Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (52,297 reviews) - 89% of the 52,297 user reviews for this game are positive.
Release Date: Jul 22, 2016

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July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

853 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

911 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (52,297 reviews)
Recently Posted
Suffer not the anime to uguuuu~
( 59.9 hrs on record )
Posted: July 24
After 5 years of development, Starbound is damningly mediocre. A promising but flawed early access and tremendously successful kickstarter campaign lead many of us to believe there was a great foundation in place for a fantastic game to emerge from, but very little has improved for the better--in fact, if anything, Starbound has gotten worse!


Starbound's basic gamplay is supposedly that of Terraria. Beam down to a procedurally generated planet and dig for resources to upgrade yourself with, fending off the assaults of strange enemies and possibly stumbling upon cool equipment in chests that augment your abilities in some way. You soon unlock the ability to fly to other planets, where you can find new materials--provided you have the equipment to survive there.


This all seems promising, of course; "Terraria in space" sounds awesome and was indeed the premise that was sold to many of us during the kickstarter/early acces... but Starbound fails to make these basic mechanics feel particularly entertaining or rewarding.

The experience of mining is where the first flaws become apparent. Starbound makes the promise to the player that their main mining tool, the Matter Manipulator, is able to extract any ore in the game provided you can reach it. Like many things in Starbound, this sounds awesome until you discover that Chucklefish decided this should mean you ought to be unable to actually find rarer ores on planets you can survive on for more than a few seconds without the appropriate gear.

Thus becomes apparent a strict, calculated, linear "tier" system of progression. You can't mine Titanium because the only resources on the planets in your starting planet are Coal, Copper, Silver, Iron and Gold, so you need to leave your starting system... but you can't leave your starting system because you need fuel for your ship. You can't mine fuel for your ship because there's no atmosphere on the moons it appears on, so you need to build an oxygen tank... but you can't build an oxygen tank because it requires tungsten, which only appears on desert planets, which are distinct from the lush starting planet you spent the last 2 hours digging around looking for Titanium on. This basic cycle of ~tier progression~ iterates multiple times until you can at last land on frozen and volcanic planets. You'll never find the next metal you need on the planets currently accessible to you, or by any other means. You'll always need to get some environmental augment to survive for more than a handful of seconds on the new type of planet. There's no reason to map out a cave you've dug or build rapid transport around a planet because you'll only be there until you've extracted X amount of ore Y and will then be moving on to the next planet.

Mining itself is boring. The worldgen leaves much to be desired; you'll be spending most of your time boring through solid rock, and the rest of it eyeballing the inky darkness below trying to find out whether or not that fall will instantly kill you. Monsters are pretty rare underground and are little more than annoyances. Also, you don't get a map, which is extremely lame in a mining game.

In addition, Chucklefish has implemented a new Survival character type, and new characters default to it! This ruleset causes you do lose 30% of all your money AND drop all your ores (and possibly upgrade materials) on death, and forbids you from warping back to your ship from underground (you'll always need to climb back out of whatever you dig). The death penalty in particular means you can potentially lose hours work with an accidentally missed jump! Thankfully, you can opt out of this by creating your player as a Casual type, and I strongly recommend doing this if you don't subscribe to Chuckefish's idea of "fun".

To Starbound's credit, there are a lot of cool and fun things that exist as peripheral to the game's core mechanics. There are hundreds of goofy costumes, janky hover bikes that amusingly bump and crash their way over planets, loads of charmingly animated props and furniture, a pokemon-like system where you can capture monsters and use them as minions, recruitable crew members, instruments that can play user-provided MIDI files, and a lot more. The implementation of this cool stuff appears to be where the majority of Starbound's development time has gone, and that would have been fine if the basic systems in the game were entertaining enough to hold water.

