Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Overall:
Very Positive (52,281 reviews) - 89% of the 52,281 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (45)

July 22

Starbound 1.0 is available now!

https://www.youtube.com/watch?v=-O6PUh3reG0
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!

<3

Change log

843 comments Read more

July 8

Starbound 1.0 is Leaving Orbit on 22 July 2016!



In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!

<3

Chucklefish

(original post)

910 comments Read more

Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

About This Game



You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.



Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.



Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.



  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (52,281 reviews)
Recently Posted
Zachs Kappler
( 180.2 hrs on record )
Posted: July 24
This is what I wished Terraria was. I took a break from playing Starbound when it became clear that they had found what they wanted the game to be and were heading for it with great speed. I returned when it hit 1.0 and have been taken back by the amount of work and polish they have added since me and a few friends bought it to play locally together.

There is so much to see and do that I only could play with lightly because it was unfinished or missing. I love how quests are handled and how they have reworked the UI. Now it indicates hotbar items that have two mouse-based functions or only one. The inclusion of a main story that better explains the universe chucklefish has created is now my sole drive to work my way up the tiered materials, instead of planet hopping till I got bored and made a new character to start over.

One of the most appreciated aspects of the game though, is how well it handles multiplayer. Most games desync all the time because I live in a apartment complex with 12 suites, each with their own wireless router, on top of my tower being opposite of the breaker panel in the wall. This game refuses to cause rage-inducing problems and made playing with friends actually fun instead of frustrating (Looking at YOU Risk of Rain.)

In short: This game may not have the sheer amount of stuff that Terraria does, but it easily makes up for it in many other areas.
Helpful? Yes No Funny
Kamina
( 52.1 hrs on record )
Posted: July 24
It's ok, I guess
Helpful? Yes No Funny
Westen | LFT 6s Scout (No Div)
( 23.4 hrs on record )
Posted: July 24
Starbound Is Amazing, Period.

Now with 1.0 released,
We actually have some Lore to dig in through from understanding Starbounds vast universe.
And finally some Lore about the Hidious tentacled creature we were teased during Starbounds 'Before 1.0' times.
(And a proper storyline/intro.)


I got Starbound for Early Access and my god.
Chucklefish really had Outdone themselves since the start of Starbound.

I still kind of regret that for my first character ever in this new update was
in Casual mode. In a way I kind of felt left out of the Survival mode scene.
V
But for those who got this game as of Right now or hell even those who got Early access.
I reccomend that you'd still play on Casual first to get a glimpse on what you might take on before making another
character thats set on Survival.

If you want to Challenge yourself. Go ahead.
But this update has/had (Sorry for any bad english in this Review) so much to offer,
That I decided it was best for me to go Casual first before I hopped into Survival, With some 2nd thoughts in mind though, Along the way I saw some things brand new to me as in new enemies, especially the End-Game boss. (And new bosses.)
So in the end, I am glad I played Casual first.

Besides, it did feel like the older versions of the game anyways which made me feel 'Comfortable'
Comfortable in a way that makes me keep on saying

'This Is the Starbound I come to know and love.'

But anyways.

If you love Terraria;
then you're going to love Starbound.
If you don't love Terraria;
You are still going to love Starbound.


Helpful? Yes No Funny
Eric
( 55.3 hrs on record )
Posted: July 24
its good
Helpful? Yes No Funny
Shaggo
( 32.8 hrs on record )
Pre-Release Review
Posted: July 24
It's still bad.
Helpful? Yes No Funny
Vasher85
( 107.3 hrs on record )
Posted: July 24
TL;DR: This game is a must have. For me, one of the greates games of this year.

I've played Starbound since the very start of Early Access and I must admit that v1.0 gives way more than I would've expected in the first place.

Do you like exploration, seeking for prices hidden in different race-related dungeons, scarced aroun tons of planets with different environments? You got it.

Do you like to build and create gorgeous constructions and fill them with life? You got it.

Do you like to play for survival and commerce, farming and selling products? You got it.

Oh and you know what? The very best part that comes with 1.0 is that you can invite your friends to show your work and play together so easy that a 3 year old could do it with no problem. Of course you still can create a dedicated server.

Also, did I mention it has workshop support for modders and that there's already a lot of mods that add enriches the game?

