Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (53,549 reviews) - 89% of the 53,549 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (46)

July 29

1.0.3 - Changelog

Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes
  • remove unbalanced wormerang listing from penguin weapon shop
  • resolve issue of banner rendering in front of a bookcase
  • resolve issue where the Grand Pagoda Library boss would sometimes reset
  • resolve issue where some weapons would let you wall jump in distortion sphere
  • make ore nibbler critter capturable without exploding
  • remove inappropriate tag from farm animal eggs
  • no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
  • resolve issue where cultists would die on destroying a ballista in the Baron's Keep
  • remove elemental aura visual effect when changing weapons
  • resolve issue where techs would interfere with each others tool suppression
  • improve performance when player has a lot of quests
  • resolve some issues with grappling hook
  • bosses are now immune to healing from staff secondary abilities
  • some pixels in armors were bad and are now not bad
  • fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
  • teach NPCs how to use some trickier doors like wooden gates
  • npcs may now get stuck in the ground less often
  • make tech gui not crash when encountering unknown tech
  • fix 3d printer issue when removing objects
  • change power scaling of crew members to more closely match the power scaling of the player
  • make it so saplings don't break when they are unable to grow into a tree
  • players should no longer get stuck in the ground if they beam to a friend in distortion sphere
  • remove deprecated keybindings
  • remove reference to a missing asset for the Avian temple boss
  • gui adjustment to allow bigger numbers in the Terrramart shipment box
  • remove deprecated elevator recipes
  • fix tabbing issues in the codex window

Other

  • statically link Visual C++ 2015 for the win32 version of starbound
  • keep rotten food in the food tab
  • UI usability improvements to server connect screen
  • dismiss confirmation windows when the source of them is not in reach
  • adjustments to ore samples
  • make it impossible to starve to death during cinematics
  • pressing the key for a selected action bar slot now deselects the slot
  • non-elemental Fluffalo drop more plant fibre
  • adjust npc and monster placement for generated quests
  • grappling hook adjustments; increased range, functional dual wielding
  • NPCs will now beam away to join your ship crew as soon as you recruit them
  • natural materials will now magically match the hue shift of the biome when placed
  • using the paint tool with the default color setting will clear any hue shift on unpainted blocks
  • make vertical scroll bars start at the top by default
  • improve one-handed damage of NPCs
  • add some clothes and dialog for novakids in generated quests
  • change some confusingly inaccurate labels for paintings in the grand pagoda library
  • tweak Shockhopper projectile lifetime and damage polys


Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!

In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)

77 comments Read more

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1193 comments Read more

Reviews

“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (53,549 reviews)
Recently Posted
AzidicArcturus xD
( 177.2 hrs on record )
Posted: July 29
starbound 1.0
>eat food and fill up hunger bar
>no health replenished
>sleep in a bed fully naked
>health replenishing

11/10 18+ game realism
Helpful? Yes No Funny
Lumberjack20x6
( 104.1 hrs on record )
Posted: July 29
I want to love this game so much, but....

no map?!?! what the hell? It's fantastic exploring cave with hardly any light. You can easly get hooked on a ledge while a monsters beat the hell out of you. Then when you die, you drop anything usefull to getting you body back (and if you gone really deep forget about it) When your killed (in survival) you drop all healing items and item that can make healing items, drop all food (that could heal you), all of building blocks are lost, and THERES NO MAP. Arrrrrrrrrrgggggg
Helpful? Yes No Funny
Dem_I's
( 23.3 hrs on record )
Posted: July 29
It has penguins.
Helpful? Yes No Funny
CTRL+ALT+DELETE
( 322.8 hrs on record )
Posted: July 29
I have been playing this game since... IDK how long. I remeber MECHS in the game. I remember the 1,000 dmg hammers + the 100s uzis. Anyways, I have play this a VERY long time... Anyway, this game is fun and enjoyable. SImple as that. People say that they "broke the game". This game can not become "broken" its a sandbox. Unless they make it so you cant move, sandboxes can not be broken. It's true there are rushed quests, but those are just things to do in this great game. Go build a house and then get some crew members, or go build a pet healing station and throw your pet monster into lava over and over again! OR... Just forget it. Its a great sandbox game, I can not explain why its a good sandbox game, you will just have to see for yourself! :)
Helpful? Yes No Funny
lol couldn't find a name :D
( 397.0 hrs on record )
Posted: July 29
well there is a huuuuuuuuugggggggggggggggggggggggggggeeeeeeeeeeeeeeee thing that happened like i'm on a volcanic planet and there is snow biomes in it mostly glow and how u can challenge ur self to more than 1 bone dragon by pressing what ever u put ur interact key to next to the baron. thx
Helpful? Yes No Funny
NAPK1NS
( 38.2 hrs on record )
Posted: July 29
Amazing game! 11/10
Helpful? Yes No Funny
Skeleton the calder
( 45.9 hrs on record )
Posted: July 29
This is what happened to me when i played starbound

