Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (52,758 reviews) - 89% of the 52,758 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

1026 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

913 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (52,758 reviews)
Recently Posted
Assist
( 119.3 hrs on record )
Posted: July 26
This is a game that really shows that just because a game has great opportunities to be an awesome game. Dosen't mean it actualy will become that in the end.
Beacuse beside the art department, this game have failed all of those opportunities. It has gone from could be an awsome game to a beautiful slideshow with no direction.
Helpful? Yes No Funny
KBz | Screwtape
( 167.2 hrs on record )
Pre-Release Review
Posted: July 26
Well As I can agree this game is glitching, this will (hopefully) be patched and even if the game story seems like a RPGish type of story, I would recomend mods and the work shop and the downloadable ones. for me, I am writingabout a explorer that was a plant-based life form who discovered human bio-chem and bio-tech and is (attempting) to create a new race on a radioactive planet
Helpful? Yes No Funny
Suff
( 55.2 hrs on record )
Posted: July 25
Overall the game is great but i feel that the HUD should have stayed the same. It's not bad but it's not great.
Helpful? Yes No Funny
Froggie1s
( 79.4 hrs on record )
Posted: July 25
OMFG ! It's Starbound 1.0 !
It makes me believe that I will finally see Half-Life 3 before I die !
Helpful? Yes No Funny
lilcreeper2201
( 265.8 hrs on record )
Posted: July 25
Product received for free
you know i like the game but please developers fix the glitches specifically the one where you crew multiple themselfs
Helpful? Yes No Funny
Murderizer
( 19.2 hrs on record )
Posted: July 25
1.0 is here and Starbound is actually a game now. Well done.
Helpful? Yes No Funny
Jewbacca
( 0.4 hrs on record )
Posted: July 25
My computer can easily run this game in windowed, but the frames drop to 10 when fullscreen. Please fix!
Helpful? Yes No Funny
KBz | linkman330
( 117.7 hrs on record )
Posted: July 25
Basically:
If you're looking for a good way to spend 20-30 hours plus however many hours you want to spent upgrading your ship, playing through with your friends, deciding on your perfect style for Fashion-bound, or sitting back by a campfire and playing Canon in D on your Lead Guitar you found at the bottom of an ocean, Then I'd say buy it.

Retrospection:
I played this back when it first came out and again early 2015.
While I don't remember much about the initial release, I do remember that in early 2015, this game felt barren for the most part. There were some bosses, and that was about it.
Now that it's been a year and a half, I can say that Starbound was worth the wait. The story missions, though similar in style, provoke exploration and give reason to visit other places around the universe aside from basic armor upgrades. There are also several missions which bring you to a constructed world which contains story elements, and I was rather fond of the change of pace they presented. The story is actually interesting, and for the most part, drove me to keep playing. While nearing the end of the game, however, the story progression and the armor and weapon progression feel misaligned, as the top tier weapons and armor can almost all be acquired through merchants. The combat improved a bunch from early access, and there are now many different weapons to create or find around the universe.
Thanks for reading this if you did, and be sure to buy this game. If you want. It's Space Terraria. With no change halfway through a la Terraria's Wall of Flesh and hard mode. Still fun though.
Helpful? Yes No Funny
Mr. Fish
( 124.2 hrs on record )
Posted: July 25
Don't waste your time like I did. Move along.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
46 of 61 people (75%) found this review helpful
Recommended
44.3 hrs on record
Posted: July 25
The barrage of negative reviews all seem to be nitpicking some particular detail that changed during development. People with hundreds of hours that made some time between playing to write a scathing review. The game is good, it might not cure cancer but it's worth the money. There are mods that fix nearly every complaint I've read thus far, and they are built into the Steam Workshop so you don't have to do anything but subscribe to the mods for them to be installed. I keep glancing at this page waiting to see the very positive overall review sink into something undeserved. It's frustrating but then again Steamcharts is showing Starbound at 60k players right now, so typically, these negative reviews seem to be the vocal minority.
Was this review helpful? Yes No Funny
114 of 199 people (57%) found this review helpful
5 people found this review funny
Not Recommended
23.3 hrs on record
Posted: July 24
As a preface, I had been following Starbound since it's first announcement, purchased it the day it came onto Steam (a copy for me and a friend) and have been following development on and off for a few years. Recorded playtime wise, I don't seem reliable, but I have been watching this game flourish- or moderately expand in this case.
If you don't know what Starbound is, it is a 2 dimensional procedurally generated sandbox RPG, bearing many similarities to Terraria if you've ever seen/played that. I'm sure other reviews go into depth on exactly what Starbound is, so I won't waste your time and will instead explain why I do not recommend this game.

