Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (53,074 reviews) - 89% of the 53,074 user reviews for this game are positive.
Release Date: Jul 22, 2016

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July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1125 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

914 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (53,074 reviews)
Recently Posted
Dark_Matter
( 41.4 hrs on record )
Posted: July 27
BEST GAME EVER!!!! (~@-@)~
10/10
PS "Khajiit sells wares"
Helpful? Yes No Funny
Marhal
( 64.7 hrs on record )
Posted: July 27
I won't buy an early access game anymore, because of this.
Helpful? Yes No Funny
Arugin
( 26.2 hrs on record )
Posted: July 27
Boundless space with the thousands of planets.
Your own ship with the ability to repair and upgrade it.
Nice music.
Exploration, crafting, fighting - all you need to forget about foreign world for a hundred of hours.
Helpful? Yes No Funny
Mike Stand-ly III
( 94.8 hrs on record )
Posted: July 27
Went to the center of the planet, Got stacks of raw matterials, got buried in sand and died.
Helpful? Yes No Funny
qweasd
( 1.1 hrs on record )
Posted: July 27
卡的要死,bag超多,总是出错误,跟本玩不了
Helpful? Yes No Funny
DOC
( 171.8 hrs on record )
Posted: July 27
The release of 1.0 has been met with both negative and positive responses; largely negative, as early-access players feel that the game lacks some of the content that previous builds promised. And honestly, I'm inclined to agree with this sentiment. Prior to 1.0, Chucklefish presented us with mechanics like racially exclusive weaponry, temperature variants and even space stations. There was a lot of great content that has since been removed.
However, the game still has the potential to change, something that a lot of people fail to recognise.

PROS:
- Visually speaking, this is one of the nicest looking pixel platformers I've ever seen.
- The crafting system is rich and complex, but does take getting used to. You now have the ability to upgrade your crafting stations instead of building newer models. The scan function on your M.M now means you can craft any item you've scanned prior, which is handy.
- Each species gets its own unique ship, armour sets, dialogue and lore (with the exception of the Novakid. Seriously. Where are my Novakid towns, Chucklefish?)
- There is a lot to explore, both above and below ground. No two planets are alike.
- If you have the incentive, building houses and buildings is a fun and rewarding experience. You can even summon settlers to occupy your builds for you.

CONS:
- The new HUD and item bar are difficult to use and look ugly. The old one worked fine, and wasn’t in need of a makeover.
- Combat swings between being enjoyable and insufferable. The ‘damage on contact’ system is stupid, especially when coupled with the number of monsters that spawn; I’ve had ten of the things on screen, and died because of lag because I was crushed in the middle.
- Five years and there’s still no ‘store all’ option for item containers.
- The story is weak, flimsy and repetitive.

As a sandbox survival game, Starbound is brilliant. There is a lot to see, millions of planets to explore and a great deal of depth to building and creating, as well as the reintroduced hunger mechanic.
As an action game, however, Starbound falls short. Combat is weak and laggy (the game has trouble running when there’s a lot on screen) and the story falls flat.

Personally, I love this game; I love it because building and creating and exploring is something I enjoy. I’m quite happy to spend an hour or two gathering materials to customise my ship or house with. However, this isn’t for everyone. If you’re looking for a more balanced experience regarding combat and plot, then there are other games which are much better suited.
Helpful? Yes No Funny
the liberal party
( 76.8 hrs on record )
Posted: July 27
ive got to sya two things. game should cost way more considering how fantastic it is, and, the soundtrack is outstanding.
Helpful? Yes No Funny
Wizzii
( 110.1 hrs on record )
Posted: July 27
I love this game but the devs are awful with the performance issues...

I'm still convinced the actual backer rewards are playable copies of the game.
7/10, the last 3 is hidden somewhere in a backer's game files.

They've removed so much awesome content... Which is disappointing. I haven't given up, but certainly will if they don't add that content back/fix performance issues.

