cut right before the 1.0. Current available tech system consists of "lower-your-size" skill with some variations, "jump-higher" skill with some variations, and "run faster" skill with some variations. That's all. Before i could fly from the ground all the way to the board of Avian Airship with rocket boots alone, but now? None of these new techs will give you anything similar.

That applies not only to techs - there are various codex entries, weapons and entire biomes traces of which still exist in the files, but you'll never find them - unless they're reimplemented with the later update, but then you'll wonder - what's the point of "1.0 version" anyway?

(By the way, if anyone can confirm that Uzis, Tesla Spears and Lightning Coils still can be found legitimately, i would greatly appreciate that - those were my weapons of choice for the most part of my Starbound playtime)

Next point is, they promise you "7 playable races", That's a lie. Game has 6 playable races and 1 playable character. If you play as any of the 6 vanilla species, you'll meet a lot of towns, camps and just stray folks of your kind while exploring stars, as well as some written pieces of history. That is not the case if you are to choose Novakid. I just want to point out that saying "they are nomad race so they don't have any settlements and/or recorded history" ISN'T the same as making them "fully integrated into the lore!" and it ISN'T a valid reasoning to the fact that player's character is literally one and only Novakid in the entire universe.

And at the same time, developers really don't like to give players a choice in small things. Not always, yes, but when it happens, it is on the edge of stupidity. Community didn't like the hotbar change to less intuitive version? Well, we will implement new one anyway, although it could be easily selectable in settings. People liked need to warm them up through fire and clothes to survive on cold planets? Aw shucks, let's have this "craft once and forget" system. Don't like the onboard pet that just sits here, doing absolutely nothing? Too bad, beause you HAVE to hold this useless pile of pixels on your ship instead of acquiring one if you want to. And god forbid you to build a colony without taking into account the fact that NPCs can't close the doors after walking through them - one stray monster, and entire settlement could be wiped out. It could be easily changed with a few adjustments to the script. But it isn't. Why? Beause reasons.

Honestly, after looking at main features of release version (storyline, fossils, backers' items) i can't help but think that the main vector of work for 1.0 was "Finally put in all stretch goals and be done with it already". I may be wrong, I WANT to be wrong, but simply can't shake the feeling.

Also, some of those cut codex entries implied that storyline will be something more than "find six keys and kill a monster". This and Novakids' "implementation" busts immersion in the game's world for me REALLY hard.

But if you have some friends to fool around with, or want to roleplay as your character with complete disregard to intended atmosphere of the game, then grab Starbound. Despite all negative parts, it is still a real deal for its price/content ratio. As to me, i'll wait until there's enough mods to restore and fix what was cut and broken.
Was this review helpful? Yes No Funny
31 of 55 people (56%) found this review helpful
Not Recommended
37.8 hrs on record
Posted: July 22
Definitely not in the same league as Terraria. I played this game for at least 30 hours a couple years ago. It was a much better experience before 1.0. Taking out craftable pickaxes made this game excruciatingly slow. Maybe I just got a bad seed, but I want the last 3 hours of my life back. Perhaps I'll come back in a couple years after some more mods have been developed.
Was this review helpful? Yes No Funny
20 of 34 people (59%) found this review helpful
Not Recommended
20.0 hrs on record
Posted: July 23
I just cant recomend Starbound; the game doesn't seem to be finished enough for that.
Biggest problem I'm having with the game is that it runs like garbage dropping constantly to 30fps and even below, and before anyone says that I have weak computer, I dont, AMD FX-6300 and AMD Radeon R9-280 is not weak, maybe not great but not weak by any means. It seems that Starboound is using some sort of framerate "smoothing" and that is just messing up everything but even ignoring that: THIS IS A 2D GAME! it should not dop below 60 so there must be some optimization problems too.
Second annoyance is that the combat in the game is bit lackcluster that you most of the time are just trying to get and angle where you can hit the enemy because many weapons cant really hit downwards, yes there is better weapons later in game but early on it is still bad. Also going down using platforms is just broken beacause holding down and tapping jump means falling through platforms until realeasing down and so going safely down with platforms is really tedious, just make me press jump for each platform and that problem disapperars, otherwise game is pretty nice so there is hoping it gets better with patches, on a side note the version 1.0 still says beta in window name.
Was this review helpful? Yes No Funny
133 of 251 people (53%) found this review helpful
9 people found this review funny
Not Recommended
110.6 hrs on record
Posted: July 23
WOW seryously WOW!!
I have no words!
I've played this game 2 years ago and it was nice, unpolished but good.
I've played this game before the full release and DAMN! that was a blast! had so much fun...
I've played the full realise and the only thing that pops in my mind is WOW!!!!!
They seryously accomplished the impossible.... they ruined it...

They made it slower, with less tutorial, with worse inventory management, with worse "tool upgrading" sistem, with worse teleportation sistem (it's true that is not normal to be able to beam to the ship from underground, but going back to the surface once you reach the core of a planet especially if you're starting from scratch (and of course you are since they deleted all the saves for compatibility reasons ^^) is excruciating. Wanna know a fun thing? Well before the release they removed this annoing time waster, where are we now? back in the alpha of course! -.-

Well i'm being a little too emotional here so let me write down what's changed and why it's worse now...

