In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (41,688 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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Recent updates View all (30)

April 21

21st April - [STABLE] Update Notes

Afternoon everyone!

We're happy to say we are releasing a new Stable Update today! Nearly every change has already been covered in a previous blog post from Metadept, with the stable update also including even more bug fixes, plus huge server stability updates!

Before I get to the actual patch notes, please read this big red warning text:

As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location.

Now, on to the good stuff!


  • Players can now save planet locations in the cockpit navigation interface
  • Select a planet, then select 'Add Bookmark' to bookmark it
  • Select a bookmarked planet from the list to set it as your navigation target

  • Players can now place and register teleporters on planets
  • Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
  • Can also be used to teleport directly to party members
  • Find Teleporter Cores in the world
  • New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style
  • Breaking a teleporter destroys it, but refunds the Teleporter Core
  • Outpost store includes a teleporter you can register for easy access to the outpost

  • After logging out, players will be returned to the place in the world where they left (rather than back on the ship)
  • Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying
  • Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave
  • Players can no longer be attacked while teleporting
  • Players can no longer initiate another teleport while teleporting
  • Teleport cinematic while destination world is loading



  • All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options
  • Pets will investigate held items and various ship objects
  • Pets can be fed and will develop preferences for certain foods
  • Terramart now sells several pet-related items
    • Food Bowl to keep your pet fed while you're busy adventuring
    • Pet Ball for your pets to play with
    • Pet House for your pets to sleep in adorably

  • Ancient Gates now have another destination, a huge and ancient ruin
  • Gives a few clues about Starbound's overarching plot... so mysterious!

  • NPCs and ground monsters now jump accurately and reliably find paths across complex terrain
  • NPCs and ground monsters are much better at avoiding and escaping liquids
  • NPCs and ground monsters should become stuck MUCH less often
 




  • Can be found underground on Radioactive worlds
  • Includes various unique items and a new furniture set

  • Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.
  • Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!
  • Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire
  • Player energy now refills much more rapidly and has a shorter delay before regenerating
  • Various improvements to server architecture which should greatly improve server performance and stability
  • Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs
  • Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game's economy
  • Scroll bars can now be clicked and dragged properly
  • Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.
  • Moons are now generated with solid cores to help avoid falling out the bottom
  • Several improvements to grass placement, also add underground ceiling grasses to several biomes
  • Fix bug where music volume changed in combat
  • Several small improvements to AI interface
  • Removed the annoying levitation status from random status pods
  • Added optimizations and cyrillic character fixes for Hobo font. Thanks to user dsp2003 for this fix!
 

Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback!

44 comments Read more

April 3

2nd April - [UNSTABLE] Update Notes

It's been a busy month and a half since our last stable update, and now it's time for the unstable branch to be updated in preparation for the next! Before I get to the actual patch notes, please read this big warning text:

As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS!!! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location.

Now, on to the good stuff!


  • Players can now save planet locations in the cockpit navigation interface
  • Select a planet, then select 'Add Bookmark' to bookmark it
  • Select a bookmarked planet from the list to set it as your navigation target


  • Players can now place and register teleporters on planets
  • Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
  • Can also be used to teleport directly to party members
  • Find Teleporter Cores in the world
  • New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style
  • Breaking a teleporter destroys it, but refunds the Teleporter Core
  • Outpost store includes a teleporter you can register for easy access to the outpost


  • After logging out, players will be returned to the place in the world where they left (rather than back on the ship)
  • Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying
  • Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave
  • Players can no longer be attacked while teleporting
  • Players can no longer initiate another teleport while teleporting
  • Teleport cinematic while destination world is loading


  • All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options
  • Pets will investigate held items and various ship objects
  • Pets can be fed and will develop preferences for certain foods
  • Terramart now sells several pet-related items
    • Food Bowl to keep your pet fed while you're busy adventuring
    • Pet Ball for your pets to play with
    • Pet House for your pets to sleep in adorably


  • Ancient Gates now have another destination, a huge and ancient ruin
  • Gives a few clues about Starbound's overarching plot... so mysterious!