- chiseled features
- an appreciation of alien wildlife
- a hatred of alien wildlife
- mass genocide of alien wildlife
- the need to ravage a planet of natural resources, resulting in the downfall of it's inhabitants economy, and ultimately the destruction of the planet.
- not caring about any racial backround, just scan them already
- potato
- using all of your hard-earned pixels, that you spent so long stealing and killing for, to only spend them on supplies for your pets. seriously...you could've spent that on more potato
- loving imaginary animals
- realizing that imaginary animals are imaginary
- crying a bit
- OK whew...im fine now

This is the true story. If you don't believe me, my dad works at Boundstar sooo he can ban you.
Helpful? Yes No Funny
bazokajoe2
( 109.7 hrs on record )
Posted: July 29
StarBound is a game that is similar to terriea in many ways, but uses exploration in a variety of ways, back in the early days there was no real reason to leave your starting planet till mid- early late game and only for soome new materials. That was if im correct 3 years ago and it was fun. they eventually added more story, quests and items as well as progression. At the time I started you could have a "colony" or just have npc's spawn on your world but they weren't able to do much besides wander and die. This update Finally! got them out of early acesss and it has chaged alot, now theres a deep story that although not the greastest i've seen, for the way the game is its really good.

Starbound has good Pro's and cons here are some pro's
-Exploring the planets surface can get you manyitems and materials so much that i didn't have to mine, but this isnt always the case
-Sound track is pleasant and relaxing, but also good for intense boss battles
-they made some bosses slighlty harder and tweaked them a little so for old players they have a few cards still in there hand
-you can hire a crew which is new and not the most useful but pretty cool concept and they do have funny chat bubbles at times
-Side quests are seperate from the main story and progressing, but can make it not as diffcult, before you would run around for one item and never find it and then when you do you need another now thats more optional
-seems like planets now have more structures then before, found 4 towns on my second planet

Now some cons
-you may be unable to advance without finding specifc structers or objects so you may spend some time just roaming and waiting
-you do have to mine alot and this isnst really a con more of a warning as So of my frinds found this annoying
-you starting tool the matter maniplator or mm can be upgraded but it seems with mac speed and area you can't be percise and there seems to be no precise tool
-I found that opening 2 or more reward bags can cause the text of an item to appear but not into your inventory , so you have to wait a little about 5-10 seconds so you can spam click them
-I horde things and want a sortable sotorage system for chests, a way to just dump my stuff in one and it filters into many other chests but that is a little much to ask
Overall I think this is one of the best 2d games out there and the dev team is rweallly working hard, Im proud to have invested my money to help them grow and they seem to be hard at work and listen to the community which is very nice, I thinkthis game deservers a 9/10.
Helpful? Yes No Funny
green
( 42.0 hrs on record )
Posted: July 29
NOPE my character got deleted randomly TWICE after beta im leaving this game because of this it will prob happen again so im moving on good bye starbound.
Helpful? Yes No Funny
S 'a' turday
( 13.9 hrs on record )
Posted: July 29
good concept, finally got this game works....
if you like some survival (lil bit fantasy thingy) then Starbound would be good for ya...
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
61 of 84 people (73%) found this review helpful
Recommended
132.1 hrs on record
Posted: July 28
*TL;DR at the bottom*

Look at the most popular reviews for Starbound and 90% of them are negative even though the overall review is 89% positive. While many of these negative reviews do address issues with the game, I do not think they are giving Starbound enough credit.

"Starbound is space Terraria"
I do not think it is fair to compare Starbound and Terraria. Yes they are both 16-bit adventure/sandbox games, but each plays very differently. Terraria is more about the gameplay and having fun. Starbound is about the experience. This game throws you into a universe and gives your character a story. Each game is fun in its own way. (On a side note I actually like the combat in Starbound a bit better. Terraria's combat is too "arcadey" for me, but that is the appeal of the game for some people).

