In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (37,316 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review here.

Recent updates View all (22)

December 20

Winter update [UNSTABLE] Edition! ~*The More You Know*~

Hey there!

We pushed the changes mentioned in our recent trailer to the unstable branch last night– rejoice! Anyone who’s been playing the nightly builds won’t see a huge difference, but anyone who makes the switch from stable to unstable will see some pretty massive changes.

So here’s what you need to know about the unstable update, starting with…

How to Switch to the Unstable Branch

There’s a handy tutorial right here about how to switch to the unstable or nightly branch of the beta. Be sure to follow the instructions to switch to unstable. :)

World/Character File Compatibility

If you choose to switch to the unstable branch, please know that your characters and worlds will not yet be compatible with the latest version of the game. Your old characters and worlds will still be there, but the unstable branch will use a different storage location than the stable branch for the time being, while we work out how to upgrade old characters.

We will try to maintain save file compatibility within unstable as much as possible, but it will depend on what sort of changes we have to make during unstable, so we cant make any promises.

If you are currently running nightly, then you probably already know how everything works already. FYI The unstable branch will use a ‘storage_unstable’ directory while we work on compatibility with stable.

Known Issues:
  • Many progression quests aren’t final, some are placeholders for future missions
  • Combat balance is still WIP
  • Performance issues, particularly in dense areas like dungeons and the outpost
  • Background parallaxes have problematic transitions between world layers, e.g. oceans
  • Pixel costs and rewards not yet balanced
  • Interface windows (containers, AI, etc) can remain open after switching worlds or moving away from the triggering object
  • Cooking recipes for tier 5 and 6 crops need to be implemented
  • Crops sometimes get out of sync when grown on ship
  • Enemy hit/death sounds sometimes fail to play
  • Some errors in enemy movement and pathfinding
  • Rare crash when removing items from containers, appears as “(InventoryException) Not allowed to discard stack when locked.”
  • The launcher, on some people’s machines, will spew dll errors about missing ordinals. This is not fatal however, and the launcher will still work after you close them.
  • And a whole lot more (probably)

    We’ll keep everyone posted as we make more updates and plans evolve, but thank you all for being so patient! Have fun!

    ---

    Tiy also did an AMA on the Starbound subreddit last night answering lots of questions about development and the unstable update, so be sure to check that out. :)

    Hope you all have a nice weekend and a lovely holiday. <3 :)

    ːSBHorseː

79 comments Read more

December 19

[DAILY BLOG] Weekly Update Round-Up 19/12/2014

#Discussions_QuoteBlock_Author
Evening folks!

When Starbound’s overall balance structure was first established, humanoid NPCs weren’t really a primary consideration at the time, nor was PVP, so the game was largely balanced based around the damage between players and the monsters. While this system was fine at first, it has been the root cause of much difficulty in balancing humanoid NPCs who were primarily balanced to fight against the player and got absolutely trashed by monsters, which was a problem, especially with our growing focus on missions. This necessitated a rethink of how everything was balanced.

To that end, Tiyuri and I, have gone over almost everything with a fine-tooth comb. Here’s a brief overview of the biggest changes.

- NPCs now use armor, so damage inflicted on them is reflective of their armor. Additionally their health now scales on a curve similar to the player’s.
- Damage values across the board have risen. Monsters now die more easily, but they can also kill the player faster too. Fight carefully!
- The energy scaling curve on guns has been completely reworked for a more gradual and consistent climb.
- Tiered armors have been completely rebalanced to suit the new armor and energy scaling levels.
- Players now start off with access to two weapons from the offset, with most races gaining a one-handed shortsword in addition to their broadsword. The novakids gain a two-handed rifle.
- Generated weapon values now typically sit somewhere between the tiered weapons. Rare weapons may still potentially be more damaging, but this should help to keep tiered weapons useful all throughout the game’s progression.

It might not seem like much but these changes have involved a frankly exhausting amount of configuration, but it has transformed the game feel quite significantly. A pleasant side effect of this humanoid-centric rebalancing is that the game is largely balanced for PVP too, provided all parties have suitably leveled equipment.

Guns are more dependable weapons overall, but melee inflicts monstrous damage for those willing to take the risk. In our testing, we found ourselves having heated 1-on-1 exchanges, rapidly alternating between ranged sniping and clashing swords when our energy reserves were locked away. It was both frantic and fun! I’m looking forward to seeing what you guys make of it.

---

#Discussions_QuoteBlock_Author
Evening, everyone!

In my recent post, I mentioned that we’d soon be uploading a trailer highlighting some of the biggest changes we’ve made to Starbound since the last stable build. Without further rambling, here it is!

https://www.youtube.com/watch?v=4Sz2zr3pZEo

As Tiy noted yesterday on Twitter, we’re trying to push these updates to the unstable branch next week and, depending on how that goes, pushing them to the stable branch in January.