  • NPCs and ground monsters now jump accurately and reliably find paths across complex terrain
  • NPCs and ground monsters are much better at avoiding and escaping liquids
  • NPCs and ground monsters should become stuck MUCH less often


  • Can be found underground on Radioactive worlds
  • Includes various unique items and a new furniture set

  • Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.
  • Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!
  • Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire
  • Player energy now refills much more rapidly and has a shorter delay before regenerating
  • Various improvements to server architecture which should greatly improve server performance and stability
  • Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs
  • Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game's economy
  • Scroll bars can now be clicked and dragged properly
  • Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.
  • Moons are now generated with solid cores to help avoid falling out the bottom
  • Several improvements to grass placement, also add underground ceiling grasses to several biomes
  • Fix bug where music volume changed in combat
  • Several small improvements to AI interface
  • Removed the annoying levitation status from random status pods
  • Added optimizations and cyrillic character fixes for Hobo font. Thanks to user dsp2003 for this fix!

Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback!

169 comments Read more
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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
30 of 40 people (75%) found this review helpful
2 people found this review funny
501.4 hrs on record
Posted: April 17
Early Access Review
I am currently the owner of the biggest multiplayer community of starbound.
And Gosh, since this game released, developers always acted like multiplayer didn't exist, no stability, crashes, exploits, ridiculous resource usages and more make a real challenge both run a server and play the game on multiplayer.

However i recommend this game. I saw pretty dumb negative reviews, from complaining that the game crashes / lags and that they wiped saves on last update.... you are on the wrong steam section then.

Development isn't fast, but this developers are committed to this game, i prefer them to take their time doing it right than rush it and end up on something poor for everybody to play. Side of them made the mistake of give dates, i believe you would agree with me on that.

They need to focus more on make the core features they have solid enough and not fell into the temptation of add shiny new items/gear constantly it's pretty much what i would point at the current status of starbound. But i think this game still has a lot of potential for its future, even if it releases without all that firstly intended to have on, it's said to have a post-release team to maintain updates to the game, so the 1.0 doesn't mean it ends there.

So just have patience and have good hopes for this game future, it isn't abandoned. :-)
Was this review helpful? Yes No Funny
21 of 35 people (60%) found this review helpful
751.8 hrs on record
Posted: April 14
Early Access Review
Every second of playing the game is worth it, And once you start understanding and going deeper into the game it gets even better. It's worth supporting unless you're just going around disliking every review avaliable. First impressions aren't usually surprising but, Give it a chance. You might just say it's like most sandbox games of this genre, Digging, Mining, Building a house, Gathering resources and killing things, but, This gives it a little spark. Every race has their own Style, Side of their story and Beliefs. You play as you wish but know you still are playing as a character that dislikes this or, Likes something more than this or, Lives in something like this, etc. You'll follow and get onto it pretty easy. It's not a must but it's for the roleplay experience, That is if you begin liking the game and want more of a kick.

If you think they're just releasing an unfinished game for the money, Think about all the paywalling apps there are. I think of unfinished games as "A taste of what it could be" rather than "An excuse to sell underveloped products only for money"