For me, Starboud 1.0 is more than worthy the waiting. I've played more than 100h in the Early Access so far, but now it seems i'm going to sink quite a lot more hours now it's finally released.
Helpful? Yes No Funny
Nethys
( 37.4 hrs on record )
Posted: July 24
I first bought this game when it had just started its early access.
Played it a few hours, got bored and forgot about it for a while.
I'd pop in once a year for an hour or two and get bored.

However now that it has released I gave it a real chance and I am impressed.
The team stood by this game and improved it continually.
Combat is fun, graphics are nice and there's a lot of content.
If you like terraria then you will like this game.
Helpful? Yes No Funny
Scaldar
( 25.5 hrs on record )
Posted: July 24
So the devs were like, lets make a mix of terraria and star trek with a quarter pound of originality. Somehow, it's really good.
Helpful? Yes No Funny
Gir Fan
( 90.5 hrs on record )
Posted: July 24
Disappointing

I enjoyed Starbound in the early beta phase. New planets ment new creatures, new dangers, a new meta of engagement with each planet. With the new cookie cutter creatures, that went out the window. Now it is the same boring creatures every few biomes.

Imagine playing Dark Souls where you are one hit away from killing a boss. You had grinded up to prepare for the fight. Just for you character get killed from the game freezing up. That is Starbound every ten minutes. Grind, grind, grind, hoarding, death, then restart. Base building is decent, but Starbound needs a lot more work and optimization. Declaring flour and eggs a cake doesn't make it one. The developers need to realize that
Helpful? Yes No Funny
Taco Bell®
( 5.8 hrs on record )
Pre-Release Review
Posted: July 24
I have played this game once
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
262 of 345 people (76%) found this review helpful
14 people found this review funny
Recommended
116.5 hrs on record
Posted: July 22
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

Pros:
  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
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129 of 172 people (75%) found this review helpful
15 people found this review funny
Recommended
381.6 hrs on record
Posted: July 22
I've clocked 380+ hours in game. I've played vanilla and modded versions. I've played through every mission the developers put in the game, and all of the missions from Frackin' Universe. And yet I keep coming back. I keep putting time into this. I have spent hours and hours amassing materials and creating multi-tier gardens with glowing glass walls, so I could plant and harvest day and night. I've fought cultists and abominations, post-apocalyptic survivalists and primatives, and every other thing inbetween. I've committed village massacres and protected stoic swamp-dwelling frogmen. I've sailed seas of acid and alien juice, and drifted to the bottom of oceans of liquid nitrogen.

And I'll do it all over again, in 1.0. Just to see what's new. And to start my dream of settling planets and creating thriving civilizations on them.

The haunting piano score calls to me. If you want to know where I am, I'm in-game, "Protecting the Universe".
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279 of 460 people (61%) found this review helpful
23 people found this review funny
Not Recommended
1,645.9 hrs on record
Posted: July 23
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removal/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.
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46 of 65 people (71%) found this review helpful
Recommended
27.2 hrs on record
Posted: July 23
So I see a lot of bad reviews since the new 1.0 patch. I get people are upset that things got wiped and things have changed. People must also remember that these games go through massive changes to make the game more polished and run/ work better. With that being said here is my review as a new player so far.

I love everything this game has offered since the splash screen. My friend and I have completely lost all sense of time and direction while playing this(both of us came from terraria). Amazing soundtrack, gameplay, art style(yes I know it's old school but it's still pretty), crafting system(huge and tons of variation), weapons, clothing/armor. I could go on about all the great things we have seen in just the few hours we have played. I highly recommend this for anyone who is a fan of Terraria. I fought a penguin flying an UFO. Soooo yea play it and I promise you won't be let down if you are new to the title. A lot of the older players from early access(or w/e it's called) don't like some of the changes but coming in new you won't know those changes and it won't matter purely because the game is fresh to you. Do yourself a favor and try it.
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35 of 52 people (67%) found this review helpful
3 people found this review funny
Recommended
79.2 hrs on record
Posted: July 23
Starbound holds a special place in my heart. I've had the game since 0.1, and on multiple steam accounts. The game has always had the best oppurtunities to become one of the greatest games around, but it never QUITE made it.

All of that changed with the recent 1.0 update, marking the full release of the game.

You know have a fully pledged story, with interesting and deep characters, insane ammounts of lore and backstory and over 8+ bosses.
Talking about bosses, they range from everything between a spider made of flesh, to a penguin in a futuristic war machine. Every boss is very unique, and their attacks never cease to suprise me.