In summary, Starbound does achieve the goal of being Terraria in space.... except it's Terraria circa 2011, a very crude and basic game produced in a short amount of time on a shoestring budget whose true potential would later be realized by dozens of fantastic, free updates post release. Starbound's millions upon millions of kickstarter dollars and 5 years' development time might lead you to believe it would be at the very least competitive with the Terraria of 2016 (which still manages to be 2/3rds the price), but you would be wrong.
Helpful? Yes No Funny
Phucket
( 45.3 hrs on record )
Posted: July 24
As of right now, don't bother buying it. The developers messed up pretty badly with the 1.0 release. In a lot of cases the game won't even launch while numerous other people are experience frequent crashes. I myself can't really even review it right now because the game won't even launch for me which is ironic as this wasn't an issue with previous beta builds. For now, hold off on buying it and wait and see if the developers get around to patching it any time soon.
Helpful? Yes No Funny
Abael Kindborn
( 102.5 hrs on record )
Posted: July 24
Pre release a little wipes, new stuff sometimes, can play the game normal.
After release cant even launch the game.Why thank you.

A lot of time killed to make this game and for my tastes not worth.
Just standart very pretty looking sandbox, nothing special. While having races, quests, kinda different worlds, game still looks blank and lose all its glory rather quick. Really cant think of anything good but pretty visuals.
Helpful? Yes No Funny
Galactic Octopus
( 127.7 hrs on record )
Posted: July 24
Game had a lot of potential. But ends up being more frustrating than fun.
Helpful? Yes No Funny
I'm a Brave boy.
( 3.8 hrs on record )
Posted: July 24
3 years of development, and they can't make the multiplayer as simple as pressing "join game"
good work guys, good work.
Helpful? Yes No Funny
Rectal Ruckus
( 53.7 hrs on record )
Posted: July 24
After alot of back and forth Chucklefish managed to deliver a game that was worth my total playtime. 1/3 of it comes from the earliest stages and the rest from after the official release. They added tons of new content and adventure is the major selling point of this game. The curiosity for new resources, weapons, species, upgrades and much more makes you feel like you are actually exploring an infinite universe. The soundtracks are captivating and give strong 'Interstellar (movie)' vibes. The content is almost endless, the story however is a bit cliché. I personally enjoyed exploring, building and fighting way more than diving in the Starbound lore and that makes this game a perfect replacement for Terraria.

-Pro tip: build colonies and a big-a** farm asap to maximize currency income.
Helpful? Yes No Funny
Gin'iro no hone
( 881.2 hrs on record )
Posted: July 24
Starbound is a great game with the concept being of a traveller mostly left to the imagination for what you are, giving you a choice for seven different races and free designing to a certain limit (allthrough small). If you do not wish to create your own backstory it still offers you the backstory of being a former Protector before our planet Earth was demolished. I love the game to death and even if i do miss aspects of being able to shift betweem local chat and universial chat, perhaps even a group only chat. What is made up with the loss is a great and entertainning story and intense endings and most importantly a colorful cast withing their personality.
I actually VERY miss the Local Chat as that lead to the game being Roleplayable in a way i haven't seen ANY game achive, being constantly universial would mean that either servers would be spam filled or often silent like most games which work this way.
The game can be called what is abit Quick in it and to some extent it can be a tad annoying, but this is a loved game for either those like i who merely wish to adventure in the wildness to fight and explore. Those who want to collect things and gather a "Gotta find 'em all" style of play or just different Roleplayers from the silly to the serious or just edgy.

In the end, i'd rate this Four out of Five Penguins. Check it out to see if it's your style.
Helpful? Yes No Funny
Jerberjer
( 169.2 hrs on record )
Posted: July 24
My First review! I'll just keep it short

I've played this game since EA, I loved it then, but got bored when it came to later levels....I didn't think much of it after that

now, it's a totally different beast: missions, better crafting system. It's not what I expected but it's not dissapointing either. I can only hope they strive to add more to the game systems they developed (the game is screaming for automation for things like farming, terraforming etc) I'm let down it's not in there after all these years, but nontheless enjoying the game
Helpful? Yes No Funny
DissyB the Tree
( 0.2 hrs on record )
Posted: July 24
Bought it, try to open it. BOOM ERROR MESSAGE 10/10
Helpful? Yes No Funny
BonkBoxSpy
( 6.4 hrs on record )
Posted: July 24
god dang multiplayer doesnt work
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
268 of 352 people (76%) found this review helpful
14 people found this review funny
Recommended
117.0 hrs on record
Posted: July 22
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