Unless you played from release like many of us have, you won't understand.
Helpful? Yes No Funny
IHMAWTD
( 34.8 hrs on record )
Posted: July 27
Starbound is a game that i've looked forward to for a number of years, I supported it from day one, it's had been in early access for so long I had almost given up hope for an eventual release. However, Chucklefish really pulled it out of the bag with this brilliant release that went under a lot of people's radars either because they brushed it off as a 'Terraria rip-off in space' or 'Just another indie game on steam' and to these people I have to say, please give this game a try. Everything about Starbound's such as it's atmospheric sound track and it's charming characters that populate each planet amuse me to such extents that make my jaw drop out of suprise from seeing this beautiful game's pleasing price point on steam! Furthermore, multiplayer (from what i've played of it please keep in mind that experience with other players is subjective) is dumbfoundingly glorious, exploring a whole planet with a small crack team of friends is engaging to the point where I believe that Starbound's multiplayer actually makes the game even better, which is exactly what I look for when I play a multiplayer option within a primarily singleplayer game.

Moreover, for this review I will now address my two small criticisms with Starbound. As a proud Florian man (plant?) I'd really like to see an update giving races some differences such as Florians being vulnerable to fire or Glitches being vulnerable to rusting in water, playing each race does not feel very different apart from cosmetic differences (Which look really good I have to say) and the way your character talks and is interacted to. However, I remember when I played the beta and picked my Florian, the NPCs of the world I had landed on all spoke to me in a hostle manner because of my race, so obviously I slaughtered them all, it was really satisfying. But now in Starbound playing my proud Florian nobody is racist to me anymore so I don't have an excuse to slaughter them, I have to admit I did enjoy my racial reputation of being a savage murderer, so please bring back the lore behind the savage florians. So I can have an excuse to raid NPC villiages.

In conclusion, Starbound once again made me excited to boot up my computer and explore the seemingly unlimited amounts of worlds before me! Meeting each and every NPC feels like a treasured memory from years to come, gaining quests is well executed as well. I'd have to say that Starbound well deserves your $14.99 (£11.99)
Helpful? Yes No Funny
Wile E. Coyote
( 335.1 hrs on record )
Posted: July 27
Just finished the game on Survival Mode. Came from Alpha, played a little of the beta, This was awesome. Congratulations, this may be one of my most favorite games of all time to have the pleasure of playing. It was a great story to get interested in, and now I have so much more exploring, building, and colonizing to do. 10/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
16 of 20 people (80%) found this review helpful
Not Recommended
43.3 hrs on record
Posted: July 26
This game ended up being surprisingly stale, they cut a massive amount of functioning content that made the game more entertaining, leaving the game with little to stand on compared to it's predecessor or other games in it's genre.

-The weapons are overbalanced and stratified (Magic is a joke, swords can attack in a combo but they get a huge delay afterwards if you do, all melee weapons are around the same level of slow etc.)

-All the interesting flying and movement options are removed, the morphball is the only surviving relic of this stuff, but its useless and is never necessary out of dungeons, and because it lacks any special abilities all you do is move through tiny holes with it. Like how hard would it have been to make it drop a little energy bomb to solve switch puzzles or something?

-The main questline requires you just running through same styled planets and clicking on furniture until you luck out enough to be able to play a dungeon. This could happen on your first try, or only be possible after around 5 hours of gameplay going through towns and planets per quest.

The worst part of this is, the game USED to have interesting and fun content, there used to be more than one reason to go to a moon, there used to be fun flying techs and movement modifications. Weapons used to attack in reasonably diverse ways, and actually good ones used to exist. But all this functional and fun stuff that people enjoyed from early access was taken out.

The only reason I could see, seeing as how all the stuff worked and was finished, is that they wanted these things to "fit" in the game. Like they wanted the morph ball to be useful, so they designed dungeons and levels with holes small enough to require it. But if say, someone had a jetpack, then any dungeon with a jumping puzzle would be trivialized. Thing is, they still have jumping techs in the game, because the "meat" of the game is still exploration, so you still can cheat at jumping puzzles, just not to the same extent. So in addition to failing there, this also means that you will never really be able to explore as easily as you want to, because the "meat" of the game is crippled by the devs inability to work around flight mechanics when designing pointless single item drop puzzle rooms.

This game's skeleton is still a metroidvania, and do you know what metroidvania's AREN'T beloved for, platforming and balanced combat. Few people played Castlevania Symphony of the Night and then commented "Wow I hate the crissaegrim, magic, and being a bat, climbing this tower while fighting the 800 medusa heads that spawned should have been WAY more tedious for me."

The changes made seem to reflect the dev's desire to make the game feel "whole" on release, no loose or frayed ends, and with mechanics at least "loosely" fitting in with what they've done, but the aspects of the gameplay they sought to preserve by removing content are the least palatable parts of the game, and now were stuck in a crippled snoozefest.

