Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
User reviews:
Very Positive (56,797 reviews) - 89% of the 56,797 user reviews for this game are positive.
Release Date: Jul 22, 2016

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Recent updates View all (47)

August 2

1.0.4 - Changelog

Hey, everyone! :)

We've just released a small stable update that should fix the OSX crash introduced by v1.0.3, among other things!

Starbound v1.0.4 Changelog
  • fix OSX crash when performing certain GUI actions
  • fix a graphical bug when fuel tank contains more than its maximum fuel capacity
  • fix bug preventing Dreadwing's visible damage state from changing
  • fix arm images in Nuru's portrait in teleport confirmation dialog
  • fix Blink Dash dropping through platforms
  • fix booster flame positions on T7 floran ship
  • fix some problems resolving facing direction while dual wielding e.g. fist weapons
  • fix some typographical errors
  • fix hover state in MM upgrade interface while an upgrade is selected
  • fix bug causing wand/staff projectiles to not track properly on win32
  • adjust a few item prices
  • adjust nutrition value of Toast and Potato Grids
  • better sound effect for Violium Broadsword special ability
  • better sound effect for Wooden Hatch
  • disable monster touch damage when they are in special invulnerable states (Spookit, Orbide, Peblit and Trictus)
  • increase chat bubble duration
  • revert a previous fix for players beaming into terrain; needs a more complex solution

390 comments Read more

July 29

1.0.3 - Changelog

Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes
  • remove unbalanced wormerang listing from penguin weapon shop
  • resolve issue of banner rendering in front of a bookcase
  • resolve issue where the Grand Pagoda Library boss would sometimes reset
  • resolve issue where some weapons would let you wall jump in distortion sphere
  • make ore nibbler critter capturable without exploding
  • remove inappropriate tag from farm animal eggs
  • no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
  • resolve issue where cultists would die on destroying a ballista in the Baron's Keep
  • remove elemental aura visual effect when changing weapons
  • resolve issue where techs would interfere with each others tool suppression
  • improve performance when player has a lot of quests
  • resolve some issues with grappling hook
  • bosses are now immune to healing from staff secondary abilities
  • some pixels in armors were bad and are now not bad
  • fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
  • teach NPCs how to use some trickier doors like wooden gates
  • npcs may now get stuck in the ground less often
  • make tech gui not crash when encountering unknown tech
  • fix 3d printer issue when removing objects
  • change power scaling of crew members to more closely match the power scaling of the player
  • make it so saplings don't break when they are unable to grow into a tree
  • players should no longer get stuck in the ground if they beam to a friend in distortion sphere
  • remove deprecated keybindings
  • remove reference to a missing asset for the Avian temple boss
  • gui adjustment to allow bigger numbers in the Terrramart shipment box
  • remove deprecated elevator recipes
  • fix tabbing issues in the codex window


  • statically link Visual C++ 2015 for the win32 version of starbound
  • keep rotten food in the food tab
  • UI usability improvements to server connect screen
  • dismiss confirmation windows when the source of them is not in reach
  • adjustments to ore samples
  • make it impossible to starve to death during cinematics
  • pressing the key for a selected action bar slot now deselects the slot
  • non-elemental Fluffalo drop more plant fibre
  • adjust npc and monster placement for generated quests
  • grappling hook adjustments; increased range, functional dual wielding
  • NPCs will now beam away to join your ship crew as soon as you recruit them
  • natural materials will now magically match the hue shift of the biome when placed
  • using the paint tool with the default color setting will clear any hue shift on unpainted blocks
  • make vertical scroll bars start at the top by default
  • improve one-handed damage of NPCs
  • add some clothes and dialog for novakids in generated quests
  • change some confusingly inaccurate labels for paintings in the grand pagoda library
  • tweak Shockhopper projectile lifetime and damage polys

Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!

In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)

356 comments Read more


“Each time I beamed down from my personal starship into the 2D sidescrolling craft-em-up that is Starbound, I found an experience that shoots for the stars and lands squarely among them.”
9.1/10 – IGN

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“A charming space sandbox that will keep you busy and entertained for hours.”
84/100 – PC Gamer

About This Game

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.9 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (56,797 reviews)
Recently Posted
43.0 hrs
Posted: August 30
Perfect game, but we need CLOUD SAVE!
Helpful? Yes No Funny
61.2 hrs
Posted: August 30

Wish it had more story and mechanics and some other things like new vehicles, creatures, cooler/better planets and such but im pretty sure those will be filled in with in later updates.