Pros:
  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
Was this review helpful? Yes No Funny
132 of 177 people (75%) found this review helpful
15 people found this review funny
Recommended
381.6 hrs on record
Posted: July 22
I've clocked 380+ hours in game. I've played vanilla and modded versions. I've played through every mission the developers put in the game, and all of the missions from Frackin' Universe. And yet I keep coming back. I keep putting time into this. I have spent hours and hours amassing materials and creating multi-tier gardens with glowing glass walls, so I could plant and harvest day and night. I've fought cultists and abominations, post-apocalyptic survivalists and primatives, and every other thing inbetween. I've committed village massacres and protected stoic swamp-dwelling frogmen. I've sailed seas of acid and alien juice, and drifted to the bottom of oceans of liquid nitrogen.

And I'll do it all over again, in 1.0. Just to see what's new. And to start my dream of settling planets and creating thriving civilizations on them.

The haunting piano score calls to me. If you want to know where I am, I'm in-game, "Protecting the Universe".
Was this review helpful? Yes No Funny
301 of 492 people (61%) found this review helpful
24 people found this review funny
Not Recommended
1,645.9 hrs on record
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removal/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.
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48 of 68 people (71%) found this review helpful
Recommended
27.7 hrs on record
Posted: July 23
So I see a lot of bad reviews since the new 1.0 patch. I get people are upset that things got wiped and things have changed. People must also remember that these games go through massive changes to make the game more polished and run/ work better. With that being said here is my review as a new player so far.

I love everything this game has offered since the splash screen. My friend and I have completely lost all sense of time and direction while playing this(both of us came from terraria). Amazing soundtrack, gameplay, art style(yes I know it's old school but it's still pretty), crafting system(huge and tons of variation), weapons, clothing/armor. I could go on about all the great things we have seen in just the few hours we have played. I highly recommend this for anyone who is a fan of Terraria. I fought a penguin flying an UFO. Soooo yea play it and I promise you won't be let down if you are new to the title. A lot of the older players from early access(or w/e it's called) don't like some of the changes but coming in new you won't know those changes and it won't matter purely because the game is fresh to you. Do yourself a favor and try it.
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38 of 55 people (69%) found this review helpful
3 people found this review funny
Recommended
80.2 hrs on record
Posted: July 23
Starbound holds a special place in my heart. I've had the game since 0.1, and on multiple steam accounts. The game has always had the best oppurtunities to become one of the greatest games around, but it never QUITE made it.

All of that changed with the recent 1.0 update, marking the full release of the game.

You know have a fully pledged story, with interesting and deep characters, insane ammounts of lore and backstory and over 8+ bosses.
Talking about bosses, they range from everything between a spider made of flesh, to a penguin in a futuristic war machine. Every boss is very unique, and their attacks never cease to suprise me.

There are 6 classes to choose from; A robot, A fish, A plant, A collection of gas, An ape and of course human. This sounds very bazare, but as soon as you create your character, you can already read a simple recap of the races backstory.

Starbound is a sandbox gme, and it is a prime example of what a sandbox game should be. You can choose to never mine a single peice of ore, never craft a single peice of armor and wether you want to live on your ship, or on one of the unique procedurally generated worlds. There is thousands and thousands of different blocks and furniture, which comes in great use with the colony system.

The colony system consists of you creating a house, and putting a colony deed inside. The colony deeds cost 750 pixels (the ingame currency). You can choose who will live in the house by either decorating it with old chandeliers and bookshelves, or weapons and armor. You can get everything from a merchant to a guard, and they all come together with the procedural quest system.

