In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (37,338 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review here.

Recent updates View all (22)

December 20

Winter update [UNSTABLE] Edition! ~*The More You Know*~

Hey there!

We pushed the changes mentioned in our recent trailer to the unstable branch last night– rejoice! Anyone who’s been playing the nightly builds won’t see a huge difference, but anyone who makes the switch from stable to unstable will see some pretty massive changes.

So here’s what you need to know about the unstable update, starting with…

How to Switch to the Unstable Branch

There’s a handy tutorial right here about how to switch to the unstable or nightly branch of the beta. Be sure to follow the instructions to switch to unstable. :)

World/Character File Compatibility

If you choose to switch to the unstable branch, please know that your characters and worlds will not yet be compatible with the latest version of the game. Your old characters and worlds will still be there, but the unstable branch will use a different storage location than the stable branch for the time being, while we work out how to upgrade old characters.

We will try to maintain save file compatibility within unstable as much as possible, but it will depend on what sort of changes we have to make during unstable, so we cant make any promises.

If you are currently running nightly, then you probably already know how everything works already. FYI The unstable branch will use a ‘storage_unstable’ directory while we work on compatibility with stable.

Known Issues:
  • Many progression quests aren’t final, some are placeholders for future missions
  • Combat balance is still WIP
  • Performance issues, particularly in dense areas like dungeons and the outpost
  • Background parallaxes have problematic transitions between world layers, e.g. oceans
  • Pixel costs and rewards not yet balanced
  • Interface windows (containers, AI, etc) can remain open after switching worlds or moving away from the triggering object
  • Cooking recipes for tier 5 and 6 crops need to be implemented
  • Crops sometimes get out of sync when grown on ship
  • Enemy hit/death sounds sometimes fail to play
  • Some errors in enemy movement and pathfinding
  • Rare crash when removing items from containers, appears as “(InventoryException) Not allowed to discard stack when locked.”
  • The launcher, on some people’s machines, will spew dll errors about missing ordinals. This is not fatal however, and the launcher will still work after you close them.
  • And a whole lot more (probably)

    We’ll keep everyone posted as we make more updates and plans evolve, but thank you all for being so patient! Have fun!

    ---

    Tiy also did an AMA on the Starbound subreddit last night answering lots of questions about development and the unstable update, so be sure to check that out. :)

    Hope you all have a nice weekend and a lovely holiday. <3 :)

    ːSBHorseː

84 comments Read more

December 19

[DAILY BLOG] Weekly Update Round-Up 19/12/2014

#Discussions_QuoteBlock_Author
Evening folks!

When Starbound’s overall balance structure was first established, humanoid NPCs weren’t really a primary consideration at the time, nor was PVP, so the game was largely balanced based around the damage between players and the monsters. While this system was fine at first, it has been the root cause of much difficulty in balancing humanoid NPCs who were primarily balanced to fight against the player and got absolutely trashed by monsters, which was a problem, especially with our growing focus on missions. This necessitated a rethink of how everything was balanced.

To that end, Tiyuri and I, have gone over almost everything with a fine-tooth comb. Here’s a brief overview of the biggest changes.

- NPCs now use armor, so damage inflicted on them is reflective of their armor. Additionally their health now scales on a curve similar to the player’s.
- Damage values across the board have risen. Monsters now die more easily, but they can also kill the player faster too. Fight carefully!
- The energy scaling curve on guns has been completely reworked for a more gradual and consistent climb.
- Tiered armors have been completely rebalanced to suit the new armor and energy scaling levels.
- Players now start off with access to two weapons from the offset, with most races gaining a one-handed shortsword in addition to their broadsword. The novakids gain a two-handed rifle.
- Generated weapon values now typically sit somewhere between the tiered weapons. Rare weapons may still potentially be more damaging, but this should help to keep tiered weapons useful all throughout the game’s progression.