Besides, I could consider it done.
And a very enjoyable experience.
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
145.6 hrs on record
Posted: April 11
Early Access Review
The new update (Upbeat Giraffe) Is good and all but over the winter they removed the hunger bar, made breathing a little to easy, and asteroid fields have no use anymore. I am all for not starving to death but, I mean really I like the whole you need food to survive and you have to work really hard just to get better items, Now theres some pretty cool quests but even that doesn't balance out my pros and cons. On a side note, I like the fact your ship is now highly damaged and you must repair it. But noting that, you have to dig down into a planet that has atleast a molten core, Which lets not forget the fact that you cannot dig through an entire planet, so that there is no molten core, but then must go to an air ridden moon where alien pig ♥♥♥♥' attack you and you get a permenant 02 kit on your character. Then since I dont have a great pc, I cant even fight the boss without being lagged out of my ♥♥♥. So now 2 of my friends are flying me around to different planets and I have to ask them for resources. Add back the survival features is what I want from ChuckleFish. Please.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
10.0 hrs on record
Posted: April 11
Early Access Review
This game is awesome! I love it, but unfortunately you will expect minor crashes and bugs. I have experienced just 2 crashes only but other than that I'm doing just great! You can explore new Galaxies... Stars and more! Each galaxy has there own solar system and there is a lot of stars I can tell from that have their own system if you can just zoom into it! I plan to explore ALL OF THEM... or get bored... xD But hey! This game is fun and brings out the adventure. Challenge: Complete all the quests, visit all the planets and upgrade everything and your ship :). Just note this is still in BETA.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
9.0 hrs on record
Posted: April 13
Early Access Review
Starbound is a really awesome 2D based game. From my current playtime on it, I've seen multiple aspects of a "good" game, from it's infinite planets, a huge list of items, quests, and that it's still not a finished product. +1
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
30.4 hrs on record
Posted: April 13
Early Access Review
Starbound. Well, had I listented to my friend Noch I'd have been playing it for months by now. Being a PC gamer for decades Im not all that into the side scrollers so had stayed away. To my surprise the game has alot of tactical versatility in how you dig and build to bypass, ambush and get around.
Being simpler graphics it is also less demanding on hardware which makes it a wonderful match for laptop gaming.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
25.6 hrs on record
Posted: April 13
Early Access Review
I'm going to preface this by saying that this is an early access game. It does not represent the final product, and should not be considered as if it's a finished game.
Starbound is a really good game. It's fun, and will last you hours on end. You should probably know that this game is basicly Terraria, but with spaceships. Terraria was already a pretty good game, but I should go over a few differences.
  • The charecter creation allows for multiple species, including humans, Apex, Avians, Florans, Glitch, Hylotl, and Novakids
  • There are multiple planets and solar systems to travel to
  • There is more advanced weaponry
  • You have a mining laser
  • The biomes include adrid, desert, forest, grasslands, jungle, magma, moon, savannah, snow, tentacles, tundra, volcanic, crystal, flesh, tar, and eventually there will be arctic and ocean biomes.
  • There is an outpost where you can take missions, buy items, upgrade your ship, and play a maze game on an arcade cabinet
  • Various things such as Apex labs, or Human prisons, can be found in the world
  • The world lacks randomized generation, as in it having a set universe with preset planets.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
1 person found this review funny
48.2 hrs on record
Posted: April 21
Early Access Review
It's long overdue, it's glitchy, it's repetitive, it's poorly optimised, it's less atmospheric than Terraria, fighting system sucks, etc etc
Still better than CoD: Advanced Warfare.
Guys, stop complaining. Starbound is worth it's money in all possible ways. Screw the haters.
This game has 6th place in my list of games sorted by playtime.

9/10, looking forward for future updates! Keep up the good job, devs!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
52.6 hrs on record
Posted: April 21
Early Access Review
10/10 would get murdered by furries again
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
338.6 hrs on record
Posted: April 21
Early Access Review
This game has alot to offer despite its current condition. The recent changes to the game drastically alter gameplay towards what the developers wanted the game to be, but when they launched the early access they wanted people to get a taste of their game. It was fun, but limited. You could fly to different planets and systems when you gathered coal for fuel. Eventually they changed it to something different that is more futuristic and sci-fi related. The appeal of the game was to dig and gather resources to build tools, armor, and building blocks to build whatever buildings you wished to build.

The original progression system was based on building an item to summon a boss to kill, and when it was defeated it would drop an item that allowed you to progress to the next level. This system was eventually changed into the current system which is similar but quite different. It's more MetroidVania now and I personallly LOVE MetroidVania type games. The developers are constantly giving us status reports of things they are working on and new additions to the game. I can't wait for this one to be finished as it will have limitless possibilites.

The races are cool, the animations are cool, the music is beautifully composed, the artstyle is very retro and has a certain charm for those who love pixel art.

I definatly recommend this to anyone that loves 2d pixel graphics and the idea of minecraft but set in a space/future scene.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
43.3 hrs on record
Posted: April 21
Early Access Review
Is a good game it can be diffuclut at times but it's really fun.