"Progression is too fast"
I got this game years ago when trying to progress through the game was like trying to swim through maple syrup while handcuffed. I would spend hours looking for enough fuel to jump to the next solar system. Now many people feel that progression is too easy. There is a fine balance between too fast and too slow and it is hard for developers to get it right the first time.

"Interesting things have been removed"
I agree with this to some extent. A while ago there was an update to starbound that added new food and farming mechanics but removed hunger. I was sad because I really liked hunger, but they added hunger back. The devs can always add back old things if they feel like the game needs it. Sure, a lot of cool content was removed, but does anyone mention all of the cool content that was added? Ship upgrading, the outpost, new combat mechanics, etc. Yeah some cool things have been removed, but far more ccol things have been added. Most importantly there is something called modding. If you want temperature back, someone has made a mod for it. Modding can make this game as great as you want it to be.

----------------------------------------------------------------
In the end I think people are more vocal about what is wrong with the game than what is right, and Starbound doesn't deserve that. Does anyone mention the amazing soundtrack or solid 16-bit graphics? Very few. Yes the game needs critizism, every game does. That is what allows a game to become better. Just remember that this game can be a great experience if you don't just focus on the bad.

TL;DR
This game has issues but it also has many great things to offer.
Was this review helpful? Yes No Funny
56 of 90 people (62%) found this review helpful
3 people found this review funny
Not Recommended
223.9 hrs on record
Posted: July 28
I wish I could be kinder to this game, but Starbound (a.k.a. Feature Creep: The Official Game Of The Movie) just isn't that great.

Setting aside the farcically protracted development time, the long chain of broken promises from the developers, and the frustrating apologist community that refuses to entertain ANY criticism, the game never rises above being "pretty neat, but impossible to recommend". Planet-hopping in concept is really cool, and as block building-style games go, you have a lot of latitude to create some nice stuff, but much of the rest of the content is fairly vapid, and often only serves as an obstacle or chore that restricts you from exploration unless you participate in it to the game's satisfaction. Once you burn through all of the possible biomes and settlements the game can generate, and maybe build a thing or two, there's very little motivation to continue playing.

The changes from beta feel very much like one step forward and two steps back in terms of tooling the game for fun and player convenience. For example, instead of making mining more enjoyable, ore has just been made more easily available through other avenues for players who want to bypass it, essentially mooting one of the primary gameplay modes. No such luck, though, if you hate the game's combat, because Space Farmin' ain't gonna kill the story bosses for you. In that sense, Starbound is more like a mediocre platformer with a huge amount of padding between levels and an excessive amount of optional sandbox side content. Most of my 200+ hours of playtime are "unearned", in the sense that the majority of them were spent planet-crawling or grinding for resources. In other words, sifting through randomly generated content just trying to find the one thing I needed. So maybe it's more like a sandbox that arms you with a plastic sieve and tells you someone dropped a quarter in it a week ago.

The story itself might charitably be described as "serviceable", but the story missions are garbage. You can't build or dig anywhere to stop you from "cheating", but Starbound's combat and platforming are too shallow and unrefined to stand on their own, not to mention the fact that the mission maps are SO poorly optimized that I consistently crash out unless I run the game in a tiny window, despite exceeding the minimum requirements. In fact, I have to regularly save & quit every hour or so because there seems to be a memory leak issue where my graphics get corrupted. Did I mention you can sometimes irretrievably lose all of your teleporter bookmarks for no reason, a bug that has persisted for over a year? Seems like something you'd probably want to prioritize for release.

A game like this lives and dies on novelty, which is fine, but the path to that novelty is gated by tedious, uninventive resource grinding and weak action platforming that runs contrary to the developers' insistent sandbox rhetoric. Copy on the official website claims that Starbound allows you to "create your own story" (unless you're playing a Novakid, who are completely excluded from the main storyline and still have no settlements, OOPS) and that there is "no wrong way to play!", both of which are patently untrue with the way the player is constantly shackled to tutorials and story quests that only have one "right answer" and staunchly refuse to let you think outside the box. There is no story or win state outside of playing the game exactly the way the developers intended, and for a game like this that promised so much and delivered on so little of it, that is quite unfortunate. Not only is the decision to make platforming and combat the "core" gameplay experience misguided, it seems totally arbitrary, considering planet generation is clearly what had the most work put into it.