It might not seem like much but these changes have involved a frankly exhausting amount of configuration, but it has transformed the game feel quite significantly. A pleasant side effect of this humanoid-centric rebalancing is that the game is largely balanced for PVP too, provided all parties have suitably leveled equipment.

Guns are more dependable weapons overall, but melee inflicts monstrous damage for those willing to take the risk. In our testing, we found ourselves having heated 1-on-1 exchanges, rapidly alternating between ranged sniping and clashing swords when our energy reserves were locked away. It was both frantic and fun! I’m looking forward to seeing what you guys make of it.

---

#Discussions_QuoteBlock_Author
Evening, everyone!

In my recent post, I mentioned that we’d soon be uploading a trailer highlighting some of the biggest changes we’ve made to Starbound since the last stable build. Without further rambling, here it is!

https://www.youtube.com/watch?v=4Sz2zr3pZEo

As Tiy noted yesterday on Twitter, we’re trying to push these updates to the unstable branch next week and, depending on how that goes, pushing them to the stable branch in January.

Katzeus at Starbound has done an awesome job summarizing most of the changes here.

Thanks again for your continued support and patience. :) Enjoy the trailer!

---

#Discussions_QuoteBlock_Author
Alpaca in spaaaaace!


Alien Alpaca packin’!


Alien Alpaca jumping sweet jumps!


Alien Alpaca playing video games and cooking!


Alien Alpaca taking a breather!

Alpaca in spaaaaaace!

41 comments Read more
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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
321 of 465 people (69%) found this review helpful
273.3 hrs on record
Posted: December 18
Early Access Review
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
...
Alright, watch this: https://www.youtube.com/watch?v=4Sz2zr3pZEo
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
Was this review helpful? Yes No
83 of 146 people (57%) found this review helpful
21.5 hrs on record
Posted: December 5
Early Access Review
I purchased Starbound back in December 2013, knowing it was Early-access and a so-called “beta“. However, looking at the product, the name “beta” does not fit its state. Even the head developer confirmed that this is only a tech-demo. I could live with that back then, because “thick and fast” updates were announced. In fact, there were several meaningful updates in December, but then only a few in January and February, and after some cosmetic patches in spring, stable or unstable patches weren’t released anymore. It’s 5th of December, one year and one day after the release of the pre-Alpha; Starbound had four updates in 2013, all of them between January and April.

It’s kind of frustrating that even if you are aware of the fact that you are in a beta, this beta isn’t a beta at all. I’ve never seen a developer in the suggestion forum. The multiplayer-scene suffers under the bad performance of Starbound; servers with more than five players tend to be unplayable. The lack of updates destroyed MP and its community. Even some of the big modders - like the inventor of the beloved “Avali”-race mod - left because they were annoyed by CFs policy. There was also a time when only one thread existed for ALL bugs to report! I count this behavior as highly incompetent and unprofessional. Even an “indie” has to keep some quality standards.

Now to the so called “Nightly Builds”. Don’t get brainwashed by the fan boys on the CF forums who claim that CF produces updates, saying “you only have to download the Nightlies”. Not only are the NBs broken (developer admitted that), they are mere developer builds to show the players at least that some kind of development is happening; the NBs were introduced because there were rumors that CF didn’t work on the game at all. Also, even if they have a support forum for it, they officially don’t want that bugs in the NBs get reported. To make the thing even more contradictory, those who claim that these NBs are a “beta” have never tested any beta at all; sometimes, you can’t even advance in the NBs without admin commands, and your saves/characters can be corrupted if you are unlucky.

But even if you follow the NBs, you will see that they have cancelled or added features of the old stable, changing some aspects of the game in a different direction. That underlines the fact that the current “stable” isn’t a beta, because normally, a beta has most of its features integrated. Starbound instead seems to be rebuild from the scratch. Why? I don’t know the answer. However, the developers don’t hear what the community says or at least stick to their own plans – you can investigate several thesis papers by Tiy from December and January – but obviously don’t have any priorities when developing.