You should get it.. Stop holding back... You'll have fun.

In a 2d way.

10/10 buy it again
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
3 people found this review funny
282.0 hrs on record
Posted: April 18
Early Access Review
This game is Really Well created. They got the gameplay just right.

Every single update has brought a new amount of fun to the game and i could not stop playing it.
As you can see i have spent over 280 hours on quite a lot of profiles. I LOVE IT

Some people said it was too much like terraria. This is very incorrect. Sure, its 2D but Starbound is more organised and has a better background story. Even better you can have your own spaceship! Terraria seems like a rushed game.

This is 10/10 recommended
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11 of 21 people (52%) found this review helpful
158.2 hrs on record
Posted: April 15
Early Access Review
I know a lot of people are saying that development it slow, and you should wait. But I've been playing from the start with a group of 5 friends. So if you have people to play with, and you like RPing or building giant stuff, GET IT


I'll say that again,

GET IT
ITS WORTH IT
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1,088 of 1,403 people (78%) found this review helpful
1 person found this review funny
823.5 hrs on record
Posted: January 28
Early Access Review
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
EDIT:
Hey Terreria fanboys, unless your crappy attempts at snarking can make me laugh like Sid1120's down there I'm deleting them. I'm sorry if this offends you. Also I accedently deleted a post from somebody who said Chucklefish was being 'condescending' to fans during the silence, didn't mean to, accedental double click. I didn't consider that a snark and can't comment on it as I was taking a haiatus until updates started again.
ANOTHER EDIT!:
I was completely unprepared for so many votes... My second most popular review has one downvote.
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317 of 392 people (81%) found this review helpful
2 people found this review funny
456.7 hrs on record
Posted: February 7
Early Access Review
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
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1,039 of 1,504 people (69%) found this review helpful
1 person found this review funny
287.3 hrs on record
Posted: December 18, 2014
Early Access Review
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
...
Alright, watch this: https://www.youtube.com/watch?v=4Sz2zr3pZEo
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Edit(3): For those who're hating the game because of the developers and their BS in the past... Starbound itself is an AMAZING game to mod, and it has a MASSIVE modding community. If you hate the game for WHATEVER reason, the mods will most likely change your mind.

Edit(4): If you're going to react negatively toards my review, please do so in a mature way. If you plan on actually proving a point to me as to how I am incorrect, by all means, tell me. But if you're going to be mean about it, i'll simply block you and delete your comment. You'd be wasting your time, honestly.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
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684 of 1,052 people (65%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: November 2, 2014
Early Access Review
Feb, 2012 Starbound officially announced. Slated release is "summer 2012" *No beta is planned.
/ http://www.indiegamemag.com/tiyuri-unveils-his-upcoming-game-starbound/
/ *http://web.archive.org/web/20120302120922/http://playstarbound.com/faq

----------

Jan, 2013 - CF fails to meet its estimated 2012 release date for Starbound.
/ http://www.curse.com/news/starbound/44701-starbound-development-q-a-2-with-tiy-rho

Feb, 2013 - Ship upgrades are talked about by the developers and progress on them is shown. Tier3 is complete on one race.
/ http://community.playstarbound.com/index.php?threads/irc-new-starbound-ship.15020/

Apr, 2013 - Pre-Orders for Starbound open. They put up a faq, along with pre-order bonus goals. These are: Starter pets, Fossils, Novakid race.
/ http://playstarbound.com/starbound-preorder/

Apr, 2013 - At this point beta is not the release slated for 2013. It was "when it is ready". Release was 2013, period.
/ http://web.archive.org/web/20130420182848/http://playstarbound.com/faq/

Apr, 2013 - All pre-order stretch goals are achieved. CF comments on surprise of raising one million in the first month alone.
/ http://playstarbound.com/thank-you/

Sep, 2013 - CF attends a Euro-gaming i49 convention, flying the team over for the span of roughly two weeks. Starbound world premier is given by Yogscast.
/ http://insomniagamingfestival.com/2013/07/16/i49/insomnia-49-to-host-world-exclusive-public-demonstration-of-starbound/