In summary, the devs goofed with their decisionmaking and the game has suffered for it.
Its a space game, throw in black hole guns, giant orbital beam cannons, jetpacks, lazer swords that can attack rapidly and in huge arcs, put in nukes that can unexist whole planets, either yielding huge mineral rewards or releashing eldritch terrors I need to fight with my ship. Throw in short range blink teleportation that doesnt suck. Make light not be an Issue for god sakes, I know the monster hunter logic of "the more we cripple the player the more mechanics we can have to uncripple them" and that makes sense for that game, but were in space for christ's sake, ALL suits would have A light on them, and there's enough other things going on that this wouldn't be missed. Put in high gravity planets, put in planets with poisonous food so you need to stock up. Throw in floating sky cities that hover on high density gas planets(real scientific possibilty for venus colonization). Or at the very least just put BACK in some of the fun that was removed.

The game as it stands is you double jumping around samey rocks while swinging a sword one time a second and clicking alien pots to get to the next dungeon. All other content is either nigh pointless or removed, and what's left is boring.

PS: This is reposted from a community discussion.
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33 of 53 people (62%) found this review helpful
1 person found this review funny
Not Recommended
300.7 hrs on record
Posted: July 26
Tl;dr Edit: This game is worth it's price but if you looked into it's previous builds, you know they had some awesome ideas going, some of which was already made and put into the game. but now it's stripped of all of it for no sensible reasoning or thought. watch what you kickstart ladies and gentlemen.

Welp, I've been following starbound way before it's official release into 1.0 being one of the original kickstarters and i'm wondering WHAT HAPPENED? I was pretty excited about about finding out "starbound has finally been released". For a release this is kind of insulting to the original content considering most of it was butchered. If you haven't read any of the other reviews then allow me to say starbound had alot of promising additions to it's game that are now cut from this "complete product"

I'd be less upset if it weren't for the fact a large chunk of what these guys took out was completely pointless and only reduced the amount of color and variety the game had. What I specifically mean is race type weapons, each race had their own class and style of weaponry allowing for some great looks and a decent level of immersion to the race you're playing. The glitches had knightly looking weaponry while on the other hand the hylotl (pardon me if I misspelled that) had freaking katanas.

To add insult to injury you can also no longer choose what TYPE of melee weapon you can get, you get swords for iron and then axes for tungsten and then spears for Titanium. This hurts the game so much and i was hoping there'd be more around the end game. . . there wasn't. You're stuck being forced to use one type of weapon for that tier no matter what, with the only work around to this issue being RNG from loot you can get exploring the world. But after finding out all my hard work grinding ore was for nothing, I gave up.

To summarize, This is one of the many issues with the "full release" of starbound and please, read more of the reviews, this is just but one problem I take a little more personally than most people. I only focused on this bit because the devs had no point to remove all this great content and i hate seeing such a great game turn into a rushed dissapointing mess. While it's only 15 dollars which is worth it's price and has mods, that's no reason for this game being in the current state it's in.
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16 of 23 people (70%) found this review helpful
Not Recommended
130.9 hrs on record
Posted: July 26
Wow what to say about Starbound. It's such a huge game in itself, with loads of potential. Yet the release of 1.0 greatly limited what the game could have been. After actually playing several hours of the game, and upgrading to the end game tier, I can only say that I'm disappointed. It took me only a few hours to reach the end game level, and that is counter to what I find to be fun within this sort of game. The progress you make is meaningless within one hour of digging into a planet. Literally, the first few tiers of the game are beyond absent. Terraria is in the same boat, but Starbound takes it to a whole new level. I just don't understand why you would even bring a progress based loot system to the table when it doesn't even matter. Yeah, those armor bonuses will really help someone who is incapable of playing a simple jump and shoot video game, but seriously, the lack actual gameplay is almost unreal. Gathering resources to tier up in armor, is not the abundance of the game, yet at the same time, it provides you with no objective to better yourself within the world. It's actually a shame, that this game has lost it's luster in my own eyes. Here I assumed that 1.0 would add allot to the world, when really, nothing has changed. In fact, things have been taken out and replaced with -COOKIE CUTTER- options. Everything about this game spells out that term. Starbound is the iconic cookie based game. I traveled to many planets, with the hopes that it would be different than the last, only to find the same tropes throughout every nook. ETC ETC. Seriously this game had allot of good things going for it. But you can't just sell the early access idea, without adding more in the long run. What they added is just not suitable. The core of the game is what needs to be worked on, not the extra nonsense that casuals care about. I can't stress enough, that this is a game that sold on the merit of what it already was, and not what it would have become. Honestly, as true to form as I can say, the game is not a single bit different than any time I've played it throughout the many years I've played and owned it. It is a weak game. It's almost too easy to comprehend and at the same time, the concept is astounding. There is no faction relation, i.e no interaction with the universe. If you slaughter a settlement, it is only tied to that settlement. There are no kings, no leaders, nothing of the sort in the actual world of Starbound to have any impact what so ever. You are nameless cadet doing whateverthe♥♥♥♥ing♥♥♥♥*.