Pros:
  • Relaxing soundtrack.
  • Able to make your own colony (not really as cool as you would expect, unfortunately).
  • Co-Op and multiplayer can be fun if you have people to play with.
  • Planet coordinates system is really cool if you want to explore a planet that someone else has discovered.

Cons:
  • The progression system seems unbalanced.
  • The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all.
  • Many features in the game are simply fluff that contribute no real value overall.
  • Interesting features removed during development.
  • Missing critical features that really should be here.
  • Side-questing seems completely boring at worst and pointless at best.

The Issue with Starbound
I can't seem to find the right words to make this super lengthy and in detail (third time trying to write this section), so I'm going to simply touch on the issues that stuck out to me in the cons section above.

The progression system seems unbalanced. - So Starbound has crafting, looting, and buying and selling. These ideas tend to clash with each other more often than not which makes the progression system speedy for some parts and slow for others. For instance, crafting weaponry for the first few hours is seemingly useless as almost all the loot you find will be better. Then as you take on harder monsters, loot you find will become useless in favor of crafting. It's the opposite for armor in the beginning. You'll find almost no armor requiring you to craft it. If you do find any in loot, it'll almost be guarenteed to be worse than your current stuff due to how all armor is defined in tiers. It's inconsistent.

The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all. - This is heartbreaking because it's the soul of Starbound. The pool for parts that the planet generator picks from feels really small, as almost all your planets will look and feel exactly the same. For a game that has you jumping across the universe, it's really jarring when you warp lightyears away to a distant planet only to see that the major difference is the leaves are white and slightly bushy. The same goes for the creatures you find. Creatures are either unique, procedurally generated, or bosses. Unique are specifically created by the developers as are bosses. You'll end up running into the exact same unique creatures more often than not and it really makes the planets feel even more uniform. Once in a while you'll find a generated one, but they seem so uninspired and not-fleshed-out that you'll probably wonder what the point is anyway.

Many features in the game are simply fluff that contribute no real value overall. - The game has a story. This is a good thing as it will provide a decent amount of base content for you. Unfortunately once you're done with that, there really doesn't feel like there's a point to continue playing. Yes, you can create a colony which is an interesting feature. Yes, you can go around collecting various creatures from different planets to make a zoo of sorts (which would be much more interesting if the creatures were more diverse). But the problem is this: there is no point other than personal satisfaction. This is a good thing for some and if it is, more power to you. However, some people like myself need a good incentive to use these features. Why make a colony when you can have a crew and can visit the Outpost for buying and selling? It's a decently fleshed out feature but ultimately pointless. I'm sorry to make the comparison, but in Terraria having a colony was essential because there were no other alternatives. Why make a zoo or catch a companion if you already fare well by yourself in combat, and the creatures aren't interesting in their own right?

Interesting features removed during development. - So when Starbound was first released here, it had a hunger system, a dynamic temperature system, an enemy leveling system, a destruction system, and a few others I can't recall. Hunger recently came back which was received happily, but most of the other systems have been watered down and spread out across the game to the point where they're barely recognizable. Temperature is just now extremely cold planets or extremely hot planets all the time which are circumvented by wearing a magical backpack. Enemy leveling is now simple overall planet threat level (which is far less interesting and dynamic). The destruction system was almost completely removed (you could shoot out walls and break things with projectiles, which some people disliked but I found it to be an interesting mechanic).