So, even if you take in account that this is an alpha and early access, all things they promise to you won’t happen; don’t think that you can give them help as a modder, as a bugtester or as an artist. I didn’t encounter any developer since spring on the forums, except if they posted a dev diary. CF always cries how bad and demanding the community is, but they are not interested in the community either; if you want to get some news, you don’t have to visit the forums, but look at reddit or twitter. At the beginning, they said that they wanted to introduce popular mods in their updates; but in one year, they only introduced two. It would’ve been a good idea to add at least some mods in the long phase without an update, but even here CF fails.

To make things worse, there were some really bad comments and even accusations made by the developers in open public. I’ve never seen something like that where developers accuse their customers, when they criticize the development; critics can be idiots sometimes, but there IS the problem of absent updates, and as such, the developers are responsible for their own failure, not others.

Starbound started as a promising game with a bunch of potential. Unfortunately, CF destroyed it. They claim that an “unstable” (!) patch will come in the next weeks. Not sure when they will push the stable. They are also talking about a mysterious 1.0 version that will come later. I don’t think we’ll see it before December 2015.

If you are a person full of passion who wants to give a hand, wants to be part of something big and likes to enrich a community – don’t try Starbound. Don’t do it. If you are a multiplayer-person, don’t even think about it. And if you are a lonesome, but experienced gamer who wants a cool, complex game… you should wait until 2016 until thinking about a possible purchase of Starbound 1.0.

I have to say that I really want to love this game. I really would like to see Starbound succeeding. However, Chucklefish makes it impossible for me. I'm not the only one. There were times when this game was played by 80.000 people a week, or at least 20.000 to 30.000. Now, there are only 1.000-2.000. Still, everyone is convinced that the whole fan base will return after a new stable update. I doubt that.

(A short addition: I don’t start Starbound via Steam, that’s the motive why I have fewer hours shown than I actually played. The launcher is bugged, by the way, and can double the hours you played, leading to false statistics.)
Was this review helpful? Yes No
23 of 36 people (64%) found this review helpful
48.2 hrs on record
Posted: December 10
Early Access Review
Next time, try under promising and over-delivering.
Was this review helpful? Yes No
21 of 33 people (64%) found this review helpful
45.2 hrs on record
Posted: December 1
Early Access Review
Over-ambiguious game with disapointing results almost to the point that you have been decieved. Will still wait for them to finish this game though.
Was this review helpful? Yes No
62 of 110 people (56%) found this review helpful
11.8 hrs on record
Posted: December 6
Early Access Review
When I first played this game, it blew my mind. The soundtrack was excellent, there seemed to be so many things to do. But then you hit the "endgame." There becomes nothing. An endless grind for no reason. And then the updates stopped. For a year. They said they were going to update it weekly. Of course, they could always start work on it again, but after such an immense dissapointment, I don't think I'll ever be nearly as excited about this game as I once was.
Was this review helpful? Yes No
55 of 98 people (56%) found this review helpful
74.2 hrs on record
Posted: December 13
Early Access Review
As of the time of this posting, 12/13/14, I cannot recommend this game.
So, here's the thing: This is an incredibly promising game. I had a lot of fun while playing it. But things eventually got pretty stale. There are lots of planets and places to explore, but you aren't really given a reason to explore them. They hardly differ and the loot you get from exploring these places isn't really that great. Of-course, at the time, I could forgive this because it was early access. But it's been something around 8 months or so since I've played and there has not been one major update since then. There has been little to no improvement, and seeing how long it's been in development, I can't help but wonder what the devs are doing. 8 months with no updates on an early access game is absurd. It's truly dissapointing how this game turned out, because it really could've been something special.
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52 of 93 people (56%) found this review helpful
106.9 hrs on record
Posted: December 4
Early Access Review
The game hyped itself way too much, and with several million dollars and a decent sized staff, they still fail to deliver and content updates since last year. Twitter feed from the devs only showed picture of a new office and a puppy. Just a puppy. Glad that money is being put to good use. Still have yet to see any decent content. (Sure they have a big content patch coming out 'soon' but it ONLY took a YEAR) I'm just saying for the manpower and the cash they have, this game gets less updates than anything I've ever played. If you plan on getting the game, I reccomend a pirated version. The last thing these guys deserve is more money from poor unsuspecting people.
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17 of 27 people (63%) found this review helpful
131.5 hrs on record
Posted: December 4
Early Access Review
As of today, this game has been out for a year and has received very little meaningful updates since then, despite initial promises that updates would come "thick and fast".