For starters let's talk about the real beginning, the tutorial:
Yeha there is a tutorial, it may seem cooler since is more "story oriented" (like it matters in this kind of games but meh no complaints here) but after you get on your first planet... well that's it! You're on a planet now well.... do something.
the game doesn't help guiding you trough the various crafting stations (now more complex than ever).
And the FIRST quest you'll get is to get core fragments... really? a person that doesn't know how this game works and thinks "hey a quest so that's what i need to do!" (especially after being throwed on a planet with ZERO explanations)
will have 3 reactions 1) going crazy trying to find em on the surface. 2) going crazy since they grasped the fact that they're located near the center of the planet where hard monsters and really slow mining blocks (for theyr current tools) are situated. 3) being a good player reaching the bottom of the planet with basic tools (keep in mind that i'm talking about beginners that don't know the game here) to then find out that they are unable to beam back to the ship...

Now let's compare it with the game before the release: No intro (meh who cares but it is a minus anyway) you start on the ship, beam to the planet and: iIt tells you what to craft step by step for the first equipments (and even the later ones)
through quests, teaching you how to farm, mine make armors and weapons, ecc...
and most of those thing are made trough ONE workbench and only later you'll have your ship and house full of crafting stations but you already have a lot of training on how you should move thx to the tutorials, explanations and experience with the first benches.
You know with how many benches you start now? FIVE!!!! and all need each other to make stuff... (example: need a bow? make workbench (A) for building it... wait! you need string for the bow, so make workbench (B) nice now you have your bow... oh? need a bed too? simple^^ use work bench (C) and make the materials with (A) and (B)
As i said over and over this is only the beginning for beginners without tutorials... since i had difficulty with this new sistem and i've played this game for almost 3 years...
Oh just a little thing that of course is another annoiance to slow the game even more for no reason (since not even in alpha there was this detail) crafting now takes time... yeha now you want some torches? wait, want a workbench? wait even more...

Let's change topic, inventory management... well where to begin...i'll just compare it with the pre-release point by point:
1) Pre: item in hotbar not in inventory so your hotbar was a slot for 10 more items
1) New: Not anymore now all the equipped is in your bag too, reason of this decision? God only knows...
2) Pre: Item management was splitted in 3 tabs, the game would automatically put a new picked up item in the tab choosed by default from the game BUT you could move everything everywhere with no restrictions so you could leave it be or make inventory your little "zen garden" so that every time you opened your bag you had everything where YOU wanted it to be.
2) New: Now your bag is splitted in 5 tabs, every single item is locked in his tab of default, the only thing you can do is move the stuff in that tab around but you can't put it in other tabs, and just let me say this... THE FOOD TAB!
every single piece of meat or potato or a lot of other suff to eat DO NOT stack together.... why? no seryously why? From the beginning food always stacked and in my opinion when the food was just healing stuff was the best, now we are back to the starvation meter? i think than more of a release this game has jumped back to the "minus pre-alpha" status...
3) New: less slot in the hotbar and it's less intuitive than before...

Ok enough switch of topic, the upgrading tools sistem:
Well this isn't too bad is just... meh.
Before the game guided you trough the upgrades, always trough various quests, for example: liquid gathering? (like water, fuel, ecc...) The game would make a quest and will tell you, "hey enough with this sistem let's move to another one... oh right the fuel, bring that stuff for upgrades back to me so that i can teach you to gather liquids and then tell you what and where to find em)
Here is more like: hey man nice tool you have there, what? you've found all those upgrading parts already? wow man go crazy use them for whatever you want!... ... ... ... ... ... WHAT? you used all of your materials on high cost stuff and now you can't leave the sistem? well screw you now you know what to prioritize now go back to the planets (under leveled or already explored) you know and bring me more upgrade stuff.. ... .... If you can find it! muahahaha
Erm... yeha something like that but well it's kinda intuitive anyway but not giving you a path to follow is a low blow in my opinion, "Liquids" "Paintings" "Wiring" should be quest related rewards like before to evade confusion but as i said i don't think is such a bad change but for sure it isn't better...

Last topic, Battles: Now the only difference between "New" and "Pre" are the combos, hit more than once and you make 3 different swings with your weapon.... useless
If you try to not trigger the combo you'll do way more dmg with single hits since the second hit in the combo does half the damge of the 1* and 3* attack.

Well that's it for me, i was so hyped about the full release of this game and now.... what a disappointment, is like they threw away all the good stuff from the pre-release and took back all the ♥♥♥♥♥♥ stuff from the early beta + they added some extra trash just because...
The saddest thing is that they changed everything that was in the beta and gave me and (i think) a lot more players a giant suckerpunch under the belt and right on the jewels with no warning what so-ever i don't think that most of this stuff was suggested by the community so... well i don't know i just have this feeling of bitterness.

I hope that this long rant helped someone on his choice ^^
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
28.5 hrs on record
Posted: July 23
After playing starbound for a while before 1.0, I ended up leaving starbound, waiting for the inevitable 1.0 which was always 'coming soon!'. As time went on I became increasingly skeptical of both when 1.0 would come and how much of a difference it would make. Well I can safely say 1.0 ended up being a significant game changer.

There is a complete story, crafting is far less strenuous, farming is more viable, the game in general is bigger than I ever remember it being... on top of all that they added steam saves, steam integrated multiplayer and achievements! now is a great time to get back into/buy starbound. Better than its ever been.


pros:


(starbound 1.0 specific)*multiplayer is streamlined
(Starbound 1.0 specific)*steam cloud saves
(Starbound 1.0 specific)*Items automatically crafted, now with a button to stop the auto crafting
*fully featured story and cutscene
*easily hundreds of hours of content
*tons of items
*excellent infinite sandbox
*fun unique bosses
*interesting locations
*dungeons

Cons:

*some technical glitches and performance issues still present
*story is pretty cliche(intentional?)
*new objective system makes the journal less useful than it was before

Also on a side note:

NOVAKID FTW
Was this review helpful? Yes No Funny