Katzeus at Starbound has done an awesome job summarizing most of the changes here.

Thanks again for your continued support and patience. :) Enjoy the trailer!

---

#Discussions_QuoteBlock_Author
Alpaca in spaaaaace!


Alien Alpaca packin’!


Alien Alpaca jumping sweet jumps!


Alien Alpaca playing video games and cooking!


Alien Alpaca taking a breather!

Alpaca in spaaaaaace!

40 comments Read more
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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
286 of 415 people (69%) found this review helpful
273.3 hrs on record
Posted: December 18
Early Access Review
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
...
Alright, watch this: https://www.youtube.com/watch?v=4Sz2zr3pZEo
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
Was this review helpful? Yes No
74 of 128 people (58%) found this review helpful
21.5 hrs on record
Posted: December 5
Early Access Review
I purchased Starbound back in December 2013, knowing it was Early-access and a so-called “beta“. However, looking at the product, the name “beta” does not fit its state. Even the head developer confirmed that this is only a tech-demo. I could live with that back then, because “thick and fast” updates were announced. In fact, there were several meaningful updates in December, but then only a few in January and February, and after some cosmetic patches in spring, stable or unstable patches weren’t released anymore. It’s 5th of December, one year and one day after the release of the pre-Alpha; Starbound had four updates in 2013, all of them between January and April.

It’s kind of frustrating that even if you are aware of the fact that you are in a beta, this beta isn’t a beta at all. I’ve never seen a developer in the suggestion forum. The multiplayer-scene suffers under the bad performance of Starbound; servers with more than five players tend to be unplayable. The lack of updates destroyed MP and its community. Even some of the big modders - like the inventor of the beloved “Avali”-race mod - left because they were annoyed by CFs policy. There was also a time when only one thread existed for ALL bugs to report! I count this behavior as highly incompetent and unprofessional. Even an “indie” has to keep some quality standards.

Now to the so called “Nightly Builds”. Don’t get brainwashed by the fan boys on the CF forums who claim that CF produces updates, saying “you only have to download the Nightlies”. Not only are the NBs broken (developer admitted that), they are mere developer builds to show the players at least that some kind of development is happening; the NBs were introduced because there were rumors that CF didn’t work on the game at all. Also, even if they have a support forum for it, they officially don’t want that bugs in the NBs get reported. To make the thing even more contradictory, those who claim that these NBs are a “beta” have never tested any beta at all; sometimes, you can’t even advance in the NBs without admin commands, and your saves/characters can be corrupted if you are unlucky.

But even if you follow the NBs, you will see that they have cancelled or added features of the old stable, changing some aspects of the game in a different direction. That underlines the fact that the current “stable” isn’t a beta, because normally, a beta has most of its features integrated. Starbound instead seems to be rebuild from the scratch. Why? I don’t know the answer. However, the developers don’t hear what the community says or at least stick to their own plans – you can investigate several thesis papers by Tiy from December and January – but obviously don’t have any priorities when developing.

So, even if you take in account that this is an alpha and early access, all things they promise to you won’t happen; don’t think that you can give them help as a modder, as a bugtester or as an artist. I didn’t encounter any developer since spring on the forums, except if they posted a dev diary. CF always cries how bad and demanding the community is, but they are not interested in the community either; if you want to get some news, you don’t have to visit the forums, but look at reddit or twitter. At the beginning, they said that they wanted to introduce popular mods in their updates; but in one year, they only introduced two. It would’ve been a good idea to add at least some mods in the long phase without an update, but even here CF fails.

To make things worse, there were some really bad comments and even accusations made by the developers in open public. I’ve never seen something like that where developers accuse their customers, when they criticize the development; critics can be idiots sometimes, but there IS the problem of absent updates, and as such, the developers are responsible for their own failure, not others.

Starbound started as a promising game with a bunch of potential. Unfortunately, CF destroyed it. They claim that an “unstable” (!) patch will come in the next weeks. Not sure when they will push the stable. They are also talking about a mysterious 1.0 version that will come later. I don’t think we’ll see it before December 2015.

If you are a person full of passion who wants to give a hand, wants to be part of something big and likes to enrich a community – don’t try Starbound. Don’t do it. If you are a multiplayer-person, don’t even think about it. And if you are a lonesome, but experienced gamer who wants a cool, complex game… you should wait until 2016 until thinking about a possible purchase of Starbound 1.0.

I have to say that I really want to love this game. I really would like to see Starbound succeeding. However, Chucklefish makes it impossible for me. I'm not the only one. There were times when this game was played by 80.000 people a week, or at least 20.000 to 30.000. Now, there are only 1.000-2.000. Still, everyone is convinced that the whole fan base will return after a new stable update. I doubt that.