Overall within the development of this game (Ive been following since the beginning of 2015) id originally lost hope when the devs were being uber sensetive on the forums when it came to criticism but luckily (around what november?) they came to their senses and it was being regulary updated (by that i mean at least a update per month that adds a good amount of content) and then 1.0 came out and its quite fun!

I recommend it if you like terraria but don't expect its story to sadly (Also if any of you devs are reading this Nerf the ex machina...that rocket launcher basically wins the rest of the game when you get it very op specially when a player has alot of energy!
Helpful? Yes No Funny
an amazing idea
53.8 hrs
Posted: August 30
there is a reason for why we dont go to the moon anymore
Helpful? Yes No Funny
405.7 hrs
Posted: August 30
Really boring game, nothing much to do, horrifically badly programed.

1) Really boring game: The game is just so shallow it is really a bit hard to believe
that it would be even possible to make a game so shallow. There are a few (like 20)
nice things to look at. That is all well and good for a small art gallery, but not so
much for a game.
Don't be fooled by the supposed "procedural generation", there are only a handful -
what 10 or so? different types of planets, and the "generator" does nothing to mix
things up. Two planets of the same type are so identical that you often think you
have ran into exact same planet. Maybe theres one more tree between the spawn point
and the hill on the left... who cares... What you have in reality is a massive
universe that consists of the same repeated 10 planets over and over and over again.
Exploring to notice this really is an anticlimax.

Doing quests, whether the main ones or any others, does nothing! There is no point in
doing any quests -- sure you need to do some to unlock various things -- is it the
first story quest, so you can take your ship to other planets ? That is it. After
that you will notice that the universe of Starbound is entirely static, nothing you
do has any effect, there is no point in doing things.
So there are like 4 things you can do in this game. A - mine, B - run, C - farm, D -

A - mine, well yeah making your first mine is mildly engaging as you first explore
the art assets, after that you would need to make another mine on another planet,
because different planets have different ores. You would need to make about 4 mines
in total I think.
There is almost nothing to see underground, so mining gets boring fast. The mobs are
merely just annoying, with boring attacks and no drops. There is NO MINING
advancements, so apart from getting a stronger mining tool and 2 devices, ore
detector and cave detector, mining is a pretty boring endevour.

B - run, well yeah that is a way you can play this game, probably the most efficient,
but it is also probably the worst way to play it. Because of its efficiency you will
tend to mostly. You just beam down to a planet and run across the surface looting all
the boxes you find on your way and then leaving to repeat this on another planet. You
quickly see the three or four different surface structures IN THE ENTIRE UNIVERSE,
and collect enough ores, pixels, useless weps, upgrade modules etc... to progress
your character. This is also a fast way to notice how similar the planets are, which
again is a bit depressing. Each beam down becomes really drab, you know you wont see
anything interesting and just wish you could find that matter manipulator module you
need, so you can build a farm or something instead of this boring laggy borefest.

C - farm, well yeah making a farm is something different, you can play the game like
a farmer, to progress, since you can buy most ores you need. However you cant buy all
the ores, so your farmer will have to actually do running and maybe mining as well.
So although it was claimed you can be a farmer purely, you cannot. Well anyway so
lets say you did enough of the other things, so you have the seeds you need to make a
farm. You plant them seeds, they grow, you run over the plants, "havesting" them, and
put that produce in your terramart for pixels (game currency). NPCs wont do any of
this for you, so forget making a farming type colony, colonists don't actually do
anything - but that is the next point. Lets make it clear; Farming is this :-
1. wait for plants to grow.
2. run through all your plants that are ready to be havested, havesting them (press
3. Put produce in terramart machine to pixels.
You can play this game (to an extent) like that if you want. There is NO FARMING
advancements, so that is it. Needless to say it is terribly boring.

