Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (52,688 reviews) - 89% of the 52,688 user reviews for this game are positive.
Release Date: Jul 22, 2016

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July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1011 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

913 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (52,688 reviews)
Recently Posted
RippleFX
( 54.3 hrs on record )
Posted: July 25
Love this game. Unique amongst many in the same genre.
Helpful? Yes No Funny
Vexatile
( 92.9 hrs on record )
Posted: July 25
This game is like Terraria in Space if Terraria removed content every few patches. I first bought this game back when it first appeared in Early Access and it worked like a charm. Trying to replay it now and went through 20+ reinstalls and countless hours of trying to figure out what the hell is preventing a startup. Looks like Starbound finally uninstalled itself.
Helpful? Yes No Funny
student 20
( 154.7 hrs on record )
Posted: July 25
**ORIGINAL REVIEW IN IT'S ENTIRITY BELOW... NEW REVIEW FIRST**
So... Yeah, I did a review that at least two people foubd helpful. Le's see if I can break that record, now that the game is in 1.0 status, rather than beta.

So, you might remember my first review starting with "Meh..."

I hereby retract it.

Now that it's complete, Starbound is, if anything, better than Terraria (check my profile if that seems like light praise - and friend me, because, you know, you cared enough to check). It's now a full game, which kinda amazes me since it was pretty good way back when I first reviewed it. I mean, at the time, even as an Early Access, it was worth the price. Now, the REAL THING is here, and it doesn't dissapoint... you know, mostly.

If you're looking for the Sci-Fi version of Terraria, well... you have the right address, but not the right expectations. There is SO MUCH MORE story, so much more lore here than Terraria ever aspired to. Don't get me wrong - I loves me some Terraria, but this is another whole new step in the genre, and that's pretty awesome.

In short: if you like Minecraft, Terraria, or the like, don't let this one get past you, because it's exactly what happens when those4 two games get hit with an ugly PLOT STICK. If, however, you've paid money for Terraria or Minecraft, then... honestly, buy this anyway. It's those two games, in 2d, with a plot.

Seriously, how can you argue with that?

PREVIOUS REVIEW FOLLOWS: WORD FOR WORD

Meh...

Okay, it's essentially Terraria with a science fiction setting. Which is great as far as it goes, but in a science fiction setting, I'm not feeling the whole pickaxe for mining angle. This problem is made worse by the game constantly reminding you that you're using a low-tech solution.

Combat can be dull and repetitive. Jumping feels floaty. The Visuals are fine enough, I guess, but they look a little too much like the obvious inspiration (Terraria).

You might wonder why, with all my complaints, I still recomend it. Simple: it's still in Beta, and it's already this good. The team is quite committed, and they clearly have big plans. All in all, games like Starbound are why Greenlight and Early Access can be a force for good.

Other upsides include the fun exploration aspect - there are a seemingly infinite number of worlds to explore in a galaxy crossing five sectors.

As a final note, for those of you comfortable with Mods, you can look to the very active modding community to fill in the gaps until Chucklefish finish the game. Give it a try, if for no other reason than to support a developer who actually seems to care about their game, which isn't half bad despite being incomplete.
Helpful? Yes No Funny
치킨마루
( 33.9 hrs on record )
Posted: July 25
best game NA 2016
Helpful? Yes No Funny
DrunkShot™
( 8.3 hrs on record )
Posted: July 25
product is really fun but 2 days after the game wont let me open it
Helpful? Yes No Funny
Ms. Bizarre
( 95.5 hrs on record )
Posted: July 25
Disregarding all of the scrapped material and content that COULD'VE been, it's a pretty fun, solid exploration game simialar to Terraria or Minecraft. I would say it is definately worth $15. This game is a blast with or without friends.
Helpful? Yes No Funny
Moose
( 12.2 hrs on record )
Posted: July 25
2d exploration crafting adventure. Good prgression, moderatly interesting story. Playing with friends is a real blast as there is so much to explore.
Helpful? Yes No Funny
Katmoo
( 74.2 hrs on record )
Posted: July 25
Great game, just beat it, took me 60+ hours start to finish, brain mush, worth the 3 year wait, buy now.
Helpful? Yes No Funny
chd20024
( 155.1 hrs on record )
Posted: July 25
ive been following this game for years lol pretty much since i got my steam account, not sure how long ago that was, and normally ill only post things if the game should not be played, just to list my reasons....yeah i know thats a bad way to do it, i should post if the games good to, i usually dont just cause im to busy playing it!! but i decided to post this about starbound, because in my its my favorite game on steam and i have ALOT, and one of the BEST games out there. I say this because even when it was in alpha and then beta, this game was still fun to play, and it wasn't even finished, and was missing lots of content as it should for a game in development, but through out it's development the game was well put together the team doing it was good about responding to questions and bugs, and when the game actually was realeased....now this is the big one......its even MORE amazing and fun to play, why is that a shocker?? cause way to often now days games in aplha and beta tend to be the exact same when they get released...not so with startbound with all the story content and things they've added game content wise, id easily pay 60.00 for it...and a subscription lol the only other game i think that is in the same ballpark is Kenshi,(love that game to) but starbound has made good on it's promises and released a game better by leaps and bounds than the VAST majority of titles out there........(by the way im not in any way affiliated or part of the starbound team =P) i had to say that last part cause sometimes when you see reviews you kinda gotta wonder=P so if sandbox games are your thing, you should totally get this!!!