(A short addition: I don’t start Starbound via Steam, that’s the motive why I have fewer hours shown than I actually played. The launcher is bugged, by the way, and can double the hours you played, leading to false statistics.)
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26 of 41 people (63%) found this review helpful
57.7 hrs on record
Posted: November 27
Early Access Review
If you liked Terraria, you'll probably like Starbound as well. Sadly, Starbound doesn't deliver on all of it's promises and doesn't have enough content for the price it's asking. Pick it up in a sale.
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40 of 67 people (60%) found this review helpful
106.9 hrs on record
Posted: December 4
Early Access Review
The game hyped itself way too much, and with several million dollars and a decent sized staff, they still fail to deliver and content updates since last year. Twitter feed from the devs only showed picture of a new office and a puppy. Just a puppy. Glad that money is being put to good use. Still have yet to see any decent content. (Sure they have a big content patch coming out 'soon' but it ONLY took a YEAR) I'm just saying for the manpower and the cash they have, this game gets less updates than anything I've ever played. If you plan on getting the game, I reccomend a pirated version. The last thing these guys deserve is more money from poor unsuspecting people.
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39 of 66 people (59%) found this review helpful
42.9 hrs on record
Posted: November 26
Early Access Review
I have bought this promising game in Early Access about a year ago. Apparently, I wasn't the only one. ChuckleFish raised 1 million in the first month alone. It seems they used that money to party 24/7 after that, because, while I had some fun messing around in the beta, it has not received any decent updates since. This game is the reason I will never buy any Early Access title again.
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54 of 94 people (57%) found this review helpful
11.8 hrs on record
Posted: December 6
Early Access Review
When I first played this game, it blew my mind. The soundtrack was excellent, there seemed to be so many things to do. But then you hit the "endgame." There becomes nothing. An endless grind for no reason. And then the updates stopped. For a year. They said they were going to update it weekly. Of course, they could always start work on it again, but after such an immense dissapointment, I don't think I'll ever be nearly as excited about this game as I once was.
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47 of 81 people (58%) found this review helpful
74.2 hrs on record
Posted: December 13
Early Access Review
As of the time of this posting, 12/13/14, I cannot recommend this game.
So, here's the thing: This is an incredibly promising game. I had a lot of fun while playing it. But things eventually got pretty stale. There are lots of planets and places to explore, but you aren't really given a reason to explore them. They hardly differ and the loot you get from exploring these places isn't really that great. Of-course, at the time, I could forgive this because it was early access. But it's been something around 8 months or so since I've played and there has not been one major update since then. There has been little to no improvement, and seeing how long it's been in development, I can't help but wonder what the devs are doing. 8 months with no updates on an early access game is absurd. It's truly dissapointing how this game turned out, because it really could've been something special.
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46 of 80 people (58%) found this review helpful
84.3 hrs on record
Posted: December 21
Early Access Review
This game is great! Unlimited sandbox in infinite Universe + RPG (quests, missions and ect.).
Fun -CHECK!
Co-op - CHECK!
Universe travel - CHECK!
Rare loot - CHECK!
Heads and skins - CHECK!
Billion-zillion planets - CHECK!
Techs - CHECK!
Various monsters - CHECK!
MODS - CHECK!
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48 of 84 people (57%) found this review helpful
10.5 hrs on record
Posted: December 3
Early Access Review
Its pretty good... for the first hour...

I dont really recommend this game. Get terraria. Starbound is fun for the first hour or two, but after that it gets boring. Trust me.
They might come out with more updates for new stuff, but still, I just dont like how this game was made.
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24 of 39 people (62%) found this review helpful
79.8 hrs on record
Posted: December 11
Early Access Review
When this game entered the "Early Access" market on steam I was stoked. I instantly loved the idea of a Terraria type game with a more open ended sci-fi element. In fact, over a year ago I would have recommended this game to any and all of my friends. It showed great potential and still has that potential.