At this point, the game cannot be "fixed" with more content, balance tweaks or fan mods. What it needed was a more focused and unified development cycle, and a team that actually listened to player feedback instead of insisting that being able to play a flute in space was more important than releasing on time, and that ship has sailed.
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25 of 40 people (63%) found this review helpful
Not Recommended
159.8 hrs on record
Posted: July 28
I loved this game, and I can't recommend it now. Now, before this gets written off as just another ♥♥♥♥♥♥ off reviewer because "they broke my game," I just wanna point out some things that were better before and for some reason are gone:

-Planets: Oh. My. God. Why did they make planets boring now? There used to be a randomizer for planets so you had a reason to explore and try to find the planet type you wanted with the weather you wanted in order to settle down for fun. Now you just run through the same few planet archetypes and be done with it. There's no fun in discovering a new planet now. Each one is the same as the last with minor variations.

-Monsters: Monster variety is gone. They did away with the randomizer and instead added biome specific mobs and kept in a couple of random monster parts, but not many.

-Crafting: Not a lot changed with crafting, except that they reduced what you could craft. Every crafting tier has only 2 weapons now. To make matters worse, everyone crafts the same weapons with endgame materials.

-The story: It's not so much epic as just a thing you do. It's not even needed to progress through planets of different difficulty. You could play the game and do anything you want without ever needing to touch the quests past the beginning ones (which are necessary to fix your ship). There's just no point to it.

-Random quests: Not. Random. Have fun running back and forth random locations looking for an NPC that the questgiver lost. Or you have to go deliver a thing. There's no actual randomness it's just those 2. At least as far as I saw and I've gone through like 100 planets.

And apparently there was a thing with pets but I have no experience so I can't comment on whether good or bad.

TL; DR: The game has a bunch of things that were gutted and are no longer fun. Because of this I can't recommend it as is. There are fun elements, but you'll soon be bored of planet exploration, which was the point of the game to begin with.

I recommend people on the fence just wait for more updates to add more stuff, and maybe even revamp some (looking at you planets. So disappointed). Otherwise it's just a normal sandbox. Dig, craft, build, fight. There used to be a great game and I believe there's one still.
Was this review helpful? Yes No Funny
53 of 95 people (56%) found this review helpful
18 people found this review funny
Not Recommended
35.3 hrs on record
Posted: July 27
"Find Clues to Locate the Floran Artifact"

The words reverberated in my skull, haunting me hours after I first saw them. No, it wasn't because this was the 4th fetch quest i've done in a few hours, and no, it was also neither the crushing defeat of having to use the poorly implemented scan function, but instead it was the realization that this was the first quest I would have on my own. Until now, the world of starbound had held my hand to a sickening degree, and finally it's letting me roam the world free. Shouldn't I have been excited? That's what I initially thought, but slowly it sunk in that I had no idea how rough or perilous the generation of these "Floran Artifacts" would be, and I had an entire universe to explore.

Eventually, I got over it. Once upon a time, I had an exploration on a planet called "Terraria", and even though it's graphics were bad and pixels too large, it taught me that sometimes it was more about the experience than the destination. So I applied that to Starbound, and let the universe take me where it wanted to go. So to the ship's console I went, and I ended up exploring the star systems for quite some time. Nothing popped out at me, everything seemed to be a copy pasted description and randomly generated name- I really should see if S.A.I.L can come up with something more original. But eventually I found something quite extraordinary- an "Ancient Gateway" orbiting the Al Thaliman Waste star. Could this be a portal to a challenging land full of epic loot? Or some sort of summoning circle to spawn a giant beast of great importance? My Hylotl feelers quivered in anticipation.

But the more immediate problem was fuel. This star system was a far ways away, as ancient gateways weren't exactly common... And I needed 500 fuel to get there. Sending my ship to the nearest moon pronto, I then realized that I had never been on a moon before. I crafted a backpack that allowed me to breathe in space, so the lack of atmosphere wasn't a problem, and the lack of immediate-kill-fall-damage was really refreshing. I explored around the moon, collecting mcguffin ore, when I had realized that there was nothing TO explore. Maybe it was a bit hopeful of me to assume something deep and exciting would happen on a place so desolate, but the only thing I found was the ghost from bubble bobble, which proved to be nary a threat if I went slightly faster than a slow jog. But to put it short- if there is literally no point to moons other than to tediously mine a resource, why are they even in the ga- I mean universe?