Oct, 2013 - CF edits the faq to remove questionable statements regarding release from it. Release time is changed to reflect the new "beta" in 2013 goal.
/ http://playstarbound.com/wp-content/uploads/2013/09/sbchronicleoctober.html
/ http://community.playstarbound.com/index.php?threads/why-is-tiy-changing-things-we-were-promised-also-why-our-money-is-sort-of-evaporating.24843/
/ http://community.playstarbound.com/index.php?threads/beta-release-discussion-december-4th-all-beta-discussion-goes-here-other-threads-deleted.25665/
*The second and last are noteworthy as being from Tiy himself.

Oct, 2013 - CF uses the first phrasing of "thick and fast" to describe phase one of beta. (Content that follows koala versions is mostly art assets.)
/ http://playstarbound.com/how-the-beta-is-going-to-work/

Dec, 2013 - CF releases the beta. Several quick patches are implemented but it is generally regarded as smooth release aside from forum and OS issues.
/ http://www.rockpapershotgun.com/2013/12/04/life-is-beta-starbound-out-today/

Dec, 2013 - CF abandons the 100 planet level system for a 10. Same content, minus Armor Penetration. One of the largest mechanics changes to date.
/ http://community.playstarbound.com/index.php?threads/12-10-13-patch-notes.47320/

----------

Jan, 2014 - CF fails to meet the 2013 full release estimate for Starbound. This is not the first time such a date is not met.
/ http://web.archive.org/web/20130420182848/http://playstarbound.com/faq/

Jan 2014 - At the end of the month the developers release the next patch. Furious Koala. Stutter issue "fixed", but still reported by many.
/ http://community.playstarbound.com/index.php?threads/changelog-for-v-furious-koala.66574/

Feb, 2014 - CF decides to remove universe sectors compressing all the same content into one single sector. (Not implemented yet.)
/ http://playstarbound.com/23rd-february/

Feb, 2014 - At time of writing, last koala version. Is focused on preventing wipes ever again. Updates after this patch, can be pushed as soon as completed.
/ http://playstarbound.com/v-enraged-koala-patch-notes/

Feb, 2014 - Hotfixs for enraged become problematic resulting in five releases back to back.
/ http://playstarbound.com/issues-surrounding-hotfix-2-for-enraged-koala/

Feb, 2014 - Unstable branch is introduced promising even faster updates for those willing to risk the issues involved. Mostly art asset updates follow.
/ http://playstarbound.com/nother-update-new-unstable-branch-on-steam/

Feb, 2014 - Mods are promised to be added frequently and the office to help speed productivity. Skyrail and Asteroid belts are added, then no others to my knowledge.
/ http://www.joystiq.com/2014/02/21/new-office-means-faster-content-updates-says-starbound-creator/

Feb, 2014 - CF lays out a document promising features. Begins laying foundation for work on another selfpublished game at the same, and office work.
/ http://playstarbound.com/the-future-of-chucklefish-and-starbound/

Feb, 2014 - "beta updates should happen a lot more frequently - think several times a week instead of once every one or two weeks", and more office work.
/ http://www.escapistmagazine.com/forums/read/7.841508-Starbound-Dev-We-Want-to-Protect-Indies-From-Predatory-Publishers

Mar, 2014 - Weather is expanded in small art & coding updates in unstable branch during the month. Currently only affects events near the player.
/ http://playstarbound.com/unstable-update-march-19-2014/

Apr, 2014 - Work on the office continues. Ship upgrades mentioned last year, continue to be talked about.
/ http://community.playstarbound.com/index.php?threads/ship-upgrades-and-some-new-shots-of-the-office.76554/

Apr, First week of - Ship upgrades still MIA, other big mechanic changes still not completed. Work focus shifts to monster parts. Koala remains unchanged.
/ http://community.playstarbound.com/index.php?threads/a-quick-monday-update.76983/