Missing critical features that really should be here. - The game has no pause function. Some people will argue to the death saying that the game does not need one. Here's the thing- this isn't Dark Souls. You're not often in super-intense situations where pausing the game would cheapen the effect. This isn't so much a problem on casual difficulty, but if you have the hunger system enabled, hit esc to go tend to something, you may be surprised to find yourself back on the ship with 30% lost money and most of your items gone since you starved to death in your absence. This is something that really irks me. Being able to pause in any game is absolutely essential. If somebody knocks at my door, I shouldn't need to be in a situation where I either need to save and quit (losing any progress if on a planet since you're warped back to the ship on load) or risk losing all my stuff and some money because my character starves while I'm away. The excuses that have been given to this issue are even more outlandish, being along the likes of, "This would break multiplayer" and "Single player is basically local client side multiplayer" in which case I would point to Minecraft which also has a perfectly functional pause menu while having everything done on a local server. . The game also doesn't have any sort of auto-saving of any capacity- or even conventional saving. In order to save, you must save and quit to the menu. No mid-game saving and if you're game crashes or power goes out, then you've lost all progress from your previous save which could reasonably be hour beforehand. I never judged the game too harshly about this and figured it would surely be added when the game was released. Unfortunately, this is not the case and is mind boggling that this game managed to go through almost 3 years of QA in the form of Early Access and still not have these.

Side-questing seems completely boring at worst and pointless at best. - This game also has questing- which is also a good thing as it adds variety. Unfortunately it's similar to most of the other features in that it is ultimately pointless. Rewards that are given to you are laughable compared to the effort that you need to put in for some of them. Travelling half-way across the entire planet to find somebody, travelling all the way back while protecting them for a bag that will most likely randomly give me a few torches or some throwing daggers? No thank you.

Sorry, I hit the character limit. Long review.
Was this review helpful? Yes No Funny
171 of 304 people (56%) found this review helpful
11 people found this review funny
Not Recommended
90.1 hrs on record
Posted: July 25
At this point they have removed more stuff than they have added...

RIP diamond ore
RIP crafting tools
RIP old toolbar
RIP grasslands biome
RIP temperature
RIP stackable food
RIP robot and jelly bosses
RIP sectors
RIP ability to repair tools
RIP unique SAIL avatars
RIP mechs
...

To be honest the game is still enjoyable but the endless amount of glitches, the boring quests, the terrible inventory sorting and cliche storyline kinda ruin it. The space exploration is still there but that's just it.
Was this review helpful? Yes No Funny
123 of 222 people (55%) found this review helpful
5 people found this review funny
Not Recommended
164.1 hrs on record
Posted: July 25
I'm currently replaying it and that's what I have to say for now: FOUR YEARS and this game feels emptier than before, somehow. Content lacking and poorly optimized release, nothing like Tiy promised. This game may look complex at first, but it is shallow and empty.

I mean, this game is great if you wanna roleplay or something, because there's no real objective besides the main story as far as I know, everything you do after that is personal gratification.
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84 of 152 people (55%) found this review helpful
2 people found this review funny
Not Recommended
106.3 hrs on record
Posted: July 25
I really wanted to like this game, really did. Back when Starbound was on Kickstarter, I couldn't keep my hype, everything looked so interesting, so many good ideas and concepts, some of those created by fans (like the Poptops).
When the beta came out, I was so happy and went to play immediately. My first impressions were that the game just felt so boring, and exploring the universe felt really empty and barren.

At the time, I thought it was ok, the game was only at beta, I thought they would think a lot more to what could be some good changes to the game, specifically to the races. One of the Kickstarter stretch goals ($500,000), were the race of Novakids, which are “interstellar gas-bag people”, but now, this race is nothing but a reskin of the player model. This is only an example of the concepts that were dumbed down to something so simple and tasteless.

The beta continued being this boring, wasted potential of a game. At a certain point of the beta (which took really long) they added quests to the game. These too felt really obnoxious to do; quests like "fetch quests" or "escort quests", things that you don't expect to do in a space-exploring game. But these were only the "sub-quests" of the game, so you could pass the time doing meaningless things, they added "missions" as well. Missions were nothing more than going through a lot of bad guys, waving your weapon, and defeating an underwhelming boss.

The pacing of the updates goes without saying; the beta was so slow, any annoying bug or glitch took ages to be fixed or to be removed. There were many delays for the release date and many unkept promises.

When they added "upgrades" to your ship, I got kind of excited wondering if this could be something cool, such as cannons for your ship, more gadgets for your ship, but instead you could only expand your ship to add more furniture, when you fully "upgrade" your ship it just feels like a huge empty metal box.