After collecting my fuel needed, I finally blasted off. I was so excited, but kept a reminder in the back of my head that thus far, there was nothing interesting or enjoyable about my experience exploring the stars thus far. But maybe this was the start? As I walked up the steps of the ancient gateway, the air started to hum in an epic chord. This is it. This is what I had been waiting for. I put my 20 core shards in and it prompted me to teleport to an unknown destination, and so I did...

...Right back to the outpost you get at the start of the game. Next to me was the smug granny in a floating wheelchair, expecting me to give her my useless scan information that would likely lead to my next fetch-quest. Was this a glitch in the universe? A mistake? I pulled up my space-watch and checked the Universal Wikipedia, and sure enough, Ancient Gateways had no other use at all "Thus Far". Disgruntled, I kicked a can down at the penguin who wanted me to help beat an impossible UFO and retreated back to my ship.

I visited many other planets nearby to help get my mind off the sour experience. I went to an ocean planet, which was probably my favourite experience in this entire journey. Falling to the sea floor and finding abandoned underwater cities was no doubt a thrilling experience. Of course, like everything else in starbound, it was empty and desolate and full of crates with swords and gear only slightly better than what I already owned. I went to a radiation planet to get durasteel for upgrades to my furnace, and there I found a ton of eyeballs and monsters that dealt extremely high damage to me despite being the exact same monsters I fought 20 minutes previous. Maybe the radiation on the planet inflated their "Artificial Difficulty" values in their DNA to extremely high levels? I shuddered at the thought of the same happening to me if I didn't have this protective suit. I also visited a ton of forest planets, what the woman in the wheelchair recommended to me, and didn't find any floran artifacts. I did however, find an avian airship, and stole all of their stuff while none of them cared.

Bored, depressed, and without direction, I sat in my overly cramped spaceship and wished of home. Since you bounce around from star to star so often, there is literally no point to making a home base- leaving everything you need cramped up in your ship with no obviously apparent way to make your ship bigger. I found a bunch of crafting recipies for making stuff like doors and chairs, and that only made me long a proper bed and breakfast more than sleeping on the cold floor of my spaceship since I can't even fit a proper bed. I pondered on things. Was the fish that greeted me whenever I woke up laughing at me because I spent 17 dollars space-canadian on this miserable trainwreck of a ship? Was the granny sending me out to desolate wastelands with nothing interesting on them to do tedious quests just to show me the inevitability of life being meaningless? No. I had to prove them wrong.

I set my space ship to go to a firey star. Orbiting these stars were the most dangerous planets out there, scorched wastelands and burning cinders full of dangerous life (apparently). Also with this came great riches, namely Solarium, Violium, and Aegisalt. I didn't bother crafting upgrades to my anvil to do anything with these, but at least they'd look pretty in my ship once I smelt them into bars! "WARNING: TEMPERATURE EXTREMELY H-" I ignored S.A.I.L's warnings. It was a useless annoying machine anyways. But lord, it was hot down there. I could feel my feet burning as soon as I beamed down, slowly dying even though my spamming of medpacks. Looking around was an abandoned destroyed city, with raiders everywhere shooting at me. This was it, excitement at last! My health slowly sapping, I considered retreat- but reminded myself of the tedious ♥♥♥♥♥♥♥t I would have to go through just to craft the equipment to come back safely. I pressed on, dodging bullets and opening crates... Realizing that this was the exact same thing I had been doing this entire time. Distracted by this thought, a stray shot hit me in the back. I was on the edge of life and death, burning alive as the hot metal scorched into my back, vision slowly blurring as I screamed out my final words in pain and agony...

♥♥♥♥ you, Chucklefish!


OOC: HOLY ♥♥♥♥ING ♥♥♥♥ WHY THE ♥♥♥♥♥♥♥ ♥♥♥♥ IS THE UI IN THIS GAME SO ♥♥♥♥♥♥♥ TERRIBLE EVERYTHING IS IN A DIFFERENT MENU AND THERES SO MANY MENUS AND EACH MENU YOU HAVE TO PRESS A DIFFERENT BUTTON TO OPEN AND THERE'S MENUS TO NAVIGATE WITHIN MENUS WHY IS EVERYTHING SO HORRIBLE AND OVERORGANIZED JESUS CHRIST THIS IS AWFUL
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51 of 92 people (55%) found this review helpful
2 people found this review funny
Not Recommended
44.6 hrs on record
Posted: July 28
This game completely trashes its own potential.