I would like to take this space to give an apology for the rudimentary nature of this. Many answers given by Chucklefish have been phrased in a less then forthright way and across dozens of sources including ones that can't be linked such as TwitchTV. Furthering the problem is that things have simply been deleted or lost beyond the means of even the wayback to find. Just be aware everything I have stated is backed up by easily confirmed facts. Simply follow the links and view for yourself.
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710 of 1,097 people (65%) found this review helpful
1 person found this review funny
584.3 hrs on record
Posted: November 24, 2014
Early Access Review
The game has progressed but not much. They've changed some systems around and added quests, but a lot of the game's core issues have not been addressed. I think the game is better but because they keep ignoring the glaring problems the game has, my opinion that people should wait if they've not bought it has not changed in any way. They've spent a very long time promising change and the amount of the game that has been fixed or updated is not substantial considering the time they've taken to get Upbeat Giraffe out to the public and into stable. In a year, one would expect most of the game to be done after having been released to the public for beta. Call it alpha all you want, it was a beta.


-Before I get to my points, something needs to be said here. There are accusations going around Steam (because the people here refused to go to the official forums and learn anything and then just repeat what they read here in review comments) that Chucklefish has scammed and lied. Not once has this ever happened. They are a small indie company, they're not EA. They can't just puke out a game with 50-200 people working on it. The unstable updates were consistent. If you were not aware of that and that was why you thought no progress on the game could be found, then your ignorance is to blame for your opinion. Go to the official forums, educate yourself.-

Here we go:

Rain comes through off screen blocks and causes indoor flooding. Large quantities of water do not persist as it randomly drains both off screen and on. These bugs have been around for a year and it is shameful that they're still there. I created a decent sized tub of water and the surface continued to drain over the course of 10 minutes despite my thorough placement of backdrop and border blocks.

Game still suffers from crippling framerate problems. The more blocks and decorative entities in an area, the worse the framerate drops. It gets more severe over time until it is unplayable. Using the 64 bit experimental launcher helps but not entirely. They've stated that they're going to optimize the engine when they're done adding new systems but, with their reputation, I would not hold my breath. It's definitely better across the board (especially server side) but it still gets bad. Server latency issues from CPU and memory not releasing properly still exist. Fresh reboot -> Guy logs in right after that and moves sand or water -> 2,000 ms latency on high grade server hardware with fios connection.

Mob spawning is extremely annoying. They spawn over and over even in areas where you've built lights and man-made materials. So, in towns you make, monsters spawn everywhere. I've not seen them spawn indoors but for them to spawn in such vast numbers right outside the door is unnecessary and irritating. Their behaviors were tweaked so fighting them is less annoying but that turns out to be a wash when they made up for that by increasing their spawn rate. Their behaviors are less annoying but they spawn way more frequently... no advancement made.

Building is still useless. There is no reason beyond aesthetic and creative reasons to ever build anything or revisit planets. The only form of protection we have is /settileprotection which utilizes 2 different area IDs I've seen. The IDs are 65535 and 65532. One stops damage to naturally generated objects and the other stops damage to player-placed objects. It affects the entire planet you're on when you use it and can be sort of useful... but randomly feeds back a 'Failure' error in the chat log when used. The error stops after a reboot but randomly comes back. So, if you're staff on a server and you're not the host, you may not be able to issue a restart since there is no method for remotely doing that. Meaning, if you toggle the protection one way and you need it the other way, you might get it stuck that way til you can contact your host for a reboot. Which also means if you turn protection off for editing purposes, can't get it back on and can't get in touch with the host, your server could get attacked by griefers and you'll end up screwed. There is currently a massive outcry on the official forums for more attention to be shown to server-side systems. Hopefully more than Linux will see attention.

We have to rely on thirdparty wrapper software made by fans like you and me in order to properly administrate servers. These wrappers often cause more problems than they solve. For example, StarryPy crashes users if they look inside of chests or other container objects on a planet that has protection enabled provided they are not on the planet protection list. These wrappers also cause latency issues because they use up more memory than the default server software. Having to rely on thirdparty software to fix problems that exist in the basic game is a problem gamers have had to deal with for decades. It, to me, is unacceptable for game developers to shoehorn in a multiplayer component to a game and then leave it up to shoddy thirdparty software to fix the problem.