However, the reason why I can not recommend this game is because it's been over a year without ANY major updates...or minor updates for that matter. Many people suggest downloading the "nightlies" versions of the game to see the progress that is being made, but good luck getting it to run and/or maintaining stability (obviously, being a nightly). Whenever these devs finally get their act together and release stabalized playable content for this game I will change my review, but until then I would hold off for a few more months.
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17 of 26 people (65%) found this review helpful
51.7 hrs on record
Posted: December 7
Early Access Review
What happened to this game. It is STILL in early access and they aren't really trying to make it better by not finishing the damn game. Oh, and one other thing, this was a very potential game.
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17 of 26 people (65%) found this review helpful
41.3 hrs on record
Posted: December 10
Early Access Review
Could not recommend this game. I thought this would be updated a lot more often than it has been. I really loved the idea, but the lack of content makes it die when you hit 40 or so hours. Maybe if it ever gets out of early access I'll write a new review, but I bought this game when it first came out a very long time ago and there have been no real updates since, so I think this game might be dead...
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38 of 66 people (58%) found this review helpful
27.4 hrs on record
Posted: December 4
Early Access Review
This game could be good, but right now it’s not. There are much better (and worse) games for 15.00 There has been no "real" update to the game in a long time. The starbound website shows some of the stuff they are working, on but until they post a major update it doesn’t inspire much confidence. If you are looking for a good mining game go play terrira (again if necessary). Looking for a good space game? Go play FTL. Come back to this game in a year and see if this game has gone anywhere.
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13 of 19 people (68%) found this review helpful
36.6 hrs on record
Posted: November 26
Early Access Review
I purchased this when it first went public. Since that time (roughly 11 months ago) there has been virtually no change. Chucklefish will, no doubt, try to drum up sales again in December 2014 with sketchy hype and tantalizingly close release dates that never materialize. It's an awesome game IN THEORY but in actual play it's an empty shell. Avoid.

I will of course update this review should this vaporware garbage ever climb out of the dumpster.
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13 of 19 people (68%) found this review helpful
76.5 hrs on record
Posted: November 30
Early Access Review
I would advise not getting this. The last I played of it, the first thing you would do on every new sector would be look for how to get the upgrades as soon as possible. Why? Because this game has a worse shift in difficulty than the DivineRPG mod, and far less content. If you want to be able to take out the next sector, you NEED to get better weapons, and especially better guns. Especially important is the need for armor. If you have no armor, you have next to no health. Your health scales with your armor. So, in order to take on the world, you need to have better armor, so you can take more than one hit.

Worse so far is how the group keeps delaying their release date and putting together stupid things that ought to be either implemented later in updates, as Terraria has done, or just prototyped and shoved under the rug. I mean, why would we need aquatic enemies for ocean worlds when healing is still a huge problem, hunger is a stupid system to involve in the game, and every time you turn around there's a stupid flying enemy ♥♥♥♥♥♥♥♥ fire on you and burning away all your pixels with each and every death?

Save yourself the trouble. This game isn't worth $15. You know you've done something wrong when people are making mods that do a better job of selling the theme of 'Terraria but in space' than you do.
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59 of 106 people (56%) found this review helpful
62.0 hrs on record
Posted: December 6
Early Access Review
Starbound has a brilliant core idea, but it is certainly not there yet. My main reservation is how boring the enemy types and planets are - planets of a particular biome have no specific enemy types or dungeons, and different levels just mean the amount of damage/health of enemies differ. There really seems to be no variation throughout the game - once you've visited one planet you've visited most of them, and they have no consistent theme. This game is thoroughly enjoyable to play and explore for a few hours, but if you want to get powerful it just becomes a boring grind.

I also personally dislike the development cycle. Based on the website, it would seem that the devs are constantly making updates. But they seem to be churning out new features faster than they can finish them - there hasn't been a stable update for months, because the devs are too busy making new features to actually finish working on the ones they started 4+ months ago (although I hear an update is finally coming).

Essentially, starbound has little content repeated an infinite amount of times, it really doesn't have much interesting progression and the development cycle is painfully slow and inefficient. In its current state, I really don't believe that this game is worth it. However, should they successfully develop it further (which will probably take several years given their current speed), I think the game certainly has potential. Currently, however, the game is not fun for more than a few hours so I do not recommend it.
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14 of 21 people (67%) found this review helpful
39.2 hrs on record
Posted: November 30
Early Access Review
i would not recommend this game to any one until the devs actually put work into their own game like they should have done as soon as they released the game

tl;dr: it ♥♥♥♥ing sucks right now
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14 of 21 people (67%) found this review helpful
45.2 hrs on record
Posted: December 1
Early Access Review
Over-ambiguious game with disapointing results almost to the point that you have been decieved. Will still wait for them to finish this game though.
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14 of 21 people (67%) found this review helpful
2.0 hrs on record
Posted: December 6
Early Access Review
This Game gets really grindy when you start bought this 4 months ago and I have only played it 2 hours. I did not enjoy it at all. The best part for me was pushing the quit button
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14 of 21 people (67%) found this review helpful
87.5 hrs on record
Posted: December 21
Early Access Review
A fun game with a lot of promise, Starbound has enough content and enjoyment that I was not disappointed in playing it. However my dissapointment comes from the promise that Starbound and its development once had, now bogged down in a lack of updates and content that has never evolved past the "early access" it is supposed to move forward from. On the one hand I had a lot of fun with my "Terraria in space", but on the other hand this is the game that put me off on the concept of "early access" as a whole.
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