Don't waste your money on this.
Was this review helpful? Yes No
17 of 27 people (63%) found this review helpful
26.6 hrs on record
Posted: December 7
Early Access Review
I've played countless hours on Starbound when the game first came out... Needless to say it was breathtaking for a 2-D scrolling game. It made me want to adventure and experience everything once I got the hang of the controls.

Although a dark shadow follows this game; once you "beat the game" (get the best armor, unlock all planets, beat all the bosses) you feel really incomplete. The game never gets updated and the Dev's make us feel like they just quit on this potentially beautiful game. I'm not going to write a detailed description, but overall this game was originally 9.5/10 quality, but now I'm giving it a 6.5/10. No replay value.
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17 of 27 people (63%) found this review helpful
34.2 hrs on record
Posted: December 14
Early Access Review
Interesting Specimen.I love this game and I keep coming back to it,although I beat it in single day. Its like a sandbox with linearity of COD. You could ignore all the progression and quest,I guess. There are tiers,but there not like Terraria in the sense that the top one is diffenitly the best. Speaking of which this game is almost nothing like Terrraria. And Its not really far to compare them. Just like how its not far to compare Doom and Borderlands 2. Now if you want something that will keep you occupied for a couple months than this isn't for you.But if you want a game that you can watch evolve and grow and playtest and then brag about playing it when it wasn't big when it becomes big, than this is for you. I see alot of potential in this. If the devs play there cards right they might strike gold. So if you have the money and aren't looking to spend it on something else you might buy it. If you have a choice between this and Mercanary Kings you'll have to do your own research,but my vote may just be in favor of Mercanary Kings.But Eh, everyone has there on opinions.And thats what twitters for.So you may be asking What the heck is your recommondation? Meh,Not Today.Mabye in a few years.
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17 of 27 people (63%) found this review helpful
76.5 hrs on record
Posted: November 30
Early Access Review
I would advise not getting this. The last I played of it, the first thing you would do on every new sector would be look for how to get the upgrades as soon as possible. Why? Because this game has a worse shift in difficulty than the DivineRPG mod, and far less content. If you want to be able to take out the next sector, you NEED to get better weapons, and especially better guns. Especially important is the need for armor. If you have no armor, you have next to no health. Your health scales with your armor. So, in order to take on the world, you need to have better armor, so you can take more than one hit.

Worse so far is how the group keeps delaying their release date and putting together stupid things that ought to be either implemented later in updates, as Terraria has done, or just prototyped and shoved under the rug. I mean, why would we need aquatic enemies for ocean worlds when healing is still a huge problem, hunger is a stupid system to involve in the game, and every time you turn around there's a stupid flying enemy ♥♥♥♥♥♥♥♥ fire on you and burning away all your pixels with each and every death?