Honestly after 8 hours of the new 1.0 update, I actually felt like I was wasting endless amounts of time. The idea, is not only amazing and worthwhile. It's actually having the game and playing it, that makes me wanna throw up.

Pros-
Endless worlds, lots to see and discover.
Lots of options to literally waste your time. I.E building and making an a$$ of yourself.
When nothings on screen the game runs amazing, and combat feels good at this point.
There is allot to see, but getting there is numbing.

Cons-
FPS is still awful when there's allot on screen.
Colonies suffer due to that fact.
Combat is awful, and worse than when the game was in early access. Cool weapons and animation don't make frozen monsters any more fun to fight.
Over and over and over again. It's repeat without a button to change it. You can only dig into so many planets before wondering what's on TV, or anything else for that matter.


I really wanna like Starbound. I've played so much, that saying I don't doesn't feel right. The game just IS what it was throughout Early Access. It's a rather dull and grindy experience, with no end of the rainbow. (Every game ever). All the time I spent playing this game, could have been me reading Game of Thrones, or hell even helping my old as dirt neighbor bring his groceries in. At least then what I did had some sort of impact on my life. That's the problem with Starbound. There is no feat of accomplishment. You just are. Much like a planet floating in space just IS as opposed to being something. If this is your thing, by all means, but given what I know now, I would not have bought the game. I don't take anything away from this game. I certaintly don't walk away thinking "Oh man, how cool it would be to form experiences with other beings in the universe". Starbound is a disappointment in my book. The progression isn't there, and doing anything in the game has an absent feeling. Playing multi is good, but now were talking about Minecraft syndrome. Where a whole world is dependant on some sperglord keeping the data file. Ask yourself, do you really want to commit any amount of your life into that?


This is after 16 hours of 1.0.
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101 of 183 people (55%) found this review helpful
4 people found this review funny
Not Recommended
47.9 hrs on record
Posted: July 26
I've waited 4 years for this game to come out.

I was really devastated to find out they succumbed and released it out into the Early-Access, because it was around the time
when Early-Access was getting a lot of love, and only so much hate. This was before stuff like Towns development stopped and stuff, people didn't yet see the trouble in it all.

Well, it came out there, and I played it, along with others. I walked around, I killed things, I did the lame penguin boss fights.
I was unimpressed - Rightly so I would think, it's not fully developed yet, it's not released, I couldn't judge it well in it's state.
I noticed things were getting added by community requests, and this is where I started to shy away from it, I didn't want to see what was gonna be one of my dream games, altered and messed around with by the community - for good or worse.

So I ignore the dev blog from there on out, and waited my extra, I guess two years.

Lo and behold, right there on Steam, it's out.
Let's give this a proper go.

(ignore 30 hours of gameplay, that was with the betas, my actual playtime is no more than 17 hours, also, Steam didn't have enough space for my full review, I trimmed where I could)

The intro to the game is very slow and sluggish, it gives you the basic tools you need to get started, and you start mining away at the surface for goodies and oddities, pretty classic compared to another game of this genre.
I amassed my metals and my tools, made myself new weapons and armors, and got to more killing.
Then your first real quest is to go really deep into the planet, get a certain type of material, and teleport to the "hub" of the game.
Well god damn if that didn't take me forever, it didn't feel that exciting.

After you find out about the hub, you find out you have to mine moons for fuel to jump to
new planets out of your reach. Might sound cool at first, but it gets annoying very fast.