-Story is dogshit, feels super rushed, replaying feels like a ♥♥♥♥ing chore
-No racial traits whatsoever.
-Lack of content after YEARS of development.
-Building houses serves zero purpose, all you need is your ship.
-Bosses are crap overall, no challenge, no good music (same song is used in like 4 bossfights), no good visuals.
-Where's the interaction with NPCs? All you can do is mash E to get random ♥♥♥♥♥♥ responses.
-No ammo for firearms, instead it eats your energy. A very dumb system, in a game like this what you would want is sustained fire.
-Mob variety is poorly done, you can meet slimes that you find on your first forest planet on a radioactive snowy planet later on, i don't think it would be hard to add more enemies after years and years of development considering that most enemies are reskins anyway.
-Death animations are... what the ♥♥♥♥?
-NPC settlements are the same across every planet, a floran village in a jungle biome is no different from a floran village on a scorched planet with extremely hot temperatures, even the NPCs look the same (no protective gear)
-Exploring is a joke, you just walk left/right for 15-20 minutes, might come across a village that you pillage because once again there is no interaction with the NPCs. ♥♥♥♥s sake, they don't even react to theft.
-Vehicles are poorly designed, the terrain was also not made for them. You keep bumping into things and you have to build bridges to drive over gaps with your scooter bike thing, on sea you always need to get out of your boat, cross the island, spawn it once again, rendering boats pretty much useless - you might as well just swim. Also no submarines or anything to be able to travel fast underwater.
-No jetpacks/anything that provides airborne mobility. You'd expect things like this in a SPACE THEMED game, but still there is literally nothing of the kind.
-"Novakid" have zero lore, despite the promised "full integration into game's lore"
-Very few quests, NPC quests "fetch this kill that" are ♥♥♥♥ing disgusting
-Co-op is bad, there is never enough loot for two people, let alone THREE people (and we had the pleasure to play as FOUR)

Chucklefish, sell this game to someone more competent.
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36 of 64 people (56%) found this review helpful
1 person found this review funny
Not Recommended
346.9 hrs on record
Posted: July 28
They completely ruined the game by removing all the fun mobility mechanics and racial weapons.
Was this review helpful? Yes No Funny
61 of 112 people (54%) found this review helpful
2 people found this review funny
Not Recommended
394.9 hrs on record
Posted: July 28
I can recommand this game to people I know. But i cannot publicly endorse this game anymore.

It took 5 years to CF to ruin the game bits by bits.

Hold your spite greasy fanboy, because i'm not writing this lightly. Sure right now the game may be good for someone who just drop-in and never played the alpha when they first released it. But if you did play the alpha and try to get back in the game now like i did, i bet there is a high chance you'll go full "where's my fun gone ?" like i did.

Oh sure, it's no good to generalise things. Many people will be satisfied with it. Good for them.
And here's my reasons why CF destroyed what was a great game ;

---The story is bad. And you should feel bad. ---

It's pointless. There is no build up, no meanings, you litteraly can't risk or loose anything, boss AI is "♥♥♥♥♥♥♥♥ Ape" lvl and it can all be done in less than 3h. I couldn't care less about the npcs even tho i tried a lot.
I know this is not the most important feature in a sandbox game but why do something silly and pointless that have no meanings or impacts when you could use that time to implement more things or boost others part of the game ?

You know what i liked in the alpha ? If you wanted to know what the hell was happening you had to scavenge codexs or talk to npcs to get informations. Why not keep it that way ? Why try to push us to be "the hero" when there is so little in play ? Why not having "The ruin" ♥♥♥♥ up other planets across the universe so you really have a reason to go through the underwelming 30 lines of quests called "Story" ?

That whole story thing is a total waste because it lack depths. It is minimalistic to the point it's irritating.

---The sectors system was good. ---

Yep it was. It added a sense of progress through the game. You had to "upgrade" if you wanted to go deeper into space.
Now you just need to upgrade that cheap EPP and ... Tada.
I've got the best armor and weapons to go with it, i upgraded everything, so what now ? Well, nuffin'.

It felt good to "go to sector X" knowing that ♥♥♥♥ will get serious there. Now the map feel dull. Boring. Flat. Worst; unimaginative. I don't even want to scroll through it because i don't feel like it. The feeling of "I want to explore that forbidden path now that the *ù^*ù% boss is dead" is gone.

