In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
User reviews: Very Positive (43,446 reviews)
Release Date: Dec 4, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Approximately how long will this game be in Early Access?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

How is the full version planned to differ from the Early Access version?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

What is the current state of the Early Access version?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Will the game be priced differently during and after Early Access?

“The price will likely change after Early Access!”

How are you planning on involving the Community in your development process?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Recommended By Curators

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."

Recent updates View all (32)

April 27

27th April - [STABLE] Bug Fix Update

Hey there, everyone! We've been reading your feedback from last week's stable update, and it seems like most people are really enjoying the new features. We've also seen reports of several minor bugs, so we've pushed out a new update which should address most of these. Thanks to everyone who's given us specific and detailed bug reports; it's a huge help!

Fixes in this update:

  • Fixed a bug causing clients to be stuck in teleport cinematic if they disconnected from a server while it was playing
  • Fixed a bug that could prevent players' ships from loading after a failed warp
  • Fixed missing outpost quest NPC, the arcade game quest is now completable again
  • Fixed a bug causing ship doors to be removed on upgrades
  • Fixed a bug locking players out of the end of the Erchius Mining Facility mission if they died after defeating the boss
  • Fixed a bug preventing the lever puzzle in the Floran Party mission from being completed
  • Fixed damage areas on ceiling and floor spikes
  • Fixed custom signs being set to 'on' after saving and loading
  • Fixed a bug causing the game to crash when entering a bad host name in the server join dialog
  • Fixed a rare bug in world generation which could prevent terrain from generating
  • Increased NPC energy regen
  • Greatly reduced server->client bandwidth for updating player ships
  • Made additional changes to further improve server stability
  • Included dump_versioned_json and make_versioned_json utilities for reading and writing various save data formats
  • Added a /suicide command for characters who are irreversibly stuck
Hopefully these fixes will be helpful to those of you experiencing issues. Let us know in the comments if you find anything new. Enjoy!

97 comments Read more

April 23

How to Retrieve Your Home Planet

Hello!

As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.


  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: 270623995_279217314_-213404188_12.world mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3

32 comments Read more
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Reviews

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

About This Game

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
247 of 373 people (66%) found this review helpful
133 people found this review funny
73.6 hrs on record
Posted: June 13
Early Access Review
by the time this game leaves early access, you'll be able to explore the stars irl
Was this review helpful? Yes No Funny
436 of 679 people (64%) found this review helpful
9 people found this review funny
68.8 hrs on record
Posted: June 12
Early Access Review
Remember the rather boring early-game grind of Terraria? Collecting ores for armor, getting boss items, and dying every so often got a bit stale before you finally unlocked the awesomeness that is hardmode, full of amazing enemies and items. Starbound is like the early game grind of Terraria the entire time, with nothing cool to look forward to. Tiered armor is boring- each set is incrementally better than the last, and that's it. Randomized weapons ensure that only a very small amount of them will be interesting- however, none of those randomly-generated weapons will be as interesting as weapons like the Golem's Fist in Terraria. The devs said they had a great story in the works, one for each faction, but that hasn't come through at all. Even the opening cutscenes for the races still aren't finished almost two years after release. I desperately wanted to enjoy this game, but it looks like I'll have to wait for Terraria Otherworld to satisfy my fighting/storying/building game itch.

Edit: I wrote some stuff in response to comments on my review, so I'll add them here.

First of all the game is not at all in an early stage of development. It's been a year and a half since the beta began, and the developers were aiming to release 1.0 last year: "We’re going to be releasing a stable update once the tech tree can be progressed through from start to finish, after that we’re going to be focusing on finishing up this todo list for 1.0. Which we are aiming for this year, but could go into next." from Tiyuri on September 19th. With that said, the game "should" be pretty close to done by now. We've had previews of the cutscenes from before the beta even came out. But whatever, story doesn't matter I guess.

The gameplay is just bad in almost every way. Weapons are bad. In Terraria, every non-tiered weapon is made to be fun, so they're fun! In Starbound, they're created from an array of random parts. As far as I know, melee weapons have NOTHING to make them interesting- the only thing that matters about them is attack animation and DPS.

Armor is bad. Each tier is better than the last, but only from a numbers standpoint. In Terraria, the armor's set effects make it more of a personal preference- you actually have a choice between which armor you want, because they're actually different! What a novel idea. For example, on one run through I used meteorite armor for a good while into hard mode as a challenge, almost exclusively using my space gun, and it was damn fun. If you use a different armor in Starbound, you'll just die faster. Also the racial armor bonuses are pretty dull.

Building is bad. There's no real point to building anything other than decorating your ship since you need to hop planets pretty frequently. In Terraria, you have a reason to build houses (NPCs) and you even have more of a reason to decorate and care about your world because, well, it's the only world you have! Maybe colonization will help this a bit, but somehow I doubt it.

Mining is bad. There isn't anything cool or dangerous about it. There's stuff underground, sure, but the novelty of poop monsters, useless frog merchants, and ruins with no story behind them wears off pretty quickly. In Terraria, there are whopping great enchanted swords and pig monsters coming through walls trying to kill you, and treasure rooms, underground mini biomes with unique enemies and drops- it's quite a bit into hardmode that mining becomes farm-status without much to worry about. Even then, because you can actually make interesting items with the stuff you mine, Terraria still wins out.

Combat is bad. It's just really bad. Enemies have poor AI, are generally samey and boring (thanks again random generation!) and are weirdly balanced to either kill you in one or two hits or never even damage you even on the same world. There aren't any interesting drops either- meat, pixels, maybe a weapon, but that's it. Movement in combat is pretty boring, especially with the slow backwalking. The techs barely help in this respect because they're pretty clunky to use in combat.

Exploring is bad. Once you've seen one of something, you've seen all of them. There's not enough variety for a game which has exploration as one of its main selling points. I can think of maybe 12 types of big explorey things (avian temple, apex obstacle course, human prison colony, etc.) off the top of my head, and you'll probably find all of them within the first 10 or so hours of play.

Tech is the only interesting thing about the game, and even then it's because of their unrealized potential (which will probably remain unrealized in the future.) Accessories in Terraria have much cooler effects anyway.

So tell me, why would I recommend this game when Terraria does everything better?
Was this review helpful? Yes No Funny
104 of 157 people (66%) found this review helpful
4 people found this review funny
104.5 hrs on record
Posted: June 20
Early Access Review
This game will never be completed at this rate. Do not buy it if you are hoping to play a finished game. I have been waiting for almost 2 years.
Was this review helpful? Yes No Funny
55 of 80 people (69%) found this review helpful
91.0 hrs on record
Posted: June 25
Early Access Review
I understand that i invested money in an early access game (It's also the last early access game i will ever buy) and that the game isn't finished. But it has been too long, too long with news on their website but little action, too long with a game that never really changed. The game was way too overhyped as the succesor to Terraria and while there is a lot of potential in the game, it just simply.. didn't hit the spot.

The "huge" winter update sure added a load of content. But the game just felt.. the same as before. Unfinished and kind of empty. And people quickly realized that.

I don't have much else to say about this game, i will surely give it a try once it gets a release.. out of early access. But until then, i will not recommend buying it.
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269 of 452 people (60%) found this review helpful
2 people found this review funny
16.3 hrs on record
Posted: June 12
Early Access Review
I was one of the people who pre-ordered this game way back when. Everyone I knew was extremely hyped. Sadly, our expectations fell extremely flat. The game was largely devoid of content, and is still in Early Access after a long time. I would reccomend avoiding this one until it finally leaves Early Access.
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