D - quest, well yeah, so when you come across these handful of populated structures,
some of the NPCs there will offer you quests. The quest generator is apparently
stupidly complex for what it actually does. It will generate a sequence of
interrelated quests for you. These might be gather resources, then craft something
with resources, then give to someone, who gives you something to place in the NPCs
home. Pick up some stranded NPC. Save some NPC who is held by a few hostiles. Plant
seeds, grow produce, give produce to NPC... maybe a couple more. Firstly, the quests
are all boring as hell, secondly and more importantly they do nothing whatsoever! The
universe is entirely static.
Actually I recently read on the dev blogs, that the quests are really super cool and
do all sorts of changing things to the world. And the reason I didnt notice that
quests are super cool and have real consequences are because the quests are boring
and the changes are cosmetic or trivial -- so a NPC in some town now wears a funny
hat, because you did some quest! Or one NPC now can generate quests pertaining to
some other NPC, because you did some quest that made them friends! Who cares ? I
didnt even notice.
Doing these quests have one effect, you get various items, which you might need to
progress your character, albeit at a greatly slowly rate than just surface running
across planets will get you.

2) Nothing much to do. Well yeah, above ive described the entire game, that is it,
that is all there is to do. Sure you can spend time creating various structures,
which is nice, but you can also do that in paintbrush, or whatever... You can use the
wire mechanics to make interesting automated things in your structures, but again,
with nothing much happening or to do in the starbound universe, it is a bit
anticlimatic, since you spent all that time making some cool base structure, but it
serves no purpose at all. The one reason to make a cool base structure is to protect
your stuff, since there is no form of protection for player made stuff, even on your
own ship, you have to make a secret base in MP to store all your stuff in. Otherwise
other players can just mine everything from your ship. Making MP itself a really bad
experience. Enemies dont get harder depending on number of players nearby or
anytyhing, and you still only get loot for 1 person. So MP doesnt work, for anything
other than a IRC replacement. I mean don't get me wrong, I had fun making pass coded
doors for my ship, although it was a continuous feeling of depressing for me, knowing
I couldnt ever use them, since people could just mine through them anyway :/

3) Horrifically badly programmed. Well yeah, the engine of this game has been
horrendous since it was released on steam. I thought, well yeah of course that will
be sorted out, after many updates I started to worry about that, but remained hopeful
for the actual 1.0 release. Well it's here now and the engine is the same or worse.
This is just the fact of the matter; Starbound is horrifically coded and this makes
modding for it depressing as well, why make a mod for a game engine that is very bad?
There is no point, there are plently of other game engines out there. Anyway what we
have is that the game is basically a trivial and shallow program for showing off art
assets. The best of these are probably the NPC towns etc... But the engine cant
handle them and whenever you come across some cool town that you should be happy to
find and explore, its a double edged sword. Yeah its nice to look at, but its game
breakingly laggy to engage with in game. The engine doesnt even cut it as a simple
program to show off art assets!
It might be important to realise the priority the game engine should have. If you
want to make a game that features immersive NPC towns, yet the engine you have
created to do this, cannot do it; then the engine is a failure and without fixing
that, your game is broken. This is really important!

Helpful? Yes No Funny
Senpai FyZ1K - (Twisted Up)
16.6 hrs
Posted: August 30

Damn you Penguin Bartender, you didn't say a thing about those damn tanks lmao!

12/10 Would blindly rush into penguins with tanks again!
Helpful? Yes No Funny
Lord Erec
64.4 hrs
Posted: August 30
Starbound is a solid procedurally generated sandbox/survival/crafting/building/exploration game, with the primary focus on exploration and combat.

Unlike most games in this genre, this game has a complete story with instanced missions and boss fights that (loosely) ties into the procedurally generated galaxy. The story is servicable, but nothing terribly special. The instanced boss-fight missions are fun, but there's only a handful of them and they're quite short.

The bulk of the game takes place on procedurally generated worlds. The different world types are interesting the first time you visit them, but all the worlds of the same type end up looking more or less the same. Biome transitions on the worlds are abrupt and don't always make sense (I dug straight down on a hot volcanic world and found a frozen biome...) and the worlds are tedious to traverse, even with a fully upgraded character.

The upgradeable starship is a neat idea, but is hamstrung by the need to complete annoying randomly generated quests to recruit crew members to upgrade the ship. These quests have a very low "drop rate" for recruiting NPCs, and the regular rewards are generally pitiful for the time and difficulty involved in running back and forth from one side of the planet to the other.