You tend to hop planet to planet mining the next tier of resources, and making stuff, but within
this whole mess, you have to go around to certain planets, and find each of the six races and their civilizations, and go into SCAN mode, and start clicking
around for green highlighted objects, and talk to people, to learn more about them, and eventually get the next Mission to go on.

The Missions are like adventure instances, a pre-made map with an objective and puzzles with monsters all over the place.
They're fun, but after you do a few of em, you just want it to stop. They lose their interest quickly, when the bosses later turn into bullet sponges, few of them are unique with cool fights.

The main storyline itself just felt, too forced. I thought this was sort of a primarily exploration and sandbox based game. Well, multiple aspects and shops etc. are blocked from you, until you progress enough in the storyline, so it feels forced and boring right
off the bat. Normally to me, this would have been fine, but this felt unnecessary and everything else just gets flat because of it.
(It gets really annoying trying to find the proper planets to just scan some more and more)

Onto the gameplay aspects and mechanics, progression in the game is done by crafting. You craft the first tier of armor and weapons, and then you tend to go find new, randomly generated weapons to kick ♥♥♥ with, and crafting new toolbenches and armor to go along with
the new materials.
It's a little sad, being that making your own weapons is a waste of time, because all the strong - and unique - ones are all out there in the universe, not on your crafting screen. There's only a few tiers of actual equipment as well, it's very short lived. By 8 hours into the game I had already acquired what seemed to be the best armor out of the materials you find in the game.

Onto the UI of the game, it's just, annoying. I don't feel like it's presented very well, it could have been much cleaner. Opening your inventory always gave me a headache, as it opens right in the damn middle of your screen, blocking your character and things around them.
You can move it around thankfully, but it doesn't maintain that position the next time you open it, so it's just a constant struggle trying to open it up in the field. There's a sort function for it thankfully, but not for chests, which gets very annoying, because
there's simply so much ♥♥♥♥ you pick up in the game, that you need to constantly reorganize it all if you're picking it all up.
With chests not being able to be sorted, it just causes you a whole hour of frustration, trying to reorganize it all.

The difficulty of the game is modest. When you make your character, you have the choice of Casual, Survival or Hardcore.
Casual has no real penalties for dying, you only drop a small percentage of pixels, and you can just walk on back and get right back to it.
Survival seems to be the "normal" difficulty, you need to eat to survive, you drop certain items on death, and you drop more pixels.
Hardcore is Survival, included that, when you die once, you're dead forever.

In the end, I honestly just felt stupid for playing Survival, my other friends just chose casual because, having to keep up with food all the time just sounded like an annoying chore. It really was. I would constantly just be chowing down whatever I found to keep my meter
happy, and the drop items on death penalty just made it all the while more boring.

There's a lot of other little attractions here and there, you can own a farm, and make shipments (homage to Harvest Moon I would assume), there's
a Pokemonlike capturing system for pets. Upgrades to your ship along with crew. Vehicles to ride around in (though, no promised mech sadly), little challenge rooms out in the world.
They're neat, though ultimately, I never gave em a chance. I got my hotrod and rode around and that was that.

Sadly, there's a lot of bugs in the game, more than I was betting on. Food sometimes became infinite, planets generated too slowly for me to traverse, and I've had the game crash on me and freeze several times when I'm just moving about.
The FPS however, takes the cake. It would CONSTANTLY keep dropping and screwing up, I looked around and tried the fixes people suggested, and
to no avail, and I typically don't have technical issues with games on my end, so this was a huge concern of mine.
Dropping to 30 frames when just walking around, really sucks.

Graphicly/Aesthetically, it's awesome, and the soundtrack is amazing along with it. Good listening in and out of game.

All in all, at the end of the day, the game feels like it's just a bit of a repetitve cycle with no clear reward at the end. Hop from planet to planet, hoping to find something cool next time, and get annoyed that you have to keep mining fuel to continue on. I beat the game, and it just didn't feel satisfying in the least.

I've felt like I haven't covered enough about the game, but at the same time, I can feel (and see) that I've written too much already.

I don't feel like this game is a worthy spirtual successor to Terraria, as some would like to claim. I had that notion back when it was in
development, but no more. I just see this as another blotch on my game list that I want removed.
If you read through and at one point just said "but there's a mod for X" or "wait for an update". Then no, and no.