Maybe it's just me but having sectors was a really good thing and a logical one. It added so much "depth" to the whole thing even tho it was just a hollow depth it was here. Now when i scroll the map i'm just "meh".

---The "cheap" ship upgrade thingy.---

Hah! How pathetic. How weak to make upgrading your ship a pixel grindfest. You know who use such ways ? MMO's do. Just to keep you playing it till you got the shiny peeble you want. Grind. GRIND YOU MONKEY ! YOU WANT TEH BIG SHEEP ? GRIND THAT ♥♥♥♥.

It's so desastrous that in a sandbox game where there is SO MANY items that could be used for upgrade instead of being fckng useless what you need to get for a better "home" (since the ship is your first home so to speak) is the main currency. Oh yeah, and those purple box you find everywhere.

I guess this is how lazy you can get after 5 years of developping while people lick your butt everyday telling you you're doing good rekting something beautifull.

I'm not even mad. I'm amazed at how opportunities are wasted here.

---The quests system---

I did like 10 quests before it almost drove me mad to ALWAYS DO THE SAME STUPID "FETCHING" THING.
Fetching. Another thing you guys took from MMO's.
This is horrible. The worst part is that the rewards are terribly game breaking. Thanks to this system i almost never had to actually mine my ressources. I actually like doing quests in the game i play. But AGAIN there is no meanings. No impacts. You just go your bag full of ressources and that's all.

I can see people arguing "This is for people that doesn't want to mine but do quests and progress". Well, you're dumb. It's like buying Terraria for it's storyline.

Whoever thought it was a good system/good idea have little to no knowledge at all about how to do a good game.
The way it is it just feel like "hey look you can do quests for the npcs now lolz :))))))"
Welcome to the future of ten years ago.

---Hunger / Weather---

Huehue. Food everywhere.
Huehue. cheap EPP upgrade.

There is no way to die of starvation unless you really try.
There is no more problems with hot/cold when you upgrade your EPP.
Those two features are dead.
End of story.

Did someone say "Laziness" ?

----------------------------------------------------

I could go on and on about maaaany things that are broken/stupids/out of place but what i pointed out already are the main reasons i don't think i'm gonna play Starbound much anymore.

So, what happened ? Where's the fun at ? Well i guess it's up to you to find your own fun when playing such game.
Don't get me wrong, the game is "good" by the actual standarts of the gaming world ... But that's all. It will never go above average unless you start modding it.

The reason i won't support this game anymore is because i was here when it started and i know from what base Starbound evolved from. Sure it had plenty of bugs and broken things here and here. But most of it was really great, the ideas were golden and they turned them to copper.
I was a diehard fan of the game to the point i pushed my friends to keep playing it even when it became obvious that CF was gonna put the game into deep sleep.

But time's a joy killer. And here we are, 5 years after with what i consider the ♥♥♥♥♥♥♥♥ little brother of what could've been a monument to gaming.

Actual vanilla game's good. But will never be "great". Not until you mod it.
And after more than 5 years of developpment it's ... Not good at all.

The lack of depth, meanings ... It kill the concept of "sandboxing". Why bother doing anything when nothing have any value ? Why should i bother grinding hours and hours to build a colony that will be completely lifeless ?
Some people will have fun doing it. Again, good for them. But the potential here is wasted. It will never flourish to the maximum of the capability it was so close to achieve back then. And it's a damn shame.

Here's my two cents about a game i really enjoyed and put much hopes into and that died prematurely at the hands of people i will certainly never put any trust in ever again. *insert gif of CF wiping tears with chunk of money*
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30 of 54 people (56%) found this review helpful
Not Recommended
48.1 hrs on record
Posted: July 28
I'm sorry to say, I'm one of those people for whom it runs like absolute garbage. My system exceeds the recommended reqs and can handle much more visually appealing games (e.g. Skyrim), yet here I can't even get a steady 30fps. Something is seriously wrong, and it's not just me, it happens across a variety of systems for other people too, while others with modest specs get great performance. As far as I'm concerned though, the game runs worse now than when I bought it 3 years ago. That's how long I waited for the prophesied optimization patch, and it has been an absolute flop in my case.
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19 of 33 people (58%) found this review helpful
Not Recommended
49.2 hrs on record
Posted: July 28
I can't recommend this game. I have been playing it and trying to have fun, but I'm just not. It's too grindy. Mining takes forever and it isn't fun. The monsters look great, they all look different, but they all act exactly the same, and combat isnt fun either. There are a ton of weapons, but just holding a spear out and poking things to death is the best thing to combat the real monster: lag. The world loading is slow as well, once you get the sprint ability you will outrun the world gen and you might as well not have been sprinting. The movement in the game is painful, double jump feels heavy.