Great job on Starbound guys, thanks for your time and a great game....p.s. now if there was a way to capture fish to put them in bodies of water i create like the bug net for bugs....well then i might just bear your children..
Helpful? Yes No Funny
MrStealYourMemes69
( 62.5 hrs on record )
Posted: July 25
I want to love this game. Sometimes it lets you enjoy it to the fullest, other times it falls extremely short and it's painfully obvious.

In short - Read the top review by Tystarchius Vandereer and the second top review by
Kirby teh Pink. Sort by most helpful.



My Opinion

I personally liked the game and enjoyed my time with it. I played it when it first released in 2013, then kinda just forgot about it. When 1.0 came out I set up a server and convinced a friend to buy the game as well. In 3 days I've sunk 31.3 hours into it. It is very addicting, that I won't deny.

I played with 2 other friends and we sort of powered through the content (We didn't rush it). We have a great base, the best armor, and great weapons. We finished the main story today (26th of July). Suffice to say the main story is interesting but turns out to be lackluster; almost lazy; and clearly not suited for more than 2 players. There is nothing much to do after finishing the story, in my opinion.

Once you do, it turns into a space terraria sandbox. Colonization is perhaps something to peruse after finishing the main story and acquiring the best gear, but I haven't tried colonization yet. Perhaps you will find it fun if you enjoybuilding A LOT of buildings. Or decorate and expand your spaceship, or build another primary base. You decide!


Conclusion

Again, the game has it's faults but I'm not calling it a bad game. I enjoyed it thoroughly and would recommend it to anyone who wants to try something new but isn't interested in Terraria or perhaps IS coming from Terraria. Word of advice however: If you're coming from terraria, don't expect there to be as much content as there is in terraria. You WILL be disappointed if that's your mindset. Starbound is far from perfect. Plus, at a price of 14 dollars/euros I'd say you have yourself a steal of a deal (Even better when it goes on sale!).

--------------------------------------------------------------------------------------------------

P.S. Read the top review by Tystarchius Vandereer and the second top review by
Kirby teh Pink. Sort by most helpful.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
104 of 160 people (65%) found this review helpful
5 people found this review funny
Not Recommended
163.5 hrs on record
Posted: July 25
I'm currently replaying it and that's what I have to say for now: FOUR YEARS and this game feels emptier than before, somehow. Content lacking and poorly optimized release, nothing like Tiy promised. This game may look complex at first, but it is shallow and empty.

I mean, this game is great if you wanna roleplay or something, because there's no real objective besides the main story as far as I know, everything you do after that is personal gratification.
Was this review helpful? Yes No Funny
130 of 204 people (64%) found this review helpful
9 people found this review funny
Not Recommended
90.1 hrs on record
Posted: July 25
At this point they have removed more stuff than they have added...

RIP diamond ore
RIP crafting tools
RIP old toolbar
RIP grasslands biome
RIP temperature
RIP stackable food
RIP robot and jelly bosses
RIP sectors
RIP ability to repair tools
RIP unique SAIL avatars
RIP mechs
...