Quests (That arent outpost or story related) are always procedually generated, yet they're still all very unique and fun to do. The people who will give them to you are either random NPC's or inhabitants of your colony.

If you so happen to complete a lot of quests for a specific NPC, will he request to join you on your adventure, as a companion. It is only possible to have to companions with you at all times, but it can range verything from a penguin to one of the many races of starbound. The sandbox aspect comes in very real here aswell, as you can either get companions by making colonies, ore buying your way to illegal penguin mecenaries.

If you get enough companions on your ship (You can have as many as you want, just only two with you) your ship will get bigger, leaving you with more room.

There is an infinite universe to explore with many weird and funny biomes, and deep and interesting dungeons.

The weapons of Starbound; The weapons come in many shapes and forms, some silly and some deadly. They, like so much else in this game, have prodcedurally generated stats and looks, which means you will find something cool about almost every weapon you find.

Verdict:
If you want a game with litterally endless things to do and create, and many unique enemies and weapons, you're at the right place. Starbound is huge, and for the gamer that likes to read, there is huge amounts of lore to dive in to. There are plenty of easter eggs and references scattered around the massive diverse planets, just waiting for you to find them.

9/10
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17 of 21 people (81%) found this review helpful
Not Recommended
162.0 hrs on record
Posted: July 24
Starbound started off promising and somehow got worse instead of better over the course of its dev cycle. The game has fully released now but still feels virtually identical to the earliest builds. The interface is clunky and terrible, the progression system and balancing are all over the place, the combat feels imprecise and every planet is basically a palette swap of the last. At the end of the day, it hasn't lived up to any of the promises Chucklefish made during development and the final version is just boring.

Save your money and get Terraria instead.
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29 of 43 people (67%) found this review helpful
Recommended
35.3 hrs on record
Posted: July 23
I have this game from long ago, I have been waiting for 1.0 so that I can follow a formal story... and is amazing, I love exploring, building, growing a farm, searching for better weapons, cooking, doing quests... I have played Terraria, Junk Jack and Starbound, I love the 3 of them, each one is different. I could say starbound has lot of depth, love it!

I always play with someone, I use the Linux versio and she the windows one, both work fine.

10/10
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60 of 100 people (60%) found this review helpful
3 people found this review funny
Not Recommended
447.4 hrs on record
Posted: July 23
Worth the wait?

Promised to be released all the way back in 2013, Starbound was a prime example of "how you DON'T do early access" for a long time. Did it change with the release?

Now, don't get me wrong. It isn't a bad game - would you expect someone to play bad game for >400 hours? But it's... shallow. It doesn't have a decent amount of content that it had, but that was cut just for the sake of cutting.

Example: tech system. Bubble field that negates fall damage and lets you bounce off the surfaces; badass rocket boots; on-demand teleportation to another point of the screen; health and energy regenerators; friggin power mech suits! Sounds sweet, right? Well, if you liked this assortment of power-ups then sucks to be you: all of that was in the game, it IS in the game's files even now - but it was cut right before the 1.0. Current available tech system consists of "lower-your-size" skill with some variations, "jump-higher" skill with some variations, and "run faster" skill with some variations. That's all. Before i could fly from the ground all the way to the board of Avian Airship with rocket boots alone, but now? None of these new techs will give you anything similar.

That applies not only to techs - there are various codex entries, weapons and entire biomes traces of which still exist in the files, but you'll never find them - unless they're reimplemented with the later update, but then you'll wonder - what's the point of "1.0 version" anyway?

(By the way, if anyone can confirm that Uzis, Tesla Spears and Lightning Coils still can be found legitimately, i would greatly appreciate that - those were my weapons of choice for the most part of my Starbound playtime)

Next point is, they promise you "7 playable races", That's a lie. Game has 6 playable races and 1 playable character. If you play as any of the 6 vanilla species, you'll meet a lot of towns, camps and just stray folks of your kind while exploring stars, as well as some written pieces of history. That is not the case if you are to choose Novakid. I just want to point out that saying "they are nomad race so they don't have any settlements and/or recorded history" ISN'T the same as making them "fully integrated into the lore!" and it ISN'T a valid reasoning to the fact that player's character is literally one and only Novakid in the entire universe.