Combat and exploration is a strong point. There's a nice variety of weapons, and they're satisfying to use. There's some neat items and upgrades for traversing the environment as well (I like the spike ball since it can climb pretty much anything). Weapon crafting and progression is quite weak however, unlike the armors the craftable weapons are very weak compared to the random drops, and entire weapon classes (guns) are unavailable to craft for much of the game. To me, it doesn't really make sense to make all the armor tiers craftable but force the player to have to deal with the RNG to get good weapons.

One huge plus for this game is official mod support. Many of these issues have been at least partially addressed already by mods. The devs also plan to continue working on this game, so hopefully it will continue to improve with time.

While not necessary a shining example of early access done right (like pretty much all early access games, the devs appear to have overpromised and underdelivered), this is a complete game that is quite fun as-is at a reasonable price, despite some of the unpolished and not quite finished features.
Helpful? Yes No Funny
\( > 3 < # )/ Kawaii
12.0 hrs
Posted: August 30
THis game is very Good 10000/10
Helpful? Yes No Funny
62.5 hrs
Posted: August 30
I love it, I kinda liked Terarria. This (in my opinion) is a far superior game. Dunno why it gets half the flack it does, and I have been playing for a good while now. It has more to do than No Man's Sky! Haha, for real though... It does. Check it out, enjoy, and hope to find a good group of peeps to play with.
Helpful? Yes No Funny
5.1 hrs
Posted: August 30
it only took seven years for a stable game, i would give it a hehe/xd. we need some pvp hunger games. possibly a minecraft collab? i also want my character able to wear supreme., maybe palace. but knowing chucklefish, any little idea is pushing the envolope, but on the contrary, they should be working for nasa. overall, nice game, too bad im in my late 60's before the game was finally in 1.0. I had dreams as a youngin' that the game would be complete, i barely lived long enough to see it. It was worth it, take my money, chucklefish. this last one is for the playerbase, can i please get a hehe xd spam in the chat. And thank you chucklefish, for taking 15 years to finish a game i could have coded with my toes in one night. Also, the toolbar is total garbage. The tool bar is the epitome of, i can kickflip and show off in front of my friends, so allow me to try to barrell roll backside flip in front of this hot girl to impress her. It doesnt work, you tried too hard when u should have kept it simple. graphics are nice, sadly, my fedora constricts my vision so the top half of the screen is never seen. i would like the ability to mine things, i find it useless that this is just a knockoff version of mario and donkey kong, the world is so vast, why i cant i explore it? its a good time waster while waiting for my crunchyroll subscrition to renew. now, for one last time, can i get a IAN THIS GAME IS OVERRATED Spam in the chat please
Helpful? Yes No Funny
Golden foxy
26.1 hrs
Posted: August 30
Best 2D space games i ever played (sorry if my spelling is bad) 8/10
and i love the workshop tham added is batter than going to a web
and downloading it
control i give a 10/10
workshop i give a 7/10

i realy Recommend this game if you love playing space games!

and i got some idea for the game:
creative mode and add it so cant join server and have the stuff you use creative mode to get =D but that just a idea

and love the game!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
640 of 797 people (80%) found this review helpful
290 people found this review funny
32.7 hrs on record
Posted: August 15
No Man's Sky ... but:
- 2D
- better
Was this review helpful? Yes No Funny
1,009 of 1,282 people (79%) found this review helpful
948 people found this review funny
14.2 hrs on record
Posted: August 12
The game you play when your computer can't handle no mans sky
Was this review helpful? Yes No Funny
199 of 244 people (82%) found this review helpful
51 people found this review funny
143.8 hrs on record
Posted: August 13
A very enjoyable game about exploration, where you can do lots of stuff, like:
-Build a house/village, with the choice to have people move in.
-explore the galaxy.
-do countless fetch quests for villagers.
-kill bad guys.
-battle monsters.
-be a guy who is basically a star dressed as a cowboy,
-become a superhuman through techs.
-find weapons.
-use said weapons.
-complete the main quest.
-ignore the main quest until you need to get some gear from it.
-watch fish people be openly racist about plant people.
-escape from earth on a ship.
-have fun in general.
-play multiplayer.
it's like No Man's Sky but 2d and from what I hear, better!
Was this review helpful? Yes No Funny
496 of 707 people (70%) found this review helpful
23 people found this review funny
Not Recommended
186.0 hrs on record
Posted: August 3
I liked this game back when it first came out on steam. When 1.0 came out, I figured I might enjoy it again. That wasn't the case. A lot of content was cut and even exploration feels much more bland and stale.