To be honest the game is still enjoyable but the endless amount of glitches, the boring quests, the terrible inventory sorting and cliche storyline kinda ruin it. The space exploration is still there but that's just it.
Was this review helpful? Yes No Funny
90 of 142 people (63%) found this review helpful
4 people found this review funny
Not Recommended
23.3 hrs on record
Posted: July 24
As a preface, I had been following Starbound since it's first announcement, purchased it the day it came onto Steam (a copy for me and a friend) and have been following development on and off for a few years. Recorded playtime wise, I don't seem reliable, but I have been watching this game flourish- or moderately expand in this case.
If you don't know what Starbound is, it is a 2 dimensional procedurally generated sandbox RPG, bearing many similarities to Terraria if you've ever seen/played that. I'm sure other reviews go into depth on exactly what Starbound is, so I won't waste your time and will instead explain why I do not recommend this game.

Pros:
  • Relaxing soundtrack.
  • Able to make your own colony (not really as cool as you would expect, unfortunately).
  • Co-Op and multiplayer can be fun if you have people to play with.
  • Planet coordinates system is really cool if you want to explore a planet that someone else has discovered.

Cons:
  • The progression system seems unbalanced.
  • The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all.
  • Many features in the game are simply fluff that contribute no real value overall.
  • Interesting features removed during development.
  • Missing critical features that really should be here.
  • Side-questing seems completely boring at worst and pointless at best.

The Issue with Starbound
I can't seem to find the right words to make this super lengthy and in detail (third time trying to write this section), so I'm going to simply touch on the issues that stuck out to me in the cons section above.

The progression system seems unbalanced. - So Starbound has crafting, looting, and buying and selling. These ideas tend to clash with each other more often than not which makes the progression system speedy for some parts and slow for others. For instance, crafting weaponry for the first few hours is seemingly useless as almost all the loot you find will be better. Then as you take on harder monsters, loot you find will become useless in favor of crafting. It's the opposite for armor in the beginning. You'll find almost no armor requiring you to craft it. If you do find any in loot, it'll almost be guarenteed to be worse than your current stuff due to how all armor is defined in tiers. It's inconsistent.

The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all. - This is heartbreaking because it's the soul of Starbound. The pool for parts that the planet generator picks from feels really small, as almost all your planets will look and feel exactly the same. For a game that has you jumping across the universe, it's really jarring when you warp lightyears away to a distant planet only to see that the major difference is the leaves are white and slightly bushy. The same goes for the creatures you find. Creatures are either unique, procedurally generated, or bosses. Unique are specifically created by the developers as are bosses. You'll end up running into the exact same unique creatures more often than not and it really makes the planets feel even more uniform. Once in a while you'll find a generated one, but they seem so uninspired and not-fleshed-out that you'll probably wonder what the point is anyway.

Many features in the game are simply fluff that contribute no real value overall. - The game has a story. This is a good thing as it will provide a decent amount of base content for you. Unfortunately once you're done with that, there really doesn't feel like there's a point to continue playing. Yes, you can create a colony which is an interesting feature. Yes, you can go around collecting various creatures from different planets to make a zoo of sorts (which would be much more interesting if the creatures were more diverse). But the problem is this: there is no point other than personal satisfaction. This is a good thing for some and if it is, more power to you. However, some people like myself need a good incentive to use these features. Why make a colony when you can have a crew and can visit the Outpost for buying and selling? It's a decently fleshed out feature but ultimately pointless. I'm sorry to make the comparison, but in Terraria having a colony was essential because there were no other alternatives. Why make a zoo or catch a companion if you already fare well by yourself in combat, and the creatures aren't interesting in their own right?

Interesting features removed during development. - So when Starbound was first released here, it had a hunger system, a dynamic temperature system, an enemy leveling system, a destruction system, and a few others I can't recall. Hunger recently came back which was received happily, but most of the other systems have been watered down and spread out across the game to the point where they're barely recognizable. Temperature is just now extremely cold planets or extremely hot planets all the time which are circumvented by wearing a magical backpack. Enemy leveling is now simple overall planet threat level (which is far less interesting and dynamic). The destruction system was almost completely removed (you could shoot out walls and break things with projectiles, which some people disliked but I found it to be an interesting mechanic).