And at the same time, developers really don't like to give players a choice in small things. Not always, yes, but when it happens, it is on the edge of stupidity. Community didn't like the hotbar change to less intuitive version? Well, we will implement new one anyway, although it could be easily selectable in settings. People liked need to warm them up through fire and clothes to survive on cold planets? Aw shucks, let's have this "craft once and forget" system. Don't like the onboard pet that just sits here, doing absolutely nothing? Too bad, beause you HAVE to hold this useless pile of pixels on your ship instead of acquiring one if you want to. And god forbid you to build a colony without taking into account the fact that NPCs can't close the doors after walking through them - one stray monster, and entire settlement could be wiped out. It could be easily changed with a few adjustments to the script. But it isn't. Why? Beause reasons.

Honestly, after looking at main features of release version (storyline, fossils, backers' items) i can't help but think that the main vector of work for 1.0 was "Finally put in all stretch goals and be done with it already". I may be wrong, I WANT to be wrong, but simply can't shake the feeling.

Also, some of those cut codex entries implied that storyline will be something more than "find six keys and kill a monster". This and Novakids' "implementation" busts immersion in the game's world for me REALLY hard.

But if you have some friends to fool around with, or want to roleplay as your character with complete disregard to intended atmosphere of the game, then grab Starbound. Despite all negative parts, it is still a real deal for its price/content ratio. As to me, i'll wait until there's enough mods to restore and fix what was cut and broken.
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53 of 88 people (60%) found this review helpful
6 people found this review funny
Not Recommended
88.1 hrs on record
Posted: July 24
Game is finally out... but it seems to be rushed and incomplete.

version 1.0 is extremely poorly optimized. Game drops to 15 fps and fluctuates wildly depending on your environment. An RX480 is just as good as a laptop GPU.

Crafting wise, it seems to have a lot of ornamental things, but actual useful items... not that many. In some 12-15 hours you can upgrade everything you need, leaving you only to follow the main quest.

NPC sidequests are rather stupid, take note/resources to some other NPC nearby (if you're lucky) or go to some area in the world and get some NPC back to town. Not sure why they thought ♥♥♥♥♥♥ MMO type quests will be fun.

Given how long it took for the developers to actually release the game, justifying it as "we don't want to rush it, we want the game to be great, we don't want to offer a half baked experience", I can't help but think that chuckle when the game starts is a sort of " you idiots paid us 3 years ago for this game, bet you feel smart now".

Very disappointed by what the game delivered vs what it promised (to be honest, I might have gone past the content if the game wasn't performing so awful).
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70 of 123 people (57%) found this review helpful
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Not Recommended
11.0 hrs on record
Posted: July 23
The early access was brilliant, better than this stable version.

Currently the game (1.0 release) has scaling issues and is quite imbalanced, underpowered towards the beginning and overpowered towards the end, with a middle game that barely exists as you try to power through planets to get to the next set of upgrades. It used to be a fun type of grind, but with the general need for more items (volume, as well as different type) to upgrade things it becomes gradually more frustrating. Although the pace for upgrading your MM and Tech feels a bit better.
The change to equipping items feels terrible, initially I thought I'd get used to it like a person normally would, but it feels too unnatural. You need to equip many items in general: melee weapon, ranged weapon, torches, rope, trash blocks, flashlight, health kits. That's mainly for exploring, even then more items can be added. And for some reason many items that you think would be single-handed are actually two-handed. Great! Even more switching to do!

The need for food to restore your hunger significantly adds to the monotony. Go out into that vast universe - and become a farmer! It does get better, but takes away from the experience nonetheless.

The array of items and scenery is great; planets are much more interesting. Playing with friends has never been easier also!

It's got a lot of potential, it always had. They're holding it back with trivial design and incessant chores.
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