Finally, when the game came out, I was shocked at what the game has become. I am embarrased to say that I enjoyed more the beta than the final product. The "main storyline" is nothing more than the "missions" that I mentioned before, the pacing of the game feels sluggish and not very compelling to continue digging through the planets and exploring, for me it felt like there was no real objective because; the intention of the game that is exploring, felt repetitive. Combat feels slow and clunky, movement feels floaty, the new "hotbar" looks and functions really badly compared to the beta one. There are still some bugs, which I can forgive, but the game still feels unfinished and rushed.

As a sandbox, space-exploring game, Starbound is, in my opinion, a 4/10 game. It's really disappointing to see something that looked so complex and interesting die in this shallow abomination.
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6 of 8 people (75%) found this review helpful
Recommended
9.6 hrs on record
Posted: July 25
While playing this game for the 9 hours I already have, I already thoroughly enjoyed my experience. There have been no optimization problems. I do not have a "gaming computer" in any sort, which is weird because I know that other players have much better set ups than me and they still have problems with latency and FPS drops (every so often, there will be a FPS drop)

I have not played Early Access and I have read many reviews on so many people being disappointed because of the lack of content that was promised or expected. I understand that frustration but this game has exceeded my expectations. Coming from 100+ hours from Terraria, I grew to love this game in a very short time. Movement is a little clunky but you get used to it. Combat is great, I love the feel of it. The attention to detail is amazing in this game. I don't want to spoil anything but the tiniest details makes me want to play more. The art style of this game is gorgeous as I love the look and design of characters and buildings.

I have not progressed far enough to tell you about other planets / quests but will update this when I do. If you have never played StarBound before, I recommend it. It shares similarites with Terraria but at the same time, it is nothing like Terraria.

The only bug I found so far was that every so often a weapon from my tool bar would magically disappear.

All in all, I rate this game 9/10 (so far, I am still salty about the loss of my shotgun)
(Again, I will update this review to the best of my ability when either an update ensues or my opinion changes)
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11 of 18 people (61%) found this review helpful
4 people found this review funny
Recommended
23.8 hrs on record
Posted: July 25
It's cold outside, there's no kind of atmostphere,
I'm all alone, more or less,
Let me fly, far away from here!
Fun, fun, fun! In the sun, sun sun!

I want to lie shipwrecked and comatose,
Drinking fresh Mango juice,
Goldfish shoals nibbling at my toes,
Fun, fun, fun! In the sun, sun sun!

I pack my bags and head into hyperspace,
Velocity at timewarp speed,
Spend my days, in ultraviolet rays,
Fun, fun, fun! In the sun, sun, sun!

We're locked on course, straight through the universe,
It's you and me and the galaxy,
We've reached this stage, the hyperdrive's engaged!
Fun, fun, fun! In the sun, sun, sun!

FUN, FUN, FUN! IN THE SUN, SUN, SUN!
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3 of 3 people (100%) found this review helpful
2 people found this review funny
Recommended
79.4 hrs on record
Posted: July 25
OMFG ! It's Starbound 1.0 !
It makes me believe that I will finally see Half-Life 3 before I die !
Was this review helpful? Yes No Funny
9 of 15 people (60%) found this review helpful
Recommended
81.4 hrs on record
Posted: July 25
It''s good I have fun playing it with the friendo's.
Was this review helpful? Yes No Funny
73 of 141 people (52%) found this review helpful
3 people found this review funny
Not Recommended
212.9 hrs on record
Posted: July 24
Played early Starbound, and was hooked instantly. Then came the bugs...

I actually stoped playing about the time unstable became a thing. Sure, stable didn't have any more bugs, but it also lost a good bit of interest as not a single update was comming for a long time to come. Thought I'd wait for 1.0, and waited, and waited.....

1.0 finally releases, and I jump at it! I can't wait to play, this is everything I've been waiting for!
.....guess again..... Did the minimum requirements change when I wasn't looking? No..., then why can't I run a map properly? Game acts like someone forgot to check memory management, but in truth, I don't know what's wrong. My PC makes and beats recomended stats, so this should be fluid gameplay right?! God I wan't to change this review so badly. 1.0 really kicked the bucket. Wait untill they've had time and reason to fix it.

Edit: July 26, 2016
They droped a patch today that seems to be helping a great deal, but the problem persists. Too soon to change the review, but enough to state that the developers are infact working on the issue and working quickly. This will likely be a temporary review.
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