There are 6 classes to choose from; A robot, A fish, A plant, A collection of gas, An ape and of course human. This sounds very bazare, but as soon as you create your character, you can already read a simple recap of the races backstory.

Starbound is a sandbox gme, and it is a prime example of what a sandbox game should be. You can choose to never mine a single peice of ore, never craft a single peice of armor and wether you want to live on your ship, or on one of the unique procedurally generated worlds. There is thousands and thousands of different blocks and furniture, which comes in great use with the colony system.

The colony system consists of you creating a house, and putting a colony deed inside. The colony deeds cost 750 pixels (the ingame currency). You can choose who will live in the house by either decorating it with old chandeliers and bookshelves, or weapons and armor. You can get everything from a merchant to a guard, and they all come together with the procedural quest system.

Quests (That arent outpost or story related) are always procedually generated, yet they're still all very unique and fun to do. The people who will give them to you are either random NPC's or inhabitants of your colony.

If you so happen to complete a lot of quests for a specific NPC, will he request to join you on your adventure, as a companion. It is only possible to have to companions with you at all times, but it can range verything from a penguin to one of the many races of starbound. The sandbox aspect comes in very real here aswell, as you can either get companions by making colonies, ore buying your way to illegal penguin mecenaries.

If you get enough companions on your ship (You can have as many as you want, just only two with you) your ship will get bigger, leaving you with more room.

There is an infinite universe to explore with many weird and funny biomes, and deep and interesting dungeons.

The weapons of Starbound; The weapons come in many shapes and forms, some silly and some deadly. They, like so much else in this game, have prodcedurally generated stats and looks, which means you will find something cool about almost every weapon you find.

Verdict:
If you want a game with litterally endless things to do and create, and many unique enemies and weapons, you're at the right place. Starbound is huge, and for the gamer that likes to read, there is huge amounts of lore to dive in to. There are plenty of easter eggs and references scattered around the massive diverse planets, just waiting for you to find them.

9/10
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28 of 41 people (68%) found this review helpful
Recommended
35.3 hrs on record
Posted: July 23
I have this game from long ago, I have been waiting for 1.0 so that I can follow a formal story... and is amazing, I love exploring, building, growing a farm, searching for better weapons, cooking, doing quests... I have played Terraria, Junk Jack and Starbound, I love the 3 of them, each one is different. I could say starbound has lot of depth, love it!

I always play with someone, I use the Linux versio and she the windows one, both work fine.

10/10
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46 of 76 people (61%) found this review helpful
5 people found this review funny
Not Recommended
88.1 hrs on record
Posted: July 24
Game is finally out... but it seems to be rushed and incomplete.

version 1.0 is extremely poorly optimized. Game drops to 15 fps and fluctuates wildly depending on your environment. An RX480 is just as good as a laptop GPU.

Crafting wise, it seems to have a lot of ornamental things, but actual useful items... not that many. In some 12-15 hours you can upgrade everything you need, leaving you only to follow the main quest.

NPC sidequests are rather stupid, take note/resources to some other NPC nearby (if you're lucky) or go to some area in the world and get some NPC back to town. Not sure why they thought ♥♥♥♥♥♥ MMO type quests will be fun.

Given how long it took for the developers to actually release the game, justifying it as "we don't want to rush it, we want the game to be great, we don't want to offer a half baked experience", I can't help but think that chuckle when the game starts is a sort of " you idiots paid us 3 years ago for this game, bet you feel smart now".

Very disappointed by what the game delivered vs what it promised (to be honest, I might have gone past the content if the game wasn't performing so awful).
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10 of 11 people (91%) found this review helpful
Not Recommended
162.0 hrs on record
Posted: July 24
Starbound started off promising and somehow got worse instead of better over the course of its dev cycle. The game has fully released now but still feels virtually identical to the earliest builds. The interface is clunky and terrible, the progression system and balancing are all over the place, the combat feels imprecise and every planet is basically a palette swap of the last. At the end of the day, it hasn't lived up to any of the promises Chucklefish made during development and the final version is just boring.

Save your money and get Terraria instead.
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52 of 89 people (58%) found this review helpful
3 people found this review funny
Not Recommended
447.4 hrs on record
Posted: July 23
Worth the wait?

Promised to be released all the way back in 2013, Starbound was a prime example of "how you DON'T do early access" for a long time. Did it change with the release?