-Temperature system has been removed. This was one of the nice features back during the beta. Most clothing had function (Snow Infantry set was very useful) and it felt very relaxing sitting by a fire on a snow planet so you could warm up.

-Sectors have been removed. You used to only be limited in exploration by the temperature system and how warm or cool you could get. A forest planet in a sector would be just as dangerous as a lava planet on that same sector, and you would find the same resources on every planet in that sector until you moved on to the next one. This was a favorite feature of mine and really enhanced exploration because there was just as much incentive to going to the forest planet as the lava planet.

-Most techs are gone. I remember all the vehicle and flying techs, and how you'd have to find them to actually use them. Now that I can't use my bubble tech, I have to build giant pillars to get on avian pirate ships. And this isn't all, there was also a mech and some other vehicles. The only surviving tech vehicle is the boat, only now you have to waste pixels buying it instead of being incentivized to explore to find it.

-Randomly generated monsters and weapons have been removed. I enjoyed this because it added to exploration and had you wondering what kind of creatures and crazy weapons you'd find on a planet you'd land on. Every creature was unique and every weapon was unique, down to the name and function. This also added a lot of fun to exploration because of course, you wouldn't know what you're going to find.

-Story isn't that great. I honestly had more fun back when you'd build the bosses yourself in order to advance to the next sector and unlock more equipment and crafting tables. I thought the beginning of the story was fine, but the rest felt repetative and boring. "Find a ________ settlement and scan objects" gets very annoying and I tend to just drift away from the story altogether. I have yet to face the final boss because of this.

-Plenty of weapons and armor have been cut, and I don't mean the randomized ones you used to find on planets. I mean weapons and armor you crafted at tables. Copper and gold almost seem to have no use anymore, and I quite enjoyed those armors, as bad as they were, and copper armor and weapons were easily obtained in the early game, allowing you to take on more dangerous things. It felt like I was legitimately getting stronger and every ore had a use. Almost any type of weapon could be made from any type of ore. Feel like making daggers? No problem. Spears? Yep. Instead now, there are too few craftable armors and weapons, and it seems ores have gotten even more scarce.

-Further cuts include certain dungeons (USCM bases are a prime example), and you can no longer attack NPCs unless you break all their stuff. If I want to be a murderous psychopath and purge xenos, just let me do it please. On top of all that, there's little reason to go to moons or asteroids anymore. Asteroids would be one of the most dangerous biomes in the game with the best resources, but now there's pretty much nothing.

I will repeat, I LOVED this game in 2013. Telling people to mod it in is no excuse and it's the wrong mentality to show to developers.

I'll change my opinion if some of the good features are added back into the game or some of the many promises Chucklefish made are implemented. Starbound simply feels like half the game it was when it first came out on Early Access.
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150 of 227 people (66%) found this review helpful
4 people found this review funny
Not Recommended
99.4 hrs on record
Posted: August 2
I just finished the game, must say the disappointment still sinking in pretty heavily.

They went in so many directions during the development process and a lot of them had so much personality an flair, sad to see that in the end chucklefish ended up pretty much handpicking the most bland uninteresting pieces they had over all the years of development and called it the final product.

I've played the very first version of starbound and came back to check on how it was doing from time to time. Ironically enough, the finished product looks like almost a full rollback to their very first early access version.

Ultimately this is just a shadow of an absolutely amazing game that could have been.
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178 of 273 people (65%) found this review helpful
7 people found this review funny
32.6 hrs on record
Posted: August 4
The galaxy need saving and you're all we've got.

Starbound is a 2D space/extraterrestrial sandbox game from Chucklefish that, after several years in Early Access, has been released as a full game. Earth and an organization made up of seven races, the Protectorate, have been destroyed by an ancient and powerful foe. As the last surviving member of the Protectorate, it is your responsibility to defeat this evil foe! Or you could completely ignore the main quest, go to a far away planet, build some houses and get rich from the rent payments. It's up to you really.