It never does fix those problems and, most of the time, the creators of the thirdparty software (Starrypy, Starrybound) end up abandoning the projects or not being able to keep up with demand for one reason or another; usually their personal lives prevent them from being able to find the time or motivation to work on the projects. The programs end up outdated and useless. If the developers themselves would just fix the server-side components to their games, we could avoid that problem ENTIRELY and a lot of frustration would evaporate. Anyone remember Tshock for Terraria? Getting support for that game meant dealing with extremely hostile community leaders and developers who literally said they'd be nicer to people if someone paid them more. Don't even get me started on Minecraft's Bukkit. Developers create the online component then forget it exists.

Developers: fix your own damn games!

NPC guards have this behavior where they will follow you and assist you which you can toggle with the interact key. But, this variable does not persist off-screen. They will say they'll follow you automatically (annoying) then when you tell them to stay, walk away and come back even a couple minutes later, they've forgotten you told them to stay and they follow you again.

Novakids are very creative and the theme is interesting. Melding cowboy aesthetic into the 'Starpeople' race is pretty clever. Their weapons are revolvers and rifles. There is also a new delete button on the character screen, a welcome addition.

The quest system offers a very refreshing take on progression. Now, you talk to your ship AI in a console on your ship and are given quests to complete. These quests help you progress through the game instead of you just digging for ore -> making object -> crafting item to summon boss -> killing boss for drop -> repeat X times as it was in the previous stable update. Quests change this up so it isn't nearly as linear. Though, there is no option to skip the tutorial and once you've done it one time, you'll be sick to death of having to do it on other characters.

My previous review saw this game sitting at 5/10 and I suggested people wait it out even though the time it takes Chucklefish to do anything is questionable. The fact they have hired a group to sell Starbound T-shirts when we still have so much in the game that needs fixed shows that they have a problem with priorities. Liquid exists in the game but can't settle if there is too much of it, rain goes through blocks and hackers still make hosting a server a nightmare because files are still clientside... but we get t-shirts and some near useless outpost vendors. Fix the game, stop adding things. Focus your attention on making server hosting feasible without using a whitelist. THEN go add whatever you want to the game.

Singleplayer ends.
Multiplayer is your replayability. 5/10, no change. Wait it out.
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307 of 469 people (65%) found this review helpful
1 person found this review funny
84.6 hrs on record
Posted: January 29
Early Access Review
Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
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106 of 155 people (68%) found this review helpful
1 person found this review funny
268.0 hrs on record
Posted: March 16
Early Access Review
I've been playing this game on and off since it launched. Before that I was patiently waiting for it, keeping myself busy with Minecraft and Terraria. Games like these aren't for everyone, and I know there's been a war with the fans of these games claiming that they're knockoffs of eachother. Honestly, I don't really think that's fair. That's pretty much declaring all games of a certain genre to be knockoffs of one another. Starbound's got a lot of things that other sandbox's don't have, but it's also got a lot of things that they do have. Basically, Starbound plays like Terraria; a side-scrolling/do whatever you want type of game. It has RPG elements, crafting, etc. It has a pretty solid OST, but in my opinion it doesn't really feel Sci-fi. The sprites are gorgeous. The environments are gorgeous. And the creatures.... The creatures range anywhere from downright disgusting in appearance to cute as a button. The kicker is that the cute ones are often the nastiest, and will attack you relentlessly. I've not found two planets that were exactly the same. I'm the type of gamer that rotates from game to game out of boredom, but there are some games that are very special to me that I consistently play. Starbound is among them. I only recommend this game to gamers who have played Terraria or Minecraft and have an open mind. The updates can be a bit sluggish at times, but the changes I've seen have been glorious. And please for the love of Talos, opt into the nightly builds before you claim no changes have been made. Right click on the game, go to properties and from there it's pretty much self-explanatory. Happy travels, Starbounders.

ヽ( ★ω★)ノ
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