The game is beautiful, it is fun seeing the towns and cities that you encounter, even though they are just set pieces. They have no depth. I also want a reason to build something. There are so many blocks and so much potential, but I'd rather just shove everything in a chest in my ship and just place the crafting stations down. I want to have fun with this game. I want to love it. I had more fun when it first came to steam a few years ago. I hope the devs will continue working on it and make the game fun, because it definitely has the potential and the bones of a fun game, but the implementation right now is dull. The game just isn't very fun right now.
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7 of 10 people (70%) found this review helpful
Not Recommended
146.7 hrs on record
Posted: July 27
Update to 1.0 somehow managed to turn a boring game into an absolutely tedious game.

Let me start by saying I supported this game in Early Access. I love the idea of Terraria in Space, and I've had a lot of fun playing the beta over the years.

But you have got to be kidding me.

Remember how the hunting bow wasn't really powerful enough to kill anything in less than three hits? Good news everyone! Now it still takes three hits, but you have to lead your target because you can't just fire at an enemy right in front of you, you ALWAYS have to do this stupid indirect fire ballista thing no handheld weapon has ever done in real life before! Oh, and you can kill five enemies in a row and it still won't drop any meat.

Remember how they tried everything they could think of, from making wooden platforms randomly collapse to bribing the player with resource veins that lead back to open tunnels, to stop players from drilling straight down to skip past the tedious, tedious intro planets? Good news everyone! Now they suggest it right there in the tutorial, but because wooden platforms now cost PLANT FIBRE, you have to ♥♥♥♥ around on this useless planet for literally days of RL time just to grow any.

Remember how virtually EVERY scripted sequence in Starbound history, from the "build an item to summon a mini-boss" phase to the release of the zombie moonbase, was always an exercise in painfully linear frustration that instantly brought the crafting and upgrading to a screeching halt? Good news everyone! Now the game STARTS with one of those, and you literally CAN'T GET YOUR MATTER MANIPULATOR until you go through this stupid intro sequence. There's a "skip intro" button, thankfully, but why isn't there a "skip the game's artifically-imposed limitations" button?

Remember how the Man of Steel movie ruined the Superman franchise forever by making Superman pretty much powerless to prevent millions of people from dying? Good news everyone! Now YOU'RE that useless hero! The intro sequence said so!

How is it possible that no matter how much blood sweat and tears the developers pour into this game, it just keeps getting worse and worse? It's not that hard, Chucklefish. We just. Want. To build. Stuff. In space. That's the entire premise of the game. That's all we ever wanted. To build stuff in space and maybe find a cool gun every once in a while.

Every single update they keep piling on more superfluous early game garbage that prevents you from starting up a new 'verse and getting your hands dirty. And OF COURSE your old data has to get wiped because why wouldn't that happen? So you have to work harder and harder to skip past the useless boring tutorial section and it just keeps getting longer and more boring and they keep putting in more poinless missions for you to waste time jumping through hoops and dying until you're magically allowed to progress through luck and luck alone because the combat is so dodgy. You can't grind. You can't level up. You can't tech up. You just have to jump through the hoops the stupid game tells you to.

ZERO FREEDOM.

They took a game that was boring and they made it tedious. They took a middling crafting game and they turned it into a terrible action game. ALL the ingredients were there. They could have made this good. They could have made this fun. But instead, they chose not to.

They put tons of awesome hand-drawn items into the game and then slowly stripped away your ability to craft them.

They invented a diablo-style loot system and then won't let enemies drop weapons.

They split the duty of a basic crafting table into so many pointless extra structures that instead of needing a wiki to figure out the right structure to build, you'll need a wiki to figure out the structure to build the structure to build the structure.

Not since Mighty No. 9 has the big release of a side-scrolling shooty game been this disappointing. Not since Reddit have you needed mods this badly in order to have a worthwhile experience.

I really used to like this game. I really miss liking this game. Why won't you let me like your game, Chucklefish?

I just want to build stuff in space. ;_;
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