Missing critical features that really should be here. - The game has no pause function. Some people will argue to the death saying that the game does not need one. Here's the thing- this isn't Dark Souls. You're not often in super-intense situations where pausing the game would cheapen the effect. This isn't so much a problem on casual difficulty, but if you have the hunger system enabled, hit esc to go tend to something, you may be surprised to find yourself back on the ship with 30% lost money and most of your items gone since you starved to death in your absence. This is something that really irks me. Being able to pause in any game is absolutely essential. If somebody knocks at my door, I shouldn't need to be in a situation where I either need to save and quit (losing any progress if on a planet since you're warped back to the ship on load) or risk losing all my stuff and some money because my character starves while I'm away. The excuses that have been given to this issue are even more outlandish, being along the likes of, "This would break multiplayer" and "Single player is basically local client side multiplayer" in which case I would point to Minecraft which also has a perfectly functional pause menu while having everything done on a local server. . The game also doesn't have any sort of auto-saving of any capacity- or even conventional saving. In order to save, you must save and quit to the menu. No mid-game saving and if you're game crashes or power goes out, then you've lost all progress from your previous save which could reasonably be hour beforehand. I never judged the game too harshly about this and figured it would surely be added when the game was released. Unfortunately, this is not the case and is mind boggling that this game managed to go through almost 3 years of QA in the form of Early Access and still not have these.

Side-questing seems completely boring at worst and pointless at best. - This game also has questing- which is also a good thing as it adds variety. Unfortunately it's similar to most of the other features in that it is ultimately pointless. Rewards that are given to you are laughable compared to the effort that you need to put in for some of them. Travelling half-way across the entire planet to find somebody, travelling all the way back while protecting them for a bag that will most likely randomly give me a few torches or some throwing daggers? No thank you.

Sorry, I hit the character limit. Long review.
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57 of 88 people (65%) found this review helpful
Not Recommended
106.3 hrs on record
Posted: July 25
I really wanted to like this game, really did. Back when Starbound was on Kickstarter, I couldn't keep my hype, everything looked so interesting, so many good ideas and concepts, some of those created by fans (like the Poptops).
When the beta came out, I was so happy and went to play immediately. My first impressions were that the game just felt so boring, and exploring the universe felt really empty and barren.

At the time, I thought it was ok, the game was only at beta, I thought they would think a lot more to what could be some good changes to the game, specifically to the races. One of the Kickstarter stretch goals ($500,000), were the race of Novakids, which are “interstellar gas-bag people”, but now, this race is nothing but a reskin of the player model. This is only an example of the concepts that were dumbed down to something so simple and tasteless.

The beta continued being this boring, wasted potential of a game. At a certain point of the beta (which took really long) they added quests to the game. These too felt really obnoxious to do; quests like "fetch quests" or "escort quests", things that you don't expect to do in a space-exploring game. But these were only the "sub-quests" of the game, so you could pass the time doing meaningless things, they added "missions" as well. Missions were nothing more than going through a lot of bad guys, waving your weapon, and defeating an underwhelming boss.

The pacing of the updates goes without saying; the beta was so slow, any annoying bug or glitch took ages to be fixed or to be removed. There were many delays for the release date and many unkept promises.

When they added "upgrades" to your ship, I got kind of excited wondering if this could be something cool, such as cannons for your ship, more gadgets for your ship, but instead you could only expand your ship to add more furniture, when you fully "upgrade" your ship it just feels like a huge empty metal box.

Finally, when the game came out, I was shocked at what the game has become. I am embarrased to say that I enjoyed more the beta than the final product. The "main storyline" is nothing more than the "missions" that I mentioned before, the pacing of the game feels sluggish and not very compelling to continue digging through the planets and exploring, for me it felt like there was no real objective because; the intention of the game that is exploring, felt repetitive. Combat feels slow and clunky, movement feels floaty, the new "hotbar" looks and functions really badly compared to the beta one. There are still some bugs, which I can forgive, but the game still feels unfinished and rushed.

As a sandbox, space-exploring game, Starbound is, in my opinion, a 4/10 game. It's really disappointing to see something that looked so complex and interesting die in this shallow abomination.
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23 of 34 people (68%) found this review helpful
2 people found this review funny
Not Recommended
139.2 hrs on record
Posted: July 25
Only game I've played that actually has less content in the finished release than it did in beta.
Was this review helpful? Yes No Funny
67 of 118 people (57%) found this review helpful
1 person found this review funny
Not Recommended
209.4 hrs on record
Posted: July 24
Played early Starbound, and was hooked instantly. Then came the bugs...

I actually stoped playing about the time unstable became a thing. Sure, stable didn't have any more bugs, but it also lost a good bit of interest as not a single update was comming for a long time to come. Thought I'd wait for 1.0, and waited, and waited.....