You see, when Chucklefish describe their game as a sandbox, they really mean it. Sure, there are limits to it, but there's a hell of a lot of stuff you can do. Starbound does have a story, and even if you want to focus on other stuff you're probably going through the story quests. The story is a tad bit ridiculous but then so are the Novakids, people made out of neon gas. These quests, the first few of them anyway, are also used to teach the player about core mechanics and they do a fairly good job of explaining the basics. You can focus on the story if you want to or you can do any number of things, perhaps you just want to build a house and a farm on a faraway planet, or maybe you want to create a colony of Avians, hell I've heard there's someone trying to recreate the Death Star so you could even do something crazy like that.

One of the most important parts of the game is your character's ship. You have the ship from the get go but its FTL drive is completely caput, you can travel within your starting system but that's it. Completing a few story quests will get your ship repaired and then the game gets interesting. Once you have your ship you can do whatever you want. Your ship is fueled with a resource called Erchius Crystals which can be found on natural satellites (you'll need special breathing equipment before you can survive on them). When fueled, the ship can be used to jump to different star systems and then can be moved to positions over whatever planet or satellite you wish to visit. The ship is quite small to begin with (still big enough to build all of the crafting stations) but you can increase the size of the ship by hiring new crew members and then using upgrade modules at certain numbers of crew. Your ship ends up being pretty big so if you want to go for the whole space nomad thing it's possible.

When it comes to the planets themselves, there's a reasonable amount of variety. There are quite a few different types of them, ranging from lush forest worlds to worlds so cold you'll freeze to death without the proper equipment. They all have risk factors, the safest worlds are classed as Low Risk but they also have the lowest tiers of ore (Copper, Silver and Gold). You'll be wanting to visit more challenging planets fairly quickly so you can upgrade all your different crafting stations to access new armour, weapons, tools etc.

From what I've seen so far, all planets have some wildlife, most of which will attack you but some animals don't pay much attention to you. Sometimes this is all you'll find on a planet apart from some random chests and the odd travelling vendor. However, some worlds will be home to some pretty cool stuff. Perhaps you'll get lucky on an ocean world and find an underwater Hylotl city or maybe you'll find a Floran settlement in the middle of a jungle (completing quests for NPCs in settlements is how you get new crew members in the vanilla game). Some worlds are home to Penal colonies full of prisoners armed to the teeth, others are home to long abandoned Apex Labs. There's no way to know what a planet will have before you get there (something I find a tad frustrating) so it can be tough to find what you're looking for but when you do find them whatever it is you want, it's very satisfying.

No matter what you decide to do in Starbound, you're going to spend a fair amount of time collecting resources with your Protectorate Matter Manipulator. The MM is basically a combination of the basic tools you usually find in this kind of game, it can be used for mining chopping down trees etc. It can also be upgraded with special upgrade modules that improve its effectiveness. Unfortunately, mining for ore is one of the weakest parts of the game. The mining itself isn't so bad (though the lack of a quick way back to the surface sucks), the problem is that you never find large deposits of ore, I've never seen more than seven or eight bits of ore together. Not a huge issue by itself but when you consider the fact that you've probably gone to that planet specifically to look for ore it can be aggravating to spend half an hour doing it and ending up with 30 or 40 ore, that’s not going to last long.

Another big issue with the game is its performance but it seems to be a case of luck of the draw as to whether or not you'll actually have any problems. Some people have had issues that make the game unplayable, other have had issues with the game simply not performing as well as it should. I've been pretty lucky and the only performance-related issue I've had is some trouble getting fullscreen to work but there's no guarantee that you won't have any performance trouble. The only way to know if you're going to run into trouble is to buy the game and see if it works, not particularly helpful I realize but worst case scenario you can just refund the game and wait for fixes.

A couple more things I'd like to mention. Firstly, Starbound has an awesome modding community. Starbound is definitely enjoyable if you're playing Vanilla but there are some fantastic quality of life mods as well as complete overhauls out there that make it even more fun to play. Secondly, the game's drop-in multiplayer works very well and while singleplayer is a lot of fun I find the game even more enjoyable when playing with a friend.


Starbound is far from perfect but that doesn't stop it being a super enjoyable space sandbox game with plenty to do. It's well worth the price of admission.

Lone Ranger Reviews.