The player shouldn't have to resort to mods to fix an issue, and I've done plenty of waiting, I thought one of the points of the beta
was so they COULD fix things, and polish it all up. Sadly, it still feels quite raw and buggy, and just not worth my investment. I don't
want to wait around longer for things to get better - That was suppose to be now.

I dunno if the wait was really worth it is what I'm getting at.


tl;dr This is a one way trip out into space. Wether you want to stay up there, or land somewhere else, well, you might get displeased either way.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
Not Recommended
195.3 hrs on record
Posted: July 25
Game came out, we all hyped.

Played with 6 people.

Was pretty fun, we had a small colony, made it grow at the end.
When we got to end game and killed Cthuluface we were kinda kicked in the nuts when it just stopped there.

Somehow the game has less content than when it was in beta.

It starts great, but that ending, shorter than Rage.
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49 of 88 people (56%) found this review helpful
2 people found this review funny
Not Recommended
71.2 hrs on record
Posted: July 26
This is a pretty honest review that I can give after playing through the story and going up until end-game.

To note, it took me 3 days of playing to do this.

In all honesty...I get the impression that work was put into areas that were not that important compared to others.

Progression is linear and simple, like so:
- Get Thing
- Use Thing to get to New Planets
- Get New Thing on New Planets to make New New Thing
- Use New New Thing to get to New New Planets to get New New New Thing

This rinses and repeats for up to 4 times.

Pros:
- Pretty, lots of variety in some worlds, interesting concepts, nice dialogue
- Plenty of vanity items to collect and display
- Ship can be upgraded, which wasn't a thing back in Beta, which is great
- There's actually a story now
- Plenty of cool weapons

Cons:
- There are only 4 rarities (White, Green, Blue, Purple) with no legendary weapons
- Years in development yet feels incredibly basic still
- Bugs and loading issues that cause you to stick in the air like a Minecraft Sever (Gross)
- The Story is ♥♥♥♥ and short
- The only 'truly legendary' weapon is ♥♥♥♥
- There are only 6 tiers of armor
- There are only 5 mounts
- Crew are useless
- Very little 'rare' or 'exciting' content that requires you to grind to be satisfied
- Up until end-game it's difficult to farm up resources for specific armor, and it ends up being easier to loot weapons, sell them to vendors, and buy the armor
- Various 'gates' throughout the galaxy around various stars yet they all lead back to The Ark (even though you have a permanent teleport to there)
- Very little missions outside of the Main Story
- No reason to build houses other than for purely cosmetic reasons simply because you ship can hold everything
- All workshops have roughly 3 tiers of upgrading and don't unlock anything interesting
- You have to farm around planets for days to find theme-based equipment
- Pets are useless, but admittedly cute, so that's not all bad
- No 'large' or legendary monsters. There used to be some in beta that dropped epic gear.
- Challenge areas are no challenge and the loot is terrible
- Mystery bags are just horrible. Literally horrible. There's no point doing quests for the measly pixels and all of 1 matter manipulator core
- No epic rewards for finish the main story, admittedly the most you get is, literally, a thank you card.

All in all, it's not worth it at the moment, even with it's official release. It just feels very lackluster and bare-bones for what was meant to be a long time coming. Terraria made it's way in less time and had WAY more content than this.
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31 of 54 people (57%) found this review helpful
Recommended
208.6 hrs on record
Posted: July 25
This game... Oh boy. This game. It's a beautiful thing.
You have the ability to do whatever you want in true sandbox style. Build your own colonies, go mining, explore, do missions, explore the virtually infinite universe and virtually anything else you could think of.

Starbound has come a long long way since early access, and even from the last update. The jump to the full release is very significant. I still notice odd framerate drops and inconsistencies in performance though. I don't feel it makes the game unplayable, though I strongly urge the devs to work even more on that. ESPECIALLY on the server software. PLEASE. It's my major gripe with this game.

Bottom line: The game is exactly what I wanted from the start: A sandbox in space with endless possibilities and some guidance in form of a main quest line to tie it together. It's the most fun I've had since Terraria.
It's been a rocky early access, but it's finally here. Definitely now one of my favourite games of all time. <3 ^_^
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5 of 5 people (100%) found this review helpful
Recommended
171.8 hrs on record
Posted: July 27
The release of 1.0 has been met with both negative and positive responses; largely negative, as early-access players feel that the game lacks some of the content that previous builds promised. And honestly, I'm inclined to agree with this sentiment. Prior to 1.0, Chucklefish presented us with mechanics like racially exclusive weaponry, temperature variants and even space stations. There was a lot of great content that has since been removed.
However, the game still has the potential to change, something that a lot of people fail to recognise.