1.0 finally releases, and I jump at it! I can't wait to play, this is everything I've been waiting for!
.....guess again..... Did the minimum requirements change when I wasn't looking? No..., then why can't I run a map properly? Game acts like someone forgot to check memory management, but in truth, I don't know what's wrong. My PC makes and beats recomended stats, so this should be fluid gameplay right?! God I wan't to change this review so badly. 1.0 really kicked the bucket. Wait untill they've had time and reason to fix it.
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6 of 7 people (86%) found this review helpful
Recommended
36.8 hrs on record
Posted: July 25
90% of the reviews for this game are along the lines of 'blah blah early access blah blah' but please don't listen to those reviews. We're not discussing what the game was. We're discussing how it is right now.

Audio: 10/10 holy ♥♥♥♥ the soundtrack is good
Video(Performance): 9/10 Only an occasional stutter
Gameplay: 9/10 can feel clunky at times but after a while of playing it becomes less clunky

Overall: 9/10 everything you wanted in Terraria + a lot more
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
Not Recommended
112.2 hrs on record
Posted: July 25
I've supported this game for a very long time; since 2014, according to my reciept. Since then, it has gotten worse. I don't deny that the developers have put an immense amount of effort into this game since I started playing it, but they put a lot of that effort into missions, which, in my opinion, make the game worse. Back in 2014, when you started playing starbound, it started in a very similar fashion to how it starts today; stuck in your ship, above a random planet. However, if you got yourself enough coal, you could immediately start exploring the planets in the local system, and eventually the rest of the universe, which was why I played most of those 112 hours currently displayed on my profile. However, now that missions have been implemented, I can't explore. I've sunk several hours into the most recent version of this game over the past few months, and the furthest I ever got was another planet in the same solar system as I started in! For a game whose most redeeming feature, in my eyes, is an infinite number of procedually generated worlds to explore, trying to force crafting, mining, and RPG mechanics on me in the first few hours I play it is a really great way to put me off.

To fix this, the developers should either make the story/tutorial stuff optional, and let you start the game with all of the game's mechanics in play, or they should let the story happen spontaneously and naturally; don't just put the teleport temple thing on the planet I start on, put it on some other, random planets, and let me find it myself. The great thing about making the only restriction on exploration your supply of coal is that you naturally come across the supplies you need to make advanced tools while looking for coal; I don't need to be told to dig down to the core of the planet to find gold and silver! Anyway, the mining mechanic is the worst one in the game; if I want to play minecraft, I'll play minecraft; resource-mining is a really akward mechaninc to put in a space exploration game.

Again, I don't doubt that this is a really good game once you get past those starting missions, but getting to the exploration part of the game is now such a chore that I just can't be bothered anymore. At least no man's sky is coming out soon; hopefully it can satisfy my hunger for exploration.

I've noticed that some people are having trouble launching the game, and for them, I'd suggest trying to launch in 32 bit: steam library, right click on starbound, properties, local files, browse local files, win32, starbound.exe (for windows. Apologies to other os users). A little addition to my review; they removed the launcher with option to launch in opengl! Why?! That was the go-to solution for game launch problems that most people could figure out themselves, and it's completely gone. I don't know when they did this, but I'm surprised that no one else seems to have pointed this out
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9 of 13 people (69%) found this review helpful
1 person found this review funny
Not Recommended
158.0 hrs on record
Posted: July 25
Starbound is one of my favorite games of all time, but is it finished? Not if you consider optimization an important part of a finished product. This game at version 1.0 runs so poorly on so many powerful systems (frame rates between 15-30 when it's raining, or if there's some fog, or if you're in a busy area) that I don't understand how the developers can sleep at night having released a game with these issues - after getting player feedback for ~3 years of Early Access. Sure, most of the time the game runs "fine" (at 60FPS), but it should run fine all of the time if you have a system well above the recommended specs.

The game has other issues and design flaws but those can usually be fixed with mods. The poor performance can't and is unacceptable.

I will keep playing this game and enjoy it immensely but I feel like I have to leave a negative review for the time being because the performance problems are so big.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
Not Recommended
48.7 hrs on record
Posted: July 25
So after roughly one year I decide to play this game again and I'm dissapointed by some very weird gameplay decisions. The game feels tedious in terms of inventory management, you have to switch so much items while exploring, you cannot eat from your inventory etc. Since a few updates you can't craft pickaxes anymore and have to rely on finding them or buying them from a trader otherwise your slowass mattermanipulator has to suffice. I had much more fun in the beta with this game, version 1.0 doesn't feel right to me.

Edit: You can't even pause the game especially annoying if you're in a cave and need to do something else real quick, learned it the hard way
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