El K.
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106 of 160 people (66%) found this review helpful
6 people found this review funny
217.1 hrs on record
Posted: August 2
100% Recommend this game. You'll see as of the official 1.0 release, the majority of reviews are negative. I respectfully disagree with them. Did the devs make some shortsighted decisions while pushing the official release? They sure did. Are there things that used to be in the game that have been removed? Well yeah, you bet. Are there new mechanics that seem tedious and hold back the player, simple for the sake of holding back the player? Pretty much.

But guess what? This game is still. Not. Finished.

The 1.0 release isn't "The End" of Starbound, these devs have been with us since day one, the game has always been fun and has always been changing. Sometimes things get nerfed into oblivion, sometimes things are game-breakingly strong. It's a delicate task to balance something with so much content! AND THEY AREN'T DONE!

I have faith that this game will only continue to improve, at WORST this is a rough patch and in no way do the devs deserve the amount of flak they have received these past few days. If you're a little worried about purchasing this game right now, then hold off until it's on sale or until the majority of recent reviews are positive - it's your call. But don't let all the nay-sayers scare you away, this game is phenomenal and provides many MANY hours of fun.

I'm sure I'll get a lot of hate for this review but this is just the way I see it. I love Starbound through thick and thin, and I am deeply saddened that so many people turn their backs on it after being loyal for so long. The devs work hard and deserve praise, everyone makes mistakes. Now let's be positive and provide feedback, and see some changes for the better!

Thank you for your time.
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41 of 52 people (79%) found this review helpful
30 people found this review funny
32.1 hrs on record
Posted: August 20
Played for 5 minutes
Already more content than No Man Sky
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28 of 33 people (85%) found this review helpful
8 people found this review funny
109.2 hrs on record
Posted: August 24
Edit: added more fresh memes and minor text edits

You read the reviews of negativity, of all the old days of Starbound and old people ranting about how it used to be better back then.

But if you're really new to Starbound, why should you care? You weren't there in the old days when you had to walk uphill and downhill in the snow, when the koalas were furious, and when everything was all cream and gravy.

I'm not going to lie, I'm an old person too. I miss those days of temperatures being able to kill you.

I miss the days of sectors and the map upgrades.

I miss being able to cheese the bosses when you used their spawn items.

I miss my bubble tech and my old characters.

I miss when the toolbar only had one L and one R.

But that's for the old people to mope about. Sure, I miss it, but that time has passed long ago. New things await ahead, and I can't complain about that. It'll never be Old Starbound, but it'll always be Starbound to me.

I think if you started here, you'd find something you would enjoy. You wouldn't be dragged down by the good ol' days. You would be happy and free, like a child experiencing the world for the first time. Just sit down, relax, and try Starbound for yourself.

Why let someone else tell you what the world is when you can see it for yourself?

Go out there and explore Starbound. You might find something you could never imagine.

There's also a race of Harambes. You can explore galaxies without pants. You can slaughter innocent people of towns you find. You can kill your friends. You can play pokemon and enslave small creatures. You can be a weeaboo fish man. You can get anime blades. You can hire hardcore penguin mercenaries to "ice" people. (BAHAHAHAHAHA) You can even download an absolute overabundance of mods you don't need.

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76 of 119 people (64%) found this review helpful
4 people found this review funny
Not Recommended
69.6 hrs on record
Posted: August 1
It's nice that you added a decent story, but all the quests now just feel like filler, including the sidequests.

I want to love this game, but I really can't anymore.

I remember when campfires were used as heat, and there was actually a point in moving to other planets other than just making a b-line to the nearest fiery star or frozen star, just to click on some objects to complete the quest, and then defeat a dungeon and then move onto the next star.

This game used to be great. There was actually a reason to go to some random ♥♥♥ planet in the middle of no where, but now there's literally no point other than to make a colony, which I don't even see how it's useful in anyway.

If you like a very short main story, this is a great game for you. If you like a game with a good long story that actual feels like an achievement doing stuff, don't get this game, or maybe you should have back a few updates ago.

I have to say, it's a fun game, and it's a change from Minecraft or Terraria, or any other sandbox games, but until the devs fix the problems many others have stated, it's not worth buying.

In the current state that this game is in, I do not recommend it, but if Chucklefish were to ever fix these problems, definitely get this game.

Please Chucklefish, fix this game. It has so much potential to be an amazing game, but you've just wasted it.

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