PROS:
- Visually speaking, this is one of the nicest looking pixel platformers I've ever seen.
- The crafting system is rich and complex, but does take getting used to. You now have the ability to upgrade your crafting stations instead of building newer models. The scan function on your M.M now means you can craft any item you've scanned prior, which is handy.
- Each species gets its own unique ship, armour sets, dialogue and lore (with the exception of the Novakid. Seriously. Where are my Novakid towns, Chucklefish?)
- There is a lot to explore, both above and below ground. No two planets are alike.
- If you have the incentive, building houses and buildings is a fun and rewarding experience. You can even summon settlers to occupy your builds for you.

CONS:
- The new HUD and item bar are difficult to use and look ugly. The old one worked fine, and wasn’t in need of a makeover.
- Combat swings between being enjoyable and insufferable. The ‘damage on contact’ system is stupid, especially when coupled with the number of monsters that spawn; I’ve had ten of the things on screen, and died because of lag because I was crushed in the middle.
- Five years and there’s still no ‘store all’ option for item containers.
- The story is weak, flimsy and repetitive.

As a sandbox survival game, Starbound is brilliant. There is a lot to see, millions of planets to explore and a great deal of depth to building and creating, as well as the reintroduced hunger mechanic.
As an action game, however, Starbound falls short. Combat is weak and laggy (the game has trouble running when there’s a lot on screen) and the story falls flat.

Personally, I love this game; I love it because building and creating and exploring is something I enjoy. I’m quite happy to spend an hour or two gathering materials to customise my ship or house with. However, this isn’t for everyone. If you’re looking for a more balanced experience regarding combat and plot, then there are other games which are much better suited.
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85 of 158 people (54%) found this review helpful
1 person found this review funny
Not Recommended
61.6 hrs on record
Posted: July 26
Starbound ... 3 years in my library.
I had high hopes after playing the early access in february 2016.

I played since release and in the end, the technical part is really nice when you compare it to an experience as old as Terraria.

But the gameplay is messed up in a way that is hard to define. As if the guys who developped this had no idea about the notion and elements of gameplay as a whole.

But mostly after 5 years of Early access, what you can craft in game is incredibly shallow.
From beginning to end 6 types of armor to craft. That is it. Each type is declined in esthetic variations ... with the same stats.
Maybe 20 weapons that are useful to craft throughout the game.
No upgrades to speak of to your character.
No upgrades to the backpacks you can build to put multiple augments ...

For a sandbx game, the posssibilities of upgrade/craftnig actually useful tro your character are just too incredibly shallow to recommend this game.
There would need to be so much more variety in terms of boss, loot, techs, progress.

Not understandable nor forgivable for a game 5 years in development (which means any hope to a proper enrichment of the game is illusory)
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11 of 17 people (65%) found this review helpful
Not Recommended
32.8 hrs on record
Posted: July 26
So close, yet so far.

Short: Terraria > Starbound

Long:
The quests are really boring (MMO style). Scan this fight the boss get the artifact come back repeat. Or, find this dude kill the hostage takers bring him back. Or, bring me 4 Silver ore, make Silver bars, make the equipment and bring it to my friend. I'd be fine with that but the rewards are totally not worth it, most of the time you get a "suprise bag" wich contains either a M.M. Upgrade Module or a Tech Card, that would be cool and all but you get a metric ♥♥♥♥ ton of these if you just explore the surface of a planet. I wouldn't mind that too much but you need to complete the main Story to unlock all Shops in the Outpost (Hub like area)The boss fights are really, really, really boring. They're not hard, they just take a long long time to complete. Especially the last boss fight took me about 10 minutes but I didn't take much damage at all. Compared to Terraria the boss fights are unsatisfying and boring. Building a colony on a planet has no real use. You can upgrade your ship upto five (?) times and at that point you have way too much spare space already. Yes building a colony is cool and all but there is no real point to it since all you really get from it is pixels (the currency) and in the endgame you'll already have enough of them. If you enjoyed Terraria you'll mostlikley enjoy Starbound too because the gample is pretty much the same. If you haven't bought Terraria yet, buy it over Starbound.
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