Save yourself the trouble. This game isn't worth $15. You know you've done something wrong when people are making mods that do a better job of selling the theme of 'Terraria but in space' than you do.
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27 of 46 people (59%) found this review helpful
39.6 hrs on record
Posted: November 25
Early Access Review
It's comfy. However, this early acces made me lose faith in these pre-beta products. I expected much more of this. Pity.
Was this review helpful? Yes No
18 of 29 people (62%) found this review helpful
2.0 hrs on record
Posted: December 6
Early Access Review
This Game gets really grindy when you start bought this 4 months ago and I have only played it 2 hours. I did not enjoy it at all. The best part for me was pushing the quit button
Was this review helpful? Yes No
18 of 29 people (62%) found this review helpful
39.2 hrs on record
Posted: November 30
Early Access Review
i would not recommend this game to any one until the devs actually put work into their own game like they should have done as soon as they released the game

tl;dr: it ♥♥♥♥ing sucks right now
Was this review helpful? Yes No
29 of 50 people (58%) found this review helpful
43.3 hrs on record
Posted: December 10
Early Access Review
Until things change, I can't recommend this game.

The lack of updates isn't too big of an issue, due to the presence of mods, but considering the fact that I paid for this game and NOT mods, I should expect regular or at the very least irregular (stable) updates.

We get neither. Updates tend to be big when they do come around and generally substantial, but I feel they are far too irregular.

Now, I personally believe this game is better than Terraria, but to be entirely honest it is probably due to me having played Terraria to death.

Don't get me wrong; this game is a very good game in itself, but not something I can recommend as my expectations are a little higher, having been stalking this game since announcement.
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39 of 69 people (57%) found this review helpful
17.2 hrs on record
Posted: December 7
Early Access Review
Game has been in the making for quite some time and is yet to be released officially.

Content gets released in small and really slow paces and the game is quite lacking in the department of it.
The game is supposed to be about exploring yet you as the player do not get quite rewarded as you explorer the "huge" universe you are put into.

Promising game that didn't deliver :(
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20 of 33 people (61%) found this review helpful
60.3 hrs on record
Posted: December 6
Early Access Review
The game itself is nice and very enjoyable. The problem is the developpers. They have proven over the last year that they doesn't care about the gamer. As much as I was enthousiastic at the start and I believed the developpers were genuine, after the repetitive displays of excessive power enforced on negative opinions toward the game by these devs, I think you shouldn't pay for this game unless they show they care about divergent opinions.
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20 of 33 people (61%) found this review helpful
126.9 hrs on record
Posted: December 6
Early Access Review
It's good, but...after a few hundred hours of wandering around, dying by birds, digging straight down, starving, freezing to death in seconds, it's become repetetive and predictably monotonous. Not even on servers is this remedied. [It got old, and fast.]

2012 has come and gone. 2013 flew past... it's the END of 2014... Game STILL unfinished.

It's no longer worth the $15 in it's abandoned state. I haven't seen any updates in eons, and the news section is a ghost town filled with empty graves/promises.

I tire of seeing 'Early Access' software.
Valve, not even YOU do this to us. This abandoned game mocks your system by being allowed to remain in limbo. Someone, anyone. Either get us, the once optimistic, now duped backers their money back, or a finished product that was promised years ago.

I CANNOT AND WILL NOT RECOMMEND THIS ABANDONED TITLE TO ANYONE.
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40 of 71 people (56%) found this review helpful
20.8 hrs on record
Posted: December 2
Early Access Review
Don't buy it. Its in development limbo with no real chance of it getting done in any real timeframe. Just go play Terraria instead. Even without mods, you'll get a far more interesting and promising experience than with Starbound.

Save your money. Fund something worth it.

Edit: Broken nightly builds that are buggy all to hell do not constitute "updates" in the way that a stable build would. 8 months since the last stable reflects very poorly on their ability to progress with development.
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30 of 52 people (58%) found this review helpful
207.2 hrs on record
Posted: December 8
Early Access Review
I used to believe in this game, now I have given up hope.

Not a [stable] update since april 26 2014.
The nightly builds they glorify seem to be disabled for steam users.

Forums are filled with fanboys of blindfaith and moderators who will
ban those who criticize the scam this game has become.

Go back to Terraria if you know what's best for ya.
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