Now, don't get me wrong. It isn't a bad game - would you expect someone to play bad game for >400 hours? But it's... shallow. It doesn't have a decent amount of content that it had, but that was cut just for the sake of cutting.

Example: tech system. Bubble field that negates fall damage and lets you bounce off the surfaces; badass rocket boots; on-demand teleportation to another point of the screen; health and energy regenerators; friggin power mech suits! Sounds sweet, right? Well, if you liked this assortment of power-ups then sucks to be you: all of that was in the game, it IS in the game's files even now - but it was cut right before the 1.0. Current available tech system consists of "lower-your-size" skill with some variations, "jump-higher" skill with some variations, and "run faster" skill with some variations. That's all. Before i could fly from the ground all the way to the board of Avian Airship with rocket boots alone, but now? None of these new techs will give you anything similar.

That applies not only to techs - there are various codex entries, weapons and entire biomes traces of which still exist in the files, but you'll never find them - unless they're reimplemented with the later update, but then you'll wonder - what's the point of "1.0 version" anyway?

(By the way, if anyone can confirm that Uzis, Tesla Spears and Lightning Coils still can be found legitimately, i would greatly appreciate that - those were my weapons of choice for the most part of my Starbound playtime)

Next point is, they promise you "7 playable races", That's a lie. Game has 6 playable races and 1 playable character. If you play as any of the 6 vanilla species, you'll meet a lot of towns, camps and just stray folks of your kind while exploring stars, as well as some written pieces of history. That is not the case if you are to choose Novakid. I just want to point out that saying "they are nomad race so they don't have any settlements and/or recorded history" ISN'T the same as making them "fully integrated into the lore!" and it ISN'T a valid reasoning to the fact that player's character is literally one and only Novakid in the entire universe.

And at the same time, developers really don't like to give players a choice in small things. Not always, yes, but when it happens, it is on the edge of stupidity. Community didn't like the hotbar change to less intuitive version? Well, we will implement new one anyway, although it could be easily selectable in settings. People liked need to warm them up through fire and clothes to survive on cold planets? Aw shucks, let's have this "craft once and forget" system. Don't like the onboard pet that just sits here, doing absolutely nothing? Too bad, beause you HAVE to hold this useless pile of pixels on your ship instead of acquiring one if you want to. And god forbid you to build a colony without taking into account the fact that NPCs can't close the doors after walking through them - one stray monster, and entire settlement could be wiped out. It could be easily changed with a few adjustments to the script. But it isn't. Why? Beause reasons.

Honestly, after looking at main features of release version (storyline, fossils, backers' items) i can't help but think that the main vector of work for 1.0 was "Finally put in all stretch goals and be done with it already". I may be wrong, I WANT to be wrong, but simply can't shake the feeling.

Also, some of those cut codex entries implied that storyline will be something more than "find six keys and kill a monster". This and Novakids' "implementation" busts immersion in the game's world for me REALLY hard.

But if you have some friends to fool around with, or want to roleplay as your character with complete disregard to intended atmosphere of the game, then grab Starbound. Despite all negative parts, it is still a real deal for its price/content ratio. As to me, i'll wait until there's enough mods to restore and fix what was cut and broken.
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17 of 25 people (68%) found this review helpful
1 person found this review funny
Recommended
36.3 hrs on record
Posted: July 23
After playing starbound for a while before 1.0, I ended up leaving starbound, waiting for the inevitable 1.0 which was always 'coming soon!'. As time went on I became increasingly skeptical of both when 1.0 would come and how much of a difference it would make. Well I can safely say 1.0 ended up being a significant game changer.

There is a complete story, crafting is far less strenuous, farming is more viable, the game in general is bigger than I ever remember it being... on top of all that they added steam saves, steam integrated multiplayer and achievements! now is a great time to get back into/buy starbound. Better than its ever been.


pros:


(starbound 1.0 specific)*multiplayer is streamlined
(Starbound 1.0 specific)*steam cloud saves
(Starbound 1.0 specific)*Items automatically crafted, now with a button to stop the auto crafting
*fully featured story and cutscene
*easily hundreds of hours of content
*tons of items
*excellent infinite sandbox
*fun unique bosses
*interesting locations
*dungeons

Cons:

*some technical glitches and performance issues still present
*story is pretty cliche(intentional?)
*new objective system makes the journal less useful than it was before

Also on a side note:

